Moodles: Difference between revisions
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::'''Plastered''' | ::'''Plastered''' | ||
:::''"Coordination impared"'' | :::''"Coordination impared"'' | ||
::'''Utterly Shit-Faced''' | |||
:::''"Coordination Severely impared"'' | |||
===[[File:Moodle_endurance.png]] Exhausted=== | ===[[File:Moodle_endurance.png]] Exhausted=== |
Revision as of 01:39, 20 June 2011
A Moodle is what tells you what emotional and physical effects your character is currently feeling, similar to status effects in roleplaying games. There are currently eleven moodles in the game.
List of Moodles
File:Moodle bleeding.png Bleeding
- The character is losing blood from an open wound. This moodle can be removed by using bandages.
File:Moodle dead.png Dead
- The character has passed away.
File:Moodle drunk.png Drunk
- The character is has drunk too much alcohol. When drunk the character will struggle to walk in a straight line. Accuracy is also diminished. This moodle will disappear over time, with sleep speeding up the process.
- A bit tipsy
- "Had some booze"
- A bit tipsy
- Inebriated
- "Coordination slightly impared"
- Inebriated
- Plastered
- "Coordination impared"
- Plastered
- Utterly Shit-Faced
- "Coordination Severely impared"
- Utterly Shit-Faced
File:Moodle endurance.png Exhausted
- The character is tired from running or exerting themselves. This moodle can be removed by stopping to rest, or by walking instead of running.
- Moderate Exhursion
- "Rest your legs"
- The character is becoming exhausted.
- "Rest your legs"
- Moderate Exhursion
- High Exhursion
- "Can't Run"
- The character is very exhausted.
- "Can't Run"
- High Exhursion
- Excessive Exhursion
- "Can barely walk"
- The character is extremely exhausted. Usually happens after running a very far distance or when the character is very encumbered.
- "Can barely walk"
- Excessive Exhursion
File:Moodle heavyLoad.png Encumbered
- The character is carrying too much and is moving slower. This moodle can be removed by dropping things, or by consuming appropriate items. Note that items cannot be dropped currently, but can be placed in containers. The total weight assumes you have no other positive or negative moodles.
- Quite Heavy Load
- Total Weight: 155-265
- "Carrying a little too much"
- The character is encumbered.
- "Carrying a little too much"
- Total Weight: 155-265
- Quite Heavy Load
- Heavy Load
- Total Weight: 265-285
- "Movement speed reduced"
- The character is very encumbered.
- "Movement speed reduced"
- Total Weight: 265-285
- Heavy Load
- Very Heavy Load
- Total Weight: 286-300
- "Movement speed highly reduced"
- The character is extremely encumbered.
- "Movement speed highly reduced"
- Total Weight: 286-300
- Very Heavy Load
- Extremely Heavy Load
- Total Weight: 301+
- "Movement speed highly reduced, causing back injury"
- The character is extremely encumbered, walking causes major health loss.
- Total Weight: 301+
- Extremely Heavy Load
File:Moodle hungry.png Hungry
- This moodle represents the character's hunger state. A red background dictates that the character needs to eat food. A green background shows that the character is well fed.
- Negative Hunger Effects
- Peckish
- "Have a snack"
- The character is beginning to feel hungry.
- "Have a snack"
- Peckish
- Hungry
- "Reduced strength & Healing"
- The character is hungry.
- "Reduced strength & Healing"
- Hungry
- Very Hungry
- "Severly Reduced strength & Healing"
- The character is very hungry and will need a big meal to satiate their hunger.
- "Severly Reduced strength & Healing"
- Very Hungry
- Starving
- "Very weak, health dropping"
- The character is extremely hungry and will become more injured over time.
- "Very weak, health dropping"
- Starving
- Positive Hunger Effects
- Slightly Fed
- "Short healing & strength boost"
- The character is not hungry, for now.
- "Short healing & strength boost"
- Slightly Fed
- Fed
- "Healing & strength boost"
- The character is full.
- "Healing & strength boost"
- Fed
- Well Fed
- "Long healing & strength boost"
- The character is very full.
- "Long healing & strength boost"
- Well Fed
- Very Well Fed
- "Very long healing & strength boost"
- The character is completely full and will not be hungry for a long while.
- "Very long healing & strength boost"
- Very Well Fed
File:Moodle injured.png Injured
- See injuries
File:Moodle pain.png In Pain
- The character is in pain, from a wound or other injuries. This moodle can be removed by using painkillers. The level of pain is more or less consistent which the severity of the character's injuries.
- Minor Pain
- "Feeling slight pain"
- The character is in only slight pain.
- "Feeling slight pain"
- Minor Pain
- Pain
- "Speed & Accuracy slightly reduced"
- The character is in a moderate amount of pain.
- "Speed & Accuracy slightly reduced"
- Pain
- Severe Pain
- "Speed & Accuracy reduced"
- The character is in severe pain.
- "Speed & Accuracy reduced"
- Severe Pain
- Agony
- "Speed & Accuracy severly reduced"
- The character is in complete agony.
- "Speed & Accuracy severly reduced"
- Agony
File:Moodle panic.png Panicked
- The character is panicking at the sight or sound of zombies. This moodle can be removed and prevented temporarily by using beta blockers. Bourbon also quickly removes the panicked moodles, although it also makes the character tired. The player can not sleep if they have a panic moodle.
- Slight Panic
- "Try to stay calm"
- Slight Panic
- Panic
- "Accuracy reduced"
- Panic
- Strong Panic
- "Accuracy severely reduced"
- Strong Panic
- Extreme Panic
- "Accuracy & vision severely reduced"
- Extreme Panic
File:Moodle sick.png Sick
- Queasy
- "Take things easy"
- The character is beginning to feel ill.
- "Take things easy"
- Queasy
- Nauseous
- "Strength & healing reduced"
- The character is beginning the feel the effects of the virus.
- "Strength & healing reduced"
- Nauseous
- Sick
- "Strength & healing severely reduced"
- The character is infected with the zombie virus, it is only a matter of time before they succumb to zombification.
- "Strength & healing severely reduced"
- Sick
- Fever
- "Strength & healing severely reduced, slowly dying"
- The character has nearly succumbed to the virus now.
- "Strength & healing severely reduced, slowly dying"
- Fever
File:Moodle tired.png Tired
- This moodle can be removed by sleeping.
- Drowsy
- "Have a lie down"
- The character is slightly fatigued from being awake for too long.
- "Have a lie down"
- Drowsy
- Tired
- "Awarness reduced"
- The character is fatigued from being awake for too long.
- "Awarness reduced"
- Tired
- Very Tired
- "Awarness severely reduced"
- The character is very fatigued from being awake for far too long.
- "Awarness severely reduced"
- Very Tired
- Exhausted
- "Will pass out"
- The character is extremely fatigued.
- "Will pass out"
- Exhausted
File:Moodle zombie.png Zombie
- The character has been bitten by a zombie and subsequently changed into one.
Future Moodles
The game's files indicate that moodles may come in positive or negative flavours, suggesting that characters may have their morale boosted or experience happy emotions.