Pipe Bomb

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Revision as of 09:08, 8 April 2023 by Faalagorn (talk | contribs) (Minor cleanup)
Pipe Bomb
Pipe Bomb
Pipe Bomb Pipe Bomb with attachment
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Damage
Attack speed 1.5
Explosion power 90
Explosion range 7 tiles
Technical details
Ingredients 3 × Scrap Electronics
1 × Metal Pipe
20 × Gunpowder
1 × Twine
1 × Saw
Base ID PipeBomb

The Pipe Bomb, a thrown improvised explosive device, created only by the engineer will cause devastating explosions with common items found in residential, commercial, or industrial areas.

Usage

Once thrown, Pipe Bombs will cover an average area of 15x15 tiles and start a few fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5
PipeBomb.png
Pipe Bomb
0 XP none Engineer
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
MetalTube.png
Metal Pipe
(consumed)
ElectronicsScrap.png
Scrap Electronics x3
(consumed)
GunpowderJar.png
Gunpowder
(20 units)

(consumed)
Twine.png
Twine
(1 unit)

(consumed)

Upgrades

You may attach a Timers, Motion Sensors, or Crafted Triggers for a variety of effects.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Pipe Bomb with Timer
Pipe Bomb with Timer
0 XP Electrical 2 Electronics Magazine Vol.2 PipeBomb.png
Pipe Bomb
(consumed)
TimerCrafted.png
Crafted Timer
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Pipe Bomb with Sensor (V1)
Pipe Bomb with Sensor (V1)
0 XP Electrical 2 Electronics Magazine Vol.3 PipeBomb.png
Pipe Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Pipe Bomb with Sensor (V2)
Pipe Bomb with Sensor (V2)
0 XP Electrical 4 Electronics Magazine Vol.3 PipeBomb.png
Pipe Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x3
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Pipe Bomb with Sensor (V3)
Pipe Bomb with Sensor (V3)
0 XP Electrical 6 Electronics Magazine Vol.3 PipeBomb.png
Pipe Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x4
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Remote Pipe Bomb
Remote Pipe Bomb
0 XP Electrical 6 Electronics Magazine Vol.3 PipeBomb.png
Pipe Bomb
(consumed)
TriggerCrafted.png
Crafted Trigger
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)

Code

PipeBomb.png Pipe Bomb

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBomb
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
		WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBomb,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = PipeBomb,
Other code

PipeBombTimer.png Pipe Bomb with Timer

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	tem PipeBombTriggered
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Timer,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 10,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,

PipeBombTimer.png Pipe Bomb with Sensor

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBombSensorV1
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   3,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,

PipeBombTimer.png Pipe Bomb with Sensor

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBombSensorV2
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   4,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,

PipeBombTimer.png Pipe Bomb with Sensor

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBombSensorV3
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   6,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,

PipeBombTimer.png Remote Pipe Bomb

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item PipeBombRemote
	    DisplayCategory = Devices,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Remote Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		CanBePlaced = TRUE,
		CanBeRemote = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
        PlacedSprite = constructedobjects_01_32,
        WorldStaticModel = PipeBombSensor,

See also