Pipe Bomb: Difference between revisions
VaileasysBot (talk | contribs) m (→top: Electronics Scrap name change, replaced: Scrap Electronics → Scrap Electronics) |
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[[Category:Bomb and Throwing Items]] | [[Category:Bomb and Throwing Items]] | ||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] | ||
Revision as of 04:09, 23 July 2023
Pipe Bomb | |||
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General | |||
Category | Weapon | ||
Encumbrance | 1.5 | ||
Equipped | One-handed | ||
Damage | |||
Attack speed | 1.5 | ||
Explosion power | 90 | ||
Explosion range | 7 tiles | ||
Technical details | |||
Ingredients |
3 × Scrap Electronics 1 × Metal Pipe 20 × Gunpowder 1 × Twine 1 × Saw | ||
Base ID | PipeBomb | ||
The Pipe Bomb, a thrown improvised explosive device, created only by the engineer will cause devastating explosions with common items found in residential, commercial, or industrial areas.
Usage
Once thrown, Pipe Bombs will cover an average area of 15x15 tiles and start a few fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Pipe Bomb |
0 XP | none | (keep) |
Metal Pipe (consumed) |
Scrap Electronics x3 (consumed) |
Gunpowder (20 units) (consumed) |
Twine (1 unit) (consumed) |
Upgrades
You may attach a Timers, Motion Sensors, or Crafted Triggers for a variety of effects.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Pipe Bomb with Timer |
0 XP | Electrical 2 | Pipe Bomb (consumed) |
Crafted Timer (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | |
Pipe Bomb with Sensor (V1) |
0 XP | Electrical 2 | Pipe Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | |
Pipe Bomb with Sensor (V2) |
0 XP | Electrical 4 | Pipe Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x3 (consumed) |
Duct Tape (1 unit) (consumed) | |
Pipe Bomb with Sensor (V3) |
0 XP | Electrical 6 | Pipe Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x4 (consumed) |
Duct Tape (1 unit) (consumed) | |
Remote Pipe Bomb |
0 XP | Electrical 6 | Pipe Bomb (consumed) |
Crafted Trigger (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) |
Gallery
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBomb DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBomb, ExplosionPower = 90, ExplosionRange = 7, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, Tooltip = Tooltip_Trap, WorldStaticModel = PipeBomb,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
tem PipeBombTriggered DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 10, CanBePlaced = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBombSensorV1 DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 3, CanBePlaced = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBombSensorV2 DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 4, CanBePlaced = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBombSensorV3 DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 6, CanBePlaced = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBombRemote DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Pipe Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, CanBePlaced = TRUE, CanBeRemote = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,