D-E Pistol/ru

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< D-E Pistol
Revision as of 07:49, 31 March 2024 by KwaKwaW (talk | contribs) (Created page with "{{Header|Project Zomboid|Items|Weapons|Firearms}} {{Page version|41.78.16}} {{Infobox item |name=D-E Pistol |model=Handgun_Model.png |icon=HandGun.png |icon_name=D-E Pistol <!--GENERAL--> |category=Weapon |weight=1.5 |equipped=One-handed |condition_max=10 |attachment_type=Holster <!--CHARACTERISTICS--> |ammo=.44 Magnum Round |clip_size=8 |sound_radius=70 |recoil_delay=30 |reload_time=30 |aiming_time=30 <!--DAMAGE--> |type=Gunshot |skill_type=Firearm |min_range=0.61 |max_...")
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D-E Pistol/ru
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D-E Pistol
Handgun Model.png
Общее
Категория
Weapon
Вес
Moodle Icon HeavyLoad.png
1.5
Тип экипировки
One-handed
Принадлежность
Кобура
Навык
Тип патрона
Размер магазина
8
Свойства
Максимальная прочность
10
Характеристика
Урон
1–1.9
Дальность
0.61–10
Точность
20
Время между выстрелами
30
Радиус шума
70
Отбрасывания
0.3
Шанс сбить с ног
2
Скорость прицеливания
30
Скорость перезарядки
30
Технические подробности
Идентификатор элемента
Base.Pistol3

A D-E pistol, is a handgun chambered in .44 Magnum rounds.

Usage

The D-E pistol gun can be attached to a holster or double holster for quick access and encumbrance reduction.

Pros Cons
  • Tied with the Magnum for highest maximum damage of any handgun.
  • Tied with the M625 Revolver for 2nd highest stopping power of any handgun.
  • One of the best handguns for luring zombies away from an area.
  • Compatible with more gun attachments than the Magnum Revolver
  • 2nd loudest handgun, zombies with default hearing being able to hear it from up to 70 tiles away.
  • Tied with the magnum for 2nd lowest accuracy of any handgun.
  • Geared towards survivors with a high aiming level.
  • Requires magazines (capable of jamming).
  • Gun, ammo and magazines are quite difficult to find.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Condition

The D-E pistol has a maximum condition of 10. Its rate of degradation is influenced by the aiming and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (60 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the aiming and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and aiming levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 4
all dresser 4 0.005
armysurplus displaycase 4 4
bedroom desk 4 0.005
dresser 4 0.05
sidetable 4 0.005
druglab metal_shelves 4 4
garagestorage locker 4 4
pawnshop displaycase 4 4
pawnshopoffice locker 4 8

The D-E pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.

The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Gallery

Trivia

  • D-E pistol is based on IMI Desert Eagle, specifically the .44 magnum variant.
  • This item used to have a slightly different icon at one point: HandGun-old.png.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16/ru
item Pistol3
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Handgun,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	D-E Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DesertEagleBringToBear,
        SwingSound	=	DesertEagleShoot,
        HitSound = BulletHitBody,
		ClickSound = DesertEagleJam,
        SoundRadius	=	70,
        MinDamage	=	1,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 32,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound  =   DesertEagleBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 8,
		EquipSound = DesertEagleEquip,
		UnequipSound = DesertEagleUnequip,
        InsertAmmoSound = DesertEagleInsertAmmo,
        EjectAmmoSound = DesertEagleEjectAmmo,
		InsertAmmoStartSound = DesertEagleInsertAmmoStart,
		InsertAmmoStopSound = DesertEagleInsertAmmoStop,
		EjectAmmoStartSound = DesertEagleEjectAmmoStart,
		EjectAmmoStopSound = DesertEagleEjectAmmoStop,
        ShellFallSound = DesertEagleCartridgeFall,
        RackSound = DesertEagleRack,
        MagazineType = Base.44Clip,
        AmmoType = Base.Bullets44,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 9,
    }

History

Alpha
41 Added to the game

See also