Iron Sight: Difference between revisions

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m (→‎top: Category Project: Weapons)
m (→‎top: New infobox upgrade - Weapon parts)
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{{header/sandbox2|Project Zomboid|Items|Weapons|Firearms|Weapon parts}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Firearms|Weapon parts}}
{{page version|41.78.16}}
{{page version|41.78.16}}
{{Infobox weapon mod
{{Infobox item
|display_name=Iron Sight
|name=Iron Sight
|name_colour=Weapon
|model=Rifle_IronSights_Model.png
|name_text_colour=Weapon
|icon=ScopeIronSight.png
|image=Rifle_IronSights_Model.png
|alternate_image=ScopeIronSight.png
<!--GENERAL-->
<!--GENERAL-->
|weight=0.1
|weight=0.1
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|max_range_mod=3
|max_range_mod=3
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.IronSight
|item_id=Base.IronSight
}}
}}
{{Quote|text=Weapon attachment. Increases firearm's maximum range.|author=In-game tooltip}}
{{Quote|text=Weapon attachment. Increases firearm's maximum range.|author=In-game tooltip}}

Revision as of 03:27, 27 January 2024

Template:Header/sandbox2

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Iron Sight
Rifle IronSights Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Used in
HandGun.pngHandGun2.png HandGun3.png Revolver.png RevolverLong.png RifleHunting.png RifleVarmint.png AssaultRifle2.png AssaultRifle.png
Part type
Scope
Performance
Max range
3
Encumbrance mod.
0.1
Technical
Item ID
Base.IronSight
Weapon attachment. Increases firearm's maximum range.
— In-game tooltip

An iron sight is a weapon mod.

Usage

When installed on a firearm, the firearm receives a 3 tile buff to its range.

A screwdriver is required to install or uninstall the Iron Sight.

Distribution

Iron sights can be occasionally found in gun stores and attached to firearms found in the world.

Compatible weapons

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 40.43
item IronSight
{
    Type             = WeaponPart,
    DisplayName      = Iron Sight,
    Icon             = ScopeIronSight,
    Weight           = 0.1,
    WeightModifier   = 0.1,
    MaxRangeModifier = 3,
    MountOn          = HuntingRifle; VarmintRifle; Pistol,
    PartType         = Scope,
    Tooltip          = Tooltip_IronSight,
    MetalValue       = 15,
}

See also