Adhesive Tape: Difference between revisions

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Using Adhesive tape does not require any skill in carpentry to use.
Using Adhesive tape does not require any skill in carpentry to use.


Adhesive tape is a multi-use item and can be used repeatedly until the roll has run out. It can give 10% repair for the first use on a weapon and this percentage decreases with every repair.
Adhesive tape is a single-use item and can be used only once and the roll will run out. It can give 10% repair for the first use on a weapon and this percentage decreases with every repair.


=== Amount of Adhesive Tape used per item repair ===  
=== Amount of Adhesive Tape used per item repair ===  
{{Notice|Verify}}
{{Notice|Verify}}
A roll of adhesive tape only provides 1 use. Multiple rolls will be needed per repair.


4 uses per repair: [[Axe]], [[Baseball Bat]], [[Spiked baseball bat|Spiked Baseball Bat]], [[Sledgehammer]]<br>
4 uses per repair: [[Axe]], [[Baseball Bat]], [[Spiked baseball bat|Spiked Baseball Bat]], [[Sledgehammer]]<br>

Revision as of 07:37, 10 August 2015


Template:Items Adhesive/Scotch tape is a repair material which can be found in storage cupboards in houses, boxes in warehouses, and sheds which is used to repair weapons to a useable state. Using Adhesive tape does not require any skill in carpentry to use.

Adhesive tape is a single-use item and can be used only once and the roll will run out. It can give 10% repair for the first use on a weapon and this percentage decreases with every repair.

Amount of Adhesive Tape used per item repair

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A roll of adhesive tape only provides 1 use. Multiple rolls will be needed per repair.

4 uses per repair: Axe, Baseball Bat, Spiked Baseball Bat, Sledgehammer
3 uses per repair: Golf Club, Hammer, Frying Pan
2 uses per repair: Kitchen Knife, Hunting Knife

For further details on all repair materials, please see repairing items for more information.

Code

	item Scotchtape
    {
        Type				=			Normal,
        DisplayName			=		    Adhesive Tape,
        Icon				=			Scotchtape,
        Weight				=			0.1,
    }

See Also