Skills: Difference between revisions

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==See Also==
==See Also==
* [[Sandbox Mode|Sandbox Mode]]
* [[Sandbox Mode|Sandbox Mode]]
* [[Profession|Profession]]s
* [[Traits|Trait]]s
* [[Traits|Trait]]s
* [[Player|Player]]
* [[Player|Player]]
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[[category:Player]]
[[category:Player]]
[[category:Skills]]
[[category:Skills]]
[[category:Professions]]
[[category:Traits]]
[[category:Traits]]
[[category:Weapons]]
[[category:Weapons]]

Revision as of 15:17, 5 August 2013

Skills are the learned abilities of your character. The skill level shows how adept your character is at a specific skill. Skill levels can be increased by allocating Skill Points earned from gaining levels.

Skills are currently divided into the categories Combat, Crafting, and Agility.

Leveling Up

As the player hones the various skills that are in the game (carpentry, sprinting, etc), the player will gain skill points to use to improve on a skill (if there is a skill available for improvement). Each time a player gets a skill point, getting the next skill point requires 100 more XP.

The next time the Player opens his or her "skills" tab in the UI section, the Skill Point Allocation Panel will appear, allowing the player to distribute Skill Points to the category that has been trained only.

Gold Squares are already obtained Skills. Black Squares are skills that have yet to be trained. Partially white squares are skills that are being trained but have not been trained enough to get a skill level increase in. How much of the black square is white shows how close the player is to achieving the next skill level.

List of Skills

Combat

Name Effect
Blunt Blunt is your general proficiency with the Blunt weapon category which includes the Hammer, the Baseball Bat,

the Spiked Baseball Bat and the Sledgehammer.

This can be leveled by hitting a zombie with any weapons in the Blunt category.

Blade Blade is your general proficiency with the Blade weapon category which includes the Butter Knife, the Kitchen Knife, and the Axe.

This can be leveled by hitting a zombie with any weapons in the Blade category.

Aiming Your aiming skill determines how accurately you can shoot a target when fighting with a firearm.

This can be leveled up by killing an enemy with a firearm.

Reloading Your reloading skill determines how long it takes your character to take out a magazine, load some bullets, and insert the magazine back in.

This can be leveled up by reloading any firearm.

Crafting

Name Effect
Carpentry Carpentry improves the quality and increases the health of player-constructed doors, walls, stairs, and so on.

Barricading and removing barricades is faster.

This can be leveled by Crafting anything that uses Wooden Planks.

Cooking Cooking increases your Crafted Food's efficiency.

This can be leveled by cooking food in Ovens and Microwaves, or by Crafting Food Recipes

Farming

Agility

Name Effect
Sprinting This affects how fast you can Run.

This can be leveled by Running (hold SHIFT).

Nimble The Nimble skill affects how fast you move while Sneaking, jumping over windows/fences,

and how much visibility you lose when aiming. [1]

This can be leveled by sneaking, climbing through windows, and jumping over fences.

Lightfooted This is your ability to Run or Walk quietly.

This can be leveled by Walking or Running near zombies while undetected.

Sneaking Your general ability to avoid detection when Sneaking.

This can be leveled by Sneaking (holding CTRL or Z) near zombies while undetected.

Note about Sandbox Mode, Professions & Traits

Created characters in Game modes might benefit from their Traits or Occupation. A good example would be the Graceful Trait. With this Trait, players will "Makes less noise when moving", which can in turn benefit the Lightfooted and Sneaking Skill.

See Also

References