Moodles: Difference between revisions

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This moodle can be removed by [[sleep]]ing.
This moodle can be removed by [[sleep]]ing.


:'''Drowsy'''<br>
=====Drowsy=====
::''"Have a lie down"''<br>
:''"Have a lie down"''<br>
::The character is slightly fatigued from being awake for too long.
:The character is slightly fatigued from being awake for too long.


:'''Tired'''<br>
=====Tired=====
::''"Awarness reduced"''<br>
:''"Awarness reduced"''<br>
::The character is fatigued from being awake for too long.
:The character is fatigued from being awake for too long.


:'''Very Tired'''<br>
=====Very Tired=====
::''"Awarness severely reduced"''<br>
:''"Awarness severely reduced"''<br>
::The character is very fatigued from being awake for far too long.
:The character is very fatigued from being awake for far too long.




:'''Exhausted'''<br>
=====Exhausted=====
::''"Will pass out"''<br>
:''"Will pass out"''<br>
::The character is extremely fatigued.
:The character is extremely fatigued.


===[[File:Moodle_zombie.png]] Zombie===  
===[[File:Moodle_zombie.png]] Zombie===  

Revision as of 22:37, 7 June 2011

A Moodle is what tells you what emotional and physical effects your character is currently feeling, similar to status effects in roleplaying games. There are currently eleven moodles in the game.

List of Moodles

File:Moodle bleeding.png Bleeding

The character is losing blood from an open wound. This moodle can be removed by using bandages.

File:Moodle dead.png Dead

The character has passed away.

File:Moodle endurance.png Exhausted

The character is tired from running or exerting themselves. This moodle can be removed by stopping to rest, or by walking.

File:Moodle heavyLoad.png Encumbered

The character is carrying too much and is moving slower. This moodle can be removed by dropping things, or by consuming appropriate items. Note that items cannot be dropped currently, but can be placed in containers.

File:Moodle hungry.png Hunger

This moodle represents the character's hunger state. A red background dictates that the character needs to eat food. A green background shows that the character is well fed.
Peckish
"Have a snack"
The character is beginning to feel hungry.
Hungry
"Reduced strength & Healing"
The character is hungry.
Very Hungry
"Severly Reduced strength & Healing"
The character is very hungry and will need a big meal to satiate their hunger.
Starving
"Very weak, health dropping"
The character is extremely hungry and will become more injured over time.

File:Moodle injured.png Injured

See injuries

File:Moodle pain.png In Pain

The character is in pain, from a wound or other injuries. This moodle can be removed by using painkillers. The level of pain is more or less consistent which the severity of the character's injuries.
Minor Pain
"Feeling slight pain"
The character is in only slight pain.
Pain
"Speed & Accuracy slightly reduced"
The character is in a moderate amount of pain.
Severe Pain
"Speed & Accuracy reduced"
The character is in severe pain.
Agony
"Speed & Accuracy severly reduced"
The character is in complete agony.

File:Moodle panic.png Panicked

File:Moodle sick.png Sick

Queesy
"Take things easy"
The character is beginning to feel ill.
Nautious
"Strength & healing reduced"
The character is beginning the feel the effects of the virus.
Sick
The character is infected with the zombie virus, it is only a matter of time before they succumb to zombification.

File:Moodle tired.png Tired

This moodle can be removed by sleeping.

Drowsy
"Have a lie down"
The character is slightly fatigued from being awake for too long.
Tired
"Awarness reduced"
The character is fatigued from being awake for too long.
Very Tired
"Awarness severely reduced"
The character is very fatigued from being awake for far too long.


Exhausted
"Will pass out"
The character is extremely fatigued.

File:Moodle zombie.png Zombie

The character has been bitten by a zombie and subsequently changed into one.

Future Moodles

The game's files indicate that moodles may come in positive or negative flavours, suggesting that characters may have their morale boosted or experience happy emotions.