Planned features: Difference between revisions
(Added vehicles section with mentioned future types) |
m (Infobox update) |
||
(46 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|PZwiki}} | ||
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page. | {{Future}} | ||
{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}} | |||
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game, please check the [[version history]] page. | |||
< | <small>'''''Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here].'''''</small> | ||
==Game mechanics== | |||
== | *Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref> | ||
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref> | *Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref> | ||
*Achievements (see [[Frequently Asked Questions#Where are the achievements|FAQ]], also mentioned later on Discord<ref>https://discord.com/channels/136501320340209664/136501320340209664/1113597258206810202</ref>). | |||
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref> | *Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref> | ||
==General== | |||
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref><ref>https://projectzomboid.com/blog/news/2022/06/bazil-brush/</ref> | |||
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref> | |||
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref> | |||
==Items== | |||
[[File:Chainsaw Holding.png|thumb|Holding a chainsaw, as seen in-game (''non-functional'')]] | |||
*[[Chainsaw]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref> | |||
*More armor.<ref>https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996</ref> | |||
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref> | |||
*Blacksmith related items: [[The Smithing Magazine]], [[Skill books|Blacksmith skill books]], [[Ammo#Molds|molds]]. | |||
== | ==Locations== | ||
* | *Additional areas such as: | ||
* | **[[Brandenburg]], a small city to the west of [[Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | ||
* | **Ekron<ref>[https://projectzomboid.com/blog/news/2022/09/broadened-horizonz/ Broadened HorizonZ - Project Zomboid]</ref> | ||
* | **Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref><ref>https://twitter.com/lemmy101/status/1504124747914829830</ref> | ||
==NPCs== | |||
{{Main|NPC}} | |||
[[File:K&B intro.png|thumb|link=https://www.youtube.com/watch?v=oULByHbq5Tk&t=110s|Kate and Baldspot teaser, with updated graphics. Back to where the story began in 2011. <br>''click to watch video'']] | |||
*Reintroduction of human NPCs (of all types, good and bad).<ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref> | |||
**Military.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | |||
**Return of [[Bob Smith|Baldspot]] and [[Kate Smith|Kate]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref> | |||
**NPC Relationships.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref> | |||
**Companions.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref> | |||
**NPC Management.<ref>https://web.archive.org/web/20130531020538/http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487</ref> | |||
**NPC Infection.<ref>https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156</ref> | |||
*Dogs.<ref>https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803</ref> | |||
*Huntable animals, wandering the landscape.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref> | |||
*Livestock.<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref><ref>https://twitter.com/rj_pz/status/1504126873521074178</ref> | |||
==Vehicles== | ==Vehicles== | ||
[[File: | [[File:Truck Fire Model.png|thumb|right|200px|Fire truck model [https://projectzomboid.com/blog/2017/09/thursdoid-rising/ teased on a Thursdoid September 21, 2017].]] | ||
*More variety in vehicle types and models<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref> | [[File:Carmodconcept.png|300px|thumb|right|Concept renders for car modification featured in the [https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354 "Beeverdoid"] Thursdoid.]] | ||
**Fire truck | *Car modification/enhancement.<ref>https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354</ref> | ||
**Military vehicles<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref> | *Visible vehicle interiors.<ref>https://projectzomboid.com/blog/news/2019/08/twisted/</ref> | ||
*More variety in vehicle types and models.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref> | |||
**Fire truck.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref> | |||
**Military vehicles.<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref> | |||
**New vehicles, see gallery for screenshots. | |||
==Gallery== | |||
<gallery> | |||
west point.png|Vehicle from a [[West Point]] construction company Penn. S. Ham teased for [[build 42]] | |||
gas.png|A gas company's van teased for [[build 42]] | |||
van de mario.png|Plumber's van, also teased for [[build 42]] | |||
usl_stepvan02-1-768x364.png|Logistics company step van teased for [[build 42]] | |||
image-55.png|New standard painting on the common police cars, and damaged SWAT Step Van on the side | |||
image-54.png|Undamaged model of the new version of police cars, and prisoner transport vans | |||
nyala.png|New painting on police version of [[Chevalier Nyala]] | |||
SWAT01-2.png|SWAT clothes | |||
sWAT bag.png|SWAT backpack, military holster, ammunition boxes, the new medical kit and the character wearing the new SWAT pouches and helmet.{{Sup|Future}} | |||
Swat bag and caps.png|SWAT caps and the back of the SWAT backpack, featuring the same logo the SWAT Van has, plus ammunition boxes and a military weapon bag.{{Sup|Future}} | |||
Sheriff-2.png|Sheriff clothes and hat | |||
sherrfi 1.png|Sheriff bag and holster, and the character wearing a sheriff cap | |||
sherrif 2.png|Item names | |||
sherrif cap and jacket.png|Sheriff's cap from the front | |||
zombie police with a cap.png|Female police zombie wearing the new police cap | |||
cap in the ground.png|Police cap in the ground after a shot | |||
</Gallery> | |||
==See | ==See also== | ||
*[[Upcoming | *[[Upcoming versions]] | ||
*[[Version history]] | *[[Version history]] | ||
==References== | |||
== References == | <references /> | ||
< | |||
Revision as of 03:49, 15 April 2024
- This article is about Project Zomboid's planned features. For features that are confirmed and in development, see Upcoming versions.
This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game, please check the version history page.
Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here.
Game mechanics
- Return of Insanity system.[1]
- Amputation on injured or infected limbs.[2]
- Achievements (see FAQ, also mentioned later on Discord[3]).
- Full body damage system on zombies.[4]
General
Items
- Chainsaw.[9]
- More armor.[10]
- More traps.[11]
- Blacksmith related items: The Smithing Magazine, Blacksmith skill books, molds.
Locations
- Additional areas such as:
NPCs
- Main article: NPC
- Reintroduction of human NPCs (of all types, good and bad).[16]
- Dogs.[23]
- Huntable animals, wandering the landscape.[24]
- Livestock.[25][26]
Vehicles
- Car modification/enhancement.[27]
- Visible vehicle interiors.[28]
- More variety in vehicle types and models.[29]
Gallery
Vehicle from a West Point construction company Penn. S. Ham teased for build 42
A gas company's van teased for build 42
Plumber's van, also teased for build 42
Logistics company step van teased for build 42
New painting on police version of Chevalier Nyala
See also
References
- ↑ https://projectzomboid.com/blog/news/2016/01/survival-impact/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
- ↑ https://discord.com/channels/136501320340209664/136501320340209664/1113597258206810202
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
- ↑ https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
- ↑ https://projectzomboid.com/blog/news/2022/06/bazil-brush/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
- ↑ https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ Broadened HorizonZ - Project Zomboid
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://twitter.com/lemmy101/status/1504124747914829830
- ↑ https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
- ↑ http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
- ↑ https://web.archive.org/web/20130531020538/http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487
- ↑ https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156
- ↑ https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803
- ↑ https://projectzomboid.com/blog/2014/06/march-to-1-0/
- ↑ https://projectzomboid.com/blog/news/2022/02/holy-cow/
- ↑ https://twitter.com/rj_pz/status/1504126873521074178
- ↑ https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354
- ↑ https://projectzomboid.com/blog/news/2019/08/twisted/
- ↑ https://projectzomboid.com/blog/2017/09/thursdoid-rising/
- ↑ https://projectzomboid.com/blog/2017/09/thursdoid-rising/
- ↑ https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/