Template:Infobox item/doc
This is a documentation subpage for Template:Infobox item.
It contains usage information and other content that is not part of the original template page. |
All item infoboxes use this template.
Basic usage
{{Infobox item |name= |model= |icon= |icon_name= |category= |weight= |item_id= }}
Detailed usage
Weapon
{{Infobox item
|name=
|model=
|icon= <!-- icon2, icon3, ... -->
|icon_name= <!-- icon_name2, icon_name3, ... -->
<!--General-->
|category=
|weight=
|equipped=
|attachment_type=
|function=
|skill_type=
|ammo_type=
|clip_size=
<!--Properties-->
|material= <!-- E.g. Metal -->
|material_value= <!-- E.g. MetalValue attribute -->
|condition_max=
|condition_lower_chance=
|attack_speed=
<!--Performance-->
|damage_type=
|min_damage=
|max_damage=
|door_damage=
|tree_damage=
|min_range=
|max_range=
|hit_chance=
|recoil_delay=
|sound_radius=
|base_speed=
|push_back=
|knockdown=
|aiming_time=
|reload_time=
|crit_chance=
|crit_chance=
|angle_mod=
|kill_move=
<!--Technical-->
|tag=
|item_id=
}}
Weapon part
{{Infobox item
|name=
|model=
|icon= <!-- icon2, icon3, ... -->
|icon_name= <!-- icon_name2, icon_name3, ... -->
<!--General-->
|category=
|weight=
|part_type=
|function=
|weapon=
|ammo_type=
|clip_size=
<!--Properties-->
|material= <!-- E.g. Metal -->
|material_value= <!-- E.g. MetalValue attribute -->
<!--Performance-->
|damage_mod=
|min_range_mod=
|max_range_mod=
|recoil_delay=
|sound_radius=
|aiming_time=
|reload_time=
|angle_mod=
|weight_mod=
<!--Crafting-->
|workspace=
|tool=
|ingredients=
<!--Technical-->
|tag=
|item_id=
}}
Ammo
{{Infobox item
|name=
|model=
|model2=
|icon=
|icon_name=
|icon2=
|icon_name2=
<!--General-->
|category=Ammo
|weight=
|weight_text=(single)
|weight2=
|weight_text2=(box)
|weapon=
<!--Properties-->
|material=
|material_value=
|capacity=
<!--Crafting-->
|workspace=
|tool=
|ingredients=
<!--Technical-->
|tag=
|item_id=
}}
Clothing
{{Infobox item
|name=
|model=
|icon= <!-- icon2, icon3, ... -->
|icon_name= <!-- icon_name2, icon_name3, ... -->
<!--General-->
|category=
|weight=
|capacity=
|weight_reduction=
|body_location=
|function=
|attachments_provided
<!--Properties-->
|material= <!-- E.g. FabricType attribute -->
|condition_max=
|condition_lower_chance=
|run_speed=
|combat_speed=
|scratch_defense=
|bite_defense=
|bullet_defense=
|neck_protection=
|insulation=
|wind_resistance=
|water_resistance=
<!--Technical-->
|tag=
|item_id=
}}
Bag
{{Infobox item
|name=
|model=
|icon= <!-- icon2, icon3, ... -->
|icon_name= <!-- icon_name2, icon_name3, ... -->
<!--General-->
|category=
|weight=
|capacity=
|weight_reduction=
|equipped= <!-- E.g. CanBeEquipped attribute -->
|function=
<!--Properties-->
|material= <!-- E.g. FabricType attribute -->
|weight_reduction=
|run_speed=
|combat_speed=
<!--Technical-->
|tag=
|item_id=
}}
Medical
{{Infobox item
|name=
|model=
|icon= <!-- icon2, icon3, ... -->
|icon_name= <!-- icon_name2, icon_name3, ... -->
<!--General-->
|category=
|weight=
|function=
|max_units=
<!--Nutrition-->
|hunger_change=
|calories=
<!--Properties-->
|material= <!-- or |metal_value= -->
|material_value= <!-- or |metal_value= -->
|max_units= <!-- Do not add again if already defined in General section -->
<!--Effect-->
|unhappy_change=
|boredom_change=
|stress_change=
|fatigue_change=
|endurance_change=
