Noise Maker: Difference between revisions
The Backlog (talk | contribs) m (the old page erroneously states that any Electrician can craft one. And the recipe erroneously states that any Engineer can craft one.) |
(→Obtaining: ; update to use crafting template instead of deprecated recipelookup) |
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The noise maker requires several common items found in houses. | The noise maker requires several common items found in houses. | ||
<br /> | <br /> | ||
{{Crafting | {{Crafting header|ing=2}} | ||
{{ | {{Crafting electrical|303|ing=2}}|- | ||
{{Crafting table footer}} | {{Crafting table footer}} | ||
=== Upgrades === | === Upgrades === | ||
A noise maker can also be upgraded with a [[Motion Sensor|motion sensor]], [[Crafted Timer|timer]], or [[Remote Controller|remote controller]]. | A noise maker can also be upgraded with a [[Motion Sensor|motion sensor]], [[Crafted Timer|timer]], or [[Remote Controller|remote controller]]. |
Revision as of 05:09, 18 December 2021
Noise Maker | ||
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Noise Maker | ||
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General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Skill | Noise | |
Damage | ||
Type | Noise | |
Attack speed | 1.5 | |
Range | 0–10 tiles | |
Damage | 0–0 | |
Noise range | 17 tiles | |
Noise timer | 50 | |
Technical details | ||
Ingredients |
1 × Amplifier 7 × Scrap Electronics | |
Base ID | See Item IDs |
A noise maker is a thrown trap that can be crafted by finding an engineering 1 skill book.
Description
Noisemaker is a level 3 electrical skill unlocked by finding an engineering 1 skill book.
Made by 7 electronic scrap and 1 amplifier.
Crafting
Obtaining
The noise maker requires several common items found in houses.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Noise Maker |
0 XP | Electrical 3 | Amplifier (consumed) |
Scrap Electronics x7 (consumed)|- Template:Crafting table footer UpgradesA noise maker can also be upgraded with a motion sensor, timer, or remote controller. Template:Crafting table header | ||||||||||
Template:Crafting table footer Item IDsCodeFrom newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50 item NoiseTrap MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Maker, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseMaker, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, triggerExplosionTimer = 50, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion, Tooltip = Tooltip_Trap, Other code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50 item NoiseTrapTriggered MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion, Noise Generator with Sensor (V1) From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50 item NoiseTrapSensorV1 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 3, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion, Noise Generator with Sensor (V2) From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50 item NoiseTrapSensorV2 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 4, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion, Noise Generator with Sensor (V3) From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50 item NoiseTrapSensorV3 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 6, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion, From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50 item NoiseTrapRemote MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Noise Generator, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, CanBePlaced = TRUE, CanBeReused = TRUE, CanBeRemote = TRUE, ExplosionSound = NoiseTrapExplosion, See also |