Traits: Difference between revisions
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|'''Very Underweight''' | |'''Very Underweight''' | ||
|Negative | |Negative | ||
|Obese, Overweight, Underweight | |Athletic, Obese, Overweight, Underweight | ||
| +10 | | +10 | ||
|''"Very low strength, very low endurance and prone to injury."'' | |''"Very low strength, very low endurance and prone to injury."'' |
Revision as of 01:56, 3 December 2021
Traits are modifiers, positive and negative, available to the player. Some traits can be chosen during character creation (indicated by a points value) and others may be given with their choice of occupation, also known as hobbies. Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse.
The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises.
Traits categorized as "Mutually Exclusive" cannot be taken simultaneously (e.g. Choosing "Deaf" cannot be taken with "Hard of Hearing" or "Keen Hearing" too).
Consider that occupations can manipulate the maximum amount of starting points a player can have. So a list of positive traits that an unemployed character is allowed may result in a point deficit for a character who is a veteran instead, requiring more negative traits.
Some traits can be gained or lost during gameplay, which will depend on the player's activities. Such as the "Overweight" trait, which can be gained if player reaches a weight above 85, or picked up during character creation and then lost by reaching a weight below 85. These traits can be seen at anytime by checking the "Info" panel, which is opened with the J
key by default.
A character will get an XP boost in any skill they start the game above level 0 at. The XP boosts gained with different starting levels are as follows:
Starting Level | 0 | 1 | 2 | ≥3 |
---|---|---|---|---|
XP Boost | 25% | 75% | 100% | 125% |
Note that there is a bug in the current version of Build 41, and this bonus is shown for both Strength and Fitness, but is NOT applied as of version 41.50.
List of Traits
Positives
Icon | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitAdrenalineJunkie.png | Adrenaline Junkie | Positive | Desensitized | -8 | "Moves faster when highly panicked." | Adds a flat bonus of 0.20 or 0.25 for character's base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed. There's currently a bug that makes the character's combat walk speed much less affected by Heavy Load or Exertion. |
File:TraitAthletic.png | Athletic | Positive | Fit, Out of Shape, Obese, Overweight, Unfit | -10 | "Can run faster and longer without tiring." | +4 Fitness. Trait itself reduces endurance loss from running and sprinting by 60%. |
File:TraitBrave.png | Brave | Positive | Cowardly, Desensitized | -4 | "Less prone to becoming panicked." | Receive 70% less panic from all sources except night terrors. |
File:TraitCatsEyes.png | Cat's Eyes | Positive | - | -2 | "Better vision at night." | +20% better vision at night |
File:TraitDextrous.png | Dextrous | Positive | All Thumbs | -2 | "Transfers inventory items quickly." | -50% item transfer time |
File:TraitEagleEyed.png | Eagle Eyed | Positive | Short Sighted | -6 | "Has a faster visibility fade and a higher visibility arc." | Character has a wider field of view. |
File:TraitFastHealer.png | Fast Healer | Positive | Slow Healer | -6 | "Recovers faster from injury and illness." | Does not apply to exercise fatigue. Recently inflicted injuries have less severity.
Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites and Fractures. (Check Health for more details.) |
File:TraitFastLearner.png | Fast Learner | Positive | Slow Learner | -6 | "Increases XP gains." | +30% more experience |
File:TraitFastReader.png | Fast Reader | Positive | Illiterate, Slow Reader | -2 | "Takes less time to read books." | +30% faster book reading time |
File:TraitFit.png | Fit | Positive | Athletic, Out of Shape, Obese, Overweight, Unfit | -6 | "In good physical shape." | +2 Fitness. |
File:TraitGraceful.png | Graceful | Positive | Clumsy | -4 | "Makes less noise when moving." | 40% less footsteps sound radius, decreased chance to trip while run/sprint vaulting a low fence or by zombies by 10%. |
File:TraitInconspicuous.png | Inconspicuous | Positive | Conspicuous | -4 | "Less likely to be spotted by zombies." | -50% chance to be spotted |
File:TraitIronGut.png | Iron Gut | Positive | Weak Stomach | -3 | "Less chance to have food illness." | -50% chance of food illness. Food illness lasts shorter. Check Health for more details. |
File:TraitKeenHearing.png | Keen Hearing | Positive | Deaf, Hard of Hearing | -6 | "Larger perception radius." | Doubles the radius of perception, Zombies that approach from behind will be visible much earlier. |
File:TraitLightEater.png | Light Eater | Positive | Hearty Appetite | -4 | "Needs to eat less regularly." | -25% food consumption |
File:TraitLowThirst.png | Low Thirst | Positive | High Thirst | -6 | "Needs to drink water less regularly." | -50% water consumption |
File:TraitLucky.png | Lucky | Positive | Unlucky | -4 | "Sometimes things just go your way." | +10% chance of finding rare loot, does not affect chance to get infected |
File:TraitOrganized.png | Organized | Positive | Disorganized | -6 | "Increased container inventory capacity." | +30% capacity for all containers, including boxes, cupboards and cars |
File:TraitOutdoorsman.png | Outdoorsman | Positive | - | -2 | "Not affected by harsh weather conditions." | Decreased chance of catching a cold by 90%. Decreased chance of getting hurt when going through trees by 50%. Start a fire on campfires with Notched Plank faster. |
File:TraitResilient.png | Resilient | Positive | Prone to Illness | -4 | "Less prone to disease. Slower rate of zombification." | 25% slower rate of zombification, -55% chance of catching a cold, -20% cold strength and -50% cold progression speed. |
File:Trait roadrage.png | Speed Demon | Positive | Sunday driver | -1 | "The fast driver." | +100% Gear switching speed, +15% Top speed for all vehicles |
File:TraitStout.png | Stout | Positive | Feeble, Strong, Weak | -6 | "Extra knockback from melee weapons and increased carry weight." | +2 Strength |
File:TraitStrong.png | Strong | Positive | Feeble, Stout, Weak | -10 | "Extra knockback from melee weapons and increased carry weight." | +4 Strength, 40% more melee damage. |
File:TraitThickSkinned.png | Thick Skinned | Positive | Thin Skinned | -6 | "Less chance of scratches or bites breaking the skin." | Decreases the likelihood of getting scratched, lacerated or bitten by 30%. |
File:TraitWakeful.png | Wakeful | Positive | Sleepyhead | -2 | "Needs less sleep." | -30% less sleep required |
Hobbies
Icon | Name | Type | Occupation | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitMechanic.png | Amateur Mechanic | Occupation | Mechanic | - | "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky" | +3 Mechanics, can repair all vehicle types without having to read any recipe magazines |
File:TraitMechanic.png | Amateur Mechanic | Hobby | - | -5 | "Has a detailed knowledge of common and heavy vehicle models and their repairs." | +1 Mechanics, can repair standard and heavy-duty vehicles |
File:TraitAngler.png | Angler | Hobby | - | -4 | "Knows the basic of fishing." | +1 Fishing Knows how to make and fix a fishing rod |
File:TraitAxeman.png | Axe Man | Occupation | Lumberjack | - | "Better at chopping trees. Faster axe swing." | Chops trees 25% faster. |
File:TraitBaseballPlayer.png | Baseball Player | Hobby | - | -4 | "Has practice with a baseball bat and knows how to hit with precision." | +1 Blunt Accuracy |
File:TraitBurglar.png | Burglar | Occupation | Burglar | - | "Can hotwire vehicles, less chance of breaking the lock of a window." | Can hotwire vehicles and has less chance of breaking the lock of a window when forcing open. |
File:TraitBrawler.png | Brawler | Hobby | - | -6 | "Used to getting into trouble." | +1 Blunt Accuracy, +1 Blade Accuracy |
