Fire Bomb: Difference between revisions
(Updated to build 41.51 + added creating recipes from Template:Crafting_electrical) |
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{{languages | {{languages}} | ||
{{header|Project Zomboid|Items|Weapons|Throwables|Bombs and Traps|type=Weapon|version=Version | {{header|Project Zomboid|Items|Weapons|Throwables|Bombs and Traps|type=Weapon|version=Version 41|incver=51}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name= | |display_name=Fire Bomb | ||
|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
Line 28: | Line 28: | ||
|class_name=''See [[#Item IDs|Item IDs]]'' | |class_name=''See [[#Item IDs|Item IDs]]'' | ||
|no_style= | |no_style= | ||
}}{{quote|text=Equip trap and perform basic attack to throw.|author=In-game tooltip}}A ''' | }}{{quote|text=Equip trap and perform basic attack to throw.|author=In-game tooltip}}A '''fire bomb''' is a [[Items#Bomb & Throwing Item|thrown bomb]] that can only be crafted by players with the [[Engineer]] profession. | ||
== Usage == | == Usage == | ||
Once thrown, | Once thrown, a fire bomb will cover an average area of 12x12 squares, starting several [[fire]]s in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. | ||
== Crafting == | == Crafting == | ||
===Obtaining=== | ===Obtaining=== | ||
A fire bomb requires several common items found in houses, and can only be crafted by players that have chosen the [[Occupation|Engineer occupation]]. | |||
{{Crafting header|ing=3}} | |||
{{Crafting | {{Crafting electrical|302|ing=3}} | ||
{{ | |} | ||
=== Upgrades === | === Upgrades === | ||
A fire bomb can also be upgraded with a [[Motion Sensor|motion sensor]], [[Crafted Timer|timer]], or [[Remote Controller|remote control]]. | |||
{{Crafting | {{Crafting header|ing=3}} | ||
{{ | {{Crafting electrical|406|ing=3}} | ||
{{ | {{Crafting electrical|407|ing=3}} | ||
{{ | {{Crafting electrical|408|ing=3}} | ||
{{Crafting | {{Crafting electrical|409|ing=3}} | ||
{{Crafting electrical|410|ing=3}} | |||
|} | |||
==Distribution== | ==Distribution== | ||
A fire bomb is one of the rarest items in the game to find. Other than obtaining through [[#Crafting|crafting]], they can only be found in the [[trunk]] of a survivalist [[vehicles|vehicle]]. | |||
==Gallery== | ==Gallery== | ||
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==Code== | ==Code== | ||
[[File:BottleWithGas.png|32px]] | [[File:BottleWithGas.png|32px]] Fire Bomb<br> | ||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=51}} | ||
<pre> item FlameTrap | <pre> item FlameTrap | ||
MaxRange = 10, | MaxRange = 10, | ||
Line 105: | Line 105: | ||
ExplosionSound = SmallExplosion, | ExplosionSound = SmallExplosion, | ||
Tooltip = Tooltip_Trap, | Tooltip = Tooltip_Trap, | ||
WorldStaticModel = FlameTrap, | |||
</pre> | </pre> | ||
Line 110: | Line 111: | ||
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">'''Other code''' | <div class="mw-collapsible mw-collapsed" style="overflow:auto;">'''Other code''' | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
[[File:FireBomb.png|32px]] Flame Trap with Timer | [[File:FireBomb.png|32px]] Flame Trap with Timer<br> | ||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=51}} | ||
<pre> item FlameTrapTriggered | <pre> item FlameTrapTriggered | ||
MaxRange = 3, | MaxRange = 3, | ||
Line 136: | Line 136: | ||
CanBePlaced = TRUE, | CanBePlaced = TRUE, | ||
ExplosionSound = SmallExplosion, | ExplosionSound = SmallExplosion, | ||
WorldStaticModel = FlameTrapSensor, | |||
</pre> | </pre> | ||
[[File:FireBomb.png|32px]] Flame Trap with Sensor (V1) | [[File:FireBomb.png|32px]] Flame Trap with Sensor (V1)<br> | ||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=51}} | ||
<pre> item FlameTrapSensorV1 | <pre> item FlameTrapSensorV1 | ||
MaxRange = 10, | MaxRange = 10, | ||
Line 164: | Line 164: | ||
CanBePlaced = TRUE, | CanBePlaced = TRUE, | ||
ExplosionSound = SmallExplosion, | ExplosionSound = SmallExplosion, | ||
WorldStaticModel = FlameTrapSensor, | |||
</pre> | </pre> | ||
[[File:FireBomb.png|32px]] Flame Trap with Sensor (V2) | [[File:FireBomb.png|32px]] Flame Trap with Sensor (V2)<br> | ||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=51}} | ||
<pre> item FlameTrapSensorV2 | <pre> item FlameTrapSensorV2 | ||
MaxRange = 10, | MaxRange = 10, | ||
Line 192: | Line 192: | ||
CanBePlaced = TRUE, | CanBePlaced = TRUE, | ||
ExplosionSound = SmallExplosion, | ExplosionSound = SmallExplosion, | ||
WorldStaticModel = FlameTrapSensor, | |||
</pre> | </pre> | ||
[[File:FireBomb.png|32px]] Flame Trap with Sensor (V3) | [[File:FireBomb.png|32px]] Flame Trap with Sensor (V3)<br> | ||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=51}} | ||
<pre> item FlameTrapSensorV3 | <pre> item FlameTrapSensorV3 | ||
MaxRange = 10, | MaxRange = 10, | ||
Line 220: | Line 220: | ||