|flu_change=
|pain_change=
|sick_change=
|reduce_infection_power=
|alcohol_power=
|wet_cooldown=
|bandage_power=
<!--Crafting-->
|workspace=
|tool=
|ingredients=
<!--Technical-->
|tag=
|item_id=
}}
Water container
{{Infobox item
|name=
|model=
|icon=
|icon_name=
<!--General-->
|category=
|weight=
|weight_full=
|function=
<!--Properties-->
|max_units=
|contents=
|can_boil_water=
|rain_factor=
|material= <!-- or |metal_value= -->
|material_value= <!-- or |metal_value= -->
<!--Technical-->
|tag=
|item_id=
}}
Communication
{{Infobox item
|name=
|model=
|icon= <!-- icon2, icon3, ... -->
|icon_name= <!-- icon_name2, icon_name3, ... -->
<!--General-->
|category=
|weight=
|function=
<!--Properties-->
|material=
|material_value=
|weight_reduction=
|condition_max=
|condition_lower_chance=
|energy_source=
|portable=
|two_way=
|mic_range=
|transmit_range=
|min_channel=
|max_channel=
<!--Performance-->
|sound_radius=
<!--Crafting-->
|workspace=
|tool=
|ingredients=
<!--Technical-->
|tags=
|item_id=
}}
Food
{{Infobox item
|name=
|model=
|icon= <!-- icon2, icon3, ... -->
|icon_name= <!-- icon_name2, icon_name3, ... -->
<!--General-->
|category=
|weight=
|function=
|max_units=
|days_fresh=
|days_rotten=
|cant_be_frozen=
|packaged=
<!--Nutrition-->
|hunger_change=
|thirst_change=
|calories=
|lipids=
|proteins=
|carbohydrates=
<!--Effect-->
|unhappy_change=
|boredom_change=
|stress_change=
|fatigue_change=
|endurance_change=
|flu_change=
|pain_change=
|sick_change=
|reduce_infection_power=
|alcohol_power=
|poison_power=
<!--Cooking-->
|cook_minutes=
|burn_minutes=
|dangerous_uncooked=
|bad_microwaved=
|good_hot=
|bad_cold=
|spice=
|evolved_recipe=
<!--Crafting-->
|workspace=
|tool=
|ingredients=
<!--Technical-->
|tag=
|item_id=
}}
Literature
{{Infobox item
|name=
|model=
|icon= <!-- icon2, icon3, ... -->
|icon_name= <!-- icon_name2, icon_name3, ... -->
<!--General-->
|category=
|weight=
|function=
<!--Properties-->
|consumed=
|writable=
|recipes=
|page_number=
|vol_number=
<!--Effect-->
|unhappy_change=
|boredom_change=
|stress_change=
<!--Technical-->
|tag=
|item_id=
}}
Light source
{{Infobox item
|name=
|model=
|icon=
|icon_name=
<!--General-->
|category=
|weight=
|function=
<!--Properties-->
|material= <!-- or |metal_value= -->
|material_value= <!-- or |metal_value= -->
|max_units=
|light_distance=
|light_strength=
|torch_cone=
|energy_source=
<!--Technical-->
|tag=
|item_id=
}}
Media
{{Infobox item
|name=
|model=
|icon=
|icon_name=
<!--General-->
|category=
|weight=
<!--Properties-->
|skill_trained=
<!--EFFECT-->
|unhappy_change=
|boredom_change=
|stress_change=
|panic_change=
|fatigue_change=
|endurance_change=
|fitness_change=<!--currently unused-->
|drunk_change=<!--currently unused-->
|anger_change=<!--currently unused-->
|morale_change=<!--currently unused-->
|fear_change=<!--currently unused-->
<!--Technical-->
|item_id=
|media_id=
}}
Other
{{Infobox item
|name=
|model=
|icon=
|icon_name=
<!--General-->
|category=
|weight=
|function=
<!--Properties-->
|material= <!-- or |metal_value= -->
|material_value= <!-- or |metal_value= -->
|max_units=
<!--Crafting-->
|workspace=
|tool=
|ingredients=
<!--Technical-->
|tag=
|item_id=
}}
Parameters
Any of the following parameters can be used in the template, regardless of whether or not they're included in the above examples.
