|
|
Line 7: |
Line 7: |
| | | |
| == Alpha == | | == Alpha == |
| | *[[Build 38]] |
| | *[[Build 37]] |
| | *[[Build 36]] |
| | *[[Build 35]] |
| | *[[Build 34]] |
| | |
| | |
| | |
| {|class="wikitable" | | {|class="wikitable" |
| |- | | |- |
Line 12: |
Line 20: |
| !style="background-color:#aaffaa;"| Date Added | | !style="background-color:#aaffaa;"| Date Added |
| !style="background-color:#aaddff;"| Features/Fixes Added | | !style="background-color:#aaddff;"| Features/Fixes Added |
| |-
| |
| |[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-382/ Build 38.2 / 38.3 (IWBUM Release)]|| 19th June 2017 ||
| |
|
| |
|
| |
| '''IWBUMS Build 38.3'''
| |
|
| |
| [New]
| |
|
| |
| * Ripping dirty or bloody clothing will result in dirty rags.
| |
| * Added radio and tv sounds.
| |
|
| |
| [Balance]
| |
|
| |
| * Lowered flies's sound and radius.
| |
| * Now tie flie's sound to ambient volume option.
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Now spawn the correct "new" soap (to wash clothings!).
| |
| * Fixed being able to build wooden cross on top of other tiles.
| |
| * Fixed being able to bury corpse on each tiles of the graves.
| |
| * Fixed zombies & players being able to damage the graves.
| |
| * Now run the lua test for each possible items of a recipe.
| |
| * