Sleep: Difference between revisions

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(Failing to sleep does not reduce health - Arranged. Also added that failing to sleep reduces awareness. Also added relevant sleep-related planned feature.)
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Unlike [[zombies]], the player needs to [[sleep]]. When you need to sleep, the sleep [[moodles|moodle]] will show up on the screen. To sleep you need to find a [[bed]] or a [[sofa]].  
Unlike [[zombies]], the player and other survivors needs to [[sleep]]. When the survivor need to sleep, the sleep [[moodles|moodle]] will show up on the screen. To sleep the survivor need to find a [[bed]] or a [[sofa]].  


While sleeping, time will fast forward until you wake up. When you do sleep, [[moodles#Tired|tiredness]] and any effects of [[sleeping tablets]], [[beta blockers]] and [[anti-depressants]] will disappear.
Depending on how tired the survivor is (and the traits/profession of the survivor), the survivor requires between 6 to 14 hours of sleep per night. Taking sleeping tablets can increase the need to sleep and the duration of the sleep. If the survivor hasn't slept for a long time, the sleeping time will drastically increase depending on the severity of the exhaustion.


Failing to sleep will cause your accuracy when using [[weapons]] to drop. In addition, the player's field of view decreases, as described by the moodle description's "decreased awareness". So far, till 0.2.0 RC2, the player will suffer no consequences for remaining awake while exhausted for an indefinite period of time, but [[Planned_features#Game Mechanics|passing out due to exhaustion has been planned for future updates]].
While sleeping, time will fast forward until the survivor wakes up. When a survivor do sleep, [[moodles#Tired|tiredness]] and any effects of [[sleeping tablets]], [[beta blockers]] and [[anti-depressants]] will slowly disappear.
 
Failing to sleep will cause the survivor's accuracy when using [[weapons]] to drop. In addition, the survivor's field of view decreases, as described by the moodle description's "decreased awareness". As of the current build, survivors will suffer no consequences for remaining awake while exhausted for an infinite period of time, but [[Planned_features#Game Mechanics|passing out due to exhaustion has been planned for future updates]].
[[Category:The Game World]]
[[Category:The Game World]]

Revision as of 16:54, 5 May 2013


Unlike zombies, the player and other survivors needs to sleep. When the survivor need to sleep, the sleep moodle will show up on the screen. To sleep the survivor need to find a bed or a sofa.

Depending on how tired the survivor is (and the traits/profession of the survivor), the survivor requires between 6 to 14 hours of sleep per night. Taking sleeping tablets can increase the need to sleep and the duration of the sleep. If the survivor hasn't slept for a long time, the sleeping time will drastically increase depending on the severity of the exhaustion.

While sleeping, time will fast forward until the survivor wakes up. When a survivor do sleep, tiredness and any effects of sleeping tablets, beta blockers and anti-depressants will slowly disappear.

Failing to sleep will cause the survivor's accuracy when using weapons to drop. In addition, the survivor's field of view decreases, as described by the moodle description's "decreased awareness". As of the current build, survivors will suffer no consequences for remaining awake while exhausted for an infinite period of time, but passing out due to exhaustion has been planned for future updates.