Ammo Straps: Difference between revisions
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{{Languages}}{{Header|The Game World|Items|Weapons|Firearms|Weapon Parts|type=Weapon|version=Version 41|incver=65}} | {{Languages}}{{Header|The Game World|Items|Weapons|Firearms|Weapon Parts|type=Weapon|version=Version 41|incver=65}} | ||
{{Reupload}} <!-- Needs model image in infobox along with variants in a <gallery> section--> | |||
<!--Comment:The following is not currently true, but will likely be true in the future; commenting it out for accuracy and efficiency: {{Obsolete|text=and replaced by [[Bullets Ammo Strap]] and [[Shells Ammo Strap]] in [[Build 41]].}}--> | <!--Comment:The following is not currently true, but will likely be true in the future; commenting it out for accuracy and efficiency: {{Obsolete|text=and replaced by [[Bullets Ammo Strap]] and [[Shells Ammo Strap]] in [[Build 41]].}}--> | ||
{{Infobox weapon mod | {{Infobox weapon mod |
Revision as of 00:07, 9 December 2023
Ammo Straps | |
---|---|
General | |
Category | Weapon mod |
Encumbrance | 0.5 |
Weapon(s) | |
Part type | Sling |
Modifiers | |
Encumbrance | 0.5 |
Reload time | -5 |
Technical details | |
Item ID | Base.AmmoStraps |
Ammo straps, also known as bandolier or bandoleer, is a weapon mod.
Usage
This item can be attached to a JS-2000 Shotgun, MSR700 Rifle, or MSR788 Rifle, using a screwdriver, allowing the player to reload their equipped firearm significantly faster than without.
As of 41.65, looks like it is not working - no impact on reload times noticed by any testers with any level of the skill. Presumably, this item is being phased out, in favor of body-wearable accessories Bullets Bandolier and Shells Bandolier.
Compatible weapons
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65
item AmmoStraps { DisplayCategory = WeaponPart, Type = WeaponPart, DisplayName = Ammo Straps, Icon = AmmoStrap, Weight = 0.5, WeightModifier = 0.5, ReloadTimeModifier = -5, MountOn = HuntingRifle; VarmintRifle; Shotgun, PartType = Sling, Tooltip = Tooltip_AmmoStrap, WorldStaticModel = AmmoStrap_Ground, }