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{{Languages|Planned Features}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|[[Upcoming Features]]}}
{{Header|PZwiki}}
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page.
{{Future}}
{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}}
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game, please check the [[version history]] page.


<!--massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Original thread here: https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html -->
<small>'''''Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here].'''''</small>
<small>'''''Note: some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here]'''''</small>
__TOC__


 
==Game mechanics==
== In Progress ==
*Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref>
[[File:Zombie PoliceTrooper.png|thumb|right|200px|Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.]]
*More map content. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Currently working on Louisville suburbs and finishing up other map locations already in-game. <ref>https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/</ref>
*New weather system. <ref>https://projectzomboid.com/blog/2018/03/storms-and-studies/</ref>
*New animations. <ref>https://projectzomboid.com/blog/2017/02/buildstatus/</ref>
**More animation specific injuries. <ref>https://projectzomboid.com/blog/2015/08/apzdtisa-5/</ref>
*New clothing. <ref>https://projectzomboid.com/blog/2017/02/buildstatus/</ref>
**Getting covered in blood, visually.
 
 
== NPCs ==
[[File:Baldspot_and_Kate.png|thumb|right|200px|Baldspot and Kate as they appeared before their removal post 0.2.0r.]]
*Human NPCs (of all types, good and bad) <ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref>
**Military <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Return of Baldspot and Kate <ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref>
**NPC Relationships <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref>
**Companions <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref>
**NPC Management <ref>http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487#p53487</ref>
**NPC Infection <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156#p5156</ref>
*Dogs <ref>http://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803#p3803</ref>
*Huntable animals <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
 
 
== Locations ==
[[File:Turnstiles.png|thumb|right|200px|Turnstiles teased on twitter 1 May 2018]]
*Additional areas such as the city, rural farms and coastal areas.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283</ref>
**Louisville, a massive city north of [[West Point]] with buildings more than 8 stories high. <ref>https://projectzomboid.com/blog/2015/08/apzdtisa-5/</ref><ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Brandenburg, a small city to the west of [[Riverside]]. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]]. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref>
*Sewers, as an alternative way to travel. <ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref>
 
 
== Items ==
*Chainsaw <ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref>
*Armor <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996#p10996</ref>
*More traps <ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref>
 
 
== Game Mechanics ==
*Farming improvements <ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref>
*Hunting, the ability to hunt live and moving animals. <ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Up to 16 story buildings possible.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=429&p=5178#p5178</ref>
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref>
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref>
*Achievements (see [[Frequently Asked Questions#Where are the achievements|FAQ]], also mentioned later on Discord<ref>https://discord.com/channels/136501320340209664/136501320340209664/1113597258206810202</ref>).
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref>
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref>


==General==
==General==
*More intuitive User-Interface<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref>
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref><ref>https://projectzomboid.com/blog/news/2022/06/bazil-brush/</ref>
*Gamepad improvements <ref>https://projectzomboid.com/blog/2018/04/dead-of-night/</ref>
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref>
*Profanity filter <ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref>
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref>
*Narrative summaries/Scoreboards planned.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref>


==Vehicles==
==Items==
[[File:Truck_Fire_Model.png|thumb|right|200px|Fire truck model teased on a Thursdoid September 21, 2017 [https://projectzomboid.com/blog/2017/09/thursdoid-rising]]]
[[File:Chainsaw Holding.png|thumb|Holding a chainsaw, as seen in-game (''non-functional'')]]
*More variety in vehicle types and models<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref>
*[[Chainsaw]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref>
**Fire truck
*More armor.<ref>https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996</ref>
**Military vehicles<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref>
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref>
*Blacksmith related items: [[The Smithing Magazine]], [[Skill books|Blacksmith skill books]], [[Ammo#Molds|molds]].


==Locations==
*Additional areas such as:
**[[Brandenburg]], a small city to the west of [[Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Ekron<ref>[https://projectzomboid.com/blog/news/2022/09/broadened-horizonz/ Broadened HorizonZ - Project Zomboid]</ref>
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref><ref>https://twitter.com/lemmy101/status/1504124747914829830</ref>


==See Also==
==NPCs==
*[[Upcoming Features]]
{{Main|NPC}}
*[[Version history]]
[[File:K&B intro.png|thumb|link=https://www.youtube.com/watch?v=oULByHbq5Tk&t=110s|Kate and Baldspot teaser, with updated graphics. Back to where the story began in 2011. <br>''click to watch video'']]
*Reintroduction of human NPCs (of all types, good and bad).<ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref>
**Military.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Return of [[Bob Smith|Baldspot]] and [[Kate Smith|Kate]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref>
**NPC Relationships.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref>
**Companions.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref>
**NPC Management.<ref>https://web.archive.org/web/20130531020538/http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487</ref>
**NPC Infection.<ref>https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156</ref>
*Dogs.<ref>https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803</ref>
*Huntable animals, wandering the landscape.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Livestock.<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref><ref>https://twitter.com/rj_pz/status/1504126873521074178</ref>


==Vehicles==
[[File:Truck Fire Model.png|thumb|right|200px|Fire truck model [https://projectzomboid.com/blog/2017/09/thursdoid-rising/ teased on a Thursdoid September 21, 2017]]]
[[File:Carmodconcept.png|300px|thumb|right|Concept renders for car modification featured in the [https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354 "Beeverdoid"] Thursdoid]]
*Car modification/enhancement.<ref>https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354</ref>
*Visible vehicle interiors.<ref>https://projectzomboid.com/blog/news/2019/08/twisted/</ref>
*More variety in vehicle types and models.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref>
**Fire truck.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref>
**Military vehicles.<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref>
**New vehicles, see gallery for screenshots.


== References ==
==Gallery==
<References/>
<gallery>
west point.png|Vehicle from a [[West Point]] construction company Penn. S. Ham teased for [[build 42]]
gas.png|A gas company's van teased for [[build 42]]
van de mario.png|Plumber's van, also teased for [[build 42]]
usl_stepvan02-1-768x364.png|Logistics company step van teased for [[build 42]]
image-55.png|New standard painting on the common police cars, and damaged SWAT Step Van on the side
image-54.png|Undamaged model of the new version of police cars, and prisoner transport vans
nyala.png|New painting on police version of [[Chevalier Nyala]]
SWAT01-2.png|SWAT clothes
sWAT bag.png|SWAT backpack, military holster, ammunition boxes, the new medical kit and the character wearing the new SWAT pouches and helmet.{{Sup|Future}}
Swat bag and caps.png|SWAT caps and the back of the SWAT backpack, featuring the same logo the SWAT Van has, plus ammunition boxes and a military weapon bag.{{Sup|Future}}
Sheriff-2.png|Sheriff clothes and hat
sherrfi 1.png|Sheriff bag and holster, and the character wearing a sheriff cap
sherrif 2.png|Item names
sherrif cap and jacket.png|Sheriff's cap from the front
zombie police with a cap.png|Female police zombie wearing the new police cap
cap in the ground.png|Police cap in the ground after a shot
</Gallery>


==See also==
*[[Upcoming versions]]
*[[Version history]]


[[category:Main]]
==References==
[[category:Version 39]]
<references />

Latest revision as of 23:25, 22 April 2024

PZwikiPlanned features
PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's planned features. For features that are confirmed and in development, see Upcoming versions.

This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game, please check the version history page.

Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here.

Game mechanics

  • Return of Insanity system.[1]
  • Amputation on injured or infected limbs.[2]
  • Achievements (see FAQ, also mentioned later on Discord[3]).
  • Full body damage system on zombies.[4]

General

  • More intuitive User Interface.[5][6]
  • Profanity filter.[7]
  • Narrative summaries/scoreboards.[8]

Items

Holding a chainsaw, as seen in-game (non-functional)

Locations

NPCs

Main article: NPC
Kate and Baldspot teaser, with updated graphics. Back to where the story began in 2011.
click to watch video

Vehicles

Concept renders for car modification featured in the "Beeverdoid" Thursdoid
  • Car modification/enhancement.[27]
  • Visible vehicle interiors.[28]
  • More variety in vehicle types and models.[29]
    • Fire truck.[30]
    • Military vehicles.[31]
    • New vehicles, see gallery for screenshots.

Gallery

See also

References

  1. https://projectzomboid.com/blog/news/2016/01/survival-impact/
  2. http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
  3. https://discord.com/channels/136501320340209664/136501320340209664/1113597258206810202
  4. http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
  5. https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
  6. https://projectzomboid.com/blog/news/2022/06/bazil-brush/
  7. http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
  8. http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
  9. http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
  10. https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996
  11. http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
  12. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  13. Broadened HorizonZ - Project Zomboid
  14. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  15. https://twitter.com/lemmy101/status/1504124747914829830
  16. https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
  17. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  18. http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
  19. http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
  20. http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
  21. https://web.archive.org/web/20130531020538/http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487
  22. https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156
  23. https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803
  24. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  25. https://projectzomboid.com/blog/news/2022/02/holy-cow/
  26. https://twitter.com/rj_pz/status/1504126873521074178
  27. https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354
  28. https://projectzomboid.com/blog/news/2019/08/twisted/
  29. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  30. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  31. https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/