Aerosol Bomb: Difference between revisions
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==See also== | ==See also== | ||
*[[Pipe Bomb]] | *[[Pipe Bomb]] | ||
*[[Fire | *[[Fire Bomb]] | ||
{{Navbox weapons}} | {{Navbox weapons}} |
Revision as of 09:01, 8 April 2023
Aerosol Bomb | |||
---|---|---|---|
| |||
General | |||
Category | Weapon | ||
Encumbrance | 1.5 | ||
Equipped | One-handed | ||
Skill | Explosion | ||
Damage | |||
Type | Explosion | ||
Attack speed | 1.5 | ||
Range | 0–10 tiles | ||
Damage | 0–0 | ||
Explosion power | 70 | ||
Explosion range | 6 tiles | ||
Explosion timer | 50 | ||
Technical details | |||
Ingredients |
1 × Hairspray 1 × Box of Sparklers 1 × Aluminum | ||
Base ID | See Item IDs |
The Aerosol Bomb, a thrown improvised explosive device, created only by the engineer will cause meager explosions with very common items found in residental and commerical areas (These can also be found in the trunks of survivor vehicles).
Usage
Once thrown, the Aerosol Bombs will cover an average 9x9 area and start several sparse fires. The fires themselves will last about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel (scratches and burns being the most common). These will more often than not cause moderate bleeding, severe pain, and critical damage or death.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Aerosol Bomb |
0 XP | none | Hairspray (consumed) |
Box of Sparklers (consumed) |
Aluminum (consumed) |
Upgrades
You may attach a Timers, Motion Sensors, or Crafted Triggers for a variety of effects.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Aerosol Bomb with Timer |
0 XP | Electrical 2 | Aerosol Bomb (consumed) |
Crafted Timer (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | |
Aerosol Bomb with Sensor (V1) |
0 XP | Electrical 2 | Aerosol Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | |
Aerosol Bomb with Sensor (V2) |
0 XP | Electrical 4 | Aerosol Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x3 (consumed) |
Duct Tape (1 unit) (consumed) | |
Aerosol Bomb with Sensor (V3) |
0 XP | Electrical 6 | Aerosol Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x4 (consumed) |
Duct Tape (1 unit) (consumed) | |
Remote Aerosol Bomb |
0 XP | Electrical 6 | Aerosol Bomb (consumed) |
Crafted Trigger (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) |
Gallery
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Aerosolbomb DisplayCategory = Devices, MaxRange = 10, KnockdownMod = 0, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Aerosol Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Aerosolbomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = Aerosolbomb, ExplosionPower = 70, ExplosionRange = 6, triggerExplosionTimer = 50, ExplosionSound = AerosolBombExplode, SwingSound = AerosolBombThrow, PlacedSprite = constructedobjects_01_32, Tooltip = Tooltip_Trap, WorldStaticModel = AerosolBomb,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item AerosolbombTriggered { DisplayCategory = Devices, MaxRange = 10, KnockdownMod = 0, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Aerosol Bomb with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Aerosolbomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = AerosolbombTimer, ExplosionPower = 70, ExplosionRange = 6, ExplosionTimer = 10, CanBePlaced = TRUE, ExplosionSound = AerosolBombExplode, SwingSound = AerosolBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = AerosolBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item AerosolbombSensorV1 DisplayCategory = Devices, MaxRange = 10, KnockdownMod = 0, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Aerosol Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Aerosolbomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = AerosolbombTimer, ExplosionPower = 70, ExplosionRange = 6, ExplosionTimer = 5, SensorRange = 3, CanBePlaced = TRUE, ExplosionSound = AerosolBombExplode, SwingSound = AerosolBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = AerosolBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item AerosolbombSensorV2 DisplayCategory = Devices, MaxRange = 10, KnockdownMod = 0, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Aerosol Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Aerosolbomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = AerosolbombTimer, ExplosionPower = 70, ExplosionRange = 6, ExplosionTimer = 5, SensorRange = 4, CanBePlaced = TRUE, ExplosionSound = AerosolBombExplode, SwingSound = AerosolBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = AerosolBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item AerosolbombSensorV3 DisplayCategory = Devices, MaxRange = 10, KnockdownMod = 0, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Aerosol Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Aerosolbomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = AerosolbombTimer, ExplosionPower = 70, ExplosionRange = 6, ExplosionTimer = 5, SensorRange = 6, CanBePlaced = TRUE, ExplosionSound = AerosolBombExplode, SwingSound = AerosolBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = AerosolBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item AerosolbombRemote DisplayCategory = Devices, MaxRange = 10, KnockdownMod = 0, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Aerosol Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Aerosolbomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = AerosolbombTimer, ExplosionPower = 70, ExplosionRange = 6, CanBePlaced = TRUE, CanBeRemote = TRUE, ExplosionSound = AerosolBombExplode, SwingSound = AerosolBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = AerosolBombSensor,