Name and images | |||
Parameter | Description | ||
---|---|---|---|
Preferred | Alternative | Game files | |
name |
display_name |
DisplayName |
The name of the item. Displayed at the top of the infobox. Default: uses page name |
model |
image |
WorldStaticModel WeaponSprite |
The model of the item. Default: uses the icon |
model_width |
image_width |
Default: 200px (128px if model is blank) | |
model_caption |
image_caption |
The caption of the model/image. Displayed beneath the image/model. | |
icon |
Icon IconsForTexture |
The icon of the item. For multiple icons, add any number from 2-16 to the parameter. E.g. icon2 .
| |
icon_width |
icon parameter. E.g. icon_width2 . | ||
icon_name |
The tooltip to be displayed when hovering over the icon. For multiple icons, use the same number as the icon parameter. E.g. icon_name2
| ||
icon_link |
icon parameter. E.g. icon_link2 | ||
General | |||
Parameter | Description | ||
Preferred | Alternative | Game files | |
category |
DisplayCategory |
The in-game category for the item. | |
weight |
Weight |
The encumbrance (previously weight) of the item. Add up to 3 weights by appending a suffix id. E.g. weight2 . Weight when equipped will be calculated automatically and added as a tooltip.
| |
weight_text |
Text to append to the end of the weight value with the same suffix id. E.g. weight_text2 .
| ||
weight_full |
The weight of the item when full. Leaving blank will calculate the weight of a bag when full so long as capacity and weight_reduction are added. Weight organized and disorganized traits will be calculated automatically and added as a tooltip.
| ||
capacity |
Capacity |
The capacity of the item, to be used in the weight_full value, or displayed in the properties section. May be for bags or "drainable" items. | |
weight_reduction |
WeightReduction |
The encumbrance reduction of the item. Used in calculating the weight when value. | |
body_location |
equipped |
BodyLocation |
body_location to be used for clothing.equipped to be used for other items, like weapons.
|
attachment_type |
AttachmentType |
The slot the item is attached to. Typically used for weapons. | |
function |
primary_use Deprecatedsecondary_use Deprecated |
The item's function. | |
secondary_item |
OtherHandRequire |
Item to be equipped in the secondary hand for the item to function. | |
attachments_provided |
AttachmentsProvided |
The attachment slots provided by the item. Typical of belts. | |
weapon |
weapons Deprecated |
MountOn |
Weapons that the item is used in. Multiple weapons can be set by using weapon2 , weapon3 , etc., up to weapon5 .Add a weapon using a wikilink ( [[weapon]] ) or an image ([[File:weapon_icon.png|link=weapon]] ).
|
part_type |
PartType |
Part of the weapon that it is attached to. | |
skill_type |
Categories |
The skill the item is associated with. Typically used with weapons. | |
ammo_type |
ammo |
AmmoType |
The type of ammo used in the item/firearm. |
clip_size |
MaxAmmo |
The maximum ammo the item can contain. Typically used for firearms and magazines. | |
Properties | |||
Parameter | Description | ||
Preferred | Alternative | Game files | |
material |
FabricType MetalValue |
The material the item is made of. Usage is not strict. Intended use is for items with MetalValue , or FabricType (Cotton, Leather, or Denim).
| |
material_value |
MetalValue |
How much of the material the item contains. The material parameter will be included in the group title.
| |
contents |
Alternate to material , especially if the material is fuzzy, e.g. A water bottle can hold water or gas.
| ||
capacity Containermax_units Drainable |
UseDelta DrainableCount Ammo |
1) | |
weight_reduction |
WeightReduction |
Encumbrance reduction of the item. Used to calculate the "Full encumbrance" value. Displayed as a percentage. | |
weight_reduction_text |
weight_reduction . Typical usage: (full) | ||
can_boil_water |
IsCookable CanBoilWater |
Set to TRUE if the item can be used to boil water.
| |
consumed |
Set to TRUE if the item is consumed once used/depleted. Intended to be used for literature items only. Not to be used for food.
| ||
writable |
CanBeWrite |
Set to TRUE if the item can be written in.
| |
recipes |
skill_trained |
TeachedRecipes SkillTrained |
The recipes or skills that are learned from the item (magazine or book). |
page_number |
NumberOfPages PageToWrite |
Number of pages in the item. | |
vol_number |
Number of volumes for the series. | ||
packaged |
Packaged |
Set to TRUE if the item is packaged. Unlocks ability to look at the nutritional content.
| |
rain_factor |
RainFactor |
Determines how quickly an item can fill up with water if left out in the rain. | |
days_fresh |
DaysFresh |
The amount of days this item is recognized as "fresh". The unit "days" is appended after the value. Chilled and frozen calculated automatically and added as a tooltip. | |
days_rotten |
DaysTotallyRotten |
The amount of days before this item is recognized as "rotten". The unit "days" is appended after the value. Chilled and frozen calculated automatically and added as a tooltip. | |
cant_be_frozen |
CantBeFrozen |
Set to true if the item can be frozen, delaying time before the food rots. Used in calculations for days_fresh and days_rotten tooltip.
| |
condition_max |
ConditionMax |
The item's maximum condition, i.e. when it's fully repaired. Used in the calculation for "Base durability" if condition_lower_chance is defined.
| |
condition_lower_chance |
ConditionLowerChanceOneIn |
The item's chance of lowering in durability. Used in the calculation for "Base durability". | |
base_durability |
ConditionMax ×ConditionLowerChanceOneIn |
The average number of hits it will take before breaking, at level 0. See: Condition | |
run_speed |
RunSpeedModifier |
Run speed modifier. Note this is currently bugged/unimplemented, and has no in-game function. | |
combat_speed |
CombatSpeedModifier |
Combat speed modifier for clothing. | |
attack_speed |
BaseSpeed |
Base speed for weapons (previously the SwingTime attribute).
| |
scratch_defense |
ScratchDefense |
Scratch defense modifier. Automatically converted to a percentage. | |
bite_defense |
BiteDefense |
Bit defense modifier. Automatically converted to a percentage. | |
bullet_defense |
BulletDefense |
Bullet defense modifier. Automatically converted to a percentage. | |
neck_protection |
NeckProtectionModifier |
Neck protection modifier. Automatically converted to a percentage. | |
insulation |
Insulation |
Insulation modifier. Automatically converted to a percentage. | |
wind_resistance |
WindResistance |
Wind resistance modifier. Automatically converted to a percentage. | |
water_resistance |
WaterResistance |
Water resistance modifier. Automatically converted to a percentage. | |
light_distance |
LightDistance |
The distance the light from the source will travel. | |
light_strength |
LightStrength |
The intensity/brightness of light the source provides. | |
torch_cone |
TorchCone |
Set to TRUE if the light from this item travels in a single direction, a.k.a torch cone.
| |
wet_cooldown |
WetCooldown |
Time it takes to dry 1 wet_cooldown unit. Calculated based on the input and displayed in seconds. | |
sensor_range |
remote_range |
SensorRange RemoteRange |
How close an entity needs to be before the trap is triggered, or the distance the remote needs to be in order to trigger. |
energy_source |
The energy source of the item. E.g. UsesBattery = TRUE would mean the energy source is a battery.
| ||
portable |
IsPortable |
Whether the item can be used while in the inventory, or if it must be placed on the ground in order to operate. | |
two_way |
TwoWay |
Whether the item can receive and transmit a signal. | |
mic_range |
MicRange |
Number of tiles the player must be within in order for the mic to transmit their voice. | |
transmit_range |
TransmitRange |
The distance in tiles the item will transmit | |
min_channel |
MinChannel |
The minimum bandwidth/frequency for selecting a channel. | |
max_channel |
MaxChannel |
The maximum bandwidth/frequency for selecting a channel. | |
Performance | |||
Parameter | Description | ||
Preferred | Alternative | Game files | |
damage_type |
DamageCategory |
The type of damage this weapon does. The attribute used to define this has an order of priority, if it exists for the item.
| |
min_damage |
|
||
max_damage |
|
||
door_damage |
|
||
tree_damage |
|
||
damage_mod |
DamageModifier |
||
min_range |
|
||
max_range |
|
||
min_range_mod |
|
||
max_range_mod |
hit_chance hit_chance_mod accuracy_mod |
||
recoil_delay |
recoil_mod recoil_delay_mod |
||
sound_radius |
|
||
base_speed |
|
||
push_back |
|
||
knockdown |
|
||
aiming_time |
aiming_time_mod aiming_mod |
||
reload_time |
reload_time_mod reload_mod |
||
crit_chance |
|
||
crit_multiplier |
|
||
angle_mod |
spread_mod |
||
kill_move |
|
||
weight_mod |
|
||
effect_type |
|
||
effect_power |
|
||
effect_range |
|
||
effect_duration |
|
||
effect_timer |
|
||
Nutrition | |||
Parameter | Description | ||
Preferred | Alternative | Game files | |
hunger_change |
HungerChange HUN |
The value of hunger that is changed from using/consuming this item. | |
thirst_change |
ThirstChange THI |
The value of thirst that is changed from using/consuming this item. | |
calories |
Calories |
The value of calories. | |
carbohydrates |
Carbohydrates |
The value of carbohydrates. | |
proteins |
Proteins |
The value of proteins. | |
lipids |
fat |
Lipids |
The value of lipids. |
Effect | |||
Parameter | Description | ||
Preferred | Alternative | Game files | |
unhappy_change |
UnhappyChange UHP |
The value of unhappiness that is changed from using/consuming this item. | |
boredom_change |
BoredomChange BOR |
The value of boredom that is changed from using/consuming this item. | |
stress_change |
StressChange STS |
The value of stress that is changed from using/consuming this item. | |
panic_change |
PAN |
The value of panic that is changed from using/consuming this item. | |
fatigue_change |
FatigueChange FAT |
The value of fatigue that is changed from using/consuming this item. | |
endurance_change |
EnduranceChange END |
The value of endurance that is changed from using/consuming this item. | |
flu_change |
FluReduction |
The value of flu/cold that is changed from using/consuming this item. | |
pain_change |
PainReduction PAI |
The value of pain that is changed from using/consuming this item. | |
sick_change |
ReduceFoodSickness SIC |
The value of sickness that is changed from using/consuming this item. | |
alcoholic |
alcohol |
Alcoholic DRU |
Whether this item is considered to be alcohol and therefore contributing to the drunk moodle. |
alcohol_power |
AlcoholPower |
The alcohol power of this item when used on wounds. | |
reduce_infection_power |
ReduceInfectionPower |
How much the item reduces wound infection. | |
bandage_power |
BandagePower |
How effective the item is at absorbing blood, and how frequently it needs to be replaced. | |
wet_cooldown |
WetCooldown |
If this value is defined, the "Wetness" value will be displayed. Does not contribute to the value. | |
max_units |
UseDelta |
Displayed as "Wetness" if wet_cooldown is defined. Determines how much wetness is dried per unit. Displayed as a percentage.
| |
poison_power |
PoisonPower |
The value of poison power attached to this item. | |
Cooking | |||
Parameter | Description | ||
Preferred | Alternative | Game files | |
cook_minutes |
MinutesToCook |
How long it takes before this item is "cooked". The unit "minutes" is appended after the value. | |
burn_minutes |
MinutesToBurn |
How long it takes before this item is "burnt". The unit "minutes" is appended after the value. | |
dangerous_uncooked |
DangerousUncooked |
Set to TRUE if the item can make the player sick if consumed before cooking it.
| |
bad_microwaved |
BadInMicrowave |
Set to TRUE if this item is of a poorer quality when cooked in a microwave.
| |
good_hot |
GoodHot |
Set to TRUE if this item is of a superior quality when consumed hot.
| |
bad_cold |
BadCold |
Set to TRUE if this item is of a poorer quality when consumed cold.
| |
spice |
Spice |
Set to TRUE if this item is considered a "spice" in cooking recipes.
| |
evolved_recipe |
EvolvedRecipeName |
The name of the item used in evolved recipes. Not a list of recipes this can be used in. | |
Crafting | |||
Parameter | Description | ||
Preferred | Alternative | Game files | |
workstation |
The workstation/tile needed to craft the item. | ||
tool |
The tool needed to craft the item. Up to 6 different tools can be defined, by adding a suffix id to the end of the parameter, e.g. tool2 .
| ||
tool_tag |
The tag of the tool needed to craft the item. Up to 6 different tools can be defined, by adding a suffix id to the end of the parameter, e.g. tool_tag2 . Will not work if tool with the same suffix id is defined.
| ||
ingredients |
List of ingredients required to craft the tile. Each entry should be a link to the item and separated by <br> , e.g. 2×[[Planks]]<br>4×[[Nails]] .
| ||
Technical | |||
Parameter | Description | ||
Preferred | Alternative | Game files | |
tags |
Tags |
The Tags attributes for the item, that are used to define/group its functionality. Each value should be separated by <br>
| |
tag |
Tags |
The Tags attributes for the item, which will automatically create a link to Item tags. Up to 6 different tags can be defined, by adding a suffix id to the end of the parameter, e.g. tag2 . Will not work if tags is already defined.
| |
item_id |
class_name Deprecated |
[module].[type] |
The ID of the item. The format is [module].[type] . This can be found in-game with debug, in the item list. Otherwise, in the item scripts where [module] is the name of the outermost block, e.g. Base , radio , farming , camping . Multiple item IDs can be set by either: separating with <br> or adding a 'suffix id' to the end (up to 10), e.g. item_id2 .
|
item_id_more |
If there are too many item IDs to be listed in the infobox, this can be used to define a link to a section on the page. E.g. item_id_more=Item IDs , will link to the "Item IDs" section on that page.
| ||
guid |
The "GUID" is a unique identifier used for some items to be used in various systems. For clothing this is found in fileGuidTable.xml .
| ||
guid_more |
If there are too many GUIDs to be listed in the infobox, this can be used to define a link to a section on the page. E.g. guid_more=Item IDs , will link to the "Item IDs" section on that page.
| ||
media_id |
The media ID for recorded media. Found in recorded_media.lua . E.g. 89108e07-fc70-4eec-a267-790d6f4b9831 for CD: Your smile. Your kiss.
|
How to translate
This template is translatable.
Template code
Paste the following code into the <includeonly>
tag of the translated template and translate the text after each =
sign (except for #default =
).
{{#switch: {{{1|}}}
<!-- Section: General -->
| general = General
| category = Category
| weight = Encumbrance
| weight_equipped = when equipped
| empty = empty
| full = full
| with_organized = with organized trait.
| with_disorganized = with disorganized trait.
| equipped = Equipped
| slot_attached = Slot attached
| back = Back
| belt = Belt
| holster = Holster
| n-a = N/A
| n-a_slot_desc = This item cannot be attached to any slot.
| function = Function
| secondary = Secondary
| slots_added = Slots added
| used_in = Used in
| part_type = Part type
| skill = Skill
| n-a_skill_desc = This item has no skill associated with it.
| ammunition = Ammunition
| clip_size = Magazine size
<!-- Section: Properties -->
| properties = Properties
| material = Material
| quantity = quantity
| contents = Contents
| capacity = Capacity
| ammo = Ammo
| round = round
| rounds = rounds
| box = (box)
| box_capacity_desc = Number of items when combined into a box.
| units = units
| can_boil_water = Can boil water
| consumed = Consumed
| writable = Writable
| recipes = Skills learned
| total_pages = Total pages
| page = page
| pages = pages
| total_volumes = Total volumes
| volume = volume
| volumes = volumes
| packaged = Packaged
| packaged_desc = Nutritional information always known
| rain_factor = Rain factor
| days_fresh = Days fresh
| days_rotten = Days until rotten
| days = days
| condition_max = Condition max.
| base_durability = Base durability
| base_durability_desc = Average number of hits before breaking at level 0.
| run_speed = Run speed
| combat_speed = Combat speed
| scratch_defense = Scratch defence
| bite_defense = Bite defence
| bullet_defense = Bullet defence
| neck_protection = Neck protection
| insulation = Insulation
| wind_resistance = Wind resistance
| water_resistance = Water resistance
| light_distance = Light distance
| light_strength = Light strength
| torch_cone = Torch cone
| wet_cooldown = Wet cooldown
| second = second
| seconds = seconds
| sensor_range = Sensor range
| tile = tile
| tiles = tiles
| energy_source = Energy source
| portable = Portable
| two_way = Two-way
| mic_range = Mic range
| transmit_range = Transmit range
| frequency_range = Frequency range
<!-- Section: Performance -->
| performance = Performance
| damage_type = Damage type
| damage = Damage
| door_damage = Door damage
| tree_damage = Tree damage
| range = range
| min_range = Min range
| max_range = Max range
| accuracy = Accuracy
| recoil = Recoil
| noise_radius = Noise radius
| attack_speed = Attack speed
| knockback = Knockback
| knockdown = Knockdown
| aiming_time = Aiming time
| reload_time = Reload time
| crit_chance = Crit chance
| crit_chance_desc = Damage multiplied by {{{2}}}
| spread = Spread
| special_ability = Special ability
| encumbrance_mod = Encumbrance mod.
| effect_power = {{{2|Effect}}} power
| effect_range = {{{2|Effect}}} range
| effect_duration = {{{2|Effect}}} duration
| minutes = minutes
| effect_timer = {{{2|Effect}}} timer
<!-- Section: Nutrition -->
| nutrition = Nutrition
| hunger = Hunger
| thirst = Thirst
| calories = Calories
| carbohydrates = Carbohydrates
| proteins = Proteins
| fat = Fat
<!-- Section: Effect -->
| effect = Effect
| unhappiness = Unhappiness
| boredom = Boredom
| stress = Stress
| panic = Panic
| enburance = Endurance
| fatigue = Fatigue
| cold = Cold
| pain = Pain
| sick = Sick
| alcohol = Alcohol
| sterilize_power = Sterilize power
| disinfection = Disinfection
| antibiotics_power = Antibiotic power
| infections = Infections
| bandage_power = Bandage power
| wetness = Wetness
| wetness_desc = Dries 4% of total wetness per unit
| poison = Poison
<!-- Section: Cooking -->
| cooking = Cooking
| time_until_cooked = Time until cooked
| minutes = minutes
| time_until_burned = Time until burned
| dangerous_uncooked = Dangerous uncooked
| bad_microwaved = Bad microwaved
| goot_hot = Good hot
| bad_cold = Bad cold
| spice = Spice
| custom_recipe = Custom recipe
<!-- Section: Crafting -->
| crafting = Crafting
| workstation = Workstation
| tools = Tool(s)
| ingredients = Ingredients
<!-- Section: Technical -->
| technical = Technical
| tags = Tags
| item_id = Item ID
| guid = GUID
| media_id = Media ID
| #default = {{Error|translation}}
}}
Template documentation
Copy the code wrapped in the <noinclude>
tag in this template and translate the text after doc =
in the {{Documentation}}
template.
{{Translation guide}}
template should be removed from the translated documentation.