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- {{Header|Project Zomboid|Game mechanics|Character|Skills}} ...l magazine (such as the [[MSR700 Rifle|MSR700 rifle]] or [[JS-2000 Shotgun|JS-2000 shotgun]]).1 KB (169 words) - 00:59, 28 April 2024
- |name=Sawed-off JS-2000 Shotgun |icon_name=Sawed-off JS-2000 Shotgun9 KB (1,062 words) - 16:31, 24 April 2024
- |name=JS-2000 Shotgun |icon_name=JS-2000 Shotgun11 KB (1,319 words) - 13:07, 28 April 2024
- ...e of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels. *[[JS-2000 Shotgun]]6 KB (564 words) - 13:16, 28 April 2024
- ...mbies]]. They benefit significantly from high [[aiming]] and [[reloading]] skills, with aiming in particular improving the accuracy, range, and ease of use o | [[File:Shotgun2.png|link=JS-2000 Shotgun{{lcs}}]]8 KB (952 words) - 06:13, 28 April 2024
- |pros2 = Higher accuracy and a more narrow spread than the JS-2000 shotgun. Which means it's easier to clear cramped choke-points like mo ...is a [[Skills#Firearm|firearm]], therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged10 KB (1,074 words) - 15:22, 24 April 2024
- ...tahují pozornost blízkých [[zombie]]. Výrazně těží z vysokých dovedností [[Skills#Firearm|Míření a přebíjení]], přičemž [[Zaměřování]] zlepšuje | [[File:Shotgun2.png|link=JS-2000 Shotgun{{lcs}}]]17 KB (2,274 words) - 08:38, 18 March 2024
- *The use of firearms, other than [[JS-2000 Shotgun|shotguns]], is not recommended. Shotguns are still extremely r ...[[radio]]s, that can be dismantled to gain experience in their respective skills.3 KB (503 words) - 20:40, 21 April 2024
- ...s#Short Blunt|短鈍器]],[[Skills#Long Bladed|長刀]],[[Skills#Short Bladed|短刀]],[[Skills#Spear|長矛]]和一些臨時武器。每種武器(不包括臨時武器� ...—“刺擊下顎”。這種攻擊方式需要您擁有較高的短刀技能,并且在站立不動的情況下找到恰當的時機。高等級的[[Skills#Sneaking|潛行]]和[[Skills#Lightfooted|輕聲]]技能可以幫助您安全的接近僵尸。42 KB (3,880 words) - 13:19, 14 April 2024
- ...[Skills#Long Bladed|long bladed]], [[Skills#Short Bladed|short bladed]], [[Skills#Spear|spear]], and improvised. Each category (excluding improvised) has a c ...ion of a high short blade skill. A high [[Skills#Sneaking|sneaking]] and [[Skills#Lightfooted|lightfooted]] skill will help in safely getting close to zombie43 KB (4,915 words) - 12:12, 25 April 2024
- ...овге ріжуче|довге ріжуче]], [[Skills/uk#Коротке ріжуче|коротке ріжуче]], [[Skills/uk#Списи|списи]] та саморобне. Кожна підкат ...вильно розрахувати час. Висока навички [[Skills#Sneaking|скритності]] та [[Skills#Lightfooted|легконогості]] допоможуть безпечн�74 KB (5,828 words) - 13:19, 14 April 2024
- ...nte longue]], [[Skills/fr#Armes tranchantes courtes|tranchante courte]], [[Skills/fr#Lance|lance]], et improvisée. Chaque catégorie (sans compter celle des ...n timing. Des compétences hautes en [[Skills/fr#Furtivité|furtivité]] et [[Skills/fr#Discrétion|discrétion]] aideront à s'approcher en toute sécurité de39 KB (4,797 words) - 13:18, 14 April 2024
- ...ombate|Armas de hoja larga]], [[Skills/es#Combate|Armas de hoja corta]], [[Skills#Spear|Lanzas]], y improvisadas. Cada categoría (excluyendo improvisadas) t ...ja corta y timing. Una gran habilidad de [[Skills/es#Agilidad|sigilo]] y [[Skills/es#Agilidad|pies ligeros]] te ayudará en seguramente acercarte a los zombi58 KB (7,421 words) - 13:18, 14 April 2024
- ...laded|broń sieczna długa]], [[Skills#Short Bladed|broń sieczna krótka]], [[Skills#Spear|włócznia]], oraz improwizowane. Każda kategoria (oprócz improwizo ...wyczucia czasu. Wysokie umiejętności [[Skills#Sneaking|skradanie się]] i [[Skills#Lightfooted|ciche chodzenie]] pomogą bezpiecznie zbliżyć się do zombie.42 KB (5,187 words) - 13:19, 14 April 2024
- ...k|''üretkenlik'']], [[Skills/tr#Ateşli Silahlar|''ateşli silahlar'']] ve [[Skills/tr#Hayatta Kalma|''hayatta kalma'']]. Her kategoride birden fazla beceri bu Normal bir şekilde 5. seviye [[Skills/tr#Pasif|''güç'']] ve [[Skills/tr#Pasif|''fitness'']] ile başlayan karakterlerin bu becerilerde varsayıl37 KB (5,332 words) - 12:16, 27 April 2024
- ...내부 탄창을 사용하는 경우 ("예: [[MSR700 Rifle/ko|MSR700 라이플]]", "[[JS-2000 Shotgun/ko|JS-2000 샷건]]") 총기를 직접 장전하는 작업. {{Navbox stats|skills}}33 KB (855 words) - 07:55, 15 April 2024
- ...rrel Shotgun]]), or use an internal magazine (''e.g.'' [[MSR700 Rifle]], [[JS-2000 Shotgun]]). ...e base game without bugs or [[Debug mode|debug/admin mode]], as respective skills should be automatically gained.30 KB (3,919 words) - 11:59, 25 April 2024
- ...Shotgun]]), ou utilisent un chargeur interne (comme le [[MSR700 Rifle]], [[JS-2000 Shotgun]]). {{Navbox stats|skills}}32 KB (4,721 words) - 11:59, 25 April 2024
- 新しいアニメーションシステムに加えて、新しいプレイヤーモデル、[[weapons/ja|武器]]と道具(モデル)、[[skills/ja|スキル]]、[[clothing/ja|衣服]]、新しい/更新された戦闘� *Allow mods to define custom perks (Skills ingame).292 KB (37,394 words) - 06:37, 15 April 2024
- ...included new player models, [[weapons]] and tools (with unique models), [[skills]], [[clothing]], a new/updated combat system, [[Louisville]] (massive city *Added sandbox option for enabling/disabling XP multipliers affecting passive skills, which is false by default.628 KB (97,131 words) - 11:41, 28 April 2024