Sweater: Difference between revisions

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m (added boilerplate and improve notice. I plan to work on this later, but in case I don't, it's there now.)
(Updated info to be current, added code and more details)
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__NOTOC__
__NOTOC__
{{languages|Sweater}}
{{languages|Sweater}}
{{header|The Game World|Items|Clothing|version=Version 37|incver=13}}
{{header|The Game World|Items|Clothing|version=Version 39|incver=50}}
{{Notice|Improve}}
 
{{Clothing
{{Clothing
|image = Sweaters 120px.gif  
|image = ShirtAnim 120px.gif
|bodyarea = Torso
|bodyarea = Torso
|weight = 0.8
|weight = 1.0
}}
}}
The [[Sweater|sweater]] is an article of [[Clothing|clothing]] equipable on the torso. It is commonly found in bedroom [[Containers#Wardrobe|wardrobes]] of many houses and on the corpses of dead [[NPC|NPCs]] and [[Zombies|zombies]].
It is primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player will often find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing the sweater. This is due to the sweater currently having the greatest [[Player#Temperature|player temperature]] effect, having a value of 15.


The '''sweater''' is an article of clothing wearable on the torso. There are 11 different colors for sweaters. It is commonly found in wardrobes, or on the corpses of the dead [[NPC]]s. The sweater makes the wearer very warm, making it ideal for the winter.
Like the [[Blouse|blouse]], there are currently 10 different variants of the sweater, with each variant looking identical to that of the blouse.
 
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[Soap|soap]] and [[Water|water]], the blouse can be cleaned.
Each piece of clothing has durability, losing a little upon each hit. The blouse has a maximum condition of 7 and will lower one in 10 times the player gets hit.
 
A blouse can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, the blouse is an obvious source of [[Bandage|bandages]]. In an emergency, a dirty or bloody blouse can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
<br>
{| class="wikitable sortable" style="text-align:center;"
|-
! class="sortable" | Item
! class="unsortable" | Description
! class="sortable" | Weight
! class="sortable" | Temperature
! class="unsortable" | Condition
! class="unsortable" | Classname
|-
| [[File:SHIRTBlack.png|32px|link=Blouse|Blouse]][[File:SHIRTLightGray.png|32px|link=Blouse|Blouse]][[File:SHIRTWhite.png|32px|link=Blouse|Blouse]][[File:SHIRTBrown.png|32px|link=Blouse|Blouse]][[File:SHIRTLightBrown.png|32px|link=Blouse|Blouse]][[File:SHIRTBlue.png|32px|link=Blouse|Blouse]][[File:SHIRTLightBlue.png|32px|link=Blouse|Blouse]][[File:SHIRTGreen.png|32px|link=Blouse|Blouse]][[File:SHIRTOrange.png|32px|link=Blouse|Blouse]][[File:SHIRTPink.png|32px|link=Blouse|Blouse]] <br> [[Sweater|Sweater]]
| Provides some protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]].
| 1
| 15
| 7<br>Max<hr />10%<br>Degradation
| Base.Shirt
|}


Ripping the sweater results in eight [[Bandage|bandages]].
== Crafting ==
== Crafting ==
{| class="wikitable sortable" style="text-align:center;"  
{| class="wikitable sortable" style="text-align:center;"  
Line 19: Line 40:
! class="unsortable" | Recipe  
! class="unsortable" | Recipe  
! class="unsortable" | Description
! class="unsortable" | Description
{{RecipeLookup|4033}}
{{RecipeLookup|4000}}
{{RecipeLookup|4000}}
{{RecipeLookup|4001}}
|}
|}
 
<br>
==See Also==
== Code ==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
<nowiki>
item Blouse
{
Palettes = Blouse_White,
BodyLocation = Top,
PalettesStart = Blouse_,
Type = Clothing,
Temperature = 6,
SpriteName = Blouse,
DisplayName = Blouse,
Icon = Sweater,
        ConditionLowerChanceOneIn = 10,
        ConditionMax = 7,
}
</nowiki>
<br>
== See Also ==
* [[Clothing]]
* [[Blouse]]
* [[Vest]]
* [[Vest]]
*[[Blouse]]
* [[First Aid]]


{{Navbox/Clothing}}
{{Navbox/Clothing}}
[[Category:Clothing]]
[[Category:Clothing]]
[[Category:Items]]
[[Category:Items]]
[[Category:Version 0.2.0p]]
[[Category:Version 0.2.0p]]

Revision as of 12:53, 20 April 2018


Template:Clothing The sweater is an article of clothing equipable on the torso. It is commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies. It is primarily used to protect the player from getting cold, typically during the winter months. The player will often find themselves getting too hot when wearing the sweater. This is due to the sweater currently having the greatest player temperature effect, having a value of 15.

Like the blouse, there are currently 10 different variants of the sweater, with each variant looking identical to that of the blouse.

Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, the blouse can be cleaned. Each piece of clothing has durability, losing a little upon each hit. The blouse has a maximum condition of 7 and will lower one in 10 times the player gets hit.

A blouse can be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they can be found, the blouse is an obvious source of bandages. In an emergency, a dirty or bloody blouse can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.

Item Description Weight Temperature Condition Classname
BlouseBlouseBlouseBlouseBlouseBlouseBlouseBlouseBlouseBlouse
Sweater
Provides some protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope. 1 15 7
Max
10%
Degradation
Base.Shirt

Crafting

Name Recipe Description





































Code

From items.txt (Project Zomboid directory/media/scripts/)

item Blouse
	{
		Palettes			= Blouse_White,
		BodyLocation			= Top,
		PalettesStart			= Blouse_,
		Type				= Clothing,
		Temperature			= 6,
		SpriteName			= Blouse,
		DisplayName			= Blouse,
		Icon				= Sweater,
        	ConditionLowerChanceOneIn 	= 10,
        	ConditionMax			= 7,
	}


See Also

Template:Navbox/Clothing