File:TraitCook.png | Cook | Hobby | - | -6 | "Knows cooking recipes." | +2 Cooking Knows all the cooking recipes without having to read any recipe magazines |
File:TraitCook.png | Cook | Occupation | Chef Burger Flipper |
- | "Knows how to cook." | No effect |
File:TraitDesensitized.png | Desensitized | Occupation | Veteran | - | "War.... War never changes." | Immune to panic from all sources except night terrors. |
File:TraitFirstAider.png | First Aider | Hobby | - | -4 | "Has a CPR and First Aid course certificate." | +1 First Aid |
File:TraitFormerScout.png | Former Scout | Hobby | - | -6 | "Knows how to pick wild berries and how to treat small injuries." | +1 First Aid, +1 Foraging |
File:TraitGardener.png | Gardener | Hobby | - | -4 | "Has basic agriculture knowledge." | +1 Farming Knows mildew and flies cure |
File:TraitGymnast.png | Gymnast | Hobby | - | -5 | "Agile and discreet." | +1 Lightfooted, +1 Nimble |
File:TraitHandy.png | Handy | Hobby | - | -8 | "Faster and stronger constructions." | +1 Maintenance, +1 Carpentry. +100hp to all constructions (not frames or wood/metal walls) Increases building speed (~11%) |
File:TraitHerbalist.png | Herbalist | Hobby/Occupation | - | -6 | "Can find medicinal herbs and craft medicines and poultices from them." | Gains the ability to find medicinal herbs, make poultices from them and identify poisonous berries and mushrooms |
File:TraitHiker.png | Hiker | Hobby | - | -6 | "Used to surviving in the jungle." | +1 Foraging, +1 Trapping |
File:TraitHunter.png | Hunter | Hobby | - | -8 | "Know the basics of hunting." | +1 Aiming, +1 Sneaking, +1 Trapping |
File:TraitNightOwl.png | Night Owl | Occupation | Security Guard | - | "Requires little sleep. Stays extra alert when sleeping" | Recovers from tiredness quicker while sleeping, but will remain asleep even when your character reaches 0 tiredness, which requires an alarm to take advantage of the trait. |
File:TraitNutritionist.png | Nutritionist | Hobby/Occupation | Fitness Instructor | -4 | "Can see the nutritional values of any food." | Allows the player to see the nutritional values of any food, even those that aren't packaged. |
File:TraitRunner.png | Runner | Hobby | - | -4 | "Runner in the spare times." | +1 Sprinting |
File:TraitSelfDefenseClass.png | Self Defense Class | Hobby | - | -6 | "Self Defense class student." | +1 Blunt, +1 Blade Guard |
File:TraitTailor.png | Sewer | Hobby | - | -4 | "+1 Tailoring" | +1 Tailoring |
Negatives
Icon | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitAgoraphobic.png | Agoraphobic | Negative | Desensitized | +4 | "Gets panicked when outdoors" | Enters in Panic when outdoors |
File:TraitAllThumbs.png | All Thumbs | Negative | Dextrous | +2 | "Transfers inventory items slowly" | +400% item transfer time |
File:TraitAsthmatic.png | Asthmatic | Negative | - | +5 | "Faster endurance loss" | 40% increase in running endurance loss. 30% increase in swing endurance lost. |
File:Clasutrophobic.png | Claustrophobic | Negative | Desensitized | +4 | "Gets panicked when indoors" | Enters in Panic when indoor |
File:TraitClumsy.png | Clumsy | Negative | Graceful | +2 | "Makes more noise when moving" | 20% more footsteps sound radius, increased chance to trip while run/sprint vaulting a low fence or by zombies by 10%. |
File:TraitConspicuous.png | Conspicuous | Negative | Inconspicuous | +4 | "More likely to be spotted by zombies." | +100% Chance of being spotted |
File:TraitCowardly.png | Cowardly | Negative | Brave, Desensitized | +2 | "Especially prone to becoming panicked" | Receive 100% more panic from all sources except night terrors. |
File:TraitDeaf.png | Deaf | Negative | Hard of Hearing, Keen Hearing | +12 | "Smaller perception radius and hearing range" | Can't hear sound. Radio chatter will not appear above the radio, however, they can see/read a TV due to closed captions. |
File:TraitDisorganized.png | Disorganized | Negative | Organized | +4 | "Decreased container inventory capacity" | -30% capacity for all containers. including boxes cupboards |
File:TraitEmaciated.png | Emaciated | Negative | - | - | "Low strength, low endurance and prone to injury" | Is only present at weight 50 and less and will begin taking damage at weight 35. 60% less damage. Doesn't affect the chance to trip while run/sprint vaulting or by zombies. Increased chance to fail to climb a tall fence by 25%. Decreased endurance regeneration by 70%. |
File:TraitFeeble.png | Feeble | Negative | Strong, Stout, Weak | +6 | "Less knockback from melee weapons. Decreased carrying weight." | -2 Strength |
