Smoke Bomb: Difference between revisions
m (Remove 120px, minor fixes) |
m (Added link to model image and added link to images on the gallery) |
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|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image=Smokebomb.png | |image=Smokebomb_Model.png | ||
| | |alternate_image=Smokebomb.png | ||
| | |alternate_name=Smoke Bomb | ||
|alternate_image2=SmokebombTimer.png | |||
|alternate_name2=Smoke Bomb with Upgrade | |||
|alternate_link= | |alternate_link= | ||
<!--GENERAL--> | <!--GENERAL--> | ||
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{{Crafting electrical|425|ing=4}} | {{Crafting electrical|425|ing=4}} | ||
|} | |} | ||
==Item IDs== | ==Item IDs== | ||
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|{{ID|Base.SmokeBombRemote}} | |{{ID|Base.SmokeBombRemote}} | ||
|} | |} | ||
==Gallery== | |||
<gallery> | |||
File:SmokeBombExample.jpg|''The result of two Smoke Bombs tossed at a horde moving towards a sound's origin.'' | |||
File:SmokeBomb_Model.png|Smoke bomb model when placed in the world. | |||
File:SmokeBombTimer_Model.png|Upgraded smoke bomb model when placed in the world. | |||
</gallery> | |||
==Code== | ==Code== |
Revision as of 14:47, 12 May 2023
Template:Infobox weaponThe Smoke Bomb is a thrown bomb.
Usage
A Smoke Bomb pacifies zombies that are in the area of effect of the bomb when it explodes. It deals no damage to zombies.
Note that although it immediately pacifies zombies in its area, they may still be influenced by horde behavior and continue towards their target. This is especially prevalent if there are many zombies nearby that were unaffected by the Smoke Bomb which can cause its effects to be almost unnoticeable.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Smoke Bomb |
0 XP | none | OR |
Cold Pack (consumed) |
Newspaper x2 (consumed) |
Ripped Sheets (consumed) |
You may attach a timer or other devices for varying effects.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Smoke Bomb with Timer |
0 XP | Electrical 2 | Smoke Bomb (consumed) |
Crafted Timer (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | |
Smoke Bomb with Sensor (V1) |
0 XP | Electrical 2 | Smoke Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | |
Smoke Bomb with Sensor (V2) |
0 XP | Electrical 4 | Smoke Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x3 (consumed) |
Duct Tape (1 unit) (consumed) | |
Smoke Bomb with Sensor (V3) |
0 XP | Electrical 6 | Smoke Bomb (consumed) |
Motion Sensor (consumed) |
Scrap Electronics x4 (consumed) |
Duct Tape (1 unit) (consumed) | |
Remote Smoke Bomb |
0 XP | Electrical 6 | Smoke Bomb (consumed) |
Crafted Trigger (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) |
Item IDs
Item | Class name |
---|---|
Smoke Bomb | Base.SmokeBomb |
Smoke Bomb with Timer | Base.SmokeBombTriggered |
Smoke Bomb with Sensor (V1) | Base.SmokeBombSensorV1 |
Smoke Bomb with Sensor (V2) | Base.SmokeBombSensorV2 |
Smoke Bomb with Sensor (V3) | Base.SmokeBombSensorV3 |
Remote Smoke Bomb | Base.SmokeBombRemote |
Gallery
- SmokeBomb Model.png
Smoke bomb model when placed in the world.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
item SmokeBomb MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Bat, UseSelf = TRUE, DisplayName = Smoke Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = Smokebomb, TriggerExplosionTimer = 50, SmokeRange = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36, Tooltip = Tooltip_Trap,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
item SmokeBombTriggered MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Smoke Bomb with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = SmokebombTimer, ExplosionTimer = 10, SmokeRange = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
item SmokeBombSensorV1 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Smoke Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, SensorRange = 3, Icon = SmokebombTimer, SmokeRange = 5, ExplosionTimer = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
item SmokeBombSensorV2 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Smoke Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, SensorRange = 4, Icon = SmokebombTimer, SmokeRange = 5, ExplosionTimer = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
item SmokeBombSensorV3 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Smoke Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, SensorRange = 5, Icon = SmokebombTimer, SmokeRange = 5, ExplosionTimer = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
item SmokeBombRemote MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Smoke Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = SmokebombTimer, SmokeRange = 5, CanBePlaced = TRUE, CanBeRemote = TRUE, PlacedSprite = constructedobjects_01_36,