Health: Difference between revisions
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== Injuries == | == Injuries == | ||
There are multiple injury types in Project Zomboid. Currently you can only be injured by [[zombies]], [[Moodles#Hungry|starvation]], and [[Moodles#Encumbered|carrying too much]]. Of those, | There are multiple injury types in Project Zomboid. Currently you can only be injured by [[zombies]], [[Moodles#Hungry|starvation]], falling from heights, and [[Moodles#Encumbered|carrying too much]]. Of those, [[zombies]], falls, and [[Moodles#Hungry|starvation]] are capable of killing the player. [[Hunger]] and [[sleep]] levels affect how fast, if at all, you heal from an injury. | ||
===Overall Body Status=== | ===Overall Body Status=== |
Revision as of 14:15, 28 March 2012
The amount of damage that a zombie, NPC, door, window or player can withstand before it either dies or breaks.
Player (pre-alpha)
Health of the player is displayed in a health window accessible by clicking the heart icon on the left side of the screen. The body of the player is separated into 17 different sections.
- Left and right foot
- Left and right shin
- Left and right thigh
- Left and right hand
- Left and right forearm
- Left and right upper arm
- Groin
- Lower torso
- Upper torso
- Neck
- Head
Zombie (pre-alpha)
All zombies have the same amount of health. One shotgun blast or 2-3 baseball bat hits will kill them permanently.
NPC (pre-alpha)
NPC's health cannot be seen but if he has a status ailment (broken leg, bleeding) they will be displayed on mouse over.
Healing (pre-alpha)
The Player can heal NPC's with painkillers. To heal himself, the player can consume food and rest.
Injuries
There are multiple injury types in Project Zomboid. Currently you can only be injured by zombies, starvation, falling from heights, and carrying too much. Of those, zombies, falls, and starvation are capable of killing the player. Hungry and sleep levels affect how fast, if at all, you heal from an injury.
Overall Body Status
Clicking on the heart icon displays the Body Damage Status overlay for Bob Smith. The player's overall health is displayed qualitatively as one of the following.
- OK
- No damage has been incurred.
- Slight Damage
- Between 90% and full health.
- Minor Damage
- Between 80% and 90% health.
- Moderate Damage
- Between 60% and 80% health.
- Severe Damage
- Between 50% and 60% health.
- Very Severe Damage
- Between 40% and 50% health.
- Critical Damage
- Between 20% and 40% health.
- Highly Critical Damage
- Between 10% and 20% health.
- Terminal Damage
- Between zero and 10% health.
- Deceased
- Zero health. Note the change in statuses for limbs after death.
Limb Status (Living)
While living, Bob's limbs display one of the following statuses. To view its status, mouseover the limb in question. The status of each limb changes automatically upon death.
- OK
- No damage has been incurred by the limb.
- Slight Injuries
- Between 90% and full health.
- Very Minor Injures
- Between 80% and 90% health.
- Minor Injuries
- Between 70% and 80% health.
- Moderate Injuries
- Between 60% and 70% health.
- Severe Injuries
- Between 50% and 60% health.
Limb Status (Dead)
Once overall status is "Deceased", the player's limbs display one of the following statuses.
- Gashed
- Between 90% and full health.
- Chewed
- Between 80% and 90% health.
- Gnawed
- Between 70% and 80% health.
- Torn
- Between 50% and 70% health.
- Partially Eaten
- Between zero and 50% health.
- Eaten
- Zero health.
Zombie Related Injuries
- Scratched
This injury is usually received from brief contact with a zombie. It causes minor health loss and pain. Immediate health loss can be stopped with a bandage, however, there is a 25% chance it will lead to death through zombification. This injury causes negative pain moodles.
- Bitten
This injury is usually received from prolonged contact with multiple zombies. It causes moderate health loss, bleeding and pain and is 96% zombification chances. Even if the immediate health loss is stopped with a bandage, the player will still eventually die from zombification. Creates a bleeding injury and pain moodles.
- Bleeding
This injury is created with the Bitten injury. It creates bleeding moodles. Can be treated by applying a bandage to the affected limb.
Other Injuries
- Scorched
This injury is caused by the player catching fire from the effects of a Molotov Cocktail or the stove burning in the tutorial.