Version history: Difference between revisions
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For verified planned additions, see [[Planned Features]]. | For verified planned additions, see [[Planned Features]]. | ||
== Alpha == | |||
{|class="wikitable" | |||
|- | |||
!style="background-color:#ffaaaa;"| Version Build | |||
*SURPRISE? WHO CAN GUESS? (I give you 30 seconds to notice it :D) | !style="background-color:#aaffaa;"| Date Added | ||
*Added a button to toggle between active and passive traits (show Strength & Fitness). | !style="background-color:#aaddff;"| Features/Fixes Added | ||
*Show skill progress-bar tooltips when using the controller | |- | ||
*Reset traits and professions to the default after enabling/disabling mods. | |[http://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/ Build 37.14 (stable release)]|| 3rd May 2017 || | ||
*Added RecipeTests.lua, a so-so testsuite for crafting. | |||
*Crafting-from-floor fixes and general mayhem. | [New] | ||
*More translations | |||
*Create new crafting UI categories if needed (like you don't know anything 'bout fihsing, then learn it) | * Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off. | ||
*Added recipes magazine (cooking, hunting, fishing) | * Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version. | ||
*Unequip Camfire Materials when placing a campfire. | * Added a "Version Info" button on the menu screen | ||
*Fixed walking being much noisier on fast-forward. (Issue #001853) | * Improved ovens and microwaves: | ||
*Fixed exception when a non-existent mod is in loaded.txt (Issue #001856) | ::You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'. | ||
*Also fixed an infinite loop when Mod B required by Mod A can't be found. | ::You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off. | ||
|- | ::Putting metal in a microwave can result in fire. | ||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.9 (stable release)]|| 23th | ::Added new sounds to oven/microwave. | ||
*Crafting UI will now works correctly with recipes that requires more than 1 type of item (like put nails in box) | ::Added "operating" light to oven/microwave. | ||
*Crafting UI improvement | * Food Changes: | ||
*Doesn't show one evolved recipe more than one time | ::Some food will become less edible when microwaved, increasing character sadness. | ||
*Doesn't show one item more than one time (no more multiple tomatoes in the evolved recipe ingredient list..) | ::Eating food hot/cold will have relevant impact on character happiness/sadness. | ||
*Also make the icon red if item not available (easier to read) | * Lootable Map Items: | ||
*Added ingredients list for evolved recipes | ::Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations. | ||
*Added "Add Ingredient" at bottom of the ingredients list | ::Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge. | ||
*Changed some recipes/items name according to Will | ::To look at a map right click it and then select "Read Map". | ||
*Prevent crafting when you walked away from a container (refresh list of containers) | ::Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols. | ||
*Evolved recipe will take your base food age, so if you make a sandwich from rotten bread, your sandwich will be rotten | ::You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens! | ||
|- | ::Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed. | ||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.8 (stable release)]|| 22th June 2015 || | ::Annotated maps can be shared with friends and faction members in MP | ||
*THE EXCITING CRAFTING UI! Press "B" (default) or click the left icon to show it. | * Updated windows jre to 8u121. | ||
*It allows you to see every recipes you know (some may need to be learnt from books, not all books are coded already, it'll be there soon) | * Added "annoted map" system: | ||
*It also check for items in surrounding containers and automatically grab them. | ::You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies. | ||
*The above now also works for right clicking to craft! | ::They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses! | ||
*(I may have broke controller | ::Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards! | ||
*Evolved recipes also works for this! Check in your cooking tab! | ::Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests. | ||
* Added some new wood crack sounds for wood floor with stash. | |||
* Deer thropies and Wheelie dumpsters to be movable. | |||
* Turkish translation fixes for radio by DemirHerif. | |||
* Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets. | |||
* Added new server option "HoursForWorldItemRemoval": Nuмber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting | |||
:unnecessary strain on servers. | |||
* Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...). | |||
* Added Portuguese Brazilian translation by HiveFuze. | |||
[Balance] | |||
* Lowered the sound radius of tap water drips. | |||
* Reduced the nuмber of random building (burnt, safehouse..) from 20% to 10%. | |||
* Crafting metal roof now require 1 use of the blowtorch. | |||
[Bug Fix] | |||
* Thunder sound is now tied to ambient volume. | |||
* Fixed a problem in UI_EN.txt. | |||
* Fixed Rosewood player spawns also resetting the spawn_region. | |||
* Fixing not being able to reload weapons in normal/hard reloading difficulty. | |||
* Fixed some languages having menu screen buttons misplaced. | |||
* Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc) | |||
* Fixed stairs pillar not set as carrying wall. | |||
* Fixed nullpointer in BodyDamage. | |||
* Now stop all current action before doing a trade. | |||
* Fixing walking during trade could cause duplication of traded items. | |||
* Fixed cutting cooked fish fillet resulting in non cooked fish fillet. | |||
* Fixed nullPointer with certain evolved recipes. | |||
* Fixed peanut butter/cheese sandwich not having nutritious values. | |||
* Fixed short concrete walls blocking vision. | |||
* Fixed metalwork menu popping out even if you couldn't build something. | |||
* Fixed various bugs about some evolved recipes. | |||
* Fixed west metal bar barricades being on the bottom of the window. | |||
* Fixed random safehouse spawning incorrect zombies nuмber. | |||
* Fixed collapsed map still displaying symbols & notes. | |||
* Fixed not being allowed to cut small fish fillet (weight < 1.0). | |||
* Fixed some wrong painting reference for carpentry. | |||
* Fixed a nullpointerExpection with dry towel. | |||
* Several wall objects not being able to places (including many single facing signs). | |||
* Hospital bed not being able to be picked up and showing error box when trying. | |||
* Radio data reader timestamp bug causing some early broadcasts to rejected by the system. | |||
* Radio/Tv commercials not working. | |||
* Some erosion visual glitches like cracks appearing on fences, vines not showing properly. | |||
* Radio in hand chat not logging in MP chat log. | |||
* Issue with a bunch of movables turning into indestructable objects. | |||
* Bug that made makeshift radio turn into a normal radio after being placed down. | |||
* Office water dispensers retain water when moving. | |||
* Exit sign can be places above door frames. | |||
* Multi tile bath not being able to be placed again after pick up. | |||
* Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table. | |||
* Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case. | |||
* Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..). | |||
* Fixed thunder being played for Deaf players. | |||
* Fixed a crash when sleeping and spawning zombies. | |||
* Added code check to avoid doing fall damage when running down stairs on laggy servers. | |||
* Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients. | |||
* Fixed a crash due to burning IsoCompost item. | |||
* Fixed blowtorch being removed if become empty. | |||
* Fixed "e" context key not working to climb down a sheet rope. | |||
* Fixed server crashes when removing a non-pvp zone. | |||
* Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant. | |||
* Remove bush is now possible with a stone axe. | |||
* Fixed metal door fences blocking the vision. | |||
* Fixed vision not updating when barricading player made construction. | |||
* Now walking to the ashes when doing "clear ashes" action. | |||
* Fixed a wrong calcul of the non pvp zone size when creating it. | |||
* Fixed wrong properties on Lettuce item. | |||
* Fixed clicking "details" in main screen open up multiple UI multiple time. | |||
* Fixed duplicating factions. | |||
* Remove plants + erosion data when placing floor | |||
* Server options for radio tranmission staff members/invis players | |||
* Some tiledef fixes | |||
* Fixed oven and microwave can not be controlled from joypad | |||
* Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad. | |||
* Fixed 'Buffs/Debuffs in 4p overlap eachother' | |||
* Fixed If one player is wake up in MP. Other players see screen flicker black quickly. | |||
* Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus. | |||
* Fixed if joypad contain space character in the name - The game won't save it | |||
* Fixed The players do not wake up without the alarm clock in MP. | |||
* Fixed if players wake up in MP - the second player sees black screen. | |||
* Fixed eat sounds repeated very quickly bug. | |||
* Possible fix for multiplying rain collector on the ground when raining. | |||
* Fixed nullpointer when testing vision of a non-existent item. | |||
* Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys. | |||
* Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks. | |||
* Player can now select the inactive option (Sleep) from the joystick. | |||
* The joypad has no control on join server page. | |||
* Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete). | |||
* Hot beverage now give thirst reduction. | |||
* Fixed renaming something always put game speed at 1. | |||
* Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet). | |||
* Your character will no longer auto drink from tainted water items. | |||
* Fixed game freeze with alarm clock and -nosound option. | |||
* Fixed some of the moodles descriptions. | |||
* Fixed adding fuel to a BBQ displayed "add petrol" action. | |||
* Fixed wrong items distribution in bar. | |||
* You can now walk over composter but are slowed by it. | |||
* Fixed missing "Pour into" or having it twice in the context menu. | |||
* Fixed allowed to build carpentry things with a broken hammer. | |||
* Fixed missing "Pour Into". | |||
* Fixed exterior lights not working. | |||
------------------ | |||
'''New versions during update:''' | |||
'''Build 37.9 (25th of April):''' | |||
[New] | |||
* Added -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows. | |||
[Balance] | |||
* Lowered annotated map chance from 30% to 20%. | |||
[Bug Fix] | |||
* Changed "Annoted map" to "Annotated map". | |||
* Fixed possible zombie crash. | |||
* Fixed wrong capacity on player built containers (shelves, bookcase...). | |||
* Fixed wrong displayed version nuмber. | |||
* You can now walk over composter but are slowed by it. | |||
------------------ | |||
'''Build 37.10 (28th of April):''' | |||
* Live on public & IWBUMS (in case someone forgets to go back to public) | |||
[Bug Fix] | |||
* Fixed crash when throwing bombs with explosion power over 100 (hydrocraft). | |||
* Fixed being able to respawn stash container. | |||
* Fixed zombies thumping on hidden floorboard container. | |||
* Fixed being blocked by hidden floorboard container. | |||
* Fixed some compatibility with hydrocraft when scavenging. | |||
------------------ | |||
'''Build 37.11 (28th of April)''' | |||
[Bug Fix] | |||
* Fixed a problem when loading some previous saves. | |||
------------------ | |||
'''Build 37.12 (3rd of May)''' | |||
[New] | |||
* [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much. | |||
* [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items. | |||
* You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver. | |||
[Balance] | |||
* Microwave default timer is now set to 60 minutes. | |||
* A full petrol can now fill a generator up to 80% (from 40%). | |||
* Generators have now twice less chance of losing condition while running. | |||
* Changed toaster capacity from 50 to 3. | |||
[Bug Fix] | |||
* Fixed save bug with stash map. | |||
* When destroying a generator it now disables it. | |||
* Fixed pouring into objects creating duplicate entries in context menu. | |||
* Fixed pouring into objects not updating the weight of items. | |||
* Fixed pouring into objects not having a name in the action bar, not updating job delta. | |||
* "Transfer All" inventory button now is locked to the size of the inventory panel. | |||
* Added missing event "OnTileRemoved". | |||
* Fixed equipped backpacks icons being missplaced when starting a game. | |||
* Fixed lights not working in a building connected to a generator. | |||
------------------ | |||
'''Build 37.13 (May the 4th be with you)''' | |||
[Bug Fix] | |||
* Fixed missing "Pour Into". | |||
* Fixed exterior lights not working. | |||
------------------ | |||
'''Build 37.14 (10th of May)''' | |||
[Bug Fix] | |||
* Fixed missing "Pour into" or having it twice in the context menu. | |||
* Fixed allowed to build carpentry things with a broken hammer. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/21743-released-build-364/ Build 36.40 (stable release)]|| 22nd December 2016 || | |||
* Added SteamID to PVP's log | |||
* Added DisplayName column in whitelist table in the database | |||
* Now dump the server's console into users/YOU/zomboid/server-console.txt | |||
* Added more zones to Rosewood and March Ridge for respawn/forage | |||
* Switched dll compiller to VS 2013 + rebuild all dll's (should no more require VCredist 2015 to work) | |||
* Items can now use the RequireInHandOrInventory properties (list, separated by /) | |||
* For now used only on Cigarettes which will require either a lighhter or matches | |||
* Added multi sprite objects to movables (max 4x4 grid) | |||
* Multi Sprite Movables: | |||
* Some multi sprite movables can appear as a single item and are added to inventory like the other movables (for example a 2 tile painting) | |||
* Most multi sprite movables however need to be broken down into parts. For example beds and big cabinets etc. They require a tool and when performing a 'pick up' action the object is broken down | |||
:into several heavy parts, one part for each tile, which are spawned on ground. | |||
* The parts are named "Object name 1/2" etc. | |||
* Electrician will now start with create various radios recipes | |||
* Added tooltip on various Radios "Equip as primary or secondary item to operate radio." | |||
* Added a tradingUI for MP: | |||
* Right click a player, select "Trade" to open the new window. | |||
* Drag & drop items from your main inventory to your offer, once you're done click "Seal Offer" | |||
* When both player sealed their offer, you can click "Finalize Deal" | |||
* Added watering can to items that can be on ground & filled with rain water | |||
* Add a break sound when failing to fix an item | |||
* Added a mini scoreboard in the admin panel: | |||
* Little UI showing all players connected (self updating), right click any player to bring a context menu to either teleport to him, teleport him to you, make him invisible or enable godmode | |||
* [MODDERS] You can now override recipes, just make a new recipe with the same name than the one you want to override and add a Override:true. | |||
* [MODDERS] Added an "Obsolete:true" property to recipes, using this will make them not in game | |||
* Added an item editor for admins in MP: | |||
* Right click an item (not a stack of item!) and click "Edit Item" to access the new UI. | |||
* You can modify various properties like color, name, damage, range, hunger reduction, etc... | |||
* Large furniture placing now checks tiles on floor for parts, however atleast 1 part must be in inventory. | |||
* Radio items can be dropped on floor as item (when draggin them into container panel) | |||
* Added description to every server options for the ServerOptionsUI | |||
* Improve the "Invite Friends UI": added colors to friend's status, better sorting: online first, then busy/away, then offline, also added a name filtering. | |||
* Added a disclaimer on main screen to show what's new in the version (will be mostly used for public branch, but adding it here so translators can translate it to be ready for public) | |||
[Balance] | |||
* Removed nightmares when sleeping in MP | |||
* Lowered water dispenser waterAmount from 400 to 250 | |||
* Added nutrition values on home made bread dough | |||
* Made walk to timed actions still work for Fast Forward x1 | |||
* Decreased time needed for food to create compost in the composter | |||
* Lowered the berries calories (mostly from 70 to 20) | |||
* Lowered the mushroom calories | |||
* Increase *3 rabbit nutrition values | |||
* Various increase in trapping animals nutrition | |||
* Lower the health regen when sleeping if you're starving. | |||
* Reduced the health loss done by starving. | |||
[Bug Fix] | |||
* Fixed MaxAccountPerUser server option not working correctly | |||
* Removed moderators being able to alter the database in the dbviewer | |||
* Fixed bug with display name and factions | |||
* Players in faction will now have the updated list of players in their faction | |||
* Fixed a bug in the zone export making all the new zone non appears (need a new game) | |||
* Can now sterilize water mug using fire/oven | |||
* Boredom will increase way slower if you're reading (can still get bored after a while) | |||
* Changed movable item icons to reflect the actual object rather then category icons | |||
* Changed movable items can no longer be dropped on floors (other containers still possible) | |||
* Changed dragging movable item to world now activates the movable cursor for that item | |||
* Fixed tents not using the new sleeping code (didn't check if you were tired, etc.) | |||
* Crafted radios won't have battery inside it | |||
* Walk to action will be stopped if you fast forward (avoid anti-colision bug) | |||
* Fixed game crashing with option 'nosound' | |||
* Added missing "break sound" on some items | |||
* Another attempt to fix the non-stop ringing alarm clock | |||
* Fixed stuck mute volume bug for radio/tv's after chunk unload/reload | |||
* Fixed antique oven not working after move | |||
* Fixed bug that broke dismantling | |||
* Fixed certain cartboxes that werent being able to be placed on floor. | |||
* Fixed not being able to sleep with a controller | |||
* Fixed not being able to interact with player's made item with a controller (painting, barricading...) | |||
* Fixed not being able to interact with multi stage item with a controller | |||
* Fixed various bug on safehouses: | |||
* Being able to transfer a safehouse to someone who owns a safehouse | |||
* Owner wasn't taking in the "last time visited" calcul | |||
* Fixed composter respawning items | |||
* You now can't add frozen food to your evolved recipe | |||
* Fixed recipes using wrong Alarm Clock/Digital Watch | |||
* Fixed "SleepAllowed" server options not working for sleeping in tent | |||
* Fixed being able to upgrade wall without having the required materials | |||
* Fixed "Fruit Salad" being "Salad". | |||
* Fixed "Add" ingredient for evolved recipe being "From" | |||
* Fixed creating a new character keeping your previous traits for free. | |||
* Fixed translation errors in UI_EN.txt | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/20539-released-build-3526/ Build 35.25 (stable release)]|| 25th July 2016 || | |||
* For now Nutrition is enabled on every difficulty to get some feedback, plan is to be enabled only on hard and hardcore difficulty once i balanced it completely | |||
