Spiked Baseball Bat: Difference between revisions

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A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.  
A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.  
<br><br>
 
 
 
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.  
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.  
<br><br>
 
 
 
The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
<br><br>
 
 
 
It can also be used to bash down [[door]]s, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world.
It can also be used to bash down [[door]]s, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world.


== Crafting ==  
== Crafting ==
{| class="wikitable sortable" style="text-align:center;"  
{| class="pztable sortable" style="text-align:center;"  
|-  
|-  
! Output
! Output
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== Materials to Repair ==
== Materials to Repair ==


{| class="wikitable" style="text-align:center;"  
{| class="pztable" style="text-align:center;"  
|-
|-
! Item Repaired
! Item Repaired
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|-
|[[File:BaseballBatNails.png|32px]] <br>
|[[File:BaseballBatNails.png|32px]] <br>
[[Spiked Baseball Bat]]
Spiked Baseball Bat
| [[File:Woodglue.png|32px]]<br>
| [[File:Woodglue.png|32px]]<br>
[[Wood Glue]] <small>(2 Uses)</small><br>
[[Wood Glue]] <small>(2 Uses)</small><br>
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==See Also==
==See also==
* [[Baseball Bat]]
* [[Baseball Bat]]


{{Navbox/Weapons}}
{{Navbox/Weapons}}

Revision as of 16:09, 11 May 2019

The Game WorldItemsWeaponsMelee WeaponsSpiked Baseball Bat
Spiked Baseball Bat
Spiked Baseball Bat
Spiked Baseball Bat Baseball Bat
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped Two-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.5 tiles
Damage 1–1.5
Knockback 0.5
Knockdown 2
Technical details
Base ID Base.BaseballBat

A spiked baseball bat is a two-handed melee weapon.

A craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.


However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.


The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.


It can also be used to bash down doors, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world.

Crafting

Output Recipe Description Skill Level












Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success

5% Repaired, 95% Success
BaseballBatNails.png

Spiked Baseball Bat

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

Nails

Nails (1 Use)

Repair Code

    fixing Fix Spiked Baseball Bat
  
     Require : BaseballBatNails,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
       Fixer : Nails,
 

Code

	
	item BaseballBatNails
		MaxRange			= 1.5,
		WeaponSprite			= BaseballbatSpiked,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 10,
		Weight				= 2,
		SplatN.umber			= 1,
		PushBackMod			= 0.5,
		MaxDamage			= 1.5,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 7,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 15,
		WeaponWeight			= 2,
		DisplayName			= Spiked Baseball Bat,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		MinDamage			= 1,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= BaseballBatNails,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 1,
        	MetalValue 			= 5,


See also

Template:Navbox/Weapons