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{{Header|Project Zomboid|Game mechanics|User interface}}
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The '''inventory''' and inventory management form a crucial part of the game. The inventory can be used to wield, wear, inspect, consume and craft items that have been collected throughout the game world.


The inventory and inventory management forms a crucial part of the game. The invenory can be used to eqiup, craft, wear and eat items that have been collected throughout the game world.
==Mechanics==
The inventory displays the [[items]] the player has collected. Clicking on [[containers]] found throughout the game world will also display the container's inventory. Items can be moved by drag and dropping or utilizing the context menu.


'''Equipment'''
Once in the inventory, an item will [[Encumbrance|encumber]] the player according to the value associated with that item; the value is based on the item's weight and size. The maximum encumbrance limit is the second number on the top right of the player's inventory; the default value without any relevant traits and moodles is 8. In the example pictured, Benjamin Green has 2/12; therefore 12 is his weight limit. The weight limit can be increased via the [[Skills#Strength|strength]] skill. Also, equipping items and moving them to your [[Items#Baggage|bags]] will reduce their encumbrance; the bags themselves have encumbrance limits that can't be exceeded. Actions taken in the inventory often require some time in the game world: progress is represented with a green bar above the player's head.
From the inventory interface the player can choose items in their inventory to equip in either their primary or secondary slot. Equipment can include such things as guns, bats, slicing and stabbing weapons, tissues (to muffle sneezes during a cold) bags, hammers, trowels and gardening spray cans. While the weapons all offer an attack funtionality, some of these also offer secondary uses when equiped. The fire axe allows you to chop down trees, the sledgehammer allows you to knock down player constructed walls, the hammer allows you to perform carpentry actions and the trowel allows you to farm.


The inventory displays the [[items]] the player has collected. Clicking on a storage object found throughout the game world will also display that object's inventory. In previous versions, double clicking on an item in the storage object's inventory would automatically add that item to the player inventory. This action removed the need to drag and drop items directly into the player inventory panel or on to the inventory icon. In recent versions, a single click will perform the same action - whether removing items from the player inventory and adding those items to the displayed storage inventory, or vice versa.
[[File:Looting.png|thumb|400px|Here, the player is moving the jar of peanut butter from a cupboard (on the right) to their inventory (on the left). Looting items takes time, and the character's progress is indicated by the green bar over the item icon]]


Finding [[Items#Baggage|bags]] will reduce weight when items are placed in them.
===Equipment===
{{Main|Equipment}}
The player can choose items to equip from the inventory in either their primary or secondary slot, or both in some cases, such as the [[axe]] or [[baseball bat]]. Equipment can include guns, bats, slicing and stabbing weapons, tissues (to muffle sneezes during a cold) bags, hammers, trowels, and gardening spray cans. While the weapons all offer an attack functionality, some of these also offer secondary uses when equipped. The fire axe allows you to chop down trees, the sledgehammer allows you to knock down doors and player constructed walls, the hammer allows you to perform carpentry actions and the trowel allows you to farm. Equipping an item reduces its encumbrance to 30% of its original encumbrance.


Picking up items, moving items to or from bags, and in or out of the player inventory all take time. Equipping items (e.g. clothes, weapons) reduces its weight from the inventory.
===Crafting===
{{Main|Crafting}}
The inventory also provides the ability to craft via a right click contextual interface, where if the player has the correct items to craft something, they will be offered the choice to craft it. This is most useful for [[bandage]]s and [[Recipe ingredients|food recipes]], although other crafting recipes can improve weapons, such as: [[hammer]] + [[nails]] + [[Baseball Bat|baseball bat]] = [[Spiked Baseball Bat|spiked baseball bat]].


[[Image:Looting.png|thumb|c|center|800x470px|Here, the player is moving the jar of peanut butter from a cupboard (on the right) to their inventory (on the left). Looting items takes time, and the character's progress is indicated by the green bar over the item icon.]]
===Clothing===
{{Main|Clothing}}
On zombie [[Containers#Corpses|corpses]], in [[Containers#Dressers|bedroom dressers]] or other similar containers player might find [[clothing]]. In the inventory, the player can wear that clothing by right-clicking the item and equipping it. Clothing keeps the player [[Hypothermia|warm]] in the cold or [[Hyperthermia|cooler]] in the heat. Individual pieces of clothing might also provide bite and scratch defense, with each kind of clothing giving different effects. Colors do not have any effect on gameplay.


===Food===
{{Main|Food}}
Food can be crafted and eaten from the inventory via the right click context menu. Crafting food into "better" recipes often provides higher bonuses to [[Hungry|hunger]] and or [[Unhappy|happiness]] and [[Bored|boredom]]. It can also ration food, such as using the [[saw]] + [[watermelon]] = 10 [[Watermelon Slice|watermelon slice]]s.


[[category:User Interface]]
===Storage===
{{Main|Bags}}
All [[Items#Baggage|bags]] must either be held in the primary/secondary slot, or alternatively on the [[Backpack (disambiguation)|back]] or waist, in the case of the backpacks or fanny packs. Each type of bag has different encumbrance reduction statistics, reducing the encumbrance of whatever is stored in it. The general strategy involved in inventory management is to stay as light as possible and carry 1-2 bags that offer a good encumbrance reduction and have a high storage limit, such as the [[Duffel Bag|duffel bag]]. The results of the day's scavenge can then be returned to a safehouse and stored in a suitable container for future use.
 
==See also==
*[[Containers#Container window|The container window]]

Latest revision as of 22:37, 22 April 2024

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The inventory and inventory management form a crucial part of the game. The inventory can be used to wield, wear, inspect, consume and craft items that have been collected throughout the game world.

Mechanics

The inventory displays the items the player has collected. Clicking on containers found throughout the game world will also display the container's inventory. Items can be moved by drag and dropping or utilizing the context menu.

Once in the inventory, an item will encumber the player according to the value associated with that item; the value is based on the item's weight and size. The maximum encumbrance limit is the second number on the top right of the player's inventory; the default value without any relevant traits and moodles is 8. In the example pictured, Benjamin Green has 2/12; therefore 12 is his weight limit. The weight limit can be increased via the strength skill. Also, equipping items and moving them to your bags will reduce their encumbrance; the bags themselves have encumbrance limits that can't be exceeded. Actions taken in the inventory often require some time in the game world: progress is represented with a green bar above the player's head.

Here, the player is moving the jar of peanut butter from a cupboard (on the right) to their inventory (on the left). Looting items takes time, and the character's progress is indicated by the green bar over the item icon

Equipment

Main article: Equipment

The player can choose items to equip from the inventory in either their primary or secondary slot, or both in some cases, such as the axe or baseball bat. Equipment can include guns, bats, slicing and stabbing weapons, tissues (to muffle sneezes during a cold) bags, hammers, trowels, and gardening spray cans. While the weapons all offer an attack functionality, some of these also offer secondary uses when equipped. The fire axe allows you to chop down trees, the sledgehammer allows you to knock down doors and player constructed walls, the hammer allows you to perform carpentry actions and the trowel allows you to farm. Equipping an item reduces its encumbrance to 30% of its original encumbrance.

Crafting

Main article: Crafting

The inventory also provides the ability to craft via a right click contextual interface, where if the player has the correct items to craft something, they will be offered the choice to craft it. This is most useful for bandages and food recipes, although other crafting recipes can improve weapons, such as: hammer + nails + baseball bat = spiked baseball bat.

Clothing

Main article: Clothing

On zombie corpses, in bedroom dressers or other similar containers player might find clothing. In the inventory, the player can wear that clothing by right-clicking the item and equipping it. Clothing keeps the player warm in the cold or cooler in the heat. Individual pieces of clothing might also provide bite and scratch defense, with each kind of clothing giving different effects. Colors do not have any effect on gameplay.

Food

Main article: Food

Food can be crafted and eaten from the inventory via the right click context menu. Crafting food into "better" recipes often provides higher bonuses to hunger and or happiness and boredom. It can also ration food, such as using the saw + watermelon = 10 watermelon slices.

Storage

Main article: Bags

All bags must either be held in the primary/secondary slot, or alternatively on the back or waist, in the case of the backpacks or fanny packs. Each type of bag has different encumbrance reduction statistics, reducing the encumbrance of whatever is stored in it. The general strategy involved in inventory management is to stay as light as possible and carry 1-2 bags that offer a good encumbrance reduction and have a high storage limit, such as the duffel bag. The results of the day's scavenge can then be returned to a safehouse and stored in a suitable container for future use.

See also