File:TraitHardofHearing.png | Hard of Hearing | Negative | Deaf, Keen Hearing | +2 | "Smaller perception radius. Smaller hearing range." | Besides the decreased perception radius, the range of sound will be decreased and the sound effects will be muffled |
File:TraitHeartyAppetite.png | Hearty Appetite | Negative | Light Eater | +4 | "Needs to eat more regularly" | 150% food consumption. |
File:TraitHemophobic.png | Hemophobic | Negative | Desensitized | +3 | "Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody" | - |
File:TraitHighThirst.png | High Thirst | Negative | Low Thirst | +6 | "Needs more water to survive" | 200% water consumption. |
File:TraitHypochondriac.png | Hypochondriac | Negative | - | +2 | "May develop infection symptoms without being infected." | - |
File:TraitIlliterate.png | Illiterate | Negative | Fast Reader, Slow Reader | +8 | "Cannot read books" | Unable to get a mood boost by reading leisure books, to learn new recipes by reading recipe magazines or getting an XP multiplier by reading skill books. |
File:TraitOutofShape.png | Out of Shape | Negative | Athletic, Fit, Unfit | +6 | "Low endurance, low endurance regeneration." | -2 Fitness |
File:TraitObese.png | Obese | Negative | Athletic, Fit, Out of Shape, Overweight, Underweight, Very Underweight | +10 | "Reduced running speed, very low endurance and prone to injury." | -2 Fitness. The trait itself reduce run speed and endurance. Starting weight is 105 and is only present at weight 100 and above. Increased chance to trip by while run/sprint vaulting a low fence by 20%. Decreased chance to trip from lunging zombies by 10%. Increased chance to fail to climb a tall fence by 25%. Decreased endurance regeneration by 60%. |
File:TraitOverweight.png | Overweight | Negative | Athletic, Fit, Out of Shape, Obese, Underweight, Very Underweight | +6 | "Reduced running speed, low endurance and prone to injury." | Starting weight is 90 and is only present between weights 85 and 100. 1% slower running speed, 2x endurance loss. Increased chance to trip while run/sprint vaulting a low fence or by zombies by 10%. Decreased chance to trip from lunging zombies by 5% Increased chance to fail to climb a tall fence by 15%. Decreased endurance regeneration by 30%. |
File:TraitPacifist.png | Pacifist | Negative | - | +4 | "Less effective with weapons" | - 25% lower XP with weapons |
File:TraitHypochondriac.png | Prone to Illness | Negative | Resilient | +4 | "More prone to disease. Faster rate of zombification." | 25% faster rate of zombification, +70% chance of catching a cold, +20% cold strength and +50% cold progression speed. |
File:TraitRestlessSleeper.png | Restless Sleeper | Negative | - | +6 | "Slow loss of tiredness while sleeping" | Sleep for less hours each time, and slower loss of tiredness when sleeping. |
File:TraitShortSighted.png | Short Sighted | Negative | Eagle Eyed | +2 | "Small view distance. Slower visibility fade." | No effect. |
File:TraitSleepyhead.png | Sleepyhead | Negative | Wakeful | +4 | "Needs more sleep" | +30% more sleep required |
File:TraitSmoker.png | Smoker | Negative | - | +4 | "Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked." | Stress will constantly slowly rise. Smoking Cigarettes will lower the stress level. |
File:TraitSlowHealer.png | Slow Healer | Negative | Fast Healer | +6 | "Recovers slowly from injuries and illness" | Does not apply to exercise fatigue. Recently inflicted injuries have more severity.
Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites and Fractures. (Check Health for more details.) |
File:TraitSlowLearner.png | Slow Learner | Negative | Fast Learner | +6 | "Decreased XP gains" | Character gains 30% less experience |
File:TraitSlowReader.png | Slow Reader | Negative | Fast Reader | +2 | "Takes longer to read books" | Read books 30% slower. |
Sunday driver | Negative | Speed Demon | +1 | "The very slow driver" | Accelerates vehicles 40% slower. Has a max speed of 30 km/h. | |
File:TraitThinskinned.png | Thin-skinned | Negative | Thick Skinned | +8 | "Increased chance of scratches, lacerations, or bites breaking the skin." | Increases the likelihood of getting scratched, lacerated or bitten by 23%. |
File:TraitUnderweight.png | Underweight | Negative | Obese, Overweight, Very Underweight | +6 | "Low strength, low endurance and prone to injury." | -1 Fitness. Starting weight is 70 and is only present between weights 65 and 75. 20% less damage. Increases the chance to trip by while run/sprint vaulting a low fence or from lunging zombies by 10%. Increased chance to fail to climb a tall fence by 15%. |
File:TraitUnfit.png | Unfit | Negative | Athletic, Fit, Out of Shape | +10 | "Very low endurance, very low endurance regeneration. " | -4 Fitness |
File:TraitUnlucky.png | Unlucky | Negative | Lucky | +4 | "What could go wrong for you, often does." | -10% chance of finding rare loot, does not affect chance to get infected |
File:TraitVeryUnderweight.png | Very Underweight | Negative | Athletic, Obese, Overweight, Underweight | +10 | "Very low strength, very low endurance and prone to injury." | -2 Fitness. Starting weight is 60 and is only present between weights 50 and 65. 40% less damage. Increased chance to trip by while run/sprint vaulting a low fence or from lunging zombies by 20%. Increased chance to fail to climb a tall fence by 25%. |
File:TraitWeak.png | Weak | Negative | Feeble, Strong, Stout | +10 | "Less knockback from melee weapons. Decreased carrying weight." | -5 Strength, 40% less damage |
File:TraitWeakStomach.png | Weak Stomach | Negative | Iron Gut | +3 | "Higher chance to have food illness." | +100% chance of food illness. Food illness lasts shorter. Check Health for more details. |
Removed/Future Traits
Icon | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitBlacksmith.png | Blacksmith | Hobby | Blacksmith | ? | "Use an anvil to create metal items" | - |
File:TraitBrooding.png | Brooding | Negative | - | +2 | "Recovers slower from bad moods" | - |
File:TraitPatient.png | Patient | Positive | Short Tempered | -4 | "Less like to get angry" | - |
File:TraitShortTempered.png | Short Tempered | Negative | Short Tempered | +4 | "Quick to anger" | - |
File:TraitLightDrinker.png | Light Drinker | Negative | Hardened Drinker | +2 | "Gets drunk quickly" | 400% drunkness from alcohol. |
File:TraitHardenedDrinker.png | Hardened Drinker | Positive | Light Drinker | -3 | "Doesn't get drunk easily" | 30% drunkness from alcohol. |
File:TraitCrackShot.png | Marksman | Hobby | Police Officer | ? | "Improved gun accuracy. Quicker reload." | - |
File:TraitTalkative.png | Gift Of The Gab | Positive | - | ? | "Extra high charisma. Better chance of currying favour from NPCs" | - |
Adaptive traits
Some traits can be changed during gameplay.
Strength traits
Negative traits Feeble and Weak can be removed by leveling up Strength.
Positive traits Stout and Strong can be gained by leveling up Strength.
Weight traits
Negative traits Obese and Overweight can be removed by losing weight or obtained by gaining weight.
Negative traits Underweight and Very Underweight can be removed by gaining weight or obtained by losing weight.
Fitness traits
Negative traits Out of Shape and Unfit can be removed by leveling up Fitness.
Positive traits Fit and Athletic can be gained by leveling up Fitness.
Panic traits
Panic recovery speed is increased each day, capping at 150 days.
Panic resistance is not affected.
Agoraphobia will eventually no longer increase panic because your character will recover from panic quicker than those traits give panic. However, the trait is still there. When you are outside, your recovery speed from panic is slower.
Claustrophobia will still makes you panic depending on the size of the room.
(Your panic recovery speed is constantly fighting against Agoraphobia and Claustrophobia.)
Strength/Fitness | 0-1 | 2-4 | 5 | 6-8 | 9-10 |
---|---|---|---|---|---|
Trait | Weak/Unfit | Feeble/Out of Shape | None | Stout/Fit | Strong/Athletic |
Build 41
The following traits have been updated in Build 41 to use the new weapon class definitions. In addition, the Self Defense Class trait was removed alongside the removal of Blunt/Blade Guard.
Updated Traits
Icon | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitBaseballPlayer.png | Baseball Player | Hobby | - | -4 | "Has practice with a baseball bat and knows how to hit with precision." | +1 Long Blunt |
File:TraitBrawler.png | Brawler | Hobby | - | -6 | "Used to getting into trouble." | +1 Axe, +1 Long Blunt |
File:TraitHunter.png | Hunter | Hobby | - | -8 | "Know the basics of hunting." | +1 Aiming, +1 Short Blade, +1 Sneaking, +1 Trapping |
File:TraitHandy.png | Handy | Hobby | - | -8 | "Faster and stronger constructions." | +1 Carpentry, +1 Maintenance. +100hp to all constructions Increases building speed (~11%) |
File:TraitMechanic.png | Amateur Mechanic | Occupation | Mechanic | - | "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky" | +3 Mechanics, can repair all vehicle types without having to read any recipe magazines
+1 Short Blunt |