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{{Languages|Inventory}}{{Notice|Improve}}
{{Header|Project Zomboid|Game mechanics|User interface}}
{{VersionNotice|version=Version 39|incver=67.2}}
{{Page version|41.78.16}}
The inventory and inventory management form a crucial part of the game. The invenory can be used to eqiup, craft, wear and eat items that have been collected throughout the game world.
{{Improve}}
The '''inventory''' and inventory management form a crucial part of the game. The inventory can be used to wield, wear, inspect, consume and craft items that have been collected throughout the game world.


==Mechanics==
==Mechanics==
The inventory displays the [[items]] the player has collected. Clicking on [[containers]] found throughout the game world will also display the container's inventory. In previous versions, double clicking on an item in the container's inventory would automatically add that item to the player inventory. In recent versions, a single click will perform the same action - whether removing items from the player inventory and adding those items to the displayed container inventory, or vice versa. This action removes the need to drag and drop items directly into the player inventory panel or on to the inventory icon.
The inventory displays the [[items]] the player has collected. Clicking on [[containers]] found throughout the game world will also display the container's inventory. Items can be moved by drag and dropping or utilizing the context menu.


Once in the inventory an item will [[Moodles#Encumberance|encumber]] the player according to the value associated with that item; the value is based on the item's weight. The maximum weight limit is the second number on the top right of the player's inventory; without any relevant traits the value is 8. In the example pictured, Benjamin Green has 2/12; therefore 12 is his weight limit. The weight limit can be increased via the [[Skills#Strength|strength]] skill. Also, equiping items and moving them to your [[Items#Baggage|bags]] will reduce their encumberment; the bags themselves have encumberment limits that can't be exceeded. Actions taken in the inventory often require some time in the gameworld: progress is represented with a green bar above the player's head.
Once in the inventory, an item will [[Encumbrance|encumber]] the player according to the value associated with that item; the value is based on the item's weight and size. The maximum encumbrance limit is the second number on the top right of the player's inventory; the default value without any relevant traits and moodles is 8. In the example pictured, Benjamin Green has 2/12; therefore 12 is his weight limit. The weight limit can be increased via the [[Skills#Strength|strength]] skill. Also, equipping items and moving them to your [[Items#Baggage|bags]] will reduce their encumbrance; the bags themselves have encumbrance limits that can't be exceeded. Actions taken in the inventory often require some time in the game world: progress is represented with a green bar above the player's head.


[[Image:Looting.png|thumb|right|400px|Here, the player is moving the jar of peanut butter from a cupboard (on the right) to their inventory (on the left). Looting items takes time, and the character's progress is indicated by the green bar over the item icon.]]
[[File:Looting.png|thumb|400px|Here, the player is moving the jar of peanut butter from a cupboard (on the right) to their inventory (on the left). Looting items takes time, and the character's progress is indicated by the green bar over the item icon]]


===Equipment===
===Equipment===
The player can choose items to equip from the inventory in either their primary or secondary slot, or both in some cases such as the [[axe]] or [[baseball bat]]. Equipment can include guns, bats, slicing and stabbing weapons, tissues (to muffle sneezes during a cold) bags, hammers, trowels and gardening spray cans. While the weapons all offer an attack funtionality, some of these also offer secondary uses when equiped. The fire axe allows you to chop down trees, the sledgehammer allows you to knock down doors and player constructed walls, the hammer allows you to perform carpentry actions and the trowel allows you to farm.
{{Main|Equipment}}
The player can choose items to equip from the inventory in either their primary or secondary slot, or both in some cases, such as the [[axe]] or [[baseball bat]]. Equipment can include guns, bats, slicing and stabbing weapons, tissues (to muffle sneezes during a cold) bags, hammers, trowels, and gardening spray cans. While the weapons all offer an attack functionality, some of these also offer secondary uses when equipped. The fire axe allows you to chop down trees, the sledgehammer allows you to knock down doors and player constructed walls, the hammer allows you to perform carpentry actions and the trowel allows you to farm. Equipping an item reduces its encumbrance to 30% of its original encumbrance.


===Crafting===
===Crafting===
The inventory also provides the ability to craft via a right click contextual interface, where if the player has the correct items to craft something, they will be offered the choice to craft it. This is most useful for [[bandage]]s and [[Recipe Ingredients|food recipes]], although other crafting recipes can improve weapons, such as: [[hammer]] + [[nails]] + [[Baseball Bat|baseball bat]] = [[Spiked Baseball Bat|spiked baseball bat]].
{{Main|Crafting}}
The inventory also provides the ability to craft via a right click contextual interface, where if the player has the correct items to craft something, they will be offered the choice to craft it. This is most useful for [[bandage]]s and [[Recipe ingredients|food recipes]], although other crafting recipes can improve weapons, such as: [[hammer]] + [[nails]] + [[Baseball Bat|baseball bat]] = [[Spiked Baseball Bat|spiked baseball bat]].


===Clothing===
===Clothing===
On zombie [[Containers#Corpses|corpses]], in [[Containers#Bedroom Storage|bedroom dressers]] or other similar containers you might find [[clothing]]. In the inventory, the player can wear that clothing by right clicking the item and equipping it. Clothing keeps the player [[Moodles#Hypothermia|warm]] in the cold or [[Moodles#Hyperthermia|cooler]] in the heat. Individual pieces of clothing and armour might also provide bite and scratch defense, with each kind of clothing giving different effects. Colours do not have any effect on gameplay.
{{Main|Clothing}}
On zombie [[Containers#Corpses|corpses]], in [[Containers#Dressers|bedroom dressers]] or other similar containers player might find [[clothing]]. In the inventory, the player can wear that clothing by right-clicking the item and equipping it. Clothing keeps the player [[Hypothermia|warm]] in the cold or [[Hyperthermia|cooler]] in the heat. Individual pieces of clothing might also provide bite and scratch defense, with each kind of clothing giving different effects. Colors do not have any effect on gameplay.


===Food===
===Food===
Food can be crafted and eaten from the inventory via the right click context menu. Crafting food into "better" recipes often provides higher bonuses to [[Moodles#Hungry|hunger]] and or [[Moodles#Unhappy|happiness]] and [[Moodles#Bored|boredom]]. It can also ration food, such as using the [[saw]] + [[watermelon]] = [[Watermelon Slice|watermelon slice]] x10.
{{Main|Food}}
Food can be crafted and eaten from the inventory via the right click context menu. Crafting food into "better" recipes often provides higher bonuses to [[Hungry|hunger]] and or [[Unhappy|happiness]] and [[Bored|boredom]]. It can also ration food, such as using the [[saw]] + [[watermelon]] = 10 [[Watermelon Slice|watermelon slice]]s.


===Storage===
===Storage===
All [[Items#Baggage|bags]] must either be held in the primary/secondary slot, or alternatively on the [[Backpack (disambiguation)|back]] in the case of the [[Big Hiking Bag|big hiking bag]], [[duffelbag]], [[Normal Hiking Bag|normal hiking bag]] and [[schoolbag]]. Each type of bag has different weight reduction statistics, reducing the weight of whatever is stored in it. The general strategy involved in inventory management is to stay as light as possible and carry 1-2 bags that offer a good weight reduction and have a high storage limit, such as the duffelbag. The results of the day's scavenge can then be returned to a safehouse and stored in a suitable container for future use.
{{Main|Bags}}
All [[Items#Baggage|bags]] must either be held in the primary/secondary slot, or alternatively on the [[Backpack (disambiguation)|back]] or waist, in the case of the backpacks or fanny packs. Each type of bag has different encumbrance reduction statistics, reducing the encumbrance of whatever is stored in it. The general strategy involved in inventory management is to stay as light as possible and carry 1-2 bags that offer a good encumbrance reduction and have a high storage limit, such as the [[Duffel Bag|duffel bag]]. The results of the day's scavenge can then be returned to a safehouse and stored in a suitable container for future use.


==See also==
==See also==
*[[Containers#Container Window|The container window]]
*[[Containers#Container window|The container window]]
 
 
[[category:User Interface]]

Latest revision as of 22:37, 22 April 2024

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The inventory and inventory management form a crucial part of the game. The inventory can be used to wield, wear, inspect, consume and craft items that have been collected throughout the game world.

Mechanics

The inventory displays the items the player has collected. Clicking on containers found throughout the game world will also display the container's inventory. Items can be moved by drag and dropping or utilizing the context menu.

Once in the inventory, an item will encumber the player according to the value associated with that item; the value is based on the item's weight and size. The maximum encumbrance limit is the second number on the top right of the player's inventory; the default value without any relevant traits and moodles is 8. In the example pictured, Benjamin Green has 2/12; therefore 12 is his weight limit. The weight limit can be increased via the strength skill. Also, equipping items and moving them to your bags will reduce their encumbrance; the bags themselves have encumbrance limits that can't be exceeded. Actions taken in the inventory often require some time in the game world: progress is represented with a green bar above the player's head.

Here, the player is moving the jar of peanut butter from a cupboard (on the right) to their inventory (on the left). Looting items takes time, and the character's progress is indicated by the green bar over the item icon

Equipment

Main article: Equipment

The player can choose items to equip from the inventory in either their primary or secondary slot, or both in some cases, such as the axe or baseball bat. Equipment can include guns, bats, slicing and stabbing weapons, tissues (to muffle sneezes during a cold) bags, hammers, trowels, and gardening spray cans. While the weapons all offer an attack functionality, some of these also offer secondary uses when equipped. The fire axe allows you to chop down trees, the sledgehammer allows you to knock down doors and player constructed walls, the hammer allows you to perform carpentry actions and the trowel allows you to farm. Equipping an item reduces its encumbrance to 30% of its original encumbrance.

Crafting

Main article: Crafting

The inventory also provides the ability to craft via a right click contextual interface, where if the player has the correct items to craft something, they will be offered the choice to craft it. This is most useful for bandages and food recipes, although other crafting recipes can improve weapons, such as: hammer + nails + baseball bat = spiked baseball bat.

Clothing

Main article: Clothing

On zombie corpses, in bedroom dressers or other similar containers player might find clothing. In the inventory, the player can wear that clothing by right-clicking the item and equipping it. Clothing keeps the player warm in the cold or cooler in the heat. Individual pieces of clothing might also provide bite and scratch defense, with each kind of clothing giving different effects. Colors do not have any effect on gameplay.

Food

Main article: Food

Food can be crafted and eaten from the inventory via the right click context menu. Crafting food into "better" recipes often provides higher bonuses to hunger and or happiness and boredom. It can also ration food, such as using the saw + watermelon = 10 watermelon slices.

Storage

Main article: Bags

All bags must either be held in the primary/secondary slot, or alternatively on the back or waist, in the case of the backpacks or fanny packs. Each type of bag has different encumbrance reduction statistics, reducing the encumbrance of whatever is stored in it. The general strategy involved in inventory management is to stay as light as possible and carry 1-2 bags that offer a good encumbrance reduction and have a high storage limit, such as the duffel bag. The results of the day's scavenge can then be returned to a safehouse and stored in a suitable container for future use.

See also