Pipe Bomb

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Pipe Bomb
Pipe Bomb
Pipe Bomb with attachment
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Damage
Attack speed 1.5
Explosion power 90
Explosion range 7 tiles
Technical details
Ingredients 3 × Scrap Electronics
1 × Metal Pipe
20 × Gunpowder
1 × Twine
1 × Saw
Base ID PipeBomb

The Pipe Bomb, a thrown improvised explosive device, created only by the engineer will cause devastating explosions with common items found in residential, commercial, or industrial areas.

Usage

Once thrown, Pipe Bombs will cover an average area of 15x15 tiles and start a few fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.

Crafting

Ingredients: Ammonium Nitrate (not less than 32% nitrogen)

Fuel oil or gasoline and motor oil 1:1 ratio

Two flat boards

Bucket or other container for mixing ingredients

Iron, steel pipe or bottle

Blasting cap

Wooden rod - 1/4 inch diameter

Spoon or similar measuring container


Step 1: Spread a handful of the ammonium nitrate on the large flat board and rub vigorously with the other board until the large particles are crushed into a very fine powder that looks like flour. (approx. 10 minutes)

Step 2: Mix one measure(cup, tablespoon etc.) of fuel oil with 16 measures of the finely ground ammonium nitrate in a dry bucket or other suitable container and stir the wooden rod. If fuel oil is not available use one half measure of gasoline and one half measure of motor oil. Store in a water container until ready for use.

Step 3: Spoon this mixture into an iron or steel pipe which has an end cap threaded on one end. If a pipe is not available, you may use a dry tin can, a glass jar, or a heavy walled cardboard tube.

Note: Take care to not tamp or shake the mixture in a pipe. If mixture becomes tightly packed, one cap will not be efficient enough to initiate the explosive.

Step 4: Insert blasting cap just beneath the surface of the explosive mix.

Note: confining the open end of the container will add to the effectiveness of the explosion.

Upgrades

You may attach a Timers, Motion Sensors, or Crafted Triggers for a variety of effects.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Pipe Bomb with Timer
Pipe Bomb w/ Timer x1
none none Electronics Magazine Vol.2 Pipe Bomb
Pipe Bomb x1
(consumed)
Crafted Timer
Crafted Timer x1
(consumed)
Electronics Scrap
Scrap Electronics x2
(consumed)
Duct Tape
Duct Tape (1 unit)
(consumed)
Pipe Bomb with Sensor
Pipe Bomb w/ Sensor x1
none Electrical 2 Electronics Magazine Vol.3 Pipe Bomb
Pipe Bomb x1
(consumed)
Motion Sensor
Motion Sensor x1
(consumed)
Electronics Scrap
Scrap Electronics x2
(consumed)
Duct Tape
Duct Tape (1 unit)
(consumed)
Remote Pipe Bomb
Remote Controlled Pipe Bomb x1
none Electrical 2 Electronics Magazine Vol.4 Pipe Bomb
Pipe Bomb x1
(consumed)
Crafted Trigger
Crafted Trigger x1
(consumed)
Electronics Scrap
Scrap Electronics x2
(consumed)
Duct Tape
Duct Tape (1 unit)
(consumed)


Code

PipeBomb.png Pipe Bomb

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBomb
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
		WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBomb,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = PipeBomb,
Other code

PipeBombTimer.png Pipe Bomb with Timer

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	tem PipeBombTriggered
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Timer,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 10,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,

PipeBombTimer.png Pipe Bomb with Sensor

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBombSensorV1
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   3,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,

PipeBombTimer.png Pipe Bomb with Sensor

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBombSensorV2
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   4,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,

PipeBombTimer.png Pipe Bomb with Sensor

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBombSensorV3
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   6,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,

PipeBombTimer.png Remote Pipe Bomb

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBombRemote
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Remote Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		CanBePlaced = TRUE,
		CanBeRemote = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
        PlacedSprite = constructedobjects_01_32,
        WorldStaticModel = PipeBombSensor,

See also

Template:Navbox/Electricity and Engineering