Repairing Weapons and Items: Difference between revisions
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== Repairing Weapons == | == Repairing Weapons == | ||
Weapons that are repeatedly used to attack zombies, destroy walls, doors or other objects, or that are used to chop logs, will deteriorate in condition over time. By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.<ref name="The Fixing System">[http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system/?p=50521 Fixing System], a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.</ref> | Weapons that are repeatedly used to attack zombies, destroy walls, doors or other objects, or that are used to chop logs, will deteriorate in [[Condition|condition]] over time. This is seen in an item's condition bar when in a container or a player's inventory; loss of condition is also shown by the item's [[Durability|durability]] star icon when a weapon is equipped in the primary or secondary item slot.<br> | ||
By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.<ref name="The Fixing System">[http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system/?p=50521 Fixing System], a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.</ref> | |||
=== Factors affecting repair === | === Factors affecting repair === |
Revision as of 14:54, 4 February 2014
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. Last edit was 04/02/2014.Repairing Weapons
Weapons that are repeatedly used to attack zombies, destroy walls, doors or other objects, or that are used to chop logs, will deteriorate in condition over time. This is seen in an item's condition bar when in a container or a player's inventory; loss of condition is also shown by the item's durability star icon when a weapon is equipped in the primary or secondary item slot.
By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.[1]
Factors affecting repair
Factors that will affect how successful a repair will be are:
- the type of repair item that is used (see below for the repair chance modifiers)
- whether your carpentry skill is high enough (for those items that require this in order to make a repair)
- whether a player has the Lucky or Unlucky trait (which either increases or decreases the chance of successful repair by 5%, respectively)
- how many times the weapon was already repaired
The following tables show the items that can be repaired and the requirements for being able to do so.
Melee Weapons
Different repair items have a better or worse chance of repairing weapons; this is represented by their repair chance modifier. For example, when repairing an axe, using wood glue with a carpentry skill of 2 or more will give the player the best result, followed by duct tape, whilst glue and/or scotch tape have the worst chance of leading to a successful repair.
Item | Category | Fixer 1 50% repair chance modifier |
Fixer 2 25% repair chance modifier |
Fixer 3 10% repair chance modifier |
Fixer 4 10% repair chance modifier |
Fixer 5 10% repair chance modifier |
---|---|---|---|---|---|---|
Blade | Wood Glue, 2 uses Carpentry skill of at least 2 needed |
Duct Tape, 2 uses | Glue, 2 uses | Scotch Tape, 4 uses | ||
File:Baseballbat.png | Blunt | Wood Glue, 2 uses Carpentry skill of at least 2 needed |
Duct Tape, 2 uses | Glue, 2 uses | Scotch Tape, 4 uses | |
File:Baseballbatnails.png | Blunt | Wood Glue, 2 uses Carpentry skill of at least 2 needed |
Duct Tape, 2 uses | Glue, 2 uses | Scotch Tape, 4 uses | Nails, 1 use |
Blunt | Wood Glue, 2 uses Carpentry skill of at least 2 needed |
Duct Tape, 2 uses | Glue, 3 uses | Scotch Tape, 4 uses | ||
Blunt | Wood Glue, 1 use Carpentry skill of at least 1 needed |
Duct Tape, 1 use | Glue, 2 uses | Scotch Tape, 3 uses | ||
Blunt | Duct Tape, 2 uses | Scotch Tape, 3 uses | ||||
Improvised/Blunt | Duct Tape, 1 use | Glue, 2 uses | Scotch Tape, 3 uses | |||
Blade | Duct Tape, 1 use | Glue, 1 use | Scotch Tape, 2 uses |
Ranged Weapons
Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition. It is therefore best to choose two weapons that each have less than 25% condition in order to receive the most benefit when repairing guns.
Item | Items required in main inventory | Skill level required |
---|---|---|
2 pistols with less than 100% condition | Aiming skill of 3 of more | |
2 shotguns with less than 100% condition | Aiming skill of 4 or more | |
File:Sawed Off.png | 2 sawed-off shotguns with less than 100% condition | Aiming skill of 4 or more |
- ↑ Fixing System, a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.