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:The character is tired from running or exerting themselves by attacking too much. This moodle can be removed by stopping and standing still to rest, or by walking instead of running. Being encumbered, even slightly, can substantially increase the rate at which the player tires. The more exhausted the player is, the longer it will take for them to recover, which can be dangerous when swarmed. Strength and speed also diminish as the player becomes more exhausted.
:The character is tired from running or exerting themselves by attacking too much. This moodle can be removed by stopping and standing still to rest, or by walking instead of running. Being encumbered, even slightly, can substantially increase the rate at which the player tires. The more exhausted the player is, the longer it will take for them to recover, which can be dangerous when swarmed. Strength and speed also diminish as the player becomes more exhausted.


::'''Moderate Exertion'''
::'''Moderate Exertion''''''有點兒喘'''
:::''"Rest your legs"''
:::''"Rest your legs"'''''停下腳步'''
:::The character is becoming exhausted.
:::The character is becoming exhausted.人物要脫力了。


::'''High Exertion'''
::'''High Exertion''''''喘的厲害'''
:::''"Can't Run"''
:::''"Can't Run"'''''跑不動了'''
:::The character is exhausted.
:::The character is exhausted.'''人物已經脫力'''


::'''Excessive Exertion'''
::'''Excessive Exertion''''''喘得很凶'''
:::''"Can barely walk"''
:::''"Can barely walk"'''''走不動了'''
:::The character is very exhausted. Usually happens after running a very far distance, when the character is very encumbered or when the character has swung his weapon repeatedly.
:::The character is very exhausted. Usually happens after running a very far distance, when the character is very encumbered or when the character has swung his weapon repeatedly.人物已經很脫力。一般發生在負重狀態跑了很長一段距離后,或者過度揮動武器。


::'''Out Of Breath'''
::'''Out Of Breath''''''接不上氣'''
:::''"Can barely move"''
:::''"Can barely move"'''''動不了了'''
:::The character is extremely exhausted and will not be able to move. Usually happens after running a very far distance, when the character is very encumbered or when he has swung his weapon repeatedly.<br/>'''Note:''' The character will still be able to swing every weapon ''except'' the [[Sledgehammer|sledgehammer]].
:::The character is extremely exhausted and will not be able to move. Usually happens after running a very far distance, when the character is very encumbered or when he has swung his weapon repeatedly.<br/>'''Note:''' The character will still be able to swing every weapon ''except'' the [[Sledgehammer|sledgehammer]].人物已經相當脫力,並且無法移動。發生情況基本同上。


===[[File:Moodle_heavyLoad.png]] 負重===  
===[[File:Moodle_heavyLoad.png]] 負重===  

Revision as of 15:07, 15 February 2014

A Moodle is an indicator of what emotional and physical effects your character is currently feeling, similar to status effects in role-playing games.

狀態表

File:Anxiety.gif 焦慮

當角色生病或是被殭屍包圍時,角色就會開始出現焦慮,可以透過抽香菸或是逃離殭屍來減緩焦慮的狀態。目前焦慮狀態的副作用尚不明。
Anxious 焦急
"On Edge 面臨崩潰"
Agitated 激動
"Nervous and Jumpy 神經緊繃"
Stressed 壓力大
"Sweaty Palms. Gnawing Fears. 掌心冒汗,心生恐懼""
Nervous Weak 神經衰弱
"Terrified 極度驚恐""

憤怒

當玩家或NPC要求要與NPCs組隊時,憤怒模式會反映在雙方身上,在被干擾的情況下並不會有任何的反應,在煩躁的情況下將不會有友善的協助,在憤怒的情況下不會有任何一般的協助,只會有不爽的情緒留下,但如果玩家持續惹到對方發飆,則可能必須面臨到與NPC決一死戰的情況。
Irritated 被干擾
"Bit Narked Off"
Annoyed 煩躁
"Can't Respond Positively 不想好聲好氣的說""
Angry 憤怒
"Can Only Respond Angrily 不爽的回答""
Furious 發飆
"Likely to start a Fight 像是要釘孤支""

File:Moodle bleeding.png 失血

角色有開放性傷口就會流血,血條下降,失血的嚴重性會根據體力的耗損而增減(可由背景顏色來判斷失血的強度)。失血情況可用繃帶止血,如果一直不儘快處理失血的情形,角色則會因為大量失血而死。

File:Moodle bored.png 無聊

當角色待在室內太久,或是在戶外閒置太久,角色就會無聊。可以透過閱讀書本報紙雜誌、寫日記、在紙上塗鴉、在戶外活動來改善。當無聊的狀態持續太久,可能會出現 不開心的狀態。
Getting Bored 有點無聊
"Occupy yourself, or seek entertainment 找些事情作來打發時間"
Bored 無聊
"In danger of becoming unhappy 有一點不爽"
Very Bored 非常無聊
"High chance of becoming unhappy 高的機率變成憤怒狀態"
Extremely bored 快無聊死了
"Very high chance of becoming unhappy 非常高的機率變成憤怒狀態"

File:Moodle cold.png 感冒

The character has remained out in the rain long enough to contract a cold. While suffering from the cold the character will occasionally - and often - sneeze. Periodic sneezing will make noise which can attract any nearby zombies to your location where you last sneezed from, the sound of which can fortunately be dampened with tissues, preventing that. To use the tissues place them in one of your main slots. To cure a cold, be sure to eat plenty in order to utilize the healing benefit that comes from being well-fed.
Runny nose 流鼻涕
"Slight chance of sneezing 有小機率會打噴嚏"
The sniffles 打噴嚏
"Prone to sneezing 容易打噴嚏"
Has a cold 感冒
"Sneezing and Coughing. Speed and healing reduced. 會打噴嚏及咳嗽,並同時減少血量及速度"
Has a nasty cold 重感冒
"Sneezing and Coughing. Speed and healing severely reduced. 會打噴嚏及咳嗽,並同時嚴重的減少血量及速度"

File:Moodle dead.png 死亡

當角色承受太多攻擊,並且失去所有血量後,角色就會死亡。
Deceased 死亡
"High chance of becoming rat food 很高的機會變成老鼠肚子裡的食物"

File:Moodle drunk.png 醉醺醺

The character has drunk alcohol and has become intoxicated. Drinking more will lead to becoming even more drunk. When drunk, the character will struggle to walk in a straight line. Accuracy is also diminished. This moodle will disappear over time, with sleep speeding up the process. With the light drinker perk, the player will immediately become utterly shit-faced with only half a bottle of whiskey.
A bit tipsy 有點醉意
"Had some booze 喝了一點小酒"
Inebriated 醉
"Coordination slightly impaired 肢體協調能力輕微受引響"
Plastered 醉醺醺
"Coordination impaired 肢體協調能力出現障礙"
Utterly Shit-Faced 酩酊大醉
"Coordination Severely impaired 肢體協調能力已完全不受控制"

File:Moodle endurance.png 氣喘吁吁

The character is tired from running or exerting themselves by attacking too much. This moodle can be removed by stopping and standing still to rest, or by walking instead of running. Being encumbered, even slightly, can substantially increase the rate at which the player tires. The more exhausted the player is, the longer it will take for them to recover, which can be dangerous when swarmed. Strength and speed also diminish as the player becomes more exhausted.
'Moderate Exertion'有點兒喘
"Rest your legs"停下腳步
The character is becoming exhausted.人物要脫力了。
'High Exertion'喘的厲害
"Can't Run"跑不動了
The character is exhausted.人物已經脫力
'Excessive Exertion'喘得很凶
"Can barely walk"走不動了
The character is very exhausted. Usually happens after running a very far distance, when the character is very encumbered or when the character has swung his weapon repeatedly.人物已經很脫力。一般發生在負重狀態跑了很長一段距離后,或者過度揮動武器。
'Out Of Breath'接不上氣
"Can barely move"動不了了
The character is extremely exhausted and will not be able to move. Usually happens after running a very far distance, when the character is very encumbered or when he has swung his weapon repeatedly.
Note: The character will still be able to swing every weapon except the sledgehammer.人物已經相當脫力,並且無法移動。發生情況基本同上。

File:Moodle heavyLoad.png 負重

The character is carrying too many items and is unable to move at their usual speed. This moodle can be removed by dropping items, placing them in containers, or by consuming the proper items. The total weight assumes you have no other positive or negative moodles that affect strength. As the moodle increases the player will be unable to do more actions before becoming exhausted. Eventually leading to health loss from back injuries.
(Note: The numbers below are for a default, normal status with no Hauling Skill or Hunger Moodle positive/negative effect.)
Quite Heavy Load
Total Weight: 8+
"Carrying a little too much"
The character is encumbered.
Heavy Load
Total Weight: 8+
"Movement speed reduced"
The character is very encumbered.
Very Heavy Load
Total Weight: 8+
"Movement speed highly reduced"
The character is extremely encumbered.
Extremely Heavy Load
Total Weight: 8+
"Movement speed highly reduced, causing back injury"
The character is extremely encumbered, walking causes major health loss.

File:Hyperthermia.png 過熱

當角色在高溫的戶外待太久,或是穿了太多的衣服,就會產生過熱。可以去氣溫較低的地方,或是脫衣服來改善。
Unpleasantly Hot
"Consider resting somewhere less exposed. Thirst increased"
The character is starting to become too hot. His thirst levels will start to increase more rapidly.
Overheated
"Sweaty. Thirsty. Over-exposed beneath a burning sun"
The character is becoming more hot and thirst will increase even more quickly.
Sunstruck
"Nauseous, unable to concentrate, and desperate for liquids."
Thirst will increase even MORE quickly. Minor reduction in spacial awareness.

File:Hypothermia.png 受寒

The character is too cold due to a lack of warm clothes, staying outdoors, or a cold weather. To combat hypothermia, the character can wear warmer clothes, stay indoors, or can build a campfire. Although getting higher levels of cold claim health endangerment, as of the current build, there are no negative effects to the health.
Chilly
"Getting a bit nippy around here"
The character is starting to become cold.
Cold
"You need to find ways to keep warm"
The character is becoming more cold.
Freezing
"Body and mind obsessed by cold. Health endangered"
The character's spacial awareness is lowered.
Hypothermic
"Delirious from heat stroke and exposure. Severely Endangered"
The character's spacial awareness is lowered even more.

Moodle Icon Hungover.png 宿醉

This moodle that pops up indicates that you have been staying too long outside while or after intoxication. Only solution is to stay in indoors. (This moodle does not affect your character.)

File:Moodle hungry.png 飢餓

This moodle represents the character's hunger state. A red background dictates that the character needs to eat food. A green background shows that the character is well fed. Being fed boosts strength and healing rate, depending on the amount of food consumed, while being hungry has the opposite effect (reducing strength and healing rate).
Also, depending on your Hunger status, your Carrying Capacity will change.
Negative Hunger Effects
Peckish
"Could do with a bite to eat"
The character is beginning to feel hungry.
Hungry
"Reduced strength & Healing"
The character is hungry and weak because he hasn't eaten for a few days.
Carrying Capacity reduced by 1 point. Healing speed slightly slower.
Very Hungry
"Severely Reduced strength & Healing"
The character is very hungry since he hasn't eaten for almost a week and will need a big meal to satiate their hunger.
Carrying Capacity reduced by 1 point. Healing speed slightly slower.
Starving
"Health now falling away"
The character is extremely hungry and will perish unless they eat.
Carrying Capacity reduced by 2 points. The character will lose health until he or she eats again.


Positive Hunger Effects
Having any Positive Hunger Moodle will give your character 2 points of Carrying Capacity. Also, the character will heal from wounds faster.
Slightly Fed
"Short healing & strength boost"
The character is not hungry, for now. The player heals faster and their strength is increased.
Fed
"Healing & strength boost"
The character is full. The player heals faster and their strength is increased.
Well Fed
"Long healing & strength boost"
The character is full and energized. The player heals faster and their strength is increased.
Very Well Fed
"Very long healing & strength boost"
The character is completely full and will not be hungry for a long while. The player heals faster and their strength is increased.

File:Moodle injured.png 受傷

分為抓傷、咬傷、流血、燒傷、背傷、摔傷、中毒,症狀的詳細資料請參考受傷類型
Minor Injury
"First Aid Required
Injured
"Speed and Strength Reduced"
Severe Injury
"Speed and Strength severely Reduced"
Critical Injury
"Not going gently into that good night"

File:Moodle pain.png 疼痛

當角色受傷時,就會出現疼痛的狀態。可使用止痛藥來舒解疼痛。疼痛的等級會隨著角色受傷的程度而提高,因此最好盡快治好受傷部位。
Minor Pain
"Feeling slight pain"
The character is in only slight pain, no negative effects yet.
Pain
"Speed & Accuracy slightly reduced"
The character is in a moderate amount of pain. He or she will move slower and will stab/hit/shoot less accurately.
Severe Pain
"Speed & Accuracy reduced"
The character is in severe pain. He or she will move even slower and will stab/hit/shoot less accurately. The character is in so much pain that he or she cannot sleep.
Agony
"Speed & Accuracy severely reduced"
The character is in complete agony. The character will move slowly and will stab/hit/shoot inaccurately. The character is in so much pain that he or she cannot sleep.

