Metal Bar
Metal Bar | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Function | Metalworking | |
Equipped | One-Handed | |
Condition max. | 8 | |
Skill | Small Blunt | |
Damage | ||
Type | Small Blunt | |
Attack speed | 2 | |
Range | 0.61–1.2 tiles | |
Damage | 0.7–1.1 | |
Door damage | 1 | |
Knockback | 0.3 | |
Technical details | ||
Base ID | MetalBar | |
A metal bar is a material required in metalworking.
Usage
Metal bars are required in constructing metal bar barricades and metal wall frames. This barricade provides a strong transparent structure that can be put on windows and doors.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Barricade (Metal Bars) |
1.5 Metalworking | none | Propane Torch (1 units) (keep) |
Welder Mask (keep) |
Metal Bar x3 (consumed) | ||
Metal Wall Frame |
5 Metalworking | Metalworking 3 | Propane Torch (2 units) (keep) |
Welder Mask (keep) |
Welding Rods (1 units) (consumed) |
Metal Bar x3 (consumed) |
Distribution
Buildings
Metal bars can be found in garages, sheds, storage units, tool stores and logging factories.
Vehicles
Metal bars can be found in the trunk of metalworker, or construction worker's vehicles.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item MetalBar { MaxRange = 1.2, WeaponSprite = LeadPipe, MinAngle = 0.72, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 15, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 8, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Metal Bar, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = MetalBar, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.7, MaxDamage = 1.1, BaseSpeed = 0.95, WeaponLength = 0.35, AttachmentType = BigWeapon, }