* Added nights events, be carefull where you sleep, close the curtains and turn off the TV! | |||
* Big trees in wilderness | |||
* New SadisticAIDirector sandbox options | |||
* Added new skill books (first aid...) | |||
* New world filler for container (shelves, bar shelves...) | |||
* You can now build while having materials inside bags | |||
* Barricade action can take items from your backpacks | |||
* Added missing object as bed (bar stool, barber chair...) | |||
* Added a new MP server option FastForwardMultiplier (default 40.0, min 1.0 max 100.0), define how much the time will accelerate when all players are sleeping | |||
* Zombies can now tears down your sheet rope | |||
* You now only have 40% chance of spawning with your house key | |||
* You now have a minor "chance" to spawn a new player with minor injury (could be bandaged), minor panic or a bit exhausted, won't happen in easy difficulty | |||
* Wet items (bath towel and dish cloth) will now dry themself after a while, a progress bar is in the tooltip to show you how much time left | |||
* Coffee and tea bag are now food items | |||
* New Evolved recipe: Prepare Beverage, from a mug of water, add coffee or tea, sugar/honey/milk if you want and cook it! | |||
* You now can't destroy ashes with a sledgehammer, use a shovel to remove them instead | |||
* Lot of fruits and vegetables now have thirst reduction | |||
* Added a "Transfer All" button like the Loot All, it transfer everything in your current inventory that's not equipped/not a key ring/not favorite | |||
* You can now favorite items (right click on it, "Favorite") meaning they can't be transfered (expect inside your own inventory, ie put it in a bag/unpack it) | |||
* Updated credits | |||
* Updated/Added lot of items tooltips | |||
* Highlight selected loot container in the world (color is currently orange, may subject to change) | |||
* You can now paint almost any interior walls of houses (tell me if i'm missing some!) | |||
* You can now paint your wooden furnitures (crates, chairs, table...) | |||
* Drainable item (water bottle, bag of coal, painting...) now reduce weight according to their remaining uses | |||
* Now spawn Extinguisher in shed and garage | |||
* Dismantling a TV remote will now give a Receiver, used to craft remote trigger | |||
* Added various info UI (character creation, inventory, health/skill panel) to help newcomers, but feedback is always appreciated anyways ;) | |||
* Added Fruit Salad (make them from a bowl and add fruits!) | |||
* Park Ranger and Lumberjack now move faster in forest (park ranger more than lumberjack) | |||
* Now grab automatically items in the first aid kit (even when not equipped!) when using the health panel menu | |||
* You can now consolidate 2 drainables (eg. fill a not full petrol can with another, etc.) | |||
* Your character no longer climb over a fence when using context key ("e" by default) if it's on upper floor, you can still use right click -> climb over to do so | |||
* You can now make molotov with empty glass bottle (wine, whiskey) and petrol | |||
* Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!) | |||
* Drop your cooking pot, bowl, bucket or saucepan on the ground when it's raining and it'll fill automatically! (long process, even longer for the bowl or saucepan, because they're | |||
:smaller) | |||
* Added black & red painting | |||
* Added Box of Jars, spawn in houseware store and groceries, open it to get 6 jars and jar lids | |||
* Added smoker trait: need to have a regular cigarette or start to gain stress/unhappyness | |||
* Cigarettes now gives less stress relief, no more unhappyness but give bit of sickness if not a smoker, on the other hand smoker get more "bonus" from having a smoke | |||
* Added a OnEat lua hook on Food items (called when eating the item, check cigarettes) | |||
* Display a "% full" of a zone when foraging | |||
* [MP] Admin: Log players spawn coordinates upon fully connecting. | |||
* [MP] Admin: Log players death coordinates. (in the user log if by zombies or in the pvp one) | |||
* [MP] Admin: Log incidences of the game removing "duped" items when a player tries to have both of them in inventory. (with coordinates) | |||
* [MP] Admin: Log players locations when logging off | |||
* [MP] Removed /grantadmin and /removeadmin commands, use now /setaccesslevel "username" "none" to remove an access level | |||
* [MP] Added a "display name" for users, can be changed by admin (your username/loggin/save still remain the same, but the name shown to the others player can be changed) | |||
* [MP] Admin staff will now have UI box when something important occurs in the world (detected cheats, player killed in pvp...) and can teleport to the place via a simple button | |||
* [MP] Added an admin panel, press "escape" while in game and click on "admin panel": | |||
::In this panel you can have a little SGBD: see/modify the database (only moderators and admin can modify) | |||
::Admin staff can also enable carpentry cheat: construct anything in carpentry menu instantly without materials (more "cheat" for admin are coming) | |||
::You can see a safehouses list | |||
::You can see a factions list | |||
::You can see/modify the server options | |||
::See/Modify "Non-PVP zone" | |||
* [MP] Added a transactionID on players, should stop copying/pasting save in multiplayer (server option: SaveTransactionID, default false) | |||
* [MP] Added a server option to save the player status after he gets hit (PlayerSaveOnDamage option) | |||
* [MP] Added users log: | |||
::Everytime something weird occurs (lua checksum, cheat detected...) a log is added, admin staff can see them easily in the admin panel | |||
::Admin can also add log to keep trace of stuff | |||
::Added also a warning points system: admin staff can add warning point to a user (with a reason) so they can have a trace of players having bad behavior | |||
* Added a Multiplayer tab in the option screen: | |||
::You can display or not your username (works only for you, others will always see your username if the server options said so) | |||
::Change your username/speach color (it's now persistant!) | |||
* [MP] Admin: Added a /teleportto command, use it to teleport to coordinates, ex: teleportto 10607,9462,0 | |||
* [MP] New access level for admins, check this: | |||
* [MP] Added a player stats UI, admin and moderator can now change a player's stats (name, surname, nickname, traits, professions, experience, ...) | |||
* [MP] Admin and moderator can now setup a tag name + a color for this tag (will appears like: [Coder] RJ) | |||
* [MP] Admins can now mute the /all chat for a player (do this from the playuer stats UI) | |||
* Auto set keys to azerty keyboard if azerty language (only french? meh.) detected | |||
* Allow key replacement in the option screen (if you type a key that's already in use, you can switch values via a simple modal dialog) | |||
* Changed default resolution from 1024x768 to the max possible (according to your screen, max is 1920x1080, set to 4K directly in option) | |||
* You can now pass through green hedge, but it slows you a lot (zombies included ;)) | |||
* [MP] Added "Non PVP Zone" for admin | |||
::From the admin panel, you can manage your non pvp zone | |||
::Add, remove, change title of a zone easily with this new UI | |||
::To add a zone, click on "add new zone", then you draw a rectangle with your character (you'll see a green rectangle as you move, this is the non pvp zone you're creating) once you're | |||
::done, click on "create new zone" to finalize. | |||
::Everyone inside this zone can't shoot or be shoot people, they also can't use melee attacks on others, you can still fight zombies | |||
* [MP] Added a safehouse UI for players (and/or admin): | |||
::Once you've claimed a safehouse, right click it while inside it and choose "View Safehouse" | |||
::From there you can addremove players in it (with list of connected players) | |||
::Change safehouse title (new thing!) | |||
::Change ownership (again new!) | |||
* [MP] Admin staff now have unlimited weight capacity | |||
* [MP] A safehouse now need to have a bedroom (can't claim police station etc...) | |||
* [MP] Added DisableSafehouseWhenPlayerConnected server options, if true it make safehouse not safe (you can enter/loot it) while someone from this safehouse is connected and some | |||
:times after he disconnect | |||
* Added lot of new things to translate. | |||
* New map areas for survivors to discover! We want the community to discover these together, so all we'll say for now is that to find them you go in a generally south-western direction | |||
:from Muldraugh. If you see a new road, follow it! | |||
* [MP] Faction | |||
::Create your faction from the user panel (press escape while in game to see it), admins can use FactionDaySurvivedToCreate options to make players needs to survive some days before | |||
::creating one | |||
::Add a tag (4 letters) and choose a color for it, it'll be show over your head (or not, use the faction panel to disable your tag for players outside of your faction) | |||
::Admins can use FactionPlayersRequiredForTag option to set a minimum of nuмber of players in the faction before crerating a tag | |||
::Disable PVP for players of your faction from the faction panel! Be carefull though, as it only works for melee, firearm will still hurt them if you enable pvp | |||
* From the user panel, players can now also send tickets to communicate with admins | |||
* Admin can answer and manage those tickets, players will see the answer. | |||
* VOIP! | |||
::VOIP lets you talk to your co-op friends and survivors you meet on MP servers. | |||
::It’s not a general overall PZ chat channel, but instead allows survivors to communicate when they’re in ‘audible’ distance from each other on the map itself. | |||
::To enable VOIP enter the options menu, then choose whether you want the system to operate via Voice Activation or through the press of a button (default: left alt). | |||
* Added lot of new zone for foraging (not 100% is done yet) | |||
* Added a "Known Recipes" on the crafting UI, showing total recipes you can do and how many left to discover | |||
Alarm clocks/Sleeping tweaks: | |||
* Your alarm clock and digital watches are now usefull to wake you up! | |||
* Without them, you'll wake up only when your character is not tired anymore | |||
* Set the time to ring the alarm, enable it and you're good. | |||
* And don't forget to turn off the alarm... | |||
* Your character can have trouble falling asleep, meaning he could wake up still a bit tired | |||
* You'll not be able to sleep if you're in pain or panicked (you can counter this with sleeping pills...), while being anxious could bring some nightmares... | |||
* Clock (top right screen) is hidden if you don't have an alarm clock or a digital watch in your inventory | |||
Disassembling: | |||
* You can now scavenge (disassemble) world items (chair, shelves...) to obtain materials | |||
* This often require tools and skills, low skill could end in the destruction of the item | |||
* Metal welding: | |||
* Craft various objects from walls to fences, windows... In metal! | |||
* You'll need a blowtorch (works on propane) and a metal welding mask in order to craft anything involving metal | |||
* You can also barricade your windows and door with metal plates or metal bars | |||
Multiple stage building: | |||
* You're now able to upgrade your constructions if you have to appropriate skills | |||
* It'll take some materials to upgrade your constructions and you need the right skill (ex: you build a wall lvl 1, then hit lvl 4 carpentry, right click on the wall and upgrade it!) | |||
* You now first need to build a frame (wooden or metal) before building a wall or a window. | |||
Added sleeping quality: | |||
* Sleeping on a good bed could reduce the needed time to sleep a tad | |||
* On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck | |||
* You can't sleep if too much in pain or anxious, take some sleeping pills to counter this | |||
Added compost: | |||
* Build them from the carpentry menu, under furniture | |||
* Put food in it, when the food is rotten it'll start to transform slowly into compost, more or less depending on it's hunger value | |||
* When the compost is at least 10% full, you can grab some compost with an empty sandbag | |||
* Then use the compost just like the fertilizer, it'll make your farming plants grow faster! | |||
Inventory Experimental Tweaks: | |||
* Goal: make it feel more like a windows explorer | |||
* Using "shift" key now select a list and not a single item (you first select an item, press shift and another item, it'll select everything between your first selection and your | |||
:second) | |||
* Using "control" key now select one more item/unselect in the list, just like the "shift" key did before | |||
* Increased a tad the highlighted white rectangle of selected items | |||
* Unselect items when clicking outside the inventory | |||
* Ctrl key (or anything you binded on "Aim") still stop moving the camera when inside the inventory | |||
[Balancing] | |||
* Balanced nutrition, weight progression should be more linear... (really need feedback on this one ;)) | |||
* Adjusted zombie behaviour in terms of night-time house lighting | |||
* Changed way "lucky" and "unlucky" traits works, changed the way lower odds, it's now a fixed % instead of weird nuмbers calculation. | |||
* Renamed "Build" menu into "Carpentry" | |||
* Chef and Burger flipper can't take the "Cook" trait | |||
* You can now find watches sometimes directly on dead zombies | |||
* Claustophobic panic will now depend on the room size + Capped it so beta effect still works | |||
* Made some fixes in the tutorial/improve it. | |||
* "EXIT" -> "QUIT", "RETURN" -> "RESUME" in Main menu | |||
* Trap Stick -> Stick Trap | |||
* Barricade context menu becomes now Barricade (Planks) | |||
* Falling take your weight, athleticism and type of floor to calcul fracture/damage done | |||
* Falling more than three storeys is always fatal | |||
* Reduced how the stats multiplier sandbox option impact fatigue in easy difficulty | |||
* Stairs planks and nails requirement increased from 8 to 15 | |||
* Tweaked a bit how the fire spread, should less spread/start on non desired tiles (roads...) | |||
* Increrase weight of mattress from 2 to 8 | |||
* Inventory context button: drop all/drop one/unpack is now Drop all/Drop one/Unpack | |||
* Rest option is now possible even with no exertion moodle | |||
* Boredom/Unhappyness no longer increase while reading | |||
* Digging hole for farming now drain much less fatigue | |||
* Removed electrician skill requirement to pick up fridge but increased their weight from 30 to 40 | |||
* Reduced move speed even more when carrying heavy objects | |||
* Scale endurance loss while running being heavy loaded with current weight | |||
* Now also reduce endurance if you're walking while heavy loaded | |||
* Beans Bowl now have happyness reduction just like the open can of beans, cook the bowl to remove the happyness debuff | |||
* Increased planks and nails required to build wooden crates from 2 to 3 | |||
* Renamed "Empty Sang Bag" into "Sack" | |||
* Increrased the time for a rotten food to totally disapear (x10) | |||
* Food poisonning (from eating rotten food) is now tied to it's hunger reduction (meaning bigger items poison you more), it's generally less than before | |||
* Generators will now drain more or less fuel depending on how much electrical objects they're plugged on | |||
* Use 2 nails instead of 1 to barricade a window with a plank | |||
* Balanced how XP is given for recipes: lot of cooking recipes has been tweaked, opening jars/etc won't give xp while making bread etc will give more | |||
* Same for sawing log, it now gives 3 xp if your woodwork level is under 3, but only 1 xp point then | |||
* Stress now reduce the damage done by your weapons (shaking hands..) | |||
* Being stressed for a while start to increase unhappyness | |||
* Changed paperclip weight from 0.1 to 0.03 (same as nails) | |||
* Changed notebook weight from 1 to 0.5 | |||
[Bug Fix] | |||
* Fixed a bug in eating food ("can't eat more" sometimes wouldn't appears, thanks vanorfeadiel!) | |||
* Now reduce nutrition value to pasta and rice when put in a saucepan or pot | |||
* Now remove curtains if a windows burn | |||
* Fixed wrong burnt fencing on some fencing | |||
* If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen. | |||
* Pot of soup and stew from evolved recipes now reduce thirst | |||
* Fixed thirst not changed when pouring soup/stew into bowls | |||
* Firing a firearm don't give blunt maintenance and guard XP anymore | |||
* Soup from canned soup now also reduce thirst | |||
* Changed "SMall" chest to "Small" chest | |||
* Stop spawning double bag + stuff when choosing easy and a starter kit (first week or sandbox) | |||
* Can't barricade wooden fences | |||
* Fixed a bug making you're health not decreasing if starving | |||
* Now take the weapon needed from the container if needed when upgrading/removing upgrade on it (thanks Snakeman!) | |||
* You can now barricade with planks if nails were inside one of your backpacks | |||
* Fixed a bug when sometimes the paint menu appears empty of painting | |||
* Removed inaccurate ping in top left of the screen (+ key binding) | |||
* Fixed some translation problems (button not aligned, etc... Thanks Teesee!) | |||
* Fixed making sheet rope invisible when building a wall over it | |||
* Fixed ultra fast stomp glitch | |||
* [MP] Create the servertest.ini even in dedicaced server (not only in host) | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19577-released-public-build-3428/ Build 34.28 (stable release)]|| 26th May 2016 || | |||
* A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting. This should allow admins to deal with problem players that are abusing the account-sharing features of Steam. To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually. Banning a player the usual ways only bans the Steam ID of the client, not the owner. | |||
* Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory). | |||
* Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server. | |||
* Disabled Nutrition.update() on the server and for dead players. | |||
* Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread. | |||
* Players are sorted by name in the in-game players list. | |||
* Take items from the ground and other containers when lighting fireplaces and woodstoves. | |||
* Fixed bird sound playing for trapped animals. | |||
* Fixed "Navigate + Use Doors" zombies opening locked doors and windows. | |||
* Fixed sleep-related traits not being available in multiplayer when sleep is allowed. | |||
* Reduce all food-related properties (like calories) when adding bait to traps. | |||
* Boredom/Unhappiness now get reduced when eating food or using food as bait. | |||
* Place moved rugs on top of the topmost floor object. | |||
* Removed a bunch of server and client console spam. If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server. Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server). | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19461-released-public-build-3427/ Build 34.27 (stable release)]|| 18th May 2016 || | |||
Version 34.24 | |||
:* Fixed exceptions when the server's SpawnPoint setting was improperly formatted. | |||
:* Added UseTCPForMapDownloads server setting. This enables the old way clients received map data from the server. It may help the server run better when many clients are connected. | |||
:* Fixed plant diseases going over 100, and not being treatable if they were already 100 or greater. | |||
:* Fixed exceptions adding items to corpses in multiplayer. | |||
:* Starting the game in Compatiblity Mode forces 1x textures on. | |||
:* Added a "Soft Reset" button to the Host screen to do -Dsoftreset to the server's world. | |||
:* Adjusted fatigue to increase faster. This was needed because sleeping was previously fixed to properly reduce fatigue all the way to zero. Waking up at 7AM, the tired moodle should first appear near 11PM. | |||
:* Fixed food spawning as frozen in freezers without power (Six Months Later for example). | |||
:* Fixed poison from food not considering the amount of food that was eaten. | |||
:* Some people were getting a black screen in game. This was due to the Lighting.dll failing to load, which was caused by 1 of 2 things: | |||
:* The system was missing Microsoft Visual C++ Runtime DLLs. The game comes with the installer for those DLLs, but I'm guessing they only run the first time the game is installed. So now the game itself will run those installers if the Lighting DLL couldn't be loaded. | |||
:* Some people's systems have bugged installations of the C++ Runtime 2012. I rebuilt the Lighting DLL to use the newer C++ Runtime 2013 which didn't seem to have this problem. | |||
Version 34.25 | |||
:* Added PlayerRespawnWithSelf and PlayerRespawnWithOther server options to enable spawning where you died or at a splitscreen partner's location. | |||
:* Co-op hosts may always run server admin commands, even when the host's account is not admin. | |||
:* Updated client and server to this version. | |||
Version 34.26 | |||
:* Keep the controller listbox (the one you see in-game when first activating the controller) above other windows. Removed blank space below the last item in the list. | |||
:* Fixed the game sometimes hanging in multiplayer after closing the window in-game. | |||
:* When creating new server settings, all currently-active Workshop mods are added to the new settings. This also happens when starting a co-op server when the settings don't exist yet. | |||
:* When adding a map in the server-settings editor, that map's spawnpoints.lua file is automatically added to the spawn regions list. Removing a map removes the spawnpoints.lua file from the spawn regions list. | |||
:* Fixed button tooltips not showing up if they cover the button (when the button is near the bottom of the screen). | |||
:* Co-op hosts connect to 127.0.0.1 for map downloads when UseTCPForMapDownloads=true. | |||
:* Steam co-op hosts don't log in as admin anymore. This should be okay, since co-op hosts can now run admin commands whether they are admin or not. | |||
:* Fixed some garbage creation on the server with the new map-download code. | |||
:* Fixed username and speech text position over other players heads lagging in multiplayer. | |||
:* Removed the old PZServerSettings program. | |||
:* Avoid a possible NullPointerException in SwipeStatePlayer. | |||
:* Changed how player coordinates are reported in the server's PVP log (now uses x,y,z world coordinates). | |||
Version 34.27 | |||
:* Stop generalstore.other loot spawning in bin/clothingrack/filingcabinet/microwave. | |||
:* Fixed light radius shrinking when lights were placed above ground floor. | |||
:* Force the player awake after death if they will become a zombie. | |||
:* Fixed clicking on containers from far away displaying their contents. | |||
:* Fixed not being able to slice cooked Bread Dough. | |||
:* Fixed SpawnItems going to the wrong player or no player after respawning in-game. | |||
:* Fixed destroying floor at top of two adjacent staircases. | |||
:* Fixed CanBeDoneFromFloor recipes not removing items in bags on the ground on the server. | |||
:* Co-op hosts always see the admin buttons in the players list, even when not admin. | |||
:* Fixed invisible players and their chat text sometimes being visible to non-admins. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19365-released-public-build-3423/ Build 34.23 (stable release)]|| 10th May 2016 || | |||
* All-new double-sized textures. | |||
* Easy Co-op server hosting from in the game. | |||
* Double-sized Tilesets option for low-spec machines. | |||
* There's a new server-settings editor in-game. | |||
* Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed. | |||
* Allow rain barrels to be moved. | |||
* Added SleepAllowed and SleepNeeded server options for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players. | |||
* Fireplaces work like campfires. | |||
* Wood stoves now work like campfires. They emit light, warm/dry the player, can be used for cooking, and don't require electricity. | |||
* See-through doors. Hang sheets on see-through doors. | |||
* Fixed walls and solid objects on the floor below blocking movement going up stairs. | |||
* Staircases may now be placed above another staircase. | |||
* Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down. | |||
* Allow digging farm plots with a shovel. | |||
* The "levelup" sound only plays when a point may be spent. It plays in these 2 cases: | |||
:* 1) The player gained a point while already having enough XP for a new perk level. | |||
:* 2) The player gained enough XP for a new perk level, and already had a point to spend. | |||
* Added "Zoom Levels" checkboxes to the options so users can choose zoom levels. | |||
* Added "Pour into" submenu so you can choose what to transfer water into. | |||
* "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example). | |||
* Smoke bomb changes: | |||
:* No longer start fires in multiplayer. | |||
:* Now work when fire is disabled in multiplayer. | |||
:* No longer emit light. | |||
:* Don't burn corpses. | |||
:* Use a larger smoke sprite when first triggered. | |||
* Memory-leak fixes in multiplayer. | |||
* Bags now displayed on ground. | |||
* New community translations. | |||
* Ham icon looks far less like a penis. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19359-iwbums-3422/ Build 24.22 (IWBUMS Release)]|| 9th May 2016 || | |||
* Wall vines placed by the mapper become erosion wall vines (on the ground floor only). | |||
* Fixed adding/removing items to/from bags on the ground not sending those items to the server. Broken since February. Whoops! | |||
* Fixed fishing exception when no more lures were found when automatically adding another fishing action. | |||
* Fixed cooking recipes with the same name getting combined in the crafting ui. ('Prepare Rice' for example) | |||
* Juice Box: Eat -> Drink. | |||
* Axeman trait gives faster axe swings. | |||
* Fixed some issues saving when closing the game window while in-game instead of exiting. | |||
* Fixed erosion updates on the server every 10 minutes possibly affecting parts of the map that hadn't finished loading yet, resulting in invisible trees etc. | |||
* Added a graphical indicator to show how fast time is passing while sleeping in multiplayer. It updates once every 10 game-world minutes. I added this because it wasn't always obvious when the last awake player finally went to sleep, if you weren't staring at the clock. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19331-iwbums-3421/ Build 34.21 (IWBUMS Release)]|| 6th May 2016 || | |||
* Fixed the launched server's name sometimes being different than the one displayed in the Host screen. | |||
* Updated community translation files. The encoding of Simplified Chinese files is now UTF-8. | |||
* Fixed random-building code running before a chunk was fully loaded, which sometimes caused sprite issues with erosion. | |||
* Fixed frozen food not aging at all; it was supposed to age 1/50 the rate of unrefrigerated food. | |||
* Fixed Watermelon DaysFresh being greater than DaysTotallyRotten. | |||
* Fixed possible exception and infinite loop when burning barricaded objects. | |||
* Smoke bomb changes: | |||
:* No longer start fires in multiplayer. | |||
:* Now work when fire is disabled in multiplayer. | |||
:* No longer emit light. | |||
:* Don't burn corpses. | |||
:* Use a larger smoke sprite when first triggered. | |||
* Nutrition is disabled everywhere by default until more refinements are done. It can be turned on in new Sandbox games. | |||
* Fixed recipes sometimes producing rotten food as soon as the first ingredient was added. | |||
* Updated the screen shader to greatly reduce texture sparkles at the highest zoom levels. Let me know if this causes problems. | |||
* Fixed the screen position of the equipped secondary icon. | |||
* Fixed icon size in the radio/tv panel. | |||
* "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example). | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19311-iwbums-3420/ Build 34.20 (IWBUMS Release)]|| 4th May 2016 || | |||
* Hide the 'New Character' button after death when DropOffWhiteListAfterDeath=true (for perma-death servers). | |||
* Fixed PVP cooldown taking 1/2 as long at 60 FPS compared to 30 FPS. | |||
* Don't show ZzzZZZzzzz text in the chat window. | |||
* Fixed 'Wake Up XYZ' not working on splitscreen players in multiplayer. | |||
* Fixed radio/tv broadcasts in multiplayer only displaying the first line followed by static. (Issue #160) | |||
* Stop radio/tv <bzzt> text being logged in the chat window. | |||
* Fixed controller A button not adding/removing traits in character creation. | |||
* Fixed not being able to dig with a shovel/trowel with hand injuries. | |||
* Prevent thumping zombies getting pushed away by other zombies. (Issue #1459) | |||
* With Mortality=Never, don't become infected, only fake-infected, otherwise the fever lasts forever. (Issue #157) | |||
* Fixed tool-name translations of shovel/trowel in the furniture-moving info window. | |||
* Added "Pour into" submenu so you can choose what to transfer water into. | |||
* Doubled endurance regen while sleeping to match the Rest action. | |||
* Hide ??? tiles when not in debug mode. | |||
* Added many tooltips for various server options. | |||
* Added a console message about possible server hangs before doing UPnP. | |||
* Removed 'Slice Bread' recipe that uses uncooked Bread Dough. (Issue #161) | |||
* Changed Six Months Later loot rarity to Rare instead of Normal. | |||
* Fixed zombies not hurting sleeping players. | |||
* Increased the damage zombies do when thumping when the clock is running fast. | |||
* Made rain more transparent when the screen shader is used. | |||
* Fixed 'Climb through' controller prompt not appearing for window frames without windows. | |||
* Fixed holes in floors being valid places to stand for some actions. (Issue #163) | |||
* Fixed moved woodstoves displaying fuel/fire sprites. (Issue #165) | |||
* Fixed some tile-property bugs (sink position in the Sunstar Motel bathrooms). | |||
* Fixed missing wall-vines in the Last Stand map (they used an old tileset). | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19277-iwbums-3419/ Build 34.19 (IWBUMS Release)]|| 30th April 2016 || | |||
* Fixed tutorial breakage caused by customizing zoom levels. | |||
* Fixed render bug when ServerWelcomeMessage was empty. | |||
* Added a lamp to the tutorial cabin kitchen. | |||
* Non-public servers shouldn't show up on the Steam server browser. I wasn't able to test this though. | |||
* A co-op host can mark which friends are allowed to join. Those friends may then join without needing an invite from the host, using the in-game server browser, Steam's server browser, or Steam's 'Join Game' / 'View Game Info' menu commands. | |||
* Possibly fixed the Steam server browser not realizing clients left the game. | |||
* Fixed non-Steam co-op host not using the correct server password if one was set in the INI file. | |||
* Fixed client savefile name being 0_ServerName_player when joining a non-Steam hosted server. If you joined a non-Steam hosted server, rename your 0_ServerName_player folder to IP_Port_Username instead. This bug doesn't affect Steam-enabled hosted servers. | |||
* Fixed old tent sprites being used. | |||
* Fixed container overlay sprites not appearing outside of pre-built rooms. | |||
* Add Mash's new rain textures. | |||
* The texture-compression option is forced on when the game is started in Compatibility Mode. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19241-iwbums-3418/ Build 34.18 (IWBUMS Release)]|| 26th April 2016 || | |||
* Added an editor for spawnpoints.lua files to the server-settings editor. | |||
* Fixed adding sheetropes not consuming items in multiplayer. | |||
* When an installed Workshop item is added in the server-settings editor, all mods in that Workshop item are added to the Mods list. When a mod is added, any maps in that mod are added to the Maps list. So adding a Workshop item adds it's mods which adds those mod's maps automatically. | |||
* An error is displayed if a client attempts to accept an invite while in-game or when not at the main menu screen. Previously, the invite was ignored in these situations. | |||
* All friends are displayed in the Invite Friends screen along with their online/offline/etc state. | |||
* Instead of drawing individual drops, rain textures are drawn across the whole scene. The textures are chosen based on the intensity of the rain. Rain splashes may appear on every level (such as flat roofs), not just ground level. The textures aren't final. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19096-iwbums-3415/ Build 34.15 (stable release)]|| 12th April 2016 || | |||
* Fixed the Mortality Sandbox option not showing the "Never" choice. | |||
* Fixed /showoptions command displaying junk. | |||
* Fixed water/electricity shutoff bugs. | |||
* Fixed an exception with fireplaces when using the 1x tilesets. | |||
* Fixed lighting bug rendering wall vines. | |||
* Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other. | |||
* Fixed remote-player's health not always being synced properly when doing a medical check. | |||
* Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox. | |||
* The "levelup" sound only plays when a point may be spent. It plays in these 2 cases: | |||
* 1) The player gained a point while already having enough XP for a new perk level. | |||
* 2) The player gained enough XP for a new perk level, and already had a point to spend. | |||
* Reduced the rate of damage from poison. | |||
* Fixed "other" tables in SuburbsDistributions.lua not being used. | |||
* Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot. | |||
* "Dig" context-menu option is only shown when clicking on a diggable tile. | |||
* Allow WildEggs as cake ingredient. | |||
* Fireplaces can be lit with the same items as campfires. | |||
* Fixed equipped clothing items being useable as fireplace fuel. | |||
* Wood stoves now work like fireplaces. They emit light, warm/dry the player, can be used for cooking, and don't require electricity. | |||
* Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves. (Campfires already warmed/dried the player). | |||
* Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab). | |||
* Fixed client exception toggling PVP in multiplayer. | |||
* Prevent exceptions in multiplayer when a client wields an unknown type of item. | |||
* Fixed being allowed to dump dirt onto non-existing floors at z > 0. | |||
* Replaced furniture-moving context menu with a panel that shows when the mouse is over it. One less click required. | |||
* Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players. | |||
* Pressing the A or B button on a controller exits to the menu after player death. | |||
* Changed "Bag of Oats" back to "Can of Oats" | |||
* Added "Zoom Levels" checkboxes to the options so users can choose zoom levels. | |||
* Fixed player traits not getting sent to the server. This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player. | |||
* Fixed always spawning in the same house in multiplayer. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/19002-iwbums-build-3414/ Build 34.14 (IWBUMS Release)]|| 2nd April 2016 || | |||
* Fixed changing lightbulbs not changing the color of the light. (Issue #79) | |||
* Fixed 3D model lighting (flipped x axis). | |||
* Fixed lightbulb color being lost after moving lamps. | |||
* Server spawn buildings are never randomized, and any zombies in them are removed when a player joins. | |||
* Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed. | |||
* Allow rain barrels to be moved. Potential mod breakage: IsoThumpable.setMaxHealth() now only sets MaxHealth, it doesn't set Health as well. | |||
* Moving carpentry objects preserves the original object's modData table. | |||
* Fireplace: Fixed crash when lighting. Fixed sprite size/position. Fixed light radius in multiplayer. | |||
* Rotten spices (such as mayonnaise) can't be added to a recipe unless cooking skill is high enough. (Issue #89) | |||
* Allow digging farm plots with a shovel. | |||
* The "Dig" context menu action now says "Dig With Hands" when the player doesn't have a shovel or trowel. (Issue #71) | |||
* Alarm sound stops playing sooner after fast-forwarding. (Issue #50) | |||
* Fixed most ??? and broken tiles in community maps that haven't been updated for the 2x tileset changes. The 'sewer' tileset doesn't exist in 2x yet, it's used in many Bedford Falls garages so they still display ???. These fixes should be applied when starting new games using community maps as well as loading old savefiles. | |||
* Fixed inventory-menu tooltips not going away sometimes when using the controller. | |||
* Added an in-game server settings editor. This is basically the same as PZServerSettings, but is in-game so it can be translated. It can be accessed by the new "Servers" button, which may go away once starting servers from the client is added. | |||
* The Sandbox options screen was redesigned. There were changes to how Sandbox and server options are implemented, to make it easier for the developers to add new options in the future. Please report any weird bugs with Sandbox or server options that these changes may have caused. | |||
* The zombies.ini files which held the advanced zombie options are no longer used. Those settings are now regular Sandbox options. | |||
* Fixed an exception when climbing through a wall-without-window. | |||
* Fixed wall-without-window being blocked by furniture next to it. | |||
* Fixed ISCoordConversion, broken by 2x changes. This caused problems removing grass behind walls. | |||
* Fixed fridge sound not coming back on when a generator is started. Added freezer hum. (Issue #93) | |||
* Split evolved recipes Pasta into PastaPan/PastaPot, Rice into RicePan/RicePot. | |||
* Don't allow non-empty containers (i.e., Garbage Bags) to be used as carpentry materials. (Issue #97) | |||
* Display the translated name of tools in the furniture-moving info window. | |||
* Fixed Mayonnaise not adding calories/carbs/lipids/proteins to food when used as a spice. (Issue #92) | |||
* Clear the action queue when a player dies. This fixes an exception when the player dies transferring inventory items. | |||
* Fixed campfire light radius not changing immediately after adding fuel. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/18572-iwbums-build-3413/ Build 34.13 (IWBUMS Release)]|| 15th March 2016 || | |||
* Fixed an exception when using the mousewheel in the main menu before the game started. | |||
* Fixed container capacity changing when moving objects. | |||
* Fixed freezer container being lost when moving objects. | |||
* Fixed wrong container capacity being displayed when clicking on objects in the world. | |||
* Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist). | |||
* Fixed farming sprites not showing in the context menu. | |||
* Fixed farming sprites for in-game plants. There may be bugs here, it's a bit confusing. | |||
* Fixed some ??? tiles when importing old savefiles. | |||
* Fixed disappearing items and weight capacity possibly being exceeded when spawning items. | |||
* Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan. | |||
* Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer. | |||
* Fixed ProjectZomboid.exe argument handling. | |||
* Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer. | |||
* Fixed vertical sprite position after moving objects with the 2x tiles. | |||
* Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later). | |||
* Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed. | |||
* Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down. | |||
* Fixed the new lighting system not "spotting rooms" properly. This prevented spawning of indoor zombies and generators. | |||
* Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world. | |||
* Fixed 3D models flickering on/off in coop. | |||
* Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day. | |||
* Fixed right-clicking not detecting players or corpses with the 2x tiles. | |||
* Fixed black fridge having 20 freezer capacity | |||
* Fixed the appearance of grime below windows (so it matches adjacent walls). | |||
* Changed some nutrition nuмbers | |||
* Updated left side icons to non-pixelized ones | |||
* Fixed unlucky trait giving some times more loots | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/18438-iwbums-build-3412/ Build 34.12 (IWBUMS Release)]|| 4th March 2016 || | |||
* Nutrition system - Food now has a more realistic nutritional content, and characters change over time based upon the quality of the food they eat. | |||
:* Every items has now nutrition values such as fat, proteins, carbohydrates and calories. | |||
:* You gain lose/gain weight depending on your calories intakes, other nutritions values can affect your strength, your xp gain, your endurance, etc... | |||
:* Nutrition values are displayed on packaged items, a nutritionist trait has been added, he can see every nutrition values (free for fitness instructor) | |||
* New C++ lighting system. Runs a lot faster and doesn't get interrupted when the map scrolls. | |||
* Freezers! Some fridge now have freezer, but foods in them to freeze it and it'll stay fresh much longer! | |||
* Fixed trait tooltips not showing. | |||
* Fixed an old multithreading bug with map loading that resulted in RecalcProperties exception. | |||
* Fixed thunder sound volume (now tied to main game volume). | |||
* Fixed Sandbox option screen being displayed when starting a new character from an existing world. | |||
* Shift-E will open/close a door instead of any sheet hanging on it if the player moved recently. | |||
* Thumpables (like crates) placed next to windows are no longer solid. | |||
* Fixed handling of +connect arguments added by Steam. | |||
* Sheets are added on whatever side of the window the player is on. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/18102-released-build-3410-food-tracker-build/ Build 34.10 (stable release)]|| 4th Feb 2016 || | |||
'''Update 1:''' | |||
* Added nutrition debug file | |||
* Fixed some bugs with the nutrition system | |||
* Reduced hunger decrease (so you'll be less starving) | |||
* Hunger reduce faster if fighting | |||
* Added malus for having too much or too few carbs/ptos/lipids (still not 100% done) | |||
* Cap the calories values (can't go under 3500 or over 4000, let's see if it's help or way too unrealistic and i'll remove it...) | |||
'''Update 2:''' | |||
* Added icons for the new traits (not definitive icons!) | |||
* Added new traits descriptions | |||
* You now can't eat if you're well fed | |||
* Fixed weight-related trait sometimes not being updated in character info screen | |||
* Changed single berry in a bunch of berries | |||
* Added pasta & rice (they are evolved recipes, lot of food can be added in them, you need a water pot to prepare them) | |||
* Added several foods to evolved recipes (canned foods can now be added to recipes, etc...) | |||
* Fixed cutting fish filet not adding nutritional values | |||
* Fixed unfit/out of shape being good traits | |||
* Well fed moodle will stay bit longer | |||
* Fixed some evolved recipes incorrect nuмbers | |||
* Reduced speed of gaining/losing weight | |||
* Calories to gain weight is now based on your weight (the more you have weight, the more calories is needed to gain weight) | |||
* You know start at 800 calories (previously 500) | |||
* Fixed Emaciated trait having wrong value | |||
* Fixed nutrition values in food tooltip being displayed in green | |||
* Fixed nutrition value of base item (cake preparation, pie dough..) not being added in evolved recipe | |||
* Balanced some nutrition values | |||
'''Update 3:''' | |||
* Added freezer (icons are placeholder! Mash will do way better than me :D) | |||
* Every fridge (will be changed) have now a freezer, possibly with some food in them (if so, I lowered a tad the food spawn in fridge) | |||
* Place food (not everything can be freezed!) in freezer and wait a bunch of time (check the item details to see the progression) and it'll be freezed! | |||
* Frozen items have way more time before getting rotten (about 50 times more), but you'll need power to have the freezer on :) | |||
* To unfroze an item, just take it in your inventory or put it in the oven for some time (item first unfroze THEN start to heat for cooking) | |||
* Fixed pasta & rice not give back the pot when ate. | |||
* Fixed eating only a portion of food giving .weird nutrition bonus | |||
* Fixed creating pasta bowl giving rice bowl. | |||
* Fixed incorrect berries values for evolved recipes | |||
* Fixed some incorrect mushroom values for evolved recipes | |||
* Balanced some nutrition values (thanks a lot to all of you guys for this :D) | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ Build 33.20 (IWBUMS Release)]|| 18th Jan 2016 || | |||
33.15 | |||
* Fixed rendering of usernames and radio/tv text in coop. | |||
* Added translations for paint symbols. | |||
* Fixed tv on/off/volume/etc settings not always syncing in multiplayer. | |||
* Fixed short fence doors blocking sight. | |||
* Doors with glass/portals don't block sight unless barricaded 3+ times. | |||
* Made hoppable fences/walls less transparent when standing behind them. | |||
* Bags on the ground show in the loot window's list of containers. | |||
* Play door lock/unlock sounds from the player's square, not the door's square, so they don't sound muffled when the player is behind the door. | |||
* Stop the heartbeat sound after death. | |||
* Added Mod ID and Map Folder to item descriptions when submitting them to the Workshop to make it easier for server admins to add them to their servers. | |||
* Fixed endurance recovery ignoring FPS and game speed. | |||
* Fixed (?) game window getting scaled by High DPI feature on Windows. | |||
* Fixed exception reading map_meta.bin if the world changed size. | |||
* Fixed floor-tile stacking when moving floor tiles in multiplayer (won't fix existing moved tiles). | |||
* Fixed missing words in building-menu tooltips. | |||
* Fixed carpentry doors fading out and being unclickable when viewed from behind. | |||
* Fixed fireplaces not having 'fireplace' container type so they couldn't be used for cooking. | |||
* Fixed outhouse door sprite not being a door. | |||
* Fixed (?) light-switch packet spamming in multiplayer. | |||
* Fixed an extra window object being created when a window breaks trying to pick it up in multiplayer. | |||
* Fixed Unemployed profession only having one spawnpoint in Muldraugh. | |||
* Added exception handling around randomized building code to stop server crashes. | |||
* Fixed (?) RDSGunslinger exception. | |||
* Print a console message on Linux about xrandr possibly being required (in case creating the display fails). LWJGL uses xrandr to get a list of ѕupported display modes. | |||
* Fixed sandbox settings not being set to default for new sandbox and challenge games. | |||
* Limit gunshots, screams and dog barks to at most 1 per day. | |||
33.16 | |||
* Fixed attacking zombies through closed "see-through" doors. | |||
* Fixed issues removing/placing windows. Ropes can now be attached to window frames without windows. | |||
* Fixed disappearing posters/flags/etc after moving them. | |||
* Fixed the tutorial telling the user to hold SHIFT instead of whichever key is bound to "Run". | |||
* Fixed Deaf trait using Hard of Hearing's tooltip description. | |||
* Fixed generator sounds not working in multiplayer. | |||
* Added "clothingstore" alias of "clothesstore" in SuburbsDistributions to fix non-clothes spawning on some clothing racks. | |||
|- | |||
|[http://theindiestone.com/forums/index.php?/topic/17110-released-build-33/ Build 33 (stable release)]|| 17th Nov 2015 || | |||
'''[NEW STUFF]''' | |||
* FMOD: New sound engine! | |||
:*Tons of new sounds and ambient! (fridge buzz, water drip, birds...) | |||
:*New random music algorythm: some weird music will start at night to give a creepy ambient! | |||
:*Proper 3D sound! | |||
:*The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop! | |||
:*Added an ambient volume slider in the option. | |||
* New randomized buildings: | |||
:*Some buildings will now be burnt, looted or already barricaded. | |||
:*Some will have specific professions loots | |||
:*Made world more alive, some windows/inside door will be open. | |||
*New main menu! | |||
:*Allowing to custom your difficulty settings easier. | |||
:*You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing) | |||
:*Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!) | |||
:*Then select if your character will start with some bonuses, such as items or xp multiplier! | |||
*New trait: herbalist | |||
:*With this trait you can find medicinal herbs by foraging. | |||
:*They'll help you fixing your broken bones, your stomach disease, etc. | |||
:*Some will require to be transformed in poultice with a mortar and a pilon! | |||
:*Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;) | |||
* Radios | |||
* TVs | |||
* Moveable furnitures! (icon is on the left) | |||
* Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...) | |||
* Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival) | |||
* Added /alarm server admin command to force an alarm to play in the current room. | |||
* Added farming mag to learn the mild flies cure | |||
* Added electronics mag to learn how to make and add remote trigger | |||
* Added way to learn remote controller v2 and v3 in electronics mag | |||
* PZServerSettings edits INI as well as SandboxVars.lua. | |||
* Save players every minute instead of every 2 seconds. | |||
* Active translation mods will be loaded when joining a server. | |||
* Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel. | |||
* Zombies that fall from a height fall over and take some damage. | |||
* Added buttons to enable/disable mods. Double-clicking still works. | |||
* Added warning about Workshop items not being displayed when Steam is disabled. | |||
* The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one. | |||
* PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options) | |||
* The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories. | |||
* Added MaxAccountsPerUser to limit the nuмber of accounts tied to each SteamID. If this nuмber is zero (the default) then there is no limit. Admins may create any nuмber of accounts for themselves. | |||
'''[FIXES/BALANCE]''' | |||
* Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first) | |||
* Crafting UI displays spices and poison already added to a recipe. | |||
* Crafting UI displays poison icon next to known poisonous ingredients. | |||
* Fixed watermelon sliced/smashed weight | |||
* Possibly fixed multiple copies of other players appearing in multiplayer. | |||
* Fixed speed of falling not considering framerate. | |||
* Reduced movement rate when going up or down stairs. | |||
* Fixed OpeningHours sprite bug. | |||
* Fixed flickering when in the Lua debugger. | |||
* Fixed health-panel errors when spamming right-click actions. | |||
* Fixed some outdoor chairs showing "Remove Bush" in context menu. | |||
* Fixed generators only powering levels 0,1,2 no matter which level the generator was on. | |||
* ProjectZomboid exe prints any exception after running the main() method. | |||
* Fixed an exception with footstep sounds when the player was falling. | |||
* Fixed lighting flashes not working when shaders were turned off. | |||
* Fixed clicked-on worn clothing not being used by a recipe. | |||
* Fixed a nuмber of issues with using the bundled Java Runtime Environment on Linux. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16470-released-build-3230/Build 32.30 (stable release)]|| 16th Sep 2015 || | |||
* Fixed Steam servers not being able to download Workshop items. | |||
* Servers use WorkshopItems= INI option that takes a list of Workshop item ID nuмbers separated by semicolons. The server will download/install/update these items when starting up. | |||
Example: WorkshopItems=490954937;492428344;492886697;492887139 | |||
* Fixed scoreboard not showing Steam details for distant players (all those %1). | |||
* ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates. | |||
* ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. | |||
Example: | |||
ProjectZomboid64.exe -Xmx1024m -- -nosteam | |||
* Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers. | |||
* Setting Open=false no longer keeps a server out of the public server list. | |||
* /banuser on a disconnected user also bans that player's SteamID. | |||
* Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players. | |||
* IP addresses are not banned on Steam servers, but SteamIDs are. | |||
* Removed the "ban ip" admin button on the scoreboard on Steam servers. | |||
* Fixed the UI that shows when you join a server through Steam's own server browser. | |||
* Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name. | |||
* Fixed kick/ban messages not being displayed on the client sometimes. | |||
* Handle +password commandline option when joining a server using Steam's server browser. | |||
* Fixed crawling zombies sometimes getting walking-zombie speed. | |||
* Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123) | |||
* Added getModInfoByID(modID) Lua function. | |||
* Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121) | |||
* Options screen now has Back/Accept/Apply buttons. (Issue #002120) | |||
* Set fullscreen and resolution at the same time when applying option changes. | |||
* AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist. | |||
* The 'steamid' field in the whitelist is updated every time a client connects. | |||
* Added "Blood Decals" option to limit the nuмber of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer. | |||
* Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing. | |||
* Fixed /reloadoptions causing options to be listed multiple times by /showoptions. | |||
* Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator. | |||
* Added "Borderless Window" option. The game must be restarted for this option to take effect. | |||
* Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command. | |||
Example: | |||
rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit | |||
* Renamed /list to /connections. /list wasn't displayed by /help before. | |||
* Added /disconnect that takes the connection nuмber to disconnect. | |||
Example: | |||
/connections | |||
connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true | |||
/disconnect 1 | |||
Disconnected connection=1 username="SomeUser" | |||
* Fixed blood-travel distance when stomping on zombies in multiplayer. | |||
* Fixed position of the Chat context menu (used to clear the chat text). | |||
* Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130) | |||
* Added a UI to set the time before bombs explode. It works with controllers. | |||
* Fixed lighting bug in coop when one player had "Cat's Eyes" trait. (Issue #002132) | |||
* Fixed ambient sounds (house alarms, etc) not playing relative to the closest player in coop. (Issue #002132) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16454-released-iwbums-3229/Build 32.29 (stable release)]|| 15th Sep 2015 || | |||
* Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command. | |||
* Renamed /list to /connections. /list wasn't displayed by /help before. | |||
* Added /disconnect that takes the connection nuмber to disconnect. | |||
* Fixed blood-travel distance when stomping on zombies in multiplayer. | |||
* Fixed position of the Chat context menu (used to clear the chat text). | |||
* Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16448-released-iwbums-3228/Build 32.28 (stable release)]|| 14th Sep 2015 || | |||
* Fixed Steam servers not being able to download Workshop items. | |||
* Servers use WorkshopItems= INI option that takes a list of Workshop item ID nuмbers separated by semicolons. The server will download/install/update these items when starting up. | |||
Example: WorkshopItems=490954937;492428344;492886697;492887139 | |||
* Fixed scoreboard not showing Steam details for distant players (all those %1). | |||
* ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates. | |||
* ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam | |||
* Added Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers. | |||
* Setting Open=false no longer keeps a server out of the public server list. | |||
* /banuser on a disconnected user also bans that player's SteamID. | |||
* Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players. | |||
* IP addresses are not banned on Steam servers, but SteamIDs are. | |||
* Removed the "ban ip" admin button on the scoreboard on Steam servers. | |||
* Fixed the UI that shows when you join a server through Steam's own server browser. | |||
* Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name. | |||
* Fixed kick/ban messages not being displayed on the client sometimes. | |||
* Handle +password commandline option when joining a server using Steam's server browser. | |||
* Fixed crawling zombies sometimes getting walking-zombie speed. | |||
* Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123) | |||
* Added getModInfoByID(modID) Lua function. | |||
* Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121) | |||
* Options screen now has Back/Accept/Apply buttons. (Issue #002120) | |||
* Set fullscreen and resolution at the same time when applying option changes. | |||
* AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist. | |||
* The 'steamid' field in the whitelist is updated every time a client connects. | |||
* Added "Blood Decals" option to limit the nuмber of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer. | |||
* Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing. | |||
* Fixed /reloadoptions causing options to be listed multiple times by /showoptions. | |||
* Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator. | |||
* Added "Borderless Window" option. Tested on Windows 7 only. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16346-released-iwbums-3227/Build 32.27 (stable release)]|| 7th Sep 2015 || | |||
* Added RCON (remote console) ѕupport on the server. When enabled, the server accepts console commands through a TCP connection. A simple RCON client is provided in the rcon/ folder of the game. There are two options in the server INI file, RCONPort and RCONPassword. If RCONPassword is left empty, then RCON is disabled. | |||
* The tabs in the Crafting window will scroll horizontally if the tabs are wider than the window. They can be scrolled with the mousewheel or by clicking a button. (Issue #002100) | |||
* Added console messages about Steam vs non-Steam clients and servers when connecting to a server fails. | |||
* Require long 'E' press to climb through a broken window with no floor on the other side. | |||
* Attempted to fix "laggy" zombie combat in multiplayer. The server sends updates every turn (12 times per second) for the 10 closest zombies to the player. (Issue #002098) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16282-released-iwbums-3226/Build 32.26 (stable release)]|| 1th Sep 2015 || | |||
*Fixed SafeMode getting set on single + dual-core machines. This required setting zoom/shaders in the options every time the game started. (Issue #000886, #001534, #001946) | |||
*Fixed exception when rendering the new controller UI. | |||
*Fixed 'Reload config files' doing nothing for controllers that hadn't been activated yet. | |||
*Fixed Linux server not running due to a lack of jinput.jar. | |||
*Fixed setting ServerPlayerID= to the empty string not disabling the what-server-was-this-player-created on check. | |||
*Fixed /changeoption not allowing an option's value to be set to the empty string. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16267-released-iwbums-3225/Build 32.25 (stable release)]|| 29th Aug 2015 || | |||
*Fixed highlighting on carpentry doors when placing them. (Issue #002080) | |||
*Fixed being able to build multiple doors on a door frame. (Issue #002079) | |||
*Fixed not being able to build doors in "walls with door hole" without a frame. | |||
*Fixed destroying a door frame leaving a floating door. (Issue #002077) | |||
*Fixed exception when a controller.config file specifies an invalid axis. | |||
*Fixed non-admins sometimes seeing local chat of invisible players in chat log. | |||
*/grantadmin and /removeadmin now update the 'admin' status of connected players. | |||
*Fixed spamming "Chop Tree" cutting trees faster. (Issue #002054) | |||
*Fixed exception after removing a DrainableComboItem from inventory. (Issue #002086) | |||
*When loading items, discard any items whose saved type does not match that in items.txt. | |||
*Fixed deactivating a mod deactivating all it's required mods. (Issue #002091) | |||
*Crafted items that don't fit in the player's inventory are dropped. (Issue #002085) | |||
*Fixed axe condition lowering 2x as fast when attacking a tree compared to the "Chop Tree" action. (Issue #002090) | |||
*"Not effected" -> "Not affected" Outdoorsman trait description. (Issue #002089) | |||
*Instead of writing the server's IP address in player files to prevent copying, give each server a randomly-generated ID nuмber saved as ServerPlayerID= in the server's INI file. If ServerPlayerID="", then this protection is disabled. | |||
*Added right-click menu to Chat with Clear command. | |||
*Limit chat messages to 256 characters to combat spamming. | |||
*Added "Local IP" to the saved-servers list for Steam servers. If you are trying to connect to a server on your local network and it fails when testing the TCP download port, set your server's LAN address in the Local IP field. (Issue #002092) | |||
*Limit helicopter sounds to one every half hour of game time. | |||
*Added Mac server scripts for running a server from the install directory (not SteamCMD). | |||
**There's a new UI to help people configure their controllers. The blue area on each axis is the "dead zone". The nuмber of each axis and button are what go in the controller's .config file. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16166-released-iwbums-3224/Build 32.24 (stable release)]|| 21th Aug 2015 || | |||
**Fixed the ban-ip button in the players list not adding the IP address to the db file. | |||
**Remove any banned IP address for a username when using /unbanuser. | |||
**Added server option to enable/disable VAC on Steam servers. In the server's INI file, use SteamVAC=true|false. On the server command-line use -steamvac true|false. | |||
**Fixed (?) ProjectZomboid32.exe failing to start due to Java not being able to allocate heap space. | |||
**Added -modfolders command-line option to control where mods are loaded from. "-modfolders workshop,steam,mods" is the default. Any of the 3 keywords may be left out and may appear in any order. | |||
**Fixed a certain packet bouncing between client and server causing the server to crash. | |||
**Made the "Take Dirt/Gravel/Sand" commands more hack-proof in multiplayer. | |||
**Fixed Lua require() function not working for mod files. (Issue #002075) | |||
**Don't display a dialog box when a sound can't be loaded (except in debug mode). | |||
**Fixed going fullscreen when the current window size isn't a valid fullscreen resolution. The game now finds the closes fullscreen resolution to switch to. (Issue #002009) | |||
**The server lists now display whether each server is whitelisted. | |||
*Note: In this build I'm using Mac libraries built on my own machine instead of pestering Rathlord to do it. If the Mac build is broken now, that's the reason. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16114-released-iwbums-3223/Build 32.23 (stable release)]|| 17th Aug 2015 || | |||
**A little red notification pops up for a few seconds in the bottom-right corner of the screen after an exception occurs. Currently it simply shows the nuмber of exceptions that have occurred. | |||
**Added SteamScoreboard=true|false|admin server option to show/hide avatar + profile name in the players list. | |||
**PublicName and PublicDescription are updated for Steam servers after /reloadoptions. | |||
**Fixed fast-forward keys working in the menu screen. (Issue #002055) | |||
**Fixed rapidly pressing 'E' key not smashing a window. (Issue #002051) | |||
**Added "Mute" button to the player's list. This stops that player's chat messages appearing. | |||
**Stopped chat scrolling when new messages appear if the chat isn't scrolled all the way to the bottom already. | |||
**Fixed Workshop uploads and Steam overlay on Linux (thanks Blindcoder). | |||
**Fixed Mac Steam-stuff/multiplayer not working (thanks Rathlord and EnigmaGrey). | |||
*It seems some people are having issues with ProjectZomboid32.exe on 32-bit Windows. The console says "Could not reserve enough space for object heap". Let me know if that works or doesn't work for you. You might try disabling the Steam Overlay and see if that helps. I noticed that some Steam DLLs want to load themselves in the middle of the application heap, which prevents Java allocating a single large block of memory for it's heap space. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16081-released-iwbums-3222/ Build 32.22 (stable release)]|| 16th Aug 2015 || | |||
*Fixed (?) Mac OS X build. | |||
*Fixed not reporting a failure to create a new Workshop item. | |||
*Fixed button layout in the Mod screen after resizing the game window. | |||
*Distribute steam_appid.txt so .bat files work. | |||
*Fixed ProjectZomboid32.bat trying to use 64-bit Java. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16070-released-iwbums-3221/Build 32.21 (stable release)]|| 16th Aug 2015 || | |||
*Fixed the game not running is Steam's "offline" mode. | |||
*Added -nosteam option to client and server to disable Steam integration. Set it using "Set Launch Options" in the game's Steam properties window. | |||
*Added checkbox to public server list to display servers running incompatible versions. | |||
*Steam servers display "Ping" instead of "Last Update" in the public server list. | |||
*Stop MersenneTwisterRNG() going to random.org to get a seed. | |||
*Require longer 'E' press to climb over a fence when there's no floor on the other side. | |||
*Load mods from Zomboid\Workshop\* folders so modders don't need to copy files. | |||
*Fixed Mac build not loading networking libraries due to missing libsteam_api.dylib. | |||
*ModSelector has "BACK" button in same place as others screens. | |||
*Clicking 'Get Mods here!" button opens Spiffo's Workshop in the Steam overlay or Steam client. | |||
*Workshop items called "Mod Template" are marked as private. | |||
*Workshop items containing a mods/ folder are tagged "Mod". | |||
*Workshop items containing a maps/ folder are tagged "Map". | |||
*KickFastPlayers=false by default because it doesn't work right for some people. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/16025-released-iwbums-3220/ Build 32.20 (stable release)]|| 12th Aug 2015 || | |||
[Steam Workshop] | |||
*There's a new "Workshop" button in the main menu screen. That takes you to a screen where you can upload mods to Spiffo's Workshop. Look in your user Zomboid\Workshop\ModTemplate folder for an example of how to arrange your files for uploading. | |||
[Steam Multiplayer] | |||
*There is now a proper anonymous dedicated server that can be installed and updated using SteamCMD. This is a separate Steam application. Here is an example of the commands you might use to install/update a server on Windows using SteamCMD: | |||
**login anonymous | |||
**force_install_dir C:\PZServer | |||
**app_update 380870 -beta iwillbackupmysave -betapassword <password> -validate | |||
**quit | |||
*Steam servers require two additional ports to function (I'm guessing they are both UDP ports, but you may need TCP as well). These are in addition to the DefaultPort= setting. These can be specified in two ways: | |||
**In the server's INI file as SteamPort1= and SteamPort2=. | |||
**Using command-line options -steamport1 and -steamport2. | |||
[Steam versus Non-Steam] | |||
*You will see "(Steam)" next to the version nuмber in the main-menu screen when running a Steam-enabled client. Steam-enabled clients can only connect to Steam-enabled servers. Servers still require an account username and password, however be aware that you are logged into the server using your Steam account credentials. Other players can see your Steam avatar and profile name in the scoreboard regardless of the server username you choose. | |||
[Steam Broadcasting] | |||
*This allows other people to watch you play. Open the Steam Overlay, click Settings, click the Broadcasting tab, then click the link at the top beside "Broadcast Status" to start a broadcast. There may be an easier way. | |||
[Other changes] | |||
*Updated LWJGL (OpenGL library) to version 2.9.3. | |||
*ComboBox dropdown list is now a ScrollingListBox. This fixes things like the languages combobox going offscreen. | |||
*Disable "mouse look" after the player dies. If the player died while right-clicking, the view sometimes got stuck to the mouse pointer. | |||
*Fixed movement-speed bug with multiple fractured/injured body parts. (Issue #001997) | |||
*Added tabs to the Options screen and controller-enabled most of it. | |||
*Added new volume controls to the Audio options. | |||
*Double-tapping the Start button on a controller goes to the main menu. In multiplayer, a single press goes to the main menu (since there's no pause). Pressing Start again in the main menu returns to the game. | |||
*Fixed "Smash Window" doing multiple attacks per animation against barricades. | |||
*Fixed transfering all recipe items marked 'keep' from other containers when crafting. | |||
*Campfire/tent actions take items from surrounding containers. | |||
*Allow walls and door frames to be built when the player is standing on the same square. | |||
*Don't show inventory-window buttons overtop the column header. | |||
*Refresh containers in inventory/loot windows after building or destroying something. (Issue #002007) | |||
*Fixed two carpentry windows forming a SE corner not blocking movement. (Issue #002022) | |||
*Fixed carpentry window frames not blocking zombie migration/respawning. | |||
*Fixed fake-dead zombies doing damage when the player is not in front of the zombie. | |||
*Added 24-hour / 12-hour clock option. | |||
*Fixed missing ">" character in ServerWelcomeMessage breaking chat and other things. | |||
*Don't allow "|" in save-folder names (not allowed on Windows). | |||
*Fixed joypad trigger/d-pad buttons conflicting with other buttons. Usually the triggers and d-pad are treated as a single axis, but on some controllers they are individual buttons. | |||
*Added -ip server commandline option to handle multiple network cards. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15947-released-iwbums-3219/ Build 32.19 (stable release)]|| 6th Aug 2015 || | |||
*Fixed not being able to splint a fracture | |||
*Fixed some bug in the health panel | |||
*When destroying a window with a sledgehammer, the sheet rope will also disappear | |||
*You can now use rope and not just sheet rope for the window | |||
*Fixed being kicked on server if your sprinting skill was high | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15939-released-iwbums-3218/ Build 32.18 (stable release)]|| 5th Aug 2015 || | |||
*Health panel overhaul: damaged bodyparts are in a scrolling list. | |||
*Added highlighting to the button-labels in MainScreen. | |||
*Allow the EXIT button to be activated by the controller. | |||
*Fixed zombies that are attacking getting pushed by other moving zombies. | |||
*Also fixed the player getting pushed too much by zombies | |||
*Unequip fishing net when placing it. | |||
*Fixed calling sendObjectChange() in ISPlant when not on the server. | |||
*Fixed InventoryPane tooltips showing when another window is in front. | |||
*Removed xeno-mods.com from list of valid mod URLs. (Issue #001960) | |||
*Don't do the latestsave.ini for multiplayer game. | |||
*[MP] Added KickFastPlayers server option. Don't kick players that were made invisible by an admin | |||
*[MP] If NoFire is set on server, walls won't burn (from pipe bombs for example) | |||
*[MP] Prevent copying a character (MP or SP) to another server | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15635-iwbums-3217/ Build 32.17 (stable release)]|| 15th July 2015 || | |||
*Fixed "Craft All" with water sources from context menu. (Issue #001925) | |||
*Fixed clicked-on item not being used in some recipes. (Issue #001919) | |||
*Fixed damage-bonus miscalculation at some Blade/Blunt levels. (Issue #001933) | |||
*Fixed Axeman tree-chopping damage bonus only applying to Axe/AxeStone, not custom mod axes. (Issue #001932) | |||
*Fixed being able to scavenge above ground level. (Issue #001926) | |||
*Fixed multiple zombies possibly sharing the same ID# in multiplayer (immortal zombies bug). (Issue #001907) | |||
*Fixed latestSave.ini ("Continue" button thing) getting written with Multiplayer save info. | |||
*Fixed "Continue" button being clickable after loading a game. (Issues #001970, #001951, etc) | |||
*Fixed LuaEventManager.AddEvent() not allowing mods to create custom events. (Issue #001958) | |||
*Fixed loot-respawning not working correctly after 1365 in-game days. (Issue #001923) | |||
*Fixed rain not rendering for all coop players. (Issue #001981) | |||
*Crafting UI tabs can have different widths to ѕupport translations better. (Issue #001979) | |||
*Fixed inventory window not sorting by custom Category. (Issue #001956) | |||
*Fixed Calendar bug for players in Thailand locale. | |||
*Fixed campfire sometimes not cooking in multiplayer. (Issue #001977) | |||
*Server logs include the names of players placing/throwing bombs. (Issue #001965) | |||
*Fixed bombs not getting removed from the ground after exploding in mp. | |||
*Fixed bombs burning water tiles. (Issue #001941) | |||
*Fixed is-it-raining status saving/loading. (Issue #001945) | |||
*Fixed inventory tooltip not updating/hiding when it should. (Issue #001909) | |||
*Show error message if "Continue" button can't load the most-recent save. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15379-released-build-3216/ Build 32.16 (stable release)]|| 02th July 2015 || | |||
*Fixed coop health-panel breakage. (Issue #001902) | |||
*Fixed right-click events being sent to non-visible panels. (Issue #001903) | |||
*If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game. The Zombie Lore settings would go back to normal once you loaded the game again though. | |||
*New "Continue" button plays the last save from the main menu screen. | |||
*Fixed incorrectly counting the nuмber of times some recipes can be done. (Issue #001912). A few recipes with custom OnCreate Lua functions may not return the correct result. | |||
*Fixed no damage being done to a standing zombie on the next attack after it was shoved. | |||
*'Get Bacon Rashers' & 'Get Bacon Bits' work with Hunting Knife. | |||
*Fixed bombs destroying the outside walls of safehouses. (Issue #001911) | |||
*New "Extinguish Fire" user interface. | |||
*You can target a 2x2 area. | |||
*The white circle shows where the player will stand. | |||
*Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square. | |||
*Water items use 10 units of water per square (1 water-bottle's worth). | |||
*If nothing is burning on a square, nothing is consumed from the fire-fighting item. | |||
*You can extinguish yourself/others. | |||
*The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory. If you already have a suitable item equipped, it will use that. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/15353-iwbums-3215/ Build 32.15 (stable release)]|| 01th July 2015 || | |||
*Fixed coop health-panel breakage. (Issue #001902) | |||
*Fixed right-click events being sent to non-visible panels. (Issue #001903) | |||
*If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game. The Zombie Lore settings would go back to normal once you loaded the game again though. | |||
*New "Extinguish Fire" user interface. | |||
*You can target a 2x2 area. | |||
*The white circle shows where the player will stand. | |||
*Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square. | |||
*Water items use 10 units of water per square (1 water-bottle's worth). | |||
*If nothing is burning on a square, nothing is consumed from the fire-fighting item. | |||
*You can extinguish yourself/others. | |||
*The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory. If you already have a suitable item equipped, it will use that. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.13 (stable release)]|| 29th June 2015|| | |||
*Fixed "blinking" zombie models. (Issue #001858) | |||
*Fixed PutOutFire working with empty extinguisher or sand/gravel/dirt bags. | |||
*Fixed PutOutFire working from a distance. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.12 (stable release)]|| 29th June 2015 || | |||
*Put out fire! (require extinguisher, water or sand/dirt/gravel bag) | |||
*Some new menu changes/Fix | |||
*Starting year is now 1993 | |||
*Distinguish between nuмber of items or nuмber of "units" of drainable/food items in Crafting UI. | |||
*KahluaThread hack to avoid processing after resetting the lua environment. | |||
*After enabling/disabling mods with the controller, some instructions from the old/reset Lua environment were being processed. | |||
*Make the mod-selector screen work with a controller. | |||
*Health panel grabs items from surrounding containers. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.11 (stable release)]|| 28th June 2015 || | |||
*Fixed flashlight/fillet crashes. (Issue #001881, #001884) | |||
*Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item. This is needed since CraftingUI doesn't have any selected item. | |||
*Fixed texture scaling in Inventory and crafting UI to ѕupport HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter. | |||
*Added translations for savefile errors to the savefile selection screen. | |||
*Fixed controller not working with new solo selection screen. | |||
*Added a scrollbar to map description panel in map selection screen. (Issue #001878) | |||
*Fixed button border-color inconsistency in various load screens. | |||
*Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui. | |||
*Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887) | |||
*Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.10 (stable release)]|| 27th June 2015 || | |||
*SURPRISE? WHO CAN GUESS? (I give you 30 seconds to notice it :D) | |||
*Added a button to toggle between active and passive traits (show Strength & Fitness). | |||
*Show skill progress-bar tooltips when using the controller | |||
*Reset traits and professions to the default after enabling/disabling mods. | |||
*Added RecipeTests.lua, a so-so testsuite for crafting. | |||
*Crafting-from-floor fixes and general mayhem. | |||
*More translations | |||
*Create new crafting UI categories if needed (like you don't know anything 'bout fihsing, then learn it) | |||
*Added recipes magazine (cooking, hunting, fishing) | |||
*Unequip Camfire Materials when placing a campfire. | |||
*Fixed walking being much noisier on fast-forward. (Issue #001853) | |||
*Fixed exception when a non-existent mod is in loaded.txt (Issue #001856) | |||
*Also fixed an infinite loop when Mod B required by Mod A can't be found. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.9 (stable release)]|| 23th June 2015 || | |||
*Crafting UI will now works correctly with recipes that requires more than 1 type of item (like put nails in box) | |||
*Crafting UI improvement | |||
*Doesn't show one evolved recipe more than one time | |||
*Doesn't show one item more than one time (no more multiple tomatoes in the evolved recipe ingredient list..) | |||
*Also make the icon red if item not available (easier to read) | |||
*Added ingredients list for evolved recipes | |||
*Added "Add Ingredient" at bottom of the ingredients list | |||
*Changed some recipes/items name according to Will | |||
*Prevent crafting when you walked away from a container (refresh list of containers) | |||
*Evolved recipe will take your base food age, so if you make a sandwich from rotten bread, your sandwich will be rotten | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/ Build 32.8 (stable release)]|| 22th June 2015 || | |||
*THE EXCITING CRAFTING UI! Press "B" (default) or click the left icon to show it. | |||
*It allows you to see every recipes you know (some may need to be learnt from books, not all books are coded already, it'll be there soon) | |||
*It also check for items in surrounding containers and automatically grab them. | |||
*The above now also works for right clicking to craft! | |||
*(I may have broke controller ѕupport on it for now, it'll be fixed don't worry) | |||
*Evolved recipes also works for this! Check in your cooking tab! | |||
*Also this update include few fixes/EP zombie population management fixes/balancing etc... | *Also this update include few fixes/EP zombie population management fixes/balancing etc... | ||
*Something something Zach something something M... something something AWESOME... | *Something something Zach something something M... something something AWESOME... | ||
Line 62: | Line 1,383: | ||
*Fixed zombies on the ground being pushed by other zombies. | *Fixed zombies on the ground being pushed by other zombies. | ||
*Server /reloadoptions command reloads the zombies.ini file as well. | *Server /reloadoptions command reloads the zombies.ini file as well. | ||
*Tweaked zombie spawn | *Tweaked zombie spawn nuмbers based on feedback. These are mostly identical to LeoIvanov's settings. | ||
*Fixed zombies stopping thumping to lunge at nearby players repeatedly. | *Fixed zombies stopping thumping to lunge at nearby players repeatedly. | ||
*Fixed survival guide saying to hold LMB to charge attacks. (Issue #001829) | *Fixed survival guide saying to hold LMB to charge attacks. (Issue #001829) | ||
Line 87: | Line 1,408: | ||
*Fixed Sunstar Motel window sprite with glass removed. (Issue #001737) | *Fixed Sunstar Motel window sprite with glass removed. (Issue #001737) | ||
*Don't display "Open Window" command for perma-locked windows. (Issue #001757) | *Don't display "Open Window" command for perma-locked windows. (Issue #001757) | ||
*Display the | *Display the nuмber of files remaining (500, 400, 300, etc) during server softreset. | ||
*Fixed new zombie-redistribution code possibly moving zombies at z > 0. | *Fixed new zombie-redistribution code possibly moving zombies at z > 0. | ||
*Fixed fake-dead zombies being moved around by sounds and redistribution code. | *Fixed fake-dead zombies being moved around by sounds and redistribution code. | ||
Line 174: | Line 1,495: | ||
Zombie Respawning | Zombie Respawning | ||
[spoiler] | [spoiler] | ||
*The zombie-respawning system was rewritten. This picture shows a part of West Point. Each large rectangle is one cell (300x300 tiles). The small rectangle is the loaded part of the map around the player. Each red dot is one zombie. The yellow dots are the "real" zombies in the loaded part of the map. In the top-left corner of each cell you can see the | *The zombie-respawning system was rewritten. This picture shows a part of West Point. Each large rectangle is one cell (300x300 tiles). The small rectangle is the loaded part of the map around the player. Each red dot is one zombie. The yellow dots are the "real" zombies in the loaded part of the map. In the top-left corner of each cell you can see the nuмber of zombies in that cell followed by the nuмber of zombies there were when the game first started (the desired population). The third nuмber is how many hours before new zombies can spawn. | ||
*The sandbox option "Zombies Respawn Interval" controls how often zombies respawn. Zombies will respawn only when the current population in a cell is lower than the desired population. In mutiplayer, the HoursForZombiesRespawn server option is used instead. In survival mode this is set to "Every Day". | *The sandbox option "Zombies Respawn Interval" controls how often zombies respawn. Zombies will respawn only when the current population in a cell is lower than the desired population. In mutiplayer, the HoursForZombiesRespawn server option is used instead. In survival mode this is set to "Every Day". | ||
Line 209: | Line 1,530: | ||
*Fixed sheet rope sometimes going on the wrong side of the thumpable/window in multiplayer. (Issue #001569) | *Fixed sheet rope sometimes going on the wrong side of the thumpable/window in multiplayer. (Issue #001569) | ||
*Fix unkickable players in multiplayer. | *Fix unkickable players in multiplayer. | ||
*Client savefile names were changed to IP_port_username. (Issue #001626). It used to be IP_username, so you may want to rename your multiplayer directories to include the server's port | *Client savefile names were changed to IP_port_username. (Issue #001626). It used to be IP_username, so you may want to rename your multiplayer directories to include the server's port nuмber, otherwise the game won't find your old player. | ||
*Fixed the "device not closed" error message when exiting. (Issue #001630) | *Fixed the "device not closed" error message when exiting. (Issue #001630) | ||
*Fixed "dirty" appearance to a clean bandage on male upper right leg. (Issue #001625) | *Fixed "dirty" appearance to a clean bandage on male upper right leg. (Issue #001625) | ||
Line 243: | Line 1,564: | ||
*Made /teleport multiplayer admin command faster. | *Made /teleport multiplayer admin command faster. | ||
*Fixed multiplayer map corruption caused by a static variable being used from different threads. (Issue #001486) | *Fixed multiplayer map corruption caused by a static variable being used from different threads. (Issue #001486) | ||
*Limit the | *Limit the nuмber of blood splats saved. The client limits the nuмber of splats when rendering, but the server never did. | ||
|- | |- | ||
|[http://theindiestone.com/forums/index.php/topic/13876-iwbums-3112/ Build 31.12 (stable release)]|| 06th April 2015 || | |[http://theindiestone.com/forums/index.php/topic/13876-iwbums-3112/ Build 31.12 (stable release)]|| 06th April 2015 || | ||
*Added translations for most of "House In The Woods 2" challenge. | *Added translations for most of "House In The Woods 2" challenge. | ||
Line 276: | Line 1,598: | ||
*Fixed Beginner/Sandbox settings being applied to Challenge/Survival games. | *Fixed Beginner/Sandbox settings being applied to Challenge/Survival games. | ||
*Fixed water/electricity shutoff not being synced between Lua and Java (stoves not working) | *Fixed water/electricity shutoff not being synced between Lua and Java (stoves not working) | ||
Also: | **Also: | ||
Added "NoFire" option to server's .ini file. (Issue #001435) | *Added "NoFire" option to server's .ini file. (Issue #001435) | ||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=170174/ Build 31.9 (stable release)]|| 23th March 2015 || | |||
*Fixed camping/farming/trapping breakage right after loading in singleplayer. (Issue #001502) | |||
*Fixed loot-rarity sandbox option not working the first time a map was loaded in singleplayer. (Issue #001500) | |||
*Fixed translations breaking evolved recipes. (Issue #001499). | |||
*"Make Can of" - > "Make Jar of", "Open Can of" -> "Open Jar of" renaming. | |||
*Fixed snow appearance not being synced in multiplayer. | |||
*Added food spoilage to some new types of food. (Issue #001504) | |||
**Also, the whole "charge your swings" thing was removed. EDIT: Actually, charging still increases the chance to knock down zombies. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=169751/ Build 31.8 (stable release)]|| 22th March 2015 || | |||
*Fixed racking being interrupted when trying to fire a Pistol. (Issue #001488) | |||
*Added "Rack Firearm" keybind, X by default. Only for Hardcore reloading. It used to be spacebar, but Melee uses spacebar now. (Issue #001494) | |||
*Fixed stomping on multiple zombies at once. | |||
*Fixed bug loading a player that was created with no clothes. | |||
*Fiddled with "charged attack" damage. Fixed charge time affecting firearm damage. (Issue #001492) | |||
*Display name of food items that have no hunger reduction (canned food, cigarettes, etc). | |||
*Fixed recipe exception when the base item wasn't food (bowl + cabbage = salad for example). (Issues #001497, #001490, #001496) | |||
*Fixed happiness/boredom bonus from spices being 100x less than they should (salt/pepper give +2 each). (Issue #001491) | |||
*Fixed Last Stand bug with non-English language. (Issue #001489) | |||
*Draw progress bar in Health window when bandaging a deep wound. | |||
*Splatter blood in a radial pattern when stomping a zombie. Might change it back to directional, blood tended to fly for 100 feet though. | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=169577/ Build 31.7 (stable release)]|| 21th March 2015 || | |||
*Create a KeyRing when importing pre-build-31 players. | |||
*Try to convert old 5-level XP to new 10-level XP when importing pre-build-31 players. | |||
*Fixed stacked-crate sprites getting messed up when destroying objects. (Issue #001444) | |||
*Skill-book multiplier affects 2 skill levels. This is controlled by the "NumLevelsTrained" property in items.txt for books. (Issue #001439, #001441) | |||
*Fixed issues highlighting objects when the mouse pointer is over a Key. | |||
*Fixed non-Key items being added to a KeyRing. | |||
*Fixed container sounds in the inventory window (zipper opening, etc) being lost after reloading. | |||
*Fixed adding sheets to carpentry window frames in multiplayer. (Issue #001450) | |||
*Couldn't add/remove CombinationPadlock. | |||
*Mousing over a CombinationPadlock would highlight all doors/windows/thumpables. | |||
*When removing a Padlock, the key would not be removed from the player's KeyRing, leading to duplicate keys. | |||
*Locked containers could still be viewed in the loot window. | |||
*Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451) | |||
*Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447) | |||
*Fixed an exception in IsoMetaGrid.load() when using custom maps. | |||
*Prevent zombie attacks when an open door is between the zombie and player. (Issue #001419) | |||
*Wrap long server descriptions in the server browser. | |||
*Fixed long text being drawn outside text entry controls. | |||
*Fixed player-death related NullPointerException when joining a server. (Issue #001463) | |||
*Fixed a multiplayer multithreading bug. (Issue #001465) | |||
*Fixed some wounds bleeding when the health panel reported they weren't. | |||
*Added MinutesPerPage server option. This is the nuмber of gameworld minutes it takes to read one page. The default is 1.0. | |||
*Fixed FastReader/SlowReader traits. (Issue #001472) | |||
*Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book. | |||
*Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467) | |||
*Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471) | |||
*The user can choose starting clothing and colors when creating a new character. | |||
*Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474) | |||
*Fixed table lamps turning back on after loading. (Issue #001473) | |||
*Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour. | |||
*Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420) | |||
*Drink Milk, don't Eat it. (Issue #001476) | |||
*Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit. | |||
*Fixed zombie gibs causing tree-rustling sounds. | |||
*Added Melee command (Spacebar or left trigger) to shove/stomp. | |||
*Fixed charging attacks having no effect on damage. This might need balancing. | |||
*Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481) | |||
*Fixed typo with has-a-cold moodle. (Issue #001482) | |||
*CDDAy challenge savefiles can be saved and continued. (Issue #001484) | |||
*Added translation ѕupport for challenges. Made it easier to add challenges via mods. (Issue #001483) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=167484/ Build 31.6 (stable release)]|| 12th March 2015 || | |||
*Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318) | |||
*Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429) | |||
*Move items to main inventory before drinking or transferring water from them. (Issue #001427) | |||
*Fixed endurance loss from shooting guns. (Issue #001415) | |||
*Fixed starting Strength/Fitness levels (Obesity going away to soon). (Issue #001426) | |||
*Fixed "Fast Learner" / "Slow Learner" overriding XP boost. (Issue #001432) | |||
*Client scripts/ files must match the server's (same as for Lua files). | |||
*Fixed toggle-safety action being interrupted by attacking. (Issue #001433) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166828/ Build 31.5 (stable release)]|| 09th March 2015 || | |||
*Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used. MyLuaFunction should take 4 arguments. See the top of media/lua/server/recipecode.lua for an example. | |||
*Mods can add their own media/lua/shared/Translate/ files. | |||
*Fixed shoving zombies through closed windows. (Issue #001403) | |||
*Add some translations. The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files. It also reports different nuмbers of % substitutions. | |||
*Fixed reanimated player inventory syncing in multiplayer. (Issue #001418) | |||
*Fixed /addxp server command. (Issue #001416) | |||
*Fixed "panic" sound playing for reanimated players. | |||
*Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies). | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166482/ Build 31. 4(stable release)]|| 07th March 2015 || | |||
*Fixed map objects.lua files being loaded in reverse order. | |||
*Added ConstructionPreventsLootRespawn server option. | |||
*Fixed passive trait levels increasing when they shouldn't. | |||
*Fixed Weak/Obese traits not being applied on skill level 1. | |||
*Fixed initial Fitness XP not being set to level 5. | |||
*Fixed graphical glitch in "Major skills" list (bars overlapped the text). | |||
*Fixed Strength/Fitness not decreasing due to laziness. | |||
*Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming. | |||
*Fixed new coop players not getting level 5 in Strength/Fitness. | |||
*Fixed Disorganized trait breaking inventory management. (Issue #001374) | |||
*Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408) | |||
*Fixed book xp multiplier not being applied to the correct levels. (Issue #001405) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=166221/ Build 31. 3(stable release)]|| 06th March 2015 || | |||
'''[New Stuff]''' | |||
*Added new 16 foods item | |||
*Added Frog in foraging | |||
'''[Bug Fix]''' | |||
*Fixed Strength/Fitness being reset on some profession/traits | |||
*Fixed some doors being locked from the inside and not unlockable without a key. | |||
*Fixed empty Kettle being cookable while the full Kettle was not. | |||
*Fixed traits from previous new players getting inherited by the next new player. | |||
*Fixed "Clean blood" not removing blood on the server. (Issue #001402) | |||
*Fixed chop-tree and remove-bush animation not taking endurance moodle level into account. | |||
*Fixed players spreading fires in mp when NoFireSpread=true. (Issue #001392) | |||
*Fixed server crash when a client adds an unknown type of item to the world. (Issue #001398) | |||
*Fixed "Fixed skill tooltips sometimes "sticking" to the mouse." | |||
*Fixed Drowsey -> Drowsy moodle tooltip typo. (Issue #001364) | |||
*Fixed servers not updating the public server list when PauseEmpty=true. (Issue #001378) | |||
*Fixed hit-testing in the skills panel. | |||
*Fixed level 9 skills requiring 75 XP. (Issue #001369) | |||
*Trees will not slow down /noclip players. (Issue #001393) | |||
*Fixed endurance not decreasing unless Asthmatic trait was taken. | |||
*Fixed keys looted from corpses disappearing in multiplayer. (Issue #001360) | |||
'''[Balance]''' | |||
*Reduce the damage done by panic in melee | |||
*Reduce the knockdown chance with panic | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=165806/ Build 31.2 (stable release)]|| 04th March 2015 || | |||
'''[New Stuff]''' | |||
*You're now able to clean blood, you'll need bleach and a dish towel or a bath towel | |||
*You can now boil tainted water in a kettle | |||
**Added more traits: | |||
*WeakStomach = "Higher chance to have food illness", | |||
*IronGut = "Less chance to have food illness", | |||
*Hemophobic = "Panic when performing first aid on self, cannot perform first aid on others", | |||
*Asthmatic = "Faster endurance loss", | |||
*Scout = "+1 First Aid and +1 Foraging", | |||
**More professions: | |||
*Firefighter: doesn't have the axeman trait anymore but sprinting, fitness and strength skill | |||
*Lumberjack: 2 blade, 1 blade maintenance skill, axeman trait (faster tree chopping) | |||
*Burger flipper: 2 cooking, 1 blade maintenance skill | |||
*Fitness Instructor: 3 Fitness, 2 sprint skill | |||
*Nurse: 2 first aid, 1 lightfoot skill | |||
'''[Bug Fix]''' | |||
*/teleport now use the z axis | |||
*Fixed calcul in the foraging action | |||
*Fixed skill books level not working on previous save | |||
*Fixed new coop players not being given the Sandbox "starter kit". | |||
*Health window grows taller to show all injuries. | |||
*Fixed zoom in/out speed being affected by the game speed multiplier. | |||
*Fixed being unable to move keys to keyrings with the controller. | |||
*Fixed barbecue and fireplace menu options not showing with the controller. | |||
*Controller L3 button toggles run on/off. | |||
*Added more mutually exclusive traits. | |||
*Fixed profession trait bugs. (Issue #001367) | |||
*More profession trait fixes. (Issue #001373) | |||
'''[Balance]''' | |||
*Balanced some traits cost (veteran now cost 8, reduced some others traits cost) | |||
|- | |||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/?p=165598/ Build 31.1 (stable release)]|| 03th March 2015 || | |||
*Zombies should less group when they follow you. | |||
*Removed sleep related traits in MP games. | |||
*Skillbook now train 2 levels of skills (so still 5 books). | |||
*Can't play with curtains from the outside. | |||
*Balanced some Traits. | |||
*Added more exclusive traits. | |||
*Fixed Veteran typo. | |||
*Updated Handy trait description. | |||
|- | |- | ||
|[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/ Build 31 (stable release)]|| 23th March 2015 || | |[http://theindiestone.com/forums/index.php/topic/12795-released-build-31/ Build 31 (stable release)]|| 23th March 2015 || | ||
'''[NEW STUFF]''' | '''[NEW STUFF]''' | ||
* Keys: | |||
** You'll now spawn with a key ring and key of your house. | |||
** You can find additional keys inside containers and zombies who spawned in this house. | |||
** If you destroy a door corresponding to a a key you have, take the door knob and rebuild a door with it, you have the key! Perfect for your safe house! | |||
** You can mouse over a key to highlight surrounding doors that correspond to this key | |||
*Padlocks, 2 types: | |||
** "Mechanical", need a key, can be put on hand made wooden crates | |||
** Combinaison, you setup a 3 nuмbers code for your padlock. | |||
* [MP] Added a /noclip command for admins, if you set it to true, the players won't collide on anything | |||
* [MP]Added a NoFireSpread server option, if true, fire won't spread (but still trigger) | |||
* [MP]Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.) | |||
* [MP] Admin now able to add xp and teleport to a player. | |||
* [MP] Added a DropOffWhiteListAfterDeath server options, if true when a player die, he's removed from the whitelist. | |||
* [MP] Added ConstructionPreventsLootRespawn server option. | |||
* Player will now revive as a zombie after being infected and dead. Follow your character becoming part of a new horde and slaughter other poor players! (or being killed... Again.. Urg.) | |||
* You're now able to clean blood, you'll need bleach and a dish towel or a bath towel | |||
* You now have an option to craft all the stacks of something (having 7 logs? Right click, "Saw Logs" -> "All" :) ) | |||
* Splatter blood in a radial pattern when stomping a zombie. Might change it back to directional, blood tended to fly for 100 feet though. | |||
* Added a key binding (default F8) to hide/show the ping (top left corner) | |||
* Hunger/Thirst reduction from base item now applied to evolved recipe (so if you used 25 hunger reduction to make your pie/cake, you'll have have this as a base when making your cake) | |||
* Added Melee command (Spacebar or left trigger) to shove/stomp. | |||
* [MP] Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481) | |||
* Added translation ѕupport for challenges. Made it easier to add challenges via mods. (Issue #001483) | |||
* Added "Rack Firearm" keybind, X by default. Only for Hardcore reloading. It used to be spacebar, but Melee uses spacebar now. (Issue #001494) | |||
* [MP] Added MinutesPerPage server option. This is the nuмber of gameworld minutes it takes to read one page. The default is 1.0. | |||
* The user can choose starting clothing and colors when creating a new character. | |||
* Recipes can use "OnGiveXP:MyLuaFunction" to award XP when a recipe is used. MyLuaFunction should take 4 arguments. See the top of media/lua/server/recipecode.lua for an example. | |||
* Mods can add their own media/lua/shared/Translate/ files. | |||
* Fixed shoving zombies through closed windows. (Issue #001403) | |||
* Add some translations. The translationProblems.txt file (which is created when using the -debugtranslation option) now lists all missing translations in a form you can copy/paste into your translation files. It also reports different nuмbers of % substitutions. | |||
* Added new 16 foods item | |||
* Added Frog in foraging | |||
* Added tainted water: | |||
* You can now gather water from the river but it'll be tainted. | |||
* Same for rain collector barrel water. | |||
* Tainted water can still be drink but cause some food poisonning. | |||
* Boil it (only in pot or bowl) to remove the tainted | |||
* New Traits/Professions/Last Stand/Level system: Explained by the one and true Lemmy: | |||
* You have now 10 levels instead of 5, the level 10 correspond to the level 5. | |||
* Professions | |||
** Professions now often give skill points, and these tie in directly to the learning speed in those skills as well as the starting skill level. This is to further diversity character creation and make the professions feel like an actual previous experience exists instead of starting characters as blank slate. | |||
** Also professions are not all necessarily free, so there is the potential for some more powerful start professions to require negative traits to balance. Unemployed gives 8 points to start. This is very important for reasons that will be clear when we talk about the new traits. | |||
** So you may pick the Carpenter profession, and right out of the bat this gives you 3 points in carpentry. This not only means starting on level 3, but the carpenter will gain a 50% boost to XP in that skill. | |||
** The scaling goes as follows, based on the starting skill level: | |||
** 0) 0.25x speed (eek) | |||
** 1) 1x speed | |||
** 2) 1.25x speed | |||
** 3) 1.5x speed | |||
** 4) 1.5x speed | |||
** 5) - | |||
** This multiplier is permanent for the entire game. Even when you get to level 1 in a 0 level skill, you retain the x4 time to learn it. | |||
** The idea being that now, a carpenter with skills ONLY in carpentry may advance in carpentry at a fast speed. Their hopes of becoming an expert farmer any time soon are remote. So this further diversifies characters to provide much more varied runs in single player, and provides more potential for teamwork and specific roles in MP and ultimately NPCs. However a carpenter being doomed to ONLY ever be able to learn carpentry quickly is going to be in trouble, so enter: | |||
* Trait Revamp | |||
** A few big changes to traits | |||
** 1) Currently non relevant traits have been removed until NPCs go in. Light Drinker and all the other cheesable traits. | |||
** 2) We've added a ton more. Some need better names and others may be OP/UP and may need nerfing or point values changing. | |||
** 3) To counter the fact that a profession may only allow leveling up a single skill. Specifically, a range of traits now act as hobbies. Say you pick 'Gardener' trait that says the character enjoyed gardening in their pre-apocalypse life. This will give a single point in farming, for example, and while this doesn't seem like a huge deal in itself, since its a character creation skill point, it DOES mean that they are now learning farming at a 1x speed rate instead of just 1/4th speed. This makes farming a viable skill to train up during a run. Think Morrowind minor / major skills. So now the player is encouraged to pick a few hobbies or other traits that round out their character with skills they intend to use, and now with little in the way of exploits with negative traits they will have to build some bigger disadvantages into their character to compensate. This is why unemployed gets extra points to start. They have the time to invest in hobbies, and need them to have any skills they can train at a decent speed at all. | |||
* I haven't done the descriptions for the professions / traits yet (want to run them through Will) or any UI elements to convey the starting skills or training speeds etc, but here is a list of professions and traits: | |||
* New professions list | |||
** Unemployed | |||
** Fire Officer (3 blade, axeman) | |||
** Police Officer (3 aim, 2 reload, 1 nimble) | |||
** Park Ranger (2 trap, 2 forage, 1 carpentry) | |||
** Construction Worker (3 blunt, 1 carpentry) | |||
** Security Guard (night owl, 2 sprinting, 1 lightfoot) | |||
** Carpenter (3 carpentry) | |||
** Burglar (2 nimble, 2 sneak, 2 lightfoot) | |||
** Chef (3 cooking, 1 blade maint, 1 blade) | |||
** Repairman (1 carpentry, 2 blade maint, 2 blunt maint) | |||
** Farmer (3 farming) | |||
** Fisherman (3 fish, 1 forage) | |||
** Doctor (3 doctor) | |||
** Veteran (desensitized, 2 aiming, 2 reload) | |||
* Traits | |||
** Not going to list them all, just the ones that may not be completely obvious. | |||
** Adrenaline Junkie - Can run faster when in top level of panic | |||
** Inconspicuous - Just naturally better at not standing out. | |||
** Packmule - Raises amount that can be fit into bags. | |||
** Disorganized - Lowers amount that can be fit into bags. | |||
** Self Defense Class - 1 blade guard, 1 blunt guard | |||
** First Aid (1 doctor - should be unselectable with doctor prof really. same with a few others) | |||
** Fishing (hobbie - 1 fishing, should be excluded for fisherman) | |||
** Gardener (1 farming, should be excluded for farmer) | |||
** Jogger (1 sprinting, better endurance) | |||
** Illiterate (can't read skill books at all) | |||
** Dexterous (Faster loot speed. should impact other things too in future) | |||
** All Thumbs (opposite of Dexterous) | |||
** Pacifist (slower at learning combat skills) | |||
** Brawler (1 blade, 1 blunt. Don't like this name, but basically someone who gets in fights regularly) | |||
** Plays Baseball (faster swing with baseball bat) | |||
** Hiker (1 forage, 1 trapping) | |||
** Hunter (1 aiming, 1 trapping, 1 sneak) | |||
** Gymnast (1 lightfooted, 1 nimble) | |||
** Insomnia (fatigue recharge when asleep very very low. Will likely wake up tired) | |||
* Challenges | |||
** Also in this version is a modified version of Last Stand menu that allows for challenges using the last stand challenge system but playing in survival game mode. I discussed this in an earlier thread that it's important to make this feel a more complete game, a way of unlocking additional challenges, a feeling of progression, and also providing some goals for players that may have none. Now the framework is there, so if RJ , EasyP, Turbo want to add any challenges, or for that matter everyone on here with some lua skillz chance to contribute. Want a fun challenge to be in the game? Make something and put it on this forum, and get it past the community and us and its in there. | |||
** Also there may be another challenge in there called 'A Really CD DA' which may be fun! :P | |||
* More stuff will be added as we confirm/finish test | |||
'''[BALANCE]''' | '''[BALANCE]''' | ||
* Reduced a lot the dmg of fire on zombies | |||
* Zombies should less group when they follow you. | |||
* Reduce the damage done by panic in melee | |||
* Reduce the knockdown chance with panic | |||
'''[BUG FIX]''' | '''[BUG FIX]''' | ||
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417) | |||
* Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417) | |||
* Show Unhappiness change in Literature tooltip. (Issue #001342) | |||
* Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff. | |||
* Allow adding/removing weapon upgrades on broken weapons. | |||
* Prevent zombies spawning behind stairs or in pillars. | |||
* Right Shift works same as left Shift to select multiple items in the inventory view. | |||
* Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326) | |||
* Stop all sound effects before exiting to the main menu. (Issue #001322) | |||
* Fixed OnCharacterCreateStats Lua event getting called when loading player corpses. | |||
* Do the "smooth scrolling" listbox-thing with the controller. | |||
* Replace existing parts of zones when adding new zones (to ѕupport custom maps better). | |||
* Fixed some controller issues in the main menu. | |||
* Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1. | |||
* Remove reanimated-player zombies when doing a server soft reset. | |||
* Fixed LosUtil.lineClearCached() oscillating between visible/not-visible. | |||
* Skillbook now train 2 levels of skills (so still 5 books). | |||
* Can't play with curtains from the outside. | |||
* Display name of food items that have no hunger reduction (canned food, cigarettes, etc). | |||
* Draw progress bar in Health window when bandaging a deep wound. | |||
* Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451) | |||
* Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447) | |||
* Wrap long server descriptions in the server browser. | |||
* Fixed long text being drawn outside text entry controls. | |||
* Fixed player-death related NullPointerException when joining a server. (Issue #001463) | |||
* Fixed a multiplayer multithreading bug. (Issue #001465) | |||
* Fixed some wounds bleeding when the health panel reported they weren't. | |||
* Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book. | |||
* Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467) | |||
* Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471) | |||
* Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474) | |||
* Fixed table lamps turning back on after loading. (Issue #001473) | |||
* Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour. | |||
* Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420) | |||
* Drink Milk, don't Eat it. (Issue #001476) | |||
* Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit. | |||
* Fixed zombie gibs causing tree-rustling sounds. | |||
* Fixed typo with has-a-cold moodle. (Issue #001482) | |||
* Fixed map-corruption bug (base overwritten by another part of the map). (Issue #001318) | |||
* Fixed fire-sprite syncing on burning characters in multiplayer. (Issue #001429) | |||
* Move items to main inventory before drinking or transferring water from them. (Issue #001427) | |||
* Fixed endurance loss from shooting guns. (Issue #001415) | |||
* Fixed toggle-safety action being interrupted by attacking. (Issue #001433) | |||
* Fixed reanimated player inventory syncing in multiplayer. (Issue #001418) | |||
* Fixed /addxp server command. (Issue #001416) | |||
* Fixed "panic" sound playing for reanimated players. | |||
* Fixed reanimated player walk animation being broken 1 time in 40 (caused gliding zombies). | |||
* Fixed map objects.lua files being loaded in reverse order. | |||
* Fixed graphical glitch in "Major skills" list (bars overlapped the text). | |||
* Fixed Strength/Fitness not decreasing due to laziness. | |||
* Fixed crazy-high XP Multiplier sandbox option causing infinite loop and sound spamming. | |||
* Fixed Disorganized trait breaking inventory management. (Issue #001374) | |||
* Fixed uncooked/rotten/alcoholic foods having no effect sometimes. (Issue #001408) | |||
'''[Translation]''' | '''[Translation]''' | ||
* Updated the translations! (FR, DE, NL, RU, ES.... Everyone who posted in the official translation thread, thanks again guys, you're all a piece of heaven in awesome land) | |||
|- | |- | ||
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*New Scavenge skill (does not require any tools, usefull for MP !): | *New Scavenge skill (does not require any tools, usefull for MP !): | ||
**Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect. | **Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect. | ||
**The | **The nuмber and the type of food found will depend on your skill. | ||
**Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while. | **Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while. | ||
*Little revamp of the melee skill: | *Little revamp of the melee skill: | ||
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*Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). | *Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). | ||
*Zombies who die by fire will now continue to burn/spread fire after their death. | *Zombies who die by fire will now continue to burn/spread fire after their death. | ||
*[MP] If you have a dice you can now do /roll 6 ( | *[MP] If you have a dice you can now do /roll 6 (nuмber up to 100) to roll a random nuмber, this will be shown to every near players. Picture | ||
*[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture | *[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture | ||
*The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. | *The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. | ||
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*Tent will now require a tarp (instead of the sheets) to be crafted. | *Tent will now require a tarp (instead of the sheets) to be crafted. | ||
*You can now craft a mattress with some sheet, pillow, thread and a needle. | *You can now craft a mattress with some sheet, pillow, thread and a needle. | ||
*Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this | *Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this nuмber, it won't respawn loot (use it to limit respawn in safe house for example..) | ||
*You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today) | *You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today) | ||
*You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. | *You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. | ||
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*[MP] Fixed safety toggle from sometimes not synced. | *[MP] Fixed safety toggle from sometimes not synced. | ||
*[MP] Even if DisplayUserName is off, you can now see the safety skull. | *[MP] Even if DisplayUserName is off, you can now see the safety skull. | ||
*Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't | *Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't ѕupport the combined depth/stencil images. | ||
*Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables. | *Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables. | ||
*Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with. | *Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with. | ||
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*Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds. | *Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds. | ||
*Mods can load custom .pack and .tiles files. | *Mods can load custom .pack and .tiles files. | ||
**In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME | **In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME NUмBER means load media/NAME.tiles There may be multiple pack= and tiledef= lines in each mod.info | ||
*Walk next to a tent before sleeping in it. | *Walk next to a tent before sleeping in it. | ||
*Fixes to ISBuildingObject. | *Fixes to ISBuildingObject. | ||
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*Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff. | *Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff. | ||
*Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall. | *Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall. | ||
*Add | *Add ѕupport for obsolete script items. This is needed since savefiles cannot be loaded if there are unknown items. The type of item (Food, Weapon, etc) needs to be the same so the InventoryItem (or subclass) load() method reads the correc... | ||
*Fixed some issues with destroying windows. | *Fixed some issues with destroying windows. | ||
**1) A wall with a window couldn't be destroyed with the sledgehammer. ISWorldObjectContextMenu now checks for a wall if there is a window. | **1) A wall with a window couldn't be destroyed with the sledgehammer. ISWorldObjectContextMenu now checks for a wall if there is a window. | ||
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*Fixed typo in SuburbsDistributions.lua (affected mechanic shop) | *Fixed typo in SuburbsDistributions.lua (affected mechanic shop) | ||
*Fix #2 for IsoCell.getOrCreateGridSquare on the server. | *Fix #2 for IsoCell.getOrCreateGridSquare on the server. | ||
*Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers | *Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers unѕupported" error with the 3D models, which is odd *since that is part of the OpenGL 1.5 API. | ||
*Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ... | *Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ... | ||
*Fixed IsoCell.getOrCreateGridSquare on the server. | *Fixed IsoCell.getOrCreateGridSquare on the server. | ||
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|2.9.9.17 build 25 v3|| 25th March 2014|| | |2.9.9.17 build 25 v3|| 25th March 2014|| | ||
*Temporary reset to 2D sprites for player if graphic card does not | *Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | ||
*Optimization of FBOs. Only uses one for every 3D character in the game. | *Optimization of FBOs. Only uses one for every 3D character in the game. | ||
*Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that. | *Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that. | ||
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'''<nowiki>[NEW STUFF]</nowiki>''' | '''<nowiki>[NEW STUFF]</nowiki>''' | ||
*Added the | *Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | ||
*You now can't join a server with an empty user name. | *You now can't join a server with an empty user name. | ||
*Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list. | *Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list. | ||
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'''<nowiki>[CLIENT]</nowiki>''' | '''<nowiki>[CLIENT]</nowiki>''' | ||
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | *Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | ||
*Servers in ServerList will be pinged, so you can see if they are online, the | *Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | ||
'''<nowiki>[SERVER]</nowiki>''' | '''<nowiki>[SERVER]</nowiki>''' | ||
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*Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | *Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | ||
*Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | *Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | ||
*The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the | *The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the nuмber of pages read in itself only. That was a problem if you started a new character *from an old savefile, the new character couldn't read already-read books. | ||
*Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | *Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | ||
*Unequip items (such as candles) when depleted. | *Unequip items (such as candles) when depleted. | ||
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*Screen resolutions are now sorted by increasing width and height in the options. | *Screen resolutions are now sorted by increasing width and height in the options. | ||
*Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | *Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | ||
*Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total | *Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total nuмber of alarmed buildings printed to the console. | ||
*Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | *Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | ||
*Fixed multiple raindrops and rain splashes on single tiles. | *Fixed multiple raindrops and rain splashes on single tiles. | ||
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*When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | *When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | ||
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | ||
*For modder's, nested Lua tables in mod data are now | *For modder's, nested Lua tables in mod data are now ѕupported: | ||
**Keys may be either | **Keys may be either nuмber or string. Only string was allowed before. | ||
**Values may be boolean, | **Values may be boolean, nuмber, string or table. Only nuмber and string were allowed before. | ||
*The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | *The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | ||
*A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | *A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | ||
*Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | *Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | ||
*Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | *Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | ||
*Custom maps now | *Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | ||
'''<nowiki>[BALANCE]</nowiki>''' | '''<nowiki>[BALANCE]</nowiki>''' | ||
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Bug Fixes: | Bug Fixes: | ||
* Fixed crashes when crafting, most notably cooking | * Fixed crashes when crafting, most notably cooking | ||
* Improved Mac | * Improved Mac ѕupport | ||
* Improved launcher for lower resolutions'' | * Improved launcher for lower resolutions'' | ||
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Performance: | Performance: | ||
* Fixed memory leak causing OOSs on some systems. | * Fixed memory leak causing OOSs on some systems. | ||
* Performance changes / improvements (no promises, including the demo, with the | * Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted). | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
Line 1,103: | Line 2,582: | ||
Balance: | Balance: | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the | * Tweaked the nuмber of berries in a bush. | ||
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | * You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | ||
* Time to start a fire in a oven increased. | * Time to start a fire in a oven increased. | ||
Line 1,199: | Line 2,678: | ||
Performance: | Performance: | ||
* Fixed memory leak causing out of memory errors on some systems. | * Fixed memory leak causing out of memory errors on some systems. | ||
* Performance changes / improvements (no promises, including the demo, with the | * Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted) | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
Line 1,210: | Line 2,689: | ||
Balance: | Balance: | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the | * Tweaked the nuмber of berries in a bush. | ||
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | * You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | ||
* Time to start a fire in a oven increased. | * Time to start a fire in a oven increased. | ||
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* Fixed shader issue stopping a bunch of people running the game. | * Fixed shader issue stopping a bunch of people running the game. | ||
* Lowered zombie | * Lowered zombie nuмbers (seems something's gone amiss there) | ||
* Fixed food name. | * Fixed food name. | ||
* Removed the | * Removed the nuмber of read page in the name of the book (now it's only in the tooltip). | ||
* You can now fast forward when you read a skill book and still have the multiplier. | * You can now fast forward when you read a skill book and still have the multiplier. | ||
* Removed some unintended output console message. | * Removed some unintended output console message. | ||
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* Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | * Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | ||
* [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | * [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | ||
* [LASTSTAND] | * [LASTSTAND] ѕupport multiple challenge for Last Stand. | ||
* [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse | * [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse ѕupport for now, controller will come :-) ). | ||
* [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | * [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | ||
* [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | * [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | ||
Line 1,495: | Line 2,974: | ||
* [FARMING] Display an average time for fully grown plant in the farming tooltip. | * [FARMING] Display an average time for fully grown plant in the farming tooltip. | ||
* Added all the Carpentry, Cooking and Farming skill books. | * Added all the Carpentry, Cooking and Farming skill books. | ||
* [UI] Added the version | * [UI] Added the version nuмber on the main screen (bottom right). | ||
* [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. | * [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. | ||
* [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). | * [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). | ||
Line 1,548: | Line 3,027: | ||
*Fixed hang on split-screen due to splitscreen hack of reloading system. | *Fixed hang on split-screen due to splitscreen hack of reloading system. | ||
*Fixed at least one cause of the equip icons disappearing on reload. | *Fixed at least one cause of the equip icons disappearing on reload. | ||
*Other stuff that has been forgotten in the 'version | *Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | ||
|- | |- | ||
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<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
*Fixed an occasional crash with zombie walks that occurs after staggering back. | *Fixed an occasional crash with zombie walks that occurs after staggering back. | ||
*Fixed issue with [[crafting]] not creating correct | *Fixed issue with [[crafting]] not creating correct nuмber of items. | ||
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | ||
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*[[Curtains]] are no more clickable from outside. | *[[Curtains]] are no more clickable from outside. | ||
*Disabled UI key binding while the game is paused. | *Disabled UI key binding while the game is paused. | ||
*Experimental joypad | *Experimental joypad ѕupport. | ||
*Experimental split-screen | *Experimental split-screen ѕupport. | ||
*Flipping dead bodies graphical glitch fixed. | *Flipping dead bodies graphical glitch fixed. | ||
*Memory usage drastically reduced. | *Memory usage drastically reduced. | ||
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<big> Bugs Introduced </big> | <big> Bugs Introduced </big> | ||
*Issue introduced where [[crafting]] not creating correct | *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | ||
|- | |- | ||
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*Removed the ranger starting items (previous camping mod) | *Removed the ranger starting items (previous camping mod) | ||
*Added a modal dialog on the delete save | *Added a modal dialog on the delete save | ||
*Added -safemode param to help getting into game on badly | *Added -safemode param to help getting into game on badly ѕupported graphics cards. | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
Line 1,814: | Line 3,293: | ||
*In-game login and resolution options. | *In-game login and resolution options. | ||
*In-game chat (optional) | *In-game chat (optional) | ||
*Multi-map | *Multi-map ѕupport for multiple maps. | ||
*Multi-world save functionality. (Still save on quit) | *Multi-world save functionality. (Still save on quit) | ||
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*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | *Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | ||
*Fixed dropping dupe bug. | *Fixed dropping dupe bug. | ||
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a | *Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a nuмber if possible otherwise as a text string. | ||
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only | *Modding: UserModData for objects/inv items now loaded and saved in save file. Only nuмbers + strings tho. | ||
*Modding: Added hook for cancelled timed actions. | *Modding: Added hook for cancelled timed actions. | ||
*Modding: Exposed GameTime + InventoryItemFactory classes | *Modding: Exposed GameTime + InventoryItemFactory classes | ||
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* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | * [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | ||
* NPC AI Overhaul including player-NPC interactions. | * NPC AI Overhaul including player-NPC interactions. | ||
* | * ѕupport for [[LUA scripting]] added. | ||
* Added [[Skills|skills]] that level up with use. | * Added [[Skills|skills]] that level up with use. | ||
* Pushable objects added. | * Pushable objects added. | ||
* [[Wheelie Bin]]s added. | * [[Wheelie Bin]]s added. | ||
* Map size quadrupled. | * Map size quadrupled. | ||
* Multi-cell map | * Multi-cell map ѕupport. | ||
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | ||
* Lighting system and graphics overhaul. | * Lighting system and graphics overhaul. | ||
Line 2,066: | Line 3,545: | ||
== Pre Alpha == | == Pre Alpha == | ||
{| | {| class="wikitable" | ||
|- | |- | ||
!style="background-color:#ffaaaa;"| Version | !style="background-color:#ffaaaa;"| Version Build | ||
!style="background-color:#aaffaa;"| Date Added | !style="background-color:#aaffaa;"| Date Added | ||
!style="background-color:#aaddff;"| Features/Fixes Added | !style="background-color:#aaddff;"| Features/Fixes Added | ||
|- | |- | ||
| 0.1.5d || September 7, 2011 || | |||
| | |||
| | |||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- | ||
| 0.1.5c || September 6, 2011 || | | 0.1.5c || September 6, 2011 || | ||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
Line 2,120: | Line 3,598: | ||
* Basic NPC's with basic controls (move, punch, run) | * Basic NPC's with basic controls (move, punch, run) | ||
|- | |- | ||
| [[Patch_0.1. | | [[Patch_0.1.4?|0.1.4?]] || June 19, 2011 || | ||
* Adjustments and tweaks to Panic system. | * Adjustments and tweaks to Panic system. | ||
* Fire Animation rate fix. | * Fire Animation rate fix. | ||
Line 2,127: | Line 3,605: | ||
* Infection rates from zombie scratches and bites modified after _extensive_ testing. | * Infection rates from zombie scratches and bites modified after _extensive_ testing. | ||
* Memory leak in the rain system fixed | * Memory leak in the rain system fixed | ||
* Based on extensive play-testing - Fixes to incorporate the specific | * Based on extensive play-testing - Fixes to incorporate the specific nuмber of bruises, scratches, bites has been factored into the body damage calculations. | ||
* Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed. | * Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed. | ||
* Body part status updated to reflect being on fire/burning. | * Body part status updated to reflect being on fire/burning. | ||
Line 2,198: | Line 3,676: | ||
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | | [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | ||
* Fixed invisible wife / running bug. | * Fixed invisible wife / running bug. | ||
* Mousewheel | * Mousewheel ѕupport for inventory | ||
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | ||
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
* Tweaked zombie | * Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | ||
* Added arrow keys / right shift / control keys as alternates to WASD | * Added arrow keys / right shift / control keys as alternates to WASD | ||
* Lowered zombie path-finding range | * Lowered zombie path-finding range | ||
Line 2,236: | Line 3,714: | ||
* [[Version history/Development Versions|Development Versions]] | * [[Version history/Development Versions|Development Versions]] | ||
[[ | [[Category:Version_history]] |
Revision as of 21:49, 14 May 2017
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and Desura may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features.
Alpha
Version Build | Date Added | Features/Fixes Added |
---|---|---|
Build 37.14 (stable release) | 3rd May 2017 |
[New]
[Bug Fix]
New versions during update: Build 37.9 (25th of April): [New]
[Balance]
[Bug Fix]
Build 37.10 (28th of April):
[Bug Fix]
Build 37.11 (28th of April) [Bug Fix]
Build 37.12 (3rd of May) [New]
[Balance]
[Bug Fix]
Build 37.13 (May the 4th be with you) [Bug Fix]
Build 37.14 (10th of May) [Bug Fix]
|
Build 36.40 (stable release) | 22nd December 2016 |
[Balance]
[Bug Fix]
|
Build 35.25 (stable release) | 25th July 2016 |
Alarm clocks/Sleeping tweaks:
Disassembling:
Multiple stage building:
Added sleeping quality:
Added compost:
Inventory Experimental Tweaks:
|
Build 34.28 (stable release) | 26th May 2016 |
|
Build 34.27 (stable release) | 18th May 2016 |
Version 34.24
Version 34.25
Version 34.26
Version 34.27
|
Build 34.23 (stable release) | 10th May 2016 |
|
Build 24.22 (IWBUMS Release) | 9th May 2016 |
|
Build 34.21 (IWBUMS Release) | 6th May 2016 |
|
Build 34.20 (IWBUMS Release) | 4th May 2016 |
|
Build 34.19 (IWBUMS Release) | 30th April 2016 |
|
Build 34.18 (IWBUMS Release) | 26th April 2016 |
|
Build 34.15 (stable release) | 12th April 2016 |
|
Build 34.14 (IWBUMS Release) | 2nd April 2016 |
|
Build 34.13 (IWBUMS Release) | 15th March 2016 |
|
Build 34.12 (IWBUMS Release) | 4th March 2016 |
|
Build 34.10 (stable release) | 4th Feb 2016 |
Update 1:
Update 2:
Update 3:
|
Build 33.20 (IWBUMS Release) | 18th Jan 2016 |
33.15
33.16
|
Build 33 (stable release) | 17th Nov 2015 |
[NEW STUFF]
[FIXES/BALANCE]
|
32.30 (stable release) | 16th Sep 2015 |
Example: WorkshopItems=490954937;492428344;492886697;492887139
Example: ProjectZomboid64.exe -Xmx1024m -- -nosteam
Example: rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quit
Example: /connections connection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true /disconnect 1 Disconnected connection=1 username="SomeUser"
|
32.29 (stable release) | 15th Sep 2015 |
|
32.28 (stable release) | 14th Sep 2015 |
Example: WorkshopItems=490954937;492428344;492886697;492887139
|
32.27 (stable release) | 7th Sep 2015 |
|
32.26 (stable release) | 1th Sep 2015 |
|
32.25 (stable release) | 29th Aug 2015 |
|
32.24 (stable release) | 21th Aug 2015 |
|
32.23 (stable release) | 17th Aug 2015 |
|
Build 32.22 (stable release) | 16th Aug 2015 |
|
32.21 (stable release) | 16th Aug 2015 |
|
Build 32.20 (stable release) | 12th Aug 2015 |
[Steam Workshop]
[Steam Multiplayer]
[Steam versus Non-Steam]
[Steam Broadcasting]
[Other changes]
|
Build 32.19 (stable release) | 6th Aug 2015 |
|
Build 32.18 (stable release) | 5th Aug 2015 |
|
Build 32.17 (stable release) | 15th July 2015 |
|
Build 32.16 (stable release) | 02th July 2015 |
|
Build 32.15 (stable release) | 01th July 2015 |
|
Build 32.13 (stable release) | 29th June 2015 |
|
Build 32.12 (stable release) | 29th June 2015 |
|
Build 32.11 (stable release) | 28th June 2015 |
|
Build 32.10 (stable release) | 27th June 2015 |
|
Build 32.9 (stable release) | 23th June 2015 |
|
Build 32.8 (stable release) | 22th June 2015 |
|
Build 32.7 (stable release) | 19th June 2015 |
|
Build 32.6 (stable release) | 8th June 2015 |
|
Build 32.5 (stable release) | 5 th June 2015 |
|
Build 32.4 (stable release) | 3th June 2015 |
|
Build 32.3 (stable release) | 28th May 2015 |
|
Build 32.2 (stable release) | 27th May 2015 |
|
Build 32.1 (stable release) | 26th May 2015 |
|
Build 32 (stable release) | 25th May 2015 |
[NEW STUFF] Zombie Respawning [spoiler]
[BUGFIX]
|
Build 31.13 (stable release) | 13th April 2015 |
|
Build 31.12 (stable release) | 06th April 2015 |
|
Build 31.11 (stable release) | 30th March 2015 |
|
Build 31.10 (stable release) | 25th March 2015 |
|
Build 31.9 (stable release) | 23th March 2015 |
|
Build 31.8 (stable release) | 22th March 2015 |
|
Build 31.7 (stable release) | 21th March 2015 |
|
Build 31.6 (stable release) | 12th March 2015 |
|
Build 31.5 (stable release) | 09th March 2015 |
|
Build 31. 4(stable release) | 07th March 2015 |
|
Build 31. 3(stable release) | 06th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.2 (stable release) | 04th March 2015 |
[New Stuff]
[Bug Fix]
[Balance]
|
Build 31.1 (stable release) | 03th March 2015 |
|
Build 31 (stable release) | 23th March 2015 |
[NEW STUFF]
[BALANCE]
[BUG FIX]
[Translation]
|
Build 30 (stable release) | 29th December 2014 |
[NEW STUFF]
[BUG FIX]
|
Build 29 (stable) | 14th October 2014 |
[NEW STUFF]
|
Build 28,3 (stable release) | 2th September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | 11th December 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 Hotfix | 10th December 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | 6th December 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | 9th November 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | 8th November 2013 |
Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.7 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.6 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | 26th June 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | 15th May 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 0007 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Pre Alpha
Version Build | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4? | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |