Skills: Difference between revisions

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|'''Nimble'''
|'''Nimble'''
|The Nimble skill affects how fast you move while Sneaking, jumping over windows/fences,  
|The Nimble skill affects how fast you move while Sneaking, jumping over windows/fences,  
and how much visibility you lose when aiming. <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=7153&p=98738</ref>
and how much visibility you lose when aiming. <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=7153&p=98738#p98738</ref>


This can be leveled by ???
This can be leveled by ???

Revision as of 19:32, 21 May 2012

Skills are the learned abilities of your character. The skill level shows how adept your character is at a specific skill. Skill levels can be increased by allocating Skill Points earned from gaining levels.

Skills are currently divided into the categories Combat, Crafting, Fitness, Strength, and Agility.

Leveling Up

The Skill Point Allocation Panel, as of v2.0q

When a the Player has trained enough in a certain category, a message will appear on the Top-Left of the screen, saying "You should rest and meditate on what you've learned"

The next time the Player will Sleep, the Skill Point Allocation Panel will appear, allowing you to distribute 1 Skill Point to the category that has been trained only. These will be marked by a Gray Square (see picture).

White Squares are already obtained Skills. Black Squares are skills that have yet to be trained.

It's possible to get the "Rest and Meditate" message, go to Sleep and not being able to distribute your Skill point, meaning that every trained Skills pitch into the next possible level increase.

List of Skills

Combat

Name Effect
Blunt Blunt is your general proficiency with the Blunt weapon category which includes the Hammer, the Baseball Bat,

the Spiked Baseball Bat and the Sledgehammer.

This can be leveled by hitting a zombie with any weapons in the Blunt category.

Blade Blade is your general proficiency with the Blade weapon category which includes the Butter Knife, the Kitchen Knife, and the Axe.

This can be leveled by hitting a zombie with any weapons in the Blade category.

Crafting

Name Effect
Carpentry The Carpentry Skill, when leveled, increases your Barricaded Doors and Windows defense.

Also, the speed of barricading and removing Wooden Planks on doors and windows is increased.

This can be leveled by Crafting anything that uses Wooden Planks, or by Barricading doors or windows.

Cooking The Cooking Skill, when leveled, increases your Crafted Food's efficiency.

This can be leveled by cooking food in Ovens and Microwaves, or by Crafting Food Recipes

Fitness

Name Effect
Recovery This represents how long you can perform actions in the Fitness Category without getting Exhausted.

This can be leveled by exhausting yourself repeatedly, but it takes a long, long time.

Running This represents how long you can Run without getting Exhausted.

This can be leveled by Exhausting yourself while Running.

Swinging This represents how long you can Swing any weapons without getting Exhausted.

This can be leveled by Exhausting yourself while Attacking. No enemies needed.

Strength

Name Effect
Hauling The Hauling Skill, when leveled, increases your Carrying Capacity by 30 points.

Walking or Running while Encumbered will level this skill.

Shoving This is your ability to push zombies away when hitting them with a weapon.

To level this skill, let a zombie get very close, wait for it to lean his arms toward you, then attack.

Hitting Hitting is your general proficiency with the Sledgehammer.

Destroying props(Walls, Doors, etc) with the Sledgehammer will level this skill.

Agility

Name Effect
Sprinting This affects how fast you can Run.

This can be leveled by Running (hold SHIFT).

Nimble The Nimble skill affects how fast you move while Sneaking, jumping over windows/fences,

and how much visibility you lose when aiming. [1]

This can be leveled by ???

Lightfooted This is your ability to Run or Walk quietly.

This can be leveled by Walking or Running near zombies while undetected.

Sneaking Your general ability to avoid detection when Sneaking.

This can be leveled by Sneaking (holding CTRL or Z) near zombies while undetected.

Note about Sandbox Mode, Professions & Traits

Created characters in Game modes might benefit from their Traits or Occupation. A good example would be the Graceful Trait. With this Trait, players will "Makes less noise when moving", which can in turn benefit the Lightfooted and Sneaking Skill.

See Also

References