Iron Sight: Difference between revisions
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| gunstore | |gunstore | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 4 | |4 | ||
|} | |} | ||
Iron sights can be occasionally found in gun stores and attached to firearms found in the world. | Iron sights can be occasionally found in gun stores and attached to firearms found in the world. | ||
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| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item IronSight | |||
{ | { | ||
DisplayCategory = WeaponPart, | DisplayCategory = WeaponPart, | ||
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MetalValue = 15, | MetalValue = 15, | ||
WorldStaticModel = Rifle_IronSights_Ground, | WorldStaticModel = Rifle_IronSights_Ground, | ||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 10:52, 26 March 2024
An iron sight is a weapon mod.
Usage
When installed on a firearm, the firearm receives a 3 tile buff to its range.
A screwdriver is required to install or uninstall the Iron Sight.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
gunstore | counter | 4 | 4 |
Iron sights can be occasionally found in gun stores and attached to firearms found in the world.
Compatible weapons
- D-E Pistol
- M1911 Pistol
- M9 Pistol
- M625 Revolver
- Magnum
- MSR700 Rifle
- MSR788 Rifle
- M14 Rifle
- M16 Assault Rifle
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item IronSight
{
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Iron Sight,
Icon = ScopeIronSight,
Weight = 0.1,
WeightModifier = 0.1,
MaxRangeModifier = 3,
MountOn = HuntingRifle; VarmintRifle; Pistol; Pistol2; Pistol3; Revolver; Revolver_Long; AssaultRifle; AssaultRifle2,
PartType = Scope,
Tooltip = Tooltip_IronSight,
MetalValue = 15,
WorldStaticModel = Rifle_IronSights_Ground,
}