CanBePlaced = TRUE, | CanBePlaced = TRUE, | ||
ExplosionSound = SmallExplosion, | ExplosionSound = SmallExplosion, | ||
WorldStaticModel = FlameTrapSensor, | |||
</pre> | </pre> | ||
[[File:FireBomb.png|32px]] Remote Flame Trap | [[File:FireBomb.png|32px]] Remote Flame Trap<br> | ||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=51}} | ||
<pre> item FlameTrapRemote | <pre> item FlameTrapRemote | ||
MaxRange = 10, | MaxRange = 10, | ||
Line 247: | Line 247: | ||
CanBeRemote = TRUE, | CanBeRemote = TRUE, | ||
ExplosionSound = SmallExplosion, | ExplosionSound = SmallExplosion, | ||
WorldStaticModel = FlameTrapSensor, | |||
</pre> | </pre> | ||
Revision as of 13:17, 22 July 2021
Fire Bomb | ||
---|---|---|
Fire Bomb | ||
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Skill | Fire | |
Damage | ||
Type | Fire | |
Attack speed | 1.5 | |
Range | 0–10 tiles | |
Damage | 0–0 | |
Fire power | 97 | |
Fire range | 6 tiles | |
Fire timer | 10 | |
Technical details | ||
Ingredients |
1 × Empty Bottle 1 × Gas Can 1 × Ripped Sheets | |
Base ID | See Item IDs |
A fire bomb is a thrown bomb that can only be crafted by players with the Engineer profession.
Usage
Once thrown, a fire bomb will cover an average area of 12x12 squares, starting several fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.
Crafting
Obtaining
A fire bomb requires several common items found in houses, and can only be crafted by players that have chosen the Engineer occupation.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Fire Bomb |
0 XP | none | Empty Bottle (consumed) |
Gas Can (4 units) (consumed) |
Ripped Sheets (consumed) |
Upgrades
A fire bomb can also be upgraded with a motion sensor, timer, or remote control.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Fire Bomb with Timer |
0 XP | Electrical 2 | Fire Bomb (consumed) |
Crafted Timer (consumed) |
Scrap Electronics x2 (consumed) | |
Fire Bomb with Sensor (V1) |
0 XP | Electrical 2 | Fire Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x2 (consumed) | |
Fire Bomb with Sensor (V2) |
0 XP | Electrical 4 | Fire Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x3 (consumed) | |
Fire Bomb with Sensor (V3) |
0 XP | Electrical 6 | Fire Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x4 (consumed) | |
Remote Fire Bomb |
0 XP | Electrical 6 | Fire Bomb (consumed) |
Crafted Trigger (consumed) |
Scrap Electronics x2 (consumed) |
Distribution
A fire bomb is one of the rarest items in the game to find. Other than obtaining through crafting, they can only be found in the trunk of a survivalist vehicle.
Gallery
Item IDs
Item | Class name |
---|---|
Flame Trap | Base.FlameTrap |
Flame Trap with Timer | Base.FlameTrapTriggered |
Flame Trap with Sensor (V1) | Base.FlameTrapSensorV1 |
Flame Trap with Sensor (V2) | Base.FlameTrapSensorV2 |
Flame Trap with Sensor (V3) | Base.FlameTrapSensorV3 |
Remote Flame Trap | Base.FlameTrapRemote |
Code
Fire Bomb
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.51
item FlameTrap MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = BottleWithGas, FirePower = 97, FireRange = 6, ExplosionSound = SmallExplosion, Tooltip = Tooltip_Trap, WorldStaticModel = FlameTrap,
Flame Trap with Timer
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.51
item FlameTrapTriggered MaxRange = 3, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = constructedobjects_01_32, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, ExplosionTimer = 10, PlacedSprite = constructedobjects_01_32, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
Flame Trap with Sensor (V1)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.51
item FlameTrapSensorV1 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, SensorRange = 3, PlacedSprite = constructedobjects_01_32, ExplosionTimer = 5, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
Flame Trap with Sensor (V2)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.51
item FlameTrapSensorV2 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, SensorRange = 4, PlacedSprite = constructedobjects_01_32, ExplosionTimer = 5, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
Flame Trap with Sensor (V3)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.51
item FlameTrapSensorV3 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, SensorRange = 5, PlacedSprite = constructedobjects_01_32, ExplosionTimer = 5, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
Remote Flame Trap
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.51
item FlameTrapRemote MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Flame Trap, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, PlacedSprite = constructedobjects_01_32, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, CanBeRemote = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,