File:Moodle panic.png 驚嚇

The character is panicking at the sight or sound of zombies and has a lowered spacial awareness as well as accuracy. This moodle can be removed and prevented temporarily by using beta blockers or anti-depressants. Bourbon also quickly removes the panicked moodles, although it also makes the character tired as well. Sleep will boost up the rate of panic loss.
Slight Panic
"Try to stay calm"
Panic
"Accuracy reduced"
Strong Panic
"Accuracy severely reduced"
Extreme Panic
"Accuracy & vision severely reduced"

File:Moodle sick.png 生病

The character has contracted some sort of illness through consuming raw or bad food or having been bitten or scratched by a zombie. Selecting the hypochondriac trait means that your character will "feel" the effects of illnesses without actually having them, eventually returning to normal when they have gotten through the worst of it, but if they really did have an illness...
Queasy
"Take things easy"
The character is beginning to feel ill.
Nauseous
"Strength & healing reduced"
The severity of the character's illness is increasing.
Sick
"Strength & healing severely reduced"
The character is feeling strong effects from the illness they have contracted. From this point on, healing is almost non-existent unless the character is well fed.
Fever
"Strength & healing severely reduced, slowly dying"
The character is severely suffering from the illness, and will eventually die if they suffer from it for too long without anything maintaining their health. This is also the last stage of the zombie virus before complete, irreversible zombification. If a character has an illness for a cause other than getting bitten by a zombie- like eating rotten/burnt/raw food, the character can still die but this death can be delayed or even avoided by being well-fed and getting enough sleep.

File:Thirsty.gif 口渴

Water is necessary for human survival. If this moodle pops up, the survivor has not been drinking enough of it. Players need to drink water from their water bottle (done automatically), one of their previously scavenged drinks (done manually), or from the tap (manually). It takes about four and a half days to die of thirst.
Slightly Thirsty
"Dry Mouth"
-1 carrying capacity.
Thirsty
"Dehydrated"
-1 carrying capacity. In danger of dying of thirst
Parched
"Feeling faint and dizzy"
-2 carrying capacity. In an even greater danger of dying of thirst.
Dying of Thirst
"Desperate for water"
-3 carrying capacity. Feeling pain and health is rapidly withering away. This survivor will die unless he drinks water.

File:Moodle tired.png 疲勞

The character has stayed awake for an extended period of time and, as a result, is becoming increasingly unaware of the environment. This moodle can be removed by sleeping. Currently, passing out is not possible in the game, and the player will simply remain "exhausted" until he or she is able to sleep (unconfirmed). Vitamins can remedy this moodle while sleeping tablets help speed it up.
Drowsy
"Have a lie down"
The character is slightly fatigued from being awake for too long.
Tired
"Awareness reduced"
The character has become fatigued from being awake for too long.
Very Tired
"Awareness severely reduced"
The character is very fatigued from being awake for far too long.
Exhausted
"Will pass out"
The character is extremely fatigued. Currently, as of version 0.2.0r RC2.9.9.17, the character is incapable of passing out.

File:Moodle unhappy.png 不開心

If the player is too bored, he or she will become unhappy. This moodle currently has no effect. This moodle can be combated by reading certain items of literature or eating food that combats unhappiness such as pop or chocolate amongst others. Once survivors are re-implemented, talking to them can also help with unhappiness.
Feeling a little sad
"Find a way to raise your mood"
Getting a tad weepy
"Seek some excitement or Human contact"
Depressed
"Ravaged by mourning and depression"
Severely Depressed
"Find a way to forget reality"

File:Moodle wet.png 淋濕

The character is standing in a source where they can become wet (typically rain). Prolonged exposure can increase the risk in which your character will get a cold. This moodle can be removed by going indoors out of the rain for a while, standing by a camp fire, or drying yourself off with a dish towel or Bath Towel. It is one of the few things that does not match how things work in real life, as in real life you do not get a cold from the rain/snow/cold weather.
Damp 潮濕
"Get out of the rain or you may catch your death 遠離下雨或是等待死亡"
The character is slightly wet from being in the rain for too long. 人物在雨中待太久稍微淋濕了。
Wet 濕
"Speed slightly reduced 降低速度"
The character is somewhat wet from being in the rain for too long and moves a little slower. 人物在雨中待太久有點淋濕速度也變慢了。
Soaking 浸水
"Speed reduced & chance of catching a cold 速度降低 & 有機率感冒"
The character is very wet from being in the rain for too long and may become sick as a result. 人物待在雨中太久非常的濕可能因此感冒。
Drenched 濕透
"Speed severely reduced & high chance of catching a cold 嚴重的減緩速度 & 有較高的機率感冒"
The character is extremely wet from being in the rain for too long and is likely to become sick as a result. 人物在雨中時間過長濕透了可能會病的非常嚴重。

File:Moodle zombie.png 痾ㄜㄜㄜ...

當角色遭到殭屍感染,死後將成為殭屍的一員。

See Also