Newspaper: Difference between revisions
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==Crafting== | ==Crafting== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|newspaper_hat | |||
|smoke_bomb | |||
}} | |||
==Distribution== | ==Distribution== |
Revision as of 14:15, 3 April 2024
A newspaper is a literature item.
Usage
A newspaper helps reduce the player's boredom and stress. Once used it is effectively 'consumed' and removed from the inventory.
Fuel
It can be used as a fuel for fires, and lasts for 1 hour if done so.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Newspaper Hat |
Newspaper ×1 | none | none | none | none |
Smoke Bomb |
Cold Pack ×1 Newspaper ×2 Ripped Sheets ×1 |
none | Engineer occupation (or) Engineer Magazine Vol.2 |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | desk | 4 | 4 |
officedrawers | 4 | 1 | |
other | 1 | 1 | |
postbox | 4 | 1 | |
shelves | 4 | 1 | |
shelvesmag | 4 | 1 | |
shelvesmag | 4 | 1 | |
shelvesmag | 4 | 2 | |
shelvesmag | 4 | 2 | |
shelvesmag | 4 | 5 | |
bathroom | shelves | 4 | 1 |
bedroom | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 | |
desk | 4 | 1 | |
desk | 4 | 1 | |
sidetable | 4 | 1 | |
breakroom | overhead | 4 | 6 |
cafe | shelves | 4 | 1 |
shelves | 4 | 2 | |
carsupply | shelves | 4 | 1 |
shelves | 4 | 2 | |
closet | crate | 4 | 1 |
crate | 4 | 2 | |
crate | 4 | 1 | |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
empty | crate | 4 | 1 |
gasstorage | counter | 4 | 1 |
kitchen | shelves | 4 | 1 |
livingroom | shelves | 4 | 1 |
shelves | 4 | 1 | |
sidetable | 4 | 1 | |
sidetable | 4 | 1 | |
mechanic | wardrobe | 4 | 1 |
office | desk | 4 | 4 |
poststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 5 | |
prisoncells | wardrobe | 4 | 1 |
Vehicles
- Postal van in the trunk.
Code
Source: ProjectZomboid\media\scripts\items_literature.txt
item Newspaper
{
DisplayCategory = Literature,
Weight = 0.1,
Type = Literature,
DisplayName = Newspaper,
StressChange = -15,
Icon = Newspaper,
BoredomChange = -15,
StaticModel = Newspaper,
WorldStaticModel = Newspaper_Ground,
}