Moodles/ja

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Moodles/ja

Moodleは、あなたのキャラクターが感じている情緒的・物理的なステータスです。 RPGでいう「状態異常」に似ています。

List of Moodles

File:Moodle bleeding.png Bleeding

開いた傷口から失血し、体力を失っていく時に表示されます。重要度レベル(moodle背景色の強度で判断できる)は、キャラクターがどれくらい速く体力を失っているかを示します。bandageの使用によってこのmoodleを打ち消すことができます。

File:Moodle bored.png Bored

屋内に長い間いて、退屈になると表示されます。

このmoodleは、本や雑誌を読むか、屋外に出ることで消すことができます。このmoodleはテスト版の中で使用されましたが、リリースバージョンでは再調整のために削除されました。

File:Moodle cold.png Cold

長い間雨に当たり風邪を引いた時に表示されます。

風邪をひくと周期的にくしゃみをし、noiseを発生させるでしょう。その音はtissueを使うことで抑えることができます。

Runny nose
"時々くしゃみをします"
The sniffles
"くしゃみをする頻度が多くなります"
Has a cold
咳やくしゃみをし、移動速度と体力回復速度が減少します。"
Has a nasty cold
"咳やくしゃみをし、移動速度と体力回復速度が大きく減少します。"

File:Moodle dead.png Deceased

キャラクターが死亡したときに表示されます。
Deceased
"ねずみの餌になるでしょう"

File:Moodle drunk.png Drunk

キャラクターがalcoholを飲みすぎた時に表示されます。

キャラクターはふらついてしまいます。 正確さ(Accuracy)も減少します。 このmoodleは、しばらく待つか、睡眠をとることによって消えるでしょう。

A bit tipsy
"いくらか酒を飲みました。"
Inebriated
"少しふらついてまっすぐ歩くことができなくなります。"
Plastered
"ふらついてまっすぐ歩くことができなくなります。"
Utterly Shit-Faced
"とてもふらついてまっすぐ歩くことができなくなります。"

File:Moodle endurance.png Exhausted

The character is tired from running or exerting themselves. This moodle can be removed by stopping to rest, or by walking instead of running. Being encumbered, even slightly, can increase the rate at which the player exerts himself.
Moderate Exertion
"Rest your legs"
The character is becoming exhausted.
High Exertion
"Can't Run"
The character is very exhausted.
Excessive Exertion
"Can barely walk"
The character is extremely exhausted. Usually happens after running a very far distance or when the character is very encumbered.

File:Moodle heavyLoad.png Encumbered

The character is carrying too much and is moving slower. This moodle can be removed by dropping things, or by consuming proper items. Note that items cannot be dropped currently, but can be placed in containers. The total weight assumes you have no other positive or negative moodles.
Quite Heavy Load
Total Weight: 155-265
"Carrying a little too much"
The character is encumbered.
Heavy Load
Total Weight: 265-285
"Movement speed reduced"
The character is very encumbered.
Very Heavy Load
Total Weight: 286-300
"Movement speed highly reduced"
The character is extremely encumbered.
Extremely Heavy Load
Total Weight: 301+
"Movement speed highly reduced, causing back injury"
The character is extremely encumbered, walking causes major health loss.

Moodle Icon Hungover.png Hungover

This moodle that pop ups indicate that you have been staying too long outside. Only solution is to stay in indoors.

File:Moodle hungry.png Hungry

This moodle represents the character's hunger state. A red background dictates that the character needs to eat food. A green background shows that the character is well fed. Being fed boosts strength and healing rate, depending on the amount of food consumed, while being hungry has the opposite effect (reducing strength and healing rate).
Negative Hunger Effects
Peckish
"Have a snack"
The character is beginning to feel hungry.
Hungry
"Reduced strength & Healing"
The character is hungry.
Very Hungry
"Severely Reduced strength & Healing"
The character is very hungry and will need a big meal to satiate their hunger.
Starving
"Very weak, health dropping"
The character is extremely hungry and will perish unless they eat.


Positive Hunger Effects
Slightly Fed
"Short healing & strength boost"
The character is not hungry, for now. The player heals faster and their strength is increased.
Fed
"Healing & strength boost"
The character is full. The player heals faster and their strength is increased.
Well Fed
"Long healing & strength boost"
The character is very full. The player heals faster and their strength is increased.
Very Well Fed
"Very long healing & strength boost"
The character is completely full and will not be hungry for a long while. The player heals faster and their strength is increased.

File:Moodle injured.png Injured

See injuries

File:Moodle pain.png In Pain

The character is in pain, from a wound or other injuries. This moodle can be removed by using painkillers. The level of pain is more or less consistent which the severity of the character's injuries. The player cannot sleep in "Severe Pain" or worse.
Minor Pain
"Feeling slight pain"
The character is in only slight pain.
Pain
"Speed & Accuracy slightly reduced"
The character is in a moderate amount of pain.
Severe Pain
"Speed & Accuracy reduced"
The character is in severe pain.
Agony
"Speed & Accuracy severely reduced"
The character is in complete agony.

File:Moodle panic.png Panicked

The character is panicking at the sight or sound of zombies. This moodle can be removed and prevented temporarily by using beta blockers or anti-depressants. Bourbon also quickly removes the panicked moodles, although it also makes the character tired. The player can not sleep if they have a panic moodle.
Slight Panic
"Try to stay calm"
Panic
"Accuracy reduced"
Strong Panic
"Accuracy severely reduced"
Extreme Panic
"Accuracy & vision severely reduced"

File:Moodle sick.png Sick

The character has contracted some sort of illness. This can be caused by eating bad food or by contracting the zombie disease through either a scratch or a bite (scratches only have a 1/4 chance of actually infecting the player, while bites are a guaranteed infection). If infected with the zombie disease, the moodle cannot be removed and will not go away until the player is dead. If it is food poisoning, the player will probably recover if they take care of themselves. If the player chose the Hypochondriac trait, they may get these moodles randomly.
Queasy
"Take things easy"
The character is beginning to feel ill.
Nauseous
"Strength & healing reduced"
The character is beginning to feel the effects of the virus.
Sick
"Strength & healing severely reduced"
The character is feeling strong effects from the virus.
Fever
"Strength & healing severely reduced, slowly dying"
The character has nearly succumbed to the virus now.

File:Moodle tired.png Tired

The character has stayed awake for extended periods of time and, as a result, he is becoming increasingly unaware of the environment. This moodle can be removed by sleeping.
Drowsy
"Have a lie down"
The character is slightly fatigued from being awake for too long.
Tired
"Awareness reduced"
The character has became fatigued from being awake for too long.
Very Tired
"Awareness severely reduced"
The character is very fatigued from being awake for far too long.
Exhausted
"Will pass out"
The character is extremely fatigued.

File:Moodle unhappy.png Unhappy

The player has too many bad moodles.

File:Moodle wet.png Wet

This moodle can be removed by going indoors out of the rain for a while.
Damp
"Get out of the rain"
The character is slightly wet from being in the rain for too long.
Wet
"Speed slightly reduced"
The character is somewhat wet from being in the rain for too long and moves a little slower.
Soaking
"Speed reduced & chance of catching a cold"
The character is very wet from being in the rain for too long and may become sick as a result.
Drenched
"Speed severely reduced & high chance of catching a cold"
The character is extremely wet from being in the rain for too long and is likely to become sick as a result.

File:Moodle zombie.png Zombie

The character has been infected by a zombie and subsequently changed into one.

Future Moodles

The game's files show that moodles may come in positive or negative flavours, suggesting that characters may have their morale boosted or experience happy emotions.

As of v1.05, characters will also experience boredom and depression.[1]

References