Ice Pick
Ice Pick | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.3 | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blade | |
Attachment | Belt | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.8 tiles | |
Damage | 0.6–0.9 | |
Knockback | 0.3 | |
Execution | Jaw Stab | |
Technical details | ||
Base ID | IcePick | |
A ice pick is a short blade melee weapon.
Usage
It is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.
The Ice Pick is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
Its tree/door damage is negligible. (2 tree, 1 door per attack).
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Ice Pick |
0 XP | none | Crafted Spear (consumed) |
Ice Pick (consumed) |
Duct Tape (2 units) (consumed) | |
Ice Pick |
0 XP | none | Spear with Ice Pick (consumed) |
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item IcePick { MaxRange = 0.8, WeaponSprite = IcePick, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 7, Weight = 0.3, SplatNumber = 4, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Ice Pick, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = IcePick, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, BreakSound = BreakMetalItem, EnduranceMod = 0.5, CriticalChance = 10, CritDmgMultiplier = 5, MinDamage = 0.6, MaxDamage = 0.9, WeaponLength = 0.25, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, }