Rope: Difference between revisions

From PZwiki
(changes to infobox)
m (→‎top: category project: "The Game World")
Line 1: Line 1:
{{Languages}}
{{Languages}}
{{Header|The Game World|Items|type=Construction|version=Version 41|incver=78.16}}
{{Header|Project Zomboid|Items|type=Construction|version=Version 41|incver=78.16}}
{{Infobox item
{{Infobox item
|display_name=Rope
|display_name=Rope

Revision as of 11:02, 9 January 2024

Rope
Rope Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Function
Technical
Tags
Rope
Item ID
Base.Rope

Rope is an item used in crafting.

Usage

Rope is used to craft a lamp on pillar and log wall.

It can also be used as a means of transporting logs. Using two ropes, the player can stack two to four logs to reduce the carry weight by two-thirds. Unstacking the logs will return the ropes to the player.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Logs2.png
Logs Stack
0 XP none Logs.png
Log x2
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)


Logs3.png
Logs Stack
0 XP none Logs.png
Log x3
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)


Logs4.png
Logs Stack
0 XP none Logs.png
Log x4
(consumed)
One of:
Rope.png Rope x2
Sheet Rope.png Sheet Rope x2

(consumed)


LamponPillar Carpentry.png
Lamp on Pillar
1.25 Carpentry Carpentry 4 Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank x2
(consumed)
Nails.png
Nails x4
(consumed)
Rope.png
Rope x1
(consumed)
LogWall Carpentry.png
Log Wall
1.25 Carpentry none Hammer.png
Hammer (tag)
(keep)
Logs.png
Log x4
(consumed)
One of:
Ripped Sheets.png Ripped Sheets x4
Twine.png Twine x4
Rope.png Rope x2

(consumed)

Distribution

Rope is often found in hardware stores, warehouses, and sheds.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16

	item Rope
	{
		DisplayCategory		= Material,
		Weight			= 0.3,
		Type			= Normal,
		DisplayName		= Rope,
		Icon			= Rope,
		SurvivalGear		= TRUE,
		WorldStaticModel	= Rope,
		Tags			= Rope,
	}

See also