Noise Maker: Difference between revisions

From PZwiki
m (the old page erroneously states that any Electrician can craft one. And the recipe erroneously states that any Engineer can craft one.)
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}}{{quote|text=Equip trap and perform basic attack to throw.|author=In-game tooltip}}A '''noise maker''' is a [[Items#Bomb & Throwing Item|thrown trap]] that can be crafted by players with the [[Engineer]] profession.  
}}{{quote|text=Equip trap and perform basic attack to throw.|author=In-game tooltip}}A '''noise maker''' is a [[Items#Bomb & Throwing Item|thrown trap]] that can be crafted by finding an engineering 1 skill book.  


==Description==
==Description==

Revision as of 05:40, 14 December 2021

Noise Maker
Noise Maker
Noise Maker with Upgrade
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Skill Noise
Damage
Type Noise
Attack speed 1.5
Range 0–10 tiles
Damage 0–0
Noise range 17 tiles
Noise timer 50
Technical details
Ingredients 1 × Amplifier
7 × Scrap Electronics
Base ID See Item IDs
Equip trap and perform basic attack to throw.
— In-game tooltip

A noise maker is a thrown trap that can be crafted by finding an engineering 1 skill book.

Description

Noisemaker is a level 3 electrical skill unlocked by finding an engineering 1 skill book.

Made by 7 electronic scrap and 1 amplifier.

Crafting

Obtaining

The noise maker requires several common items found in houses.
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Upgrades

A noise maker can also be upgraded with a motion sensor, timer, or remote controller. Template:Crafting table header |- |
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Item IDs

Name Icon Base ID
Noise Maker NoiseMaker.png Base.NoiseTrap
Noise Generator with Timer NoiseMaker.png Base.NoiseTrapTriggered
Noise Generator with Sensor (V1) NoiseMaker.png Base.NoiseTrapSensorV1
Noise Generator with Sensor (V2) NoiseMaker.png Base.NoiseTrapSensorV2
Noise Generator with Sensor (V3) NoiseMaker.png Base.NoiseTrapSensorV3
Remote Noise Generator NoiseMaker.png Base.NoiseTrapRemote

Code

NoiseMaker.png Noise Maker

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrap
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Maker,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseMaker,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		triggerExplosionTimer	= 50,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,
		Tooltip			= Tooltip_Trap,
Other code

NoiseMaker.png Noise Maker with Timer

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapTriggered
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Generator with Timer,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		ExplosionTimer		= 10,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

NoiseMaker.png Noise Generator with Sensor (V1)

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapSensorV1
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Generator with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		ExplosionTimer		= 10,
		SensorRange		= 3,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

NoiseMaker.png Noise Generator with Sensor (V2)

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapSensorV2
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Generator with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		ExplosionTimer		= 10,
		SensorRange		= 4,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

NoiseMaker.png Noise Generator with Sensor (V3)

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapSensorV3
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Generator with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		ExplosionTimer		= 10,
		SensorRange		= 6,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

NoiseMaker.png Remote Noise Generator

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapRemote
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Remote Noise Generator,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		CanBeRemote		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

See also

Template:Navbox/Electricity and Engineering