Version history: Difference between revisions
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| 0.2.0o || March 26, 2012 || | | 0.2.0o || March 26, 2012 || | ||
*Fixed bug with ovens not working. | *Fixed bug with [[Oven|ovens]] not working. | ||
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| 0.2.0n || March 26, 2012 || | | 0.2.0n || March 26, 2012 || | ||
*Fixed shift click on curtains on west facing walls. | *Fixed shift click on [[Curtains|curtains]] on west facing walls. | ||
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | ||
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| 0.2.0m || March 25, 2012 || | | 0.2.0m || March 25, 2012 || | ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!! | *NOT SAVE COMPATIBLE WITH 0.2.0l!! | ||
*Load/save sheet ropes. | *Load/save [[Sheet Rope|sheet ropes]]. | ||
*Load/save crates. | *Load/save [[Crate|crates]]. | ||
*Load/save full tile barricades. | *Load/save full tile [[Barricade|barricades]]. | ||
*Rope sheets can be used one after the other to eventually reach the ground. | *[[Sheet Rope|Rope sheets]] can be used one after the other to eventually reach the ground. | ||
*Significantly lowered load/saving time. (doesn't include first time ever for map cell in a saved game) | *Significantly lowered load/saving time. (doesn't include first time ever for map cell in a saved game) | ||
*Sledgehammered walls should work properly on load now. Unconfirmed. | *Sledgehammered walls should work properly on load now. Unconfirmed. | ||
*Increased nail stack sizes a bit. | *Increased [[Nails|nail]] stack sizes a bit. | ||
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | *Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | ||
*Fixed dropping dupe bug. | *Fixed dropping dupe bug. | ||
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*Hotfix - Fixed double click crashes on containers. | *Hotfix - Fixed double click crashes on containers. | ||
*Hotfix - will no longer add random zombies on loading a map cell. | *Hotfix - will no longer add random zombies on loading a map cell. | ||
*A few more zombies on game start. | *A few more [[Zombies|zombies]] on game start. | ||
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | *"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | ||
*Added game launcher, simple and easy to use. | *Added game launcher, simple and easy to use. | ||
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| 0.2.0k || March 23, 2012 || | | 0.2.0k || March 23, 2012 || | ||
* Slowed down zombies in line with performance increase. | * Slowed down [[Zombies|zombies]] in line with performance increase. | ||
* Significantly lowered zombie spot chance. | * Significantly lowered [[Zombies|zombie]] spot chance. | ||
|- | |- | ||
| 0.2.0j || March 22, 2012 || | | 0.2.0j || March 22, 2012 || | ||
* Reduced starting zombies in town area further and slowed zombie migration speeds from outer cells. | * Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | ||
* Zombies less likely to see you on upper floors. | * [[Zombies]] less likely to see you on upper floors. | ||
* Fixed broken athletic / overweight traits. | * Fixed broken athletic / overweight traits. | ||
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though zombies may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of zombies. | * True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | ||
* Possible fix to invincible zombies. Unconfirmed. | * Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | ||
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| 0.2.0i || March 22, 2012 || | | 0.2.0i || March 22, 2012 || | ||
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* Added loading / saving text so people don't think it's crashed.. | * Added loading / saving text so people don't think it's crashed.. | ||
* Disabled fires completely. No more invisible fires. | * Disabled fires completely. No more invisible fires. | ||
* Proper zombie migration. | * Proper [[Zombies|zombie]] migration. | ||
* Fridges and ovens ACTUALLY fixed this time. | * [[Refrigerator|Fridges]] and [[Oven|ovens]] ACTUALLY fixed this time. | ||
* Fixed blood splat issues on reload. | * Fixed blood splat issues on reload. | ||
* Food temps, cooked/uncooked, age etc saved out properly. | * Food temps, cooked/uncooked, age etc saved out properly. | ||
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* Fixed floor items in saves. | * Fixed floor items in saves. | ||
* Fixed light switches on reload. | * Fixed light switches on reload. | ||
* Fixed XP / skills on reload. | * Fixed XP / [[Skills|skills]] on reload. | ||
* Fixed traits on reload. | * Fixed [[Traits|traits]] on reload. | ||
* Fixed bin on reload. | * Fixed bin on reload. | ||
* Fixed cooker / fridges. | * Fixed cooker / [[Refrigerator|fridges]]. | ||
* Fixed tree yield on reload. | * Fixed tree yield on reload. | ||
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* Shift click open / closes curtains instead of windows. | * Shift click open / closes curtains instead of windows. | ||
* Fixed issues with apartment block stairwell / walls. | * Fixed issues with apartment block stairwell / walls. | ||
* Smashed windows cannot be opened. | * Smashed [[Window|windows]] cannot be opened. | ||
* Saving on quit. EXPERIMENTAL. | * Saving on quit. EXPERIMENTAL. | ||
* Surprise! 'Take the high road.' EXPERIMENTAL. | * Surprise! 'Take the high road.' EXPERIMENTAL. | ||
* Fixed zombie obsession with commercial district area. | * Fixed [[Zombies|zombie]] obsession with commercial district area. | ||
* Fixed bug where zombie spawn points were missing resulting in zombies spawning at random map positions instead of map edges. | * Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. | ||
* (Hopefully) fixed freezing dying survivors whose legs fall off. | * (Hopefully) fixed freezing dying survivors whose legs fall off. | ||
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* Increased container opening distance slightly to help with top diagonals. | * Increased container opening distance slightly to help with top diagonals. | ||
* Because we figured out a quick fix. Blood splatter! (may be some mild bugs in this): | * Because we figured out a quick fix. Blood splatter! (may be some mild bugs in this): | ||
* Batteries fittable / removable for flashlights. | * [[Battery|Batteries]] fittable / removable for [[Flashlight|flashlights]]. | ||
* Super powerful lua driven recipe system needed for above. Can do some really interesting recipes with this. | * Super powerful lua driven recipe system needed for above. Can do some really interesting recipes with this. | ||
* You now get cooking XP from any crafting involving food items. | * You now get cooking XP from any crafting involving food items. | ||
* M mutes music. | * M mutes music. | ||
* Clicking window no longer open/closes curtains. Warning this may make certain open curtains more fiddly to click on. Not sure of a solution to this. | * Clicking [[Window|window]] no longer open/closes [[Curtains|curtains]]. Warning this may make certain open [[Curtains|curtains]] more fiddly to click on. Not sure of a solution to this. | ||
* Stopped right click doing carpentry building when carrying wood etc. | * Stopped right click doing carpentry building when carrying wood etc. | ||
* Moddable professions and traits. | * Moddable professions and traits. | ||
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| 0.2.0e || March 13, 2012 || | | 0.2.0e || March 13, 2012 || | ||
* NPCs will now favour doors over smashing windows. | * [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | ||
* Bug causing NPCs to be able to run too far without tiring fixed. | * Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | ||
* NPCs generally a bit braver. | * [[NPC|NPCs]] generally a bit braver. | ||
* Clicking an item on an NPC will give them that item (or one off a stack) | * Clicking an item on an [[NPC]] will give them that item (or one off a stack) | ||
* Changed endurance to be linked to actual speed not desired speed. | * Changed endurance to be linked to actual speed not desired speed. | ||
* NPCs better at staying fed. | * [[NPC|NPCs]] better at staying fed. | ||
* Fixed problem with placed stairs collision not working properly. | * Fixed problem with placed stairs collision not working properly. | ||
* Zombies use spawn points at side of map. | * [[Zombies]] use spawn points at side of map. | ||
* Much fewer zombies at start. Extra zombies per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | * Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | ||
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| 0.2.0d || March 12, 2012 || | | 0.2.0d || March 12, 2012 || | ||
* Opening / closing windows will no longer repair them. | * Opening / closing [[Window|windows]] will no longer repair them. | ||
* Fixed missing icons. | * Fixed missing icons. | ||
* Increased NPC dialogue speed. | * Increased [[NPC]] dialogue speed. | ||
* Fixed double size mode. | * Fixed double size mode. | ||
* Double size mode still has single size UI. | * Double size mode still has single size UI. | ||
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* Sleeping on couches | * Sleeping on couches | ||
* Fixed invisible door syndrome | * Fixed invisible door syndrome | ||
* Slower boredom increase. | * Slower [[Boredom|boredom]] increase. | ||
* A few new recipes / item balancing. | * A few new recipes / item balancing. | ||
* Fixed error where all but the tut house wheeliebin were not pushable. | * Fixed error where all but the tut house wheeliebin were not pushable. | ||
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| 0.2.0b || March 12, 2012 || | | 0.2.0b || March 12, 2012 || | ||
* Lowered zombie count some to tone down difficulty and help performance. | * Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | ||
* NPCs chance of being 'loners' lowered a tad. | * [[NPC|NPCs]] chance of being 'loners' lowered a tad. | ||
* Fixed bug where player's random 'loner' stat was used instead of NPCs, meaning if player rolled a high loner stat they would not likely find any | * Fixed bug where player's random 'loner' stat was used instead of [[NPC|NPCs]], meaning if player rolled a high loner stat they would not likely find any [[NPC|NPCs]] who would join them. | ||
* Increased priority follow behaviour. | * Increased priority follow behaviour. | ||
* Multiplied bravery effect, and removed debug capping to 50% max bravery. Cowards will still run away rather than follow, but brave people are more likely to stick with you. | * Multiplied bravery effect, and removed debug capping to 50% max bravery. Cowards will still run away rather than follow, but brave people are more likely to stick with you. | ||
* Barricading / Sheet Rope fixed. Sheet ropes only work out of diag forward facing windows for now tho. | * Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. | ||
* Numerous map fixes. | * Numerous map fixes. | ||
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| 0.2.0a || March 11, 2012 || | | 0.2.0a || March 11, 2012 || | ||
* Added crafting of [[Stairs]], [[Wall]]s, [[Door Frame]]s, [[Window Frame]]s, and [[Crate]]s. | * Added crafting of [[Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | ||
* Added ability to chop down trees with [[ | * Added ability to chop down trees with [[Axe]] to get [[Log]]s. | ||
* Added ability to place | * Added ability to place wood floor tiles using one [[Wooden Plank]], [[Hammer]] and [[Nails]]. | ||
* Added [[ | * Added [[Controls|mouse-only movement]]. | ||
* [[ | * [[Controls|Running]] now takes a couple of seconds to reach full speed and a second to slow down. | ||
* [[Thirst]] system added along with ability to fill any container with water. | * [[Thirst]] system added along with ability to fill any container with water. | ||
* Zombies and players can now travel through open [[windows]]. | * [[Zombies]] and players can now travel through open [[Window|windows]]. | ||
* Players take fall damage based on how high a [[window]] they jump out of. | * Players take fall damage based on how high a [[Window|window]] they jump out of. | ||
* [[Sheet Rope]] added to climb down buildings safely. | * [[Sheet Rope]] added to climb down buildings safely. | ||
* [[Moodles#Bored|Boredom moodle]] re-added. | * [[Moodles#Bored|Boredom moodle]] re-added. | ||
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* NPC AI Overhaul including player-NPC interactions. | * NPC AI Overhaul including player-NPC interactions. | ||
* Support for [[LUA scripting]] added. | * Support for [[LUA scripting]] added. | ||
* Added [[skills]] that level up with use. | * Added [[Skills|skills]] that level up with use. | ||
* Pushable objects added. | * Pushable objects added. | ||
* [[Wheelie Bin]]s added. | * [[Wheelie Bin]]s added. |
Revision as of 06:08, 6 April 2012
For the list of upcoming features for future versions of Project Zomboid, see Planned features
This page shows the current version updates that have been implemented in the game. For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
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0.2.0o | March 26, 2012 |
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0.2.0n | March 26, 2012 |
|
0.2.0m | March 25, 2012 |
|
0.2.0l | March 24, 2012 |
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0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
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0.2.0i | March 22, 2012 |
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0.2.0h | March 22, 2012 |
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0.2.0g | March 15, 2012 |
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0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
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0.2.0a | March 11, 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
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0.1.5c | September 6, 2011 |
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0.1.5b | August 28, 2011 |
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0.1.5a | August 28, 2011 |
|
0.1.4с | June 19, 2011 |
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0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |