Version history/ja: Difference between revisions
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{{ | {{DISPLAYTITLE:バージョン履歴}} | ||
{{ | {{Header|Project Zomboid|Development}} | ||
{{Outdated}} | |||
<big>バージョン履歴</big> | <big>バージョン履歴</big> | ||
<div class="toclimit-2">__TOC__</div> | <div class="toclimit-2">__TOC__</div> | ||
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[[既知の不具合]] | [[既知の不具合]] | ||
== Alpha アルファ(テスト段階)== | == Alpha アルファ(テスト段階)== | ||
{| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5" | {| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5" | ||
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|2013年12月20日 | |2013年12月20日 | ||
| | | | ||
===2.9.9.17(21)=== | ===2.9.9.17(21)=== | ||
http://steamcommunity.com/app/108600/discussions/0/630800443325714618/ | http://steamcommunity.com/app/108600/discussions/0/630800443325714618/ | ||
*Fixed crafting crash. | *Fixed crafting crash. | ||
*Fixed mac | *Fixed mac suppοrt (hopefully!) | ||
*Edited launcher to work better on lower resolutions | *Edited launcher to work better on lower resolutions | ||
|- | |- | ||
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|2013年12月19日 | |2013年12月19日 | ||
| | | | ||
===2.9.9.17(20)=== | ===2.9.9.17(20)=== | ||
http://steamcommunity.com/app/108600/discussions/0/630800443009952756/ | http://steamcommunity.com/app/108600/discussions/0/630800443009952756/ | ||
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|- | |- | ||
||2.9.9.17 build 14||November 9th, 2013|| | ||2.9.9.17 build 14||November 9th, 2013|| | ||
===2.9.9.17(14)=== | ===2.9.9.17(14)=== | ||
バグ修正: | バグ修正: | ||
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|- | |- | ||
|2.9.9.17 build 11||November 8th, 2013|| | |2.9.9.17 build 11||November 8th, 2013|| | ||
===2.9.9.17(11)=== | ===2.9.9.17(11)=== | ||
Change list : | Change list : | ||
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|- | |- | ||
|2.9.9.17||September 4, 2013|| | |2.9.9.17||September 4, 2013|| | ||
===2.9.9.17=== | ===2.9.9.17=== | ||
Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | ||
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|- | |- | ||
| 2.9.9.16|| August 23, 2013|| | | 2.9.9.16|| August 23, 2013|| | ||
===2.9.9.16=== | ===2.9.9.16=== | ||
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|- | |- | ||
| 2.9.9.15|| August 13, 2013 || | | 2.9.9.15|| August 13, 2013 || | ||
===2.9.9.15=== | ===2.9.9.15=== | ||
*No more god mode. | *No more god mode. | ||
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|- | |- | ||
| 2.9.9.14|| August 13, 2013 || | | 2.9.9.14|| August 13, 2013 || | ||
===2.9.9.14=== | ===2.9.9.14=== | ||
*Fixed shader issue stopping a bunch of people running the game. | *Fixed shader issue stopping a bunch of people running the game. | ||
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|- | |- | ||
| 2.9.9.13 || August 11, 2013 || | | 2.9.9.13 || August 11, 2013 || | ||
===2.9.9.13=== | ===2.9.9.13=== | ||
*Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | *Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | ||
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|- | |- | ||
| 2.9.9.12 || August 11, 2013 || | | 2.9.9.12 || August 11, 2013 || | ||
===2.9.9.12=== | ===2.9.9.12=== | ||
*Optimizations - FPS comparisons would be ace. | *Optimizations - FPS comparisons would be ace. | ||
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|- | |- | ||
| 2.9.9.11 || August 11, 2013 || | | 2.9.9.11 || August 11, 2013 || | ||
===2.9.9.11=== | ===2.9.9.11=== | ||
バグ修正: | バグ修正: | ||
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*Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | *Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | ||
*[UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | *[UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | ||
*[LASTSTAND] | *[LASTSTAND] Suppοrt multiple challenge for Last Stand. | ||
*[LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse | *[LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse suppοrt for now, controller will come :-) ). | ||
*[MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | *[MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | ||
*[MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | *[MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | ||
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|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] || July 3, 2013 || | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] || July 3, 2013 || | ||
===2.9.9.10=== | ===2.9.9.10=== | ||
バグ修正: | バグ修正: | ||
Line 480: | Line 494: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] || July 3, 2013 || | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] || July 3, 2013 || | ||
===2.9.9.7=== | ===2.9.9.7=== | ||
新しい要素: | 新しい要素: | ||
Line 495: | Line 510: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] || July 3, 2013 || | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] || July 3, 2013 || | ||
===2.9.9.6=== | ===2.9.9.6=== | ||
バグ修正: | バグ修正: | ||
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|- | |- | ||
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] || June 26, 2013 || | | [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] || June 26, 2013 || | ||
===2.9.8 Test 003=== | ===2.9.8 Test 003=== | ||
バグ修正: | バグ修正: | ||
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|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] || June 26, 2013 || | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] || June 26, 2013 || | ||
===2.9.8 Test 002=== | ===2.9.8 Test 002=== | ||
新しい要素: | 新しい要素: | ||
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|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] || June 26, 2013 || | | [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] || June 26, 2013 || | ||
===2.9.8 Test 001=== | ===2.9.8 Test 001=== | ||
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|- | |- | ||
| RC 2.9 Build 0008b || May 15, 2013 || | | RC 2.9 Build 0008b || May 15, 2013 || | ||
===RC 2.9 Build 0008b=== | ===RC 2.9 Build 0008b=== | ||
[http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>] | [http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>] | ||
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|- | |- | ||
| RC 2.9 Build 0008a || May 15, 2013 || | | RC 2.9 Build 0008a || May 15, 2013 || | ||
===RC 2.9 Build 0008a=== | ===RC 2.9 Build 0008a=== | ||
新しい要素: | 新しい要素: | ||
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*[[Curtains]] are no more clickable from outside. | *[[Curtains]] are no more clickable from outside. | ||
*Disabled UI key binding while the game is paused. | *Disabled UI key binding while the game is paused. | ||
*Experimental joypad | *Experimental joypad suppοrt. | ||
*Experimental split-screen | *Experimental split-screen suppοrt. | ||
*Flipping dead bodies graphical glitch fixed. | *Flipping dead bodies graphical glitch fixed. | ||
*Memory usage drastically reduced. | *Memory usage drastically reduced. | ||
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|- | |- | ||
| RC 2.9 Build 0007 || April 29, 2013 || | | RC 2.9 Build 0007 || April 29, 2013 || | ||
===RC 2.9 Build 0007=== | ===RC 2.9 Build 0007=== | ||
新しい要素: | 新しい要素: | ||
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*Removed the ranger starting items (previous camping mod) | *Removed the ranger starting items (previous camping mod) | ||
*Added a modal dialog on the delete save | *Added a modal dialog on the delete save | ||
*Added -safemode param to help getting into game on badly | *Added -safemode param to help getting into game on badly suppοrted graphics cards. | ||
バグ修正: | バグ修正: | ||
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|- | |- | ||
| RC 2.9 Build 0006 || April 29, 2013 || | | RC 2.9 Build 0006 || April 29, 2013 || | ||
===RC 2.9 Build 0006=== | ===RC 2.9 Build 0006=== | ||
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|- | |- | ||
| RC 2.9 Build 0005 || April 29, 2013 || | | RC 2.9 Build 0005 || April 29, 2013 || | ||
===RC 2.9 Build 0005=== | ===RC 2.9 Build 0005=== | ||
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|- | |- | ||
| RC 2.9 Build 0001 || April 29, 2013 || | | RC 2.9 Build 0001 || April 29, 2013 || | ||
===RC 2.9 Build 0001=== | ===RC 2.9 Build 0001=== | ||
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*In-game login and resolution options. | *In-game login and resolution options. | ||
*In-game chat (optional) | *In-game chat (optional) | ||
*Multi-map | *Multi-map suppοrt for multiple maps. | ||
*Multi-world save functionality. (Still save on quit) | *Multi-world save functionality. (Still save on quit) | ||
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|- | |- | ||
| '''0.2.0r RC2.5''' || July 24, 2012 || | | '''0.2.0r RC2.5''' || July 24, 2012 || | ||
===RC 2.5=== | ===RC 2.5=== | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=9404 | http://theindiestone.com/community/viewtopic.php?f=21&t=9404 | ||
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|- | |- | ||
| 0.2.0r RC2 || June 29, 2012 || | | 0.2.0r RC2 || June 29, 2012 || | ||
===RC 2=== | ===RC 2=== | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | ||
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|- | |- | ||
| 0.2.0r RC1 || June 29, 2012 || | | 0.2.0r RC1 || June 29, 2012 || | ||
===RC1=== | ===RC1=== | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | ||
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|- | |- | ||
| 0.2.0q || March 27, 2012 || | | 0.2.0q || March 27, 2012 || | ||
===0.2.0q=== | ===0.2.0q=== | ||
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | *Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | ||
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|- | |- | ||
| 0.2.0p || March 27, 2012 || | | 0.2.0p || March 27, 2012 || | ||
===0.2.0p=== | ===0.2.0p=== | ||
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | *BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | ||
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|- | |- | ||
| 0.2.0o || March 26, 2012 || | | 0.2.0o || March 26, 2012 || | ||
===0.2.00=== | ===0.2.00=== | ||
*Fixed bug with [[Oven|ovens]] not working. | *Fixed bug with [[Oven|ovens]] not working. | ||
|- | |- | ||
| 0.2.0n || March 26, 2012 || | | 0.2.0n || March 26, 2012 || | ||
===0.2.0n=== | ===0.2.0n=== | ||
*Fixed shift click on [[ | *Fixed shift click on [[curtains]] on west facing walls. | ||
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | ||
|- | |- | ||
| 0.2.0m || March 25, 2012 || | | 0.2.0m || March 25, 2012 || | ||
===0.2.0m=== | ===0.2.0m=== | ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!! | *NOT SAVE COMPATIBLE WITH 0.2.0l!! | ||
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|- | |- | ||
| 0.2.0l || March 24, 2012 || | | 0.2.0l || March 24, 2012 || | ||
===0.2.0l=== | ===0.2.0l=== | ||
*More zombies in buildings. | *More zombies in buildings. | ||
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*Hotfix - Fixed double click crashes on containers. | *Hotfix - Fixed double click crashes on containers. | ||
*Hotfix - will no longer add random zombies on loading a map cell. | *Hotfix - will no longer add random zombies on loading a map cell. | ||
*A few more [[ | *A few more [[zombies]] on game start. | ||
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | *"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | ||
*Added game launcher, simple and easy to use. | *Added game launcher, simple and easy to use. | ||
|- | |- | ||
| 0.2.0k || March 23, 2012 || | | 0.2.0k || March 23, 2012 || | ||
===0.2.0k=== | ===0.2.0k=== | ||
*Slowed down [[ | *Slowed down [[zombies]] in line with performance increase. | ||
*Significantly lowered [[Zombies|zombie]] spot chance. | *Significantly lowered [[Zombies|zombie]] spot chance. | ||
|- | |- | ||
| 0.2.0j || March 22, 2012 || | | 0.2.0j || March 22, 2012 || | ||
===0.2.0k=== | ===0.2.0k=== | ||
*Reduced starting [[ | *Reduced starting [[zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | ||
*[[Zombies]] less likely to see you on upper floors. | *[[Zombies]] less likely to see you on upper floors. | ||
*Fixed broken athletic / overweight traits. | *Fixed broken athletic / overweight traits. | ||
*True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[ | *True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | ||
*Possible fix to invincible [[ | *Possible fix to invincible [[zombies]]. Unconfirmed. | ||
|- | |- | ||
| 0.2.0i || March 22, 2012 || | | 0.2.0i || March 22, 2012 || | ||
===0.2.0i=== | ===0.2.0i=== | ||
*WARNING: Not save compatible with 0.2.0h. | *WARNING: Not save compatible with 0.2.0h. | ||
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|- | |- | ||
| 0.2.0h || March 22, 2012 || | | 0.2.0h || March 22, 2012 || | ||
===0.2.0h=== | ===0.2.0h=== | ||
*WARNING: Not savegame compatible with 0.2.0g! | *WARNING: Not savegame compatible with 0.2.0g! | ||
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*Fixed floor items in saves. | *Fixed floor items in saves. | ||
*Fixed light switches on reload. | *Fixed light switches on reload. | ||
*Fixed XP / [[ | *Fixed XP / [[skills]] on reload. | ||
*Fixed [[ | *Fixed [[traits]] on reload. | ||
*Fixed bin on reload. | *Fixed bin on reload. | ||
*Fixed cooker / [[Refrigerator|fridges]]. | *Fixed cooker / [[Refrigerator|fridges]]. | ||
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|- | |- | ||
| 0.2.0g || March 15, 2012 || | | 0.2.0g || March 15, 2012 || | ||
===0.2.0g=== | ===0.2.0g=== | ||
*Shift click open / closes curtains instead of windows. | *Shift click open / closes curtains instead of windows. | ||
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*Surprise! 'Take the high road.' EXPERIMENTAL. | *Surprise! 'Take the high road.' EXPERIMENTAL. | ||
*Fixed [[Zombies|zombie]] obsession with commercial district area. | *Fixed [[Zombies|zombie]] obsession with commercial district area. | ||
*Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[ | *Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[zombies]] spawning at random map positions instead of map edges. | ||
*(Hopefully) fixed freezing dying survivors whose legs fall off. | *(Hopefully) fixed freezing dying survivors whose legs fall off. | ||
|- | |- | ||
| 0.2.0f || March 13, 2012 || | | 0.2.0f || March 13, 2012 || | ||
===0.2.0f=== | ===0.2.0f=== | ||
*Fix bug where thirst isn't actually killing you. | *Fix bug where thirst isn't actually killing you. | ||
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*You now get cooking XP from any crafting involving food items. | *You now get cooking XP from any crafting involving food items. | ||
*M mutes music. | *M mutes music. | ||
*Clicking [[ | *Clicking [[window]] no longer open/closes [[curtains]]. Warning this may make certain open [[curtains]] more fiddly to click on. Not sure of a solution to this. | ||
*Stopped right click doing carpentry building when carrying wood etc. | *Stopped right click doing carpentry building when carrying wood etc. | ||
*Moddable professions and traits. | *Moddable professions and traits. | ||
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|- | |- | ||
| 0.2.0e || March 13, 2012 || | | 0.2.0e || March 13, 2012 || | ||
===0.2.0e=== | ===0.2.0e=== | ||
*[[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | *[[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | ||
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*Fixed problem with placed stairs collision not working properly. | *Fixed problem with placed stairs collision not working properly. | ||
*[[Zombies]] use spawn points at side of map. | *[[Zombies]] use spawn points at side of map. | ||
*Much fewer [[ | *Much fewer [[zombies]] at start. Extra [[zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | ||
|- | |- | ||
| 0.2.0d || March 12, 2012 || | | 0.2.0d || March 12, 2012 || | ||
===0.2.0d=== | ===0.2.0d=== | ||
*Opening / closing [[Window|windows]] will no longer repair them. | *Opening / closing [[Window|windows]] will no longer repair them. | ||
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|- | |- | ||
| 0.2.0c || March 12, 2012 || | | 0.2.0c || March 12, 2012 || | ||
===0.2.0c=== | ===0.2.0c=== | ||
*Sleeping on couches | *Sleeping on couches | ||
*Fixed invisible door syndrome | *Fixed invisible door syndrome | ||
*Slower [[ | *Slower [[boredom]] increase. | ||
*A few new recipes / item balancing. | *A few new recipes / item balancing. | ||
*Fixed error where all but the tut house wheeliebin were not pushable. | *Fixed error where all but the tut house wheeliebin were not pushable. | ||
|- | |- | ||
| 0.2.0b || March 12, 2012 || | | 0.2.0b || March 12, 2012 || | ||
===0.2.0b=== | ===0.2.0b=== | ||
*Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | *Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | ||
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|- | |- | ||
| 0.2.0a || March 11, 2012 || | | 0.2.0a || March 11, 2012 || | ||
===0.2.0a=== | ===0.2.0a=== | ||
*Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]sを追加。 | *Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]sを追加。 | ||
Line 972: | Line 1,017: | ||
*[[Thirst]]渇きシステムが追加。特定のコンテナから水を得られる機能と共に。 | *[[Thirst]]渇きシステムが追加。特定のコンテナから水を得られる機能と共に。 | ||
*[[Zombies]]とプレイヤーが開いた[[Window|windows]]を通過できるように。 | *[[Zombies]]とプレイヤーが開いた[[Window|windows]]を通過できるように。 | ||
*プレイヤーの降下ダメージはどれだけの高さの[[ | *プレイヤーの降下ダメージはどれだけの高さの[[window]]から飛び降りたかに基づきます。 | ||
*[[Sheet Rope]]を追加、建物を安全に降りることができるように。 | *[[Sheet Rope]]を追加、建物を安全に降りることができるように。 | ||
*[[ | *[[Bored|Boredom moodle]]を再追加。 | ||
*[[ | *[[Stress|Stress moodle]]を追加。 | ||
*[[ | *[[Unhappy|Unhappiness moodle]]を追加。 | ||
*[[ | *[[Mood|Mood moodle]]追加、そして怒り状態の[[NPC]]とは楽しい状態でできる相互作用を無効化します。 | ||
*NPCのAIをオーバーホール、プレイヤーとNPC同士の相互作用を含む。 | *NPCのAIをオーバーホール、プレイヤーとNPC同士の相互作用を含む。 | ||
* | *LUA scriptingスクリプトをサポート。 | ||
*使うとレベルアップしてゆく[[ | *使うとレベルアップしてゆく[[skills]]を追加。 | ||
*プッシュ可能なオブジェクトを追加。 | *プッシュ可能なオブジェクトを追加。 | ||
*[[Wheelie Bin]]ホイールビンを追加。 | *[[Wheelie Bin]]ホイールビンを追加。 | ||
Line 1,004: | Line 1,049: | ||
|- | |- | ||
| 0.1.5d || September 7, 2011|| | | 0.1.5d || September 7, 2011|| | ||
===0.1.5d=== | ===0.1.5d=== | ||
*Fixed the 'infinisleep' bug. | *Fixed the 'infinisleep' bug. | ||
*[[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[ | *[[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[In Pain|pain]], just [[Sick|illness]]. | ||
*Character creation button clicking fixed | *Character creation button clicking fixed | ||
|- | |- | ||
| 0.1.5c || September 6, 2011 || | | 0.1.5c || September 6, 2011 || | ||
===0.1.5c=== | ===0.1.5c=== | ||
*Optimizations - Hopefully a ton less lag. | *Optimizations - Hopefully a ton less lag. | ||
Line 1,021: | Line 1,068: | ||
|- | |- | ||
| 0.1.5b || August 28, 2011 || | | 0.1.5b || August 28, 2011 || | ||
===0.1.5b=== | ===0.1.5b=== | ||
*Fixed weird zombie spawning. | *Fixed weird zombie spawning. | ||
Line 1,031: | Line 1,079: | ||
|- | |- | ||
| [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 || | | [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 || | ||
===0.1.5a=== | ===0.1.5a=== | ||
*Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | *Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | ||
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|- | |- | ||
| [[Patch_0.1.4с|0.1.4с]] || June 19, 2011 || | | [[Patch_0.1.4с|0.1.4с]] || June 19, 2011 || | ||
===0.1.4c=== | ===0.1.4c=== | ||
*Adjustments and tweaks to Panic system. | *Adjustments and tweaks to Panic system. | ||
Line 1,071: | Line 1,121: | ||
*Fixed various LOS issues with walls / windows / doors. | *Fixed various LOS issues with walls / windows / doors. | ||
*Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome. | *Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome. | ||
*Hallucinations cannot break down doors. | *Hallucinations cannot break down doors. | ||
*Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors. | *Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors. | ||
*Addition to panic system to aid in 'user empathetic response to character panic' | *Addition to panic system to aid in 'user empathetic response to character panic' | ||
*Fix to mac log file problem stopping it working. | *Fix to mac log file problem stopping it working. | ||
*Weather blending system to stop it from raining constantly. | *Weather blending system to stop it from raining constantly. | ||
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*Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | *Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | ||
|- | |- | ||
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | | [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | ||
===0.1.4b=== | ===0.1.4b=== | ||
*Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | *Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | ||
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*Bug meaning scratches were 100% infection fixed. | *Bug meaning scratches were 100% infection fixed. | ||
*Removed accidentally left in 'debug shotgun shells'. | *Removed accidentally left in 'debug shotgun shells'. | ||
*Beta blockers, anti-depressants, sleeping tablets and extra effects for booze. | *Beta blockers, anti-depressants, sleeping tablets and extra effects for booze. | ||
*Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET. | *Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET. | ||
*M to toggle music on and off (in lieu of a real option screen) | *M to toggle music on and off (in lieu of a real option screen) | ||
*A secret thing. | *A secret thing. | ||
|- | |- | ||
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | | [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | ||
===0.1.4a=== | ===0.1.4a=== | ||
*N, E, S, W / NE, SE, SW, NW directional control toggle. | *N, E, S, W / NE, SE, SW, NW directional control toggle. | ||
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*Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't. | *Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't. | ||
*Fixed pot dupe bug. | *Fixed pot dupe bug. | ||
*Fixed the death sound. | *Fixed the death sound. | ||
*Planks of wood will be useable melee weapons. | *Planks of wood will be useable melee weapons. | ||
*A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. | *A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. | ||
*Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%. | *Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%. | ||
*Added something little to the tutorial that was missed off due to time. | *Added something little to the tutorial that was missed off due to time. | ||
*You survived for... | *You survived for... | ||
*Bite / scratch / death sounds. | *Bite / scratch / death sounds. | ||
*Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly. | *Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly. | ||
*Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against. | *Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against. | ||
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|- | |- | ||
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | | [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | ||
===0.1.3a=== | ===0.1.3a=== | ||
*Fixed invisible wife / running bug. | *Fixed invisible wife / running bug. | ||
*Mousewheel | *Mousewheel suppοrt for inventory | ||
*Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | *Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | ||
===0.1.2a=== | ===0.1.2a=== | ||
*Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | *Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
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*zombifiedは動作する見通しになりました。 | *zombifiedは動作する見通しになりました。 | ||
|- | |- | ||
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | | 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | ||
|- | |- | ||
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | | 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | ||
|} | |} | ||
Latest revision as of 12:09, 25 April 2024
バージョン履歴
今後計画されている機能については Planned features/ja。
間近のアップデート計画については Planned features/ja を参照下さい。
Alpha アルファ(テスト段階)
バージョン番号 | 追加日 | 特徴/追加修正 |
---|---|---|
2.9.9.17 build 21 | 2013年12月20日 |
2.9.9.17(21)http://steamcommunity.com/app/108600/discussions/0/630800443325714618/
|
2.9.9.17 build 20 | 2013年12月19日 |
2.9.9.17(20)http://steamcommunity.com/app/108600/discussions/0/630800443009952756/ バグ修正:
パフォーマンス:
新しい要素:
バランス調整:
MODDERS:
翻訳:
|
2.9.9.17 build 14 | November 9th, 2013 |
2.9.9.17(14)バグ修正:
パフォーマンス:
新しい要素:
バランス調整:
Modders:
Translations:
|
2.9.9.17 build 11 | November 8th, 2013 |
2.9.9.17(11)Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | September 4, 2013 |
2.9.9.17Steam version for existing customers [1] Link to Forum Post for 2.9.9.17 [2]. Currently this version is only available with a Steam Key. 新しい要素:
バグ修正:
バランス調整:
Known Issues:
|
2.9.9.16 | August 23, 2013 |
2.9.9.16新しい要素:
バグ修正:
バランス調整:
Modding:
|
2.9.9.15 | August 13, 2013 |
2.9.9.15
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2.9.9.14 | August 13, 2013 |
2.9.9.14
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2.9.9.13 | August 11, 2013 |
2.9.9.13
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2.9.9.12 | August 11, 2013 |
2.9.9.12
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2.9.9.11 | August 11, 2013 |
2.9.9.11バグ修正:
新しい要素:
|
2.9.9.10 | July 3, 2013 |
2.9.9.10バグ修正:
|
2.9.9.7 | July 3, 2013 |
2.9.9.7新しい要素:
バグ修正:
|
2.9.9.6 | July 3, 2013 |
2.9.9.6バグ修正:
|
2.9.8 Test 003 | June 26, 2013 |
2.9.8 Test 003バグ修正:
|
2.9.8 Test 002 | June 26, 2013 |
2.9.8 Test 002新しい要素:
バグ修正:
|
2.9.8 Test 001 | June 26, 2013 |
2.9.8 Test 001新しい要素:
バグ修正:
|
RC 2.9 Build 0008b | May 15, 2013 |
RC 2.9 Build 0008bGo to Indie Stone for more release info and download Released on Desura バグ修正:
Bugs Introduced:
|
RC 2.9 Build 0008a | May 15, 2013 |
RC 2.9 Build 0008a新しい要素:
Bugs Introduced:
|
RC 2.9 Build 0007 | April 29, 2013 |
RC 2.9 Build 0007新しい要素:
バグ修正:
|
RC 2.9 Build 0006 | April 29, 2013 |
RC 2.9 Build 0006新しい要素:
バグ修正:
Bugs Introduced:
|
RC 2.9 Build 0005 | April 29, 2013 |
RC 2.9 Build 0005新しい要素:
バグ修正:
|
RC 2.9 Build 0001 | April 29, 2013 |
RC 2.9 Build 0001新しい要素:
バグ修正:
Bugs Introduced:
|
0.2.0r RC2.5 | July 24, 2012 |
RC 2.5http://theindiestone.com/community/viewtopic.php?f=21&t=9404
|
0.2.0r RC2 | June 29, 2012 |
RC 2http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
RC1http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
0.2.0q
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0.2.0p | March 27, 2012 |
0.2.0p
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0.2.0o | March 26, 2012 |
0.2.00
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0.2.0n | March 26, 2012 |
0.2.0n
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0.2.0m | March 25, 2012 |
0.2.0m
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0.2.0l | March 24, 2012 |
0.2.0l
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0.2.0k | March 23, 2012 |
0.2.0k |
0.2.0j | March 22, 2012 |
0.2.0k
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0.2.0i | March 22, 2012 |
0.2.0i
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0.2.0h | March 22, 2012 |
0.2.0h
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0.2.0g | March 15, 2012 |
0.2.0g
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0.2.0f | March 13, 2012 |
0.2.0f
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0.2.0e | March 13, 2012 |
0.2.0e
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0.2.0d | March 12, 2012 |
0.2.0d |
0.2.0c | March 12, 2012 |
0.2.0c
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0.2.0b | March 12, 2012 |
0.2.0b
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0.2.0a | March 11, 2012 |
0.2.0a
|
Pre Alpha 前のアルファ
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
0.1.5d
|
0.1.5c | September 6, 2011 |
0.1.5c
|
0.1.5b | August 28, 2011 |
0.1.5b
|
0.1.5a | August 28, 2011 |
0.1.5a
|
0.1.4с | June 19, 2011 |
0.1.4c
|
0.1.4b | June 10, 2011 |
0.1.4b
|
0.1.4a | June 6, 2011 |
0.1.4a
|
0.1.3a | May 31, 2011 |
0.1.3a
|
0.1.2a | May 29, 2011 |
0.1.2a
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |