Skills: Difference between revisions

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'''Skills''' are the learned abilities of your character. The skill level shows how adept your character is at a specific skill. Skill levels can be increased by allocating Skill Points earned from gaining levels.
'''Skills''' are the learned abilities of your character. The skill level shows how adept your character is at a specific skill. Skill levels can be increased by allocating Skill Points earned from gaining levels.


Skills are currently divided into the categories ''Combat'', ''Crafting'', ''Fitness'', ''Strength'', and ''Agility''.
Skills are currently divided into the categories ''Combat'', ''Crafting'', and ''Agility''.


==Leveling Up==
==Leveling Up==
[[File:Pzskillpoint.jpg|thumb|600px|The Skill Point Allocation Panel, as of v2.0q]]
As the player hones the various skills that are in the game (carpentry, sprinting, etc), the player will gain skill points to use to improve on a skill (if there is a skill available for improvement). Each time a player gets a skill point, getting the next skill point requires 100 more XP.
When a the Player has trained enough in a certain category, a message will appear on the Top-Left of the screen, saying "'''You should rest and meditate on what you've learned'''"


The next time the Player will Sleep, the Skill Point Allocation Panel will appear, allowing you to distribute 1 Skill Point to the category that has been trained only. These will be marked by a Gray Square (see picture).
The next time the Player opens his or her "skills" tab in the UI section, the Skill Point Allocation Panel will appear, allowing the player to distribute Skill Points to the category that has been trained only.


White Squares are already obtained Skills. Black Squares are skills that have yet to be trained.
Gold Squares are already obtained Skills. Black Squares are skills that have yet to be trained. Partially white squares are skills that are being trained but have not been trained enough to get a skill level increase in. How much of the black square is white shows how close the player is to achieving the next skill leve.
 
It's possible to get the "Rest and Meditate" message, go to Sleep and not being able to distribute your Skill point, meaning that every trained Skills pitch into the next possible level increase.


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|-
|'''Carpentry'''
|'''Carpentry'''
|The Carpentry Skill, when leveled, increases your Barricaded Doors and Windows defense.  
|The Carpentry Skill, when leveled, increases your Barricaded Doors and Windows, and Wall defense.
Also, the speed of barricading and removing Wooden Planks on doors and windows is increased.
Also, the speed of barricading and removing Wooden Planks on doors and windows is increased.


This can be leveled by Crafting anything that uses [[Wooden Plank|Wooden Plank]]s, or by Barricading doors or windows.
This can be leveled by Crafting anything that uses [[Wooden Plank|Wooden Plank]]s.
|-
|-
|'''Cooking'''
|'''Cooking'''
|The Cooking Skill, when leveled, increases your [[Crafting#Food|Crafted Food]]'s efficiency.
|The Cooking Skill, when leveled, increases your [[Crafting#Food|Crafted Food]]'s efficiency.
This can be leveled by cooking food in Ovens and Microwaves, or by Crafting Food [[Crafting#Food|Recipes]]
This can be leveled by cooking food in Ovens and Microwaves, or by Crafting Food [[Crafting#Food|Recipes]]
|}
===Fitness===
{| class="wikitable" style="text-align:center;"
|-
! Name
! Effect
|-
|'''Recovery'''
|This represents how long you can perform actions in the Fitness Category without getting [[Moodles#Exhausted|Exhausted]].
This can be leveled by exhausting yourself repeatedly, but it takes a '''long, long time'''.
|-
|'''Running'''
|This represents how long you can Run without getting [[Moodles#Exhausted|Exhausted]].
This can be leveled by Exhausting yourself while Running.
|-
|'''Swinging'''
|This represents how long you can Swing any weapons without getting [[Moodles#Exhausted|Exhausted]].
This can be leveled by Exhausting yourself while Attacking. No enemies needed.
|}
===Strength===
{| class="wikitable" style="text-align:center;"
|-
! Name
! Effect
|-
|'''Hauling'''
|The Hauling Skill, when leveled, increases your Carrying Capacity by 30 points.
Walking or Running while [[Moodles#Encumbered|Encumbered]] will level this skill.
|-
|'''Shoving'''
|This is your ability to push zombies away when hitting them with a weapon.
To level this skill, let a zombie get '''very close''', wait for it to lean his arms toward you, then attack.
|-
|'''Hitting'''
|Hitting is your general proficiency with the [[Sledgehammer|Sledgehammer]].
Destroying props(Walls, Doors, etc) with the [[Sledgehammer|Sledgehammer]] will level this skill.
|}
|}



Revision as of 13:08, 5 May 2013

Skills are the learned abilities of your character. The skill level shows how adept your character is at a specific skill. Skill levels can be increased by allocating Skill Points earned from gaining levels.

Skills are currently divided into the categories Combat, Crafting, and Agility.

Leveling Up

As the player hones the various skills that are in the game (carpentry, sprinting, etc), the player will gain skill points to use to improve on a skill (if there is a skill available for improvement). Each time a player gets a skill point, getting the next skill point requires 100 more XP.

The next time the Player opens his or her "skills" tab in the UI section, the Skill Point Allocation Panel will appear, allowing the player to distribute Skill Points to the category that has been trained only.

Gold Squares are already obtained Skills. Black Squares are skills that have yet to be trained. Partially white squares are skills that are being trained but have not been trained enough to get a skill level increase in. How much of the black square is white shows how close the player is to achieving the next skill leve.


List of Skills

Combat

Name Effect
Blunt Blunt is your general proficiency with the Blunt weapon category which includes the Hammer, the Baseball Bat,

the Spiked Baseball Bat and the Sledgehammer.

This can be leveled by hitting a zombie with any weapons in the Blunt category.

Blade Blade is your general proficiency with the Blade weapon category which includes the Butter Knife, the Kitchen Knife, and the Axe.

This can be leveled by hitting a zombie with any weapons in the Blade category.

Crafting

Name Effect
Carpentry The Carpentry Skill, when leveled, increases your Barricaded Doors and Windows, and Wall defense.

Also, the speed of barricading and removing Wooden Planks on doors and windows is increased.

This can be leveled by Crafting anything that uses Wooden Planks.

Cooking The Cooking Skill, when leveled, increases your Crafted Food's efficiency.

This can be leveled by cooking food in Ovens and Microwaves, or by Crafting Food Recipes

Agility

Name Effect
Sprinting This affects how fast you can Run.

This can be leveled by Running (hold SHIFT).

Nimble The Nimble skill affects how fast you move while Sneaking, jumping over windows/fences,

and how much visibility you lose when aiming. [1]

This can be leveled by sneaking, climbing through windows, and jumping over fences.

Lightfooted This is your ability to Run or Walk quietly.

This can be leveled by Walking or Running near zombies while undetected.

Sneaking Your general ability to avoid detection when Sneaking.

This can be leveled by Sneaking (holding CTRL or Z) near zombies while undetected.

Note about Sandbox Mode, Professions & Traits

Created characters in Game modes might benefit from their Traits or Occupation. A good example would be the Graceful Trait. With this Trait, players will "Makes less noise when moving", which can in turn benefit the Lightfooted and Sneaking Skill.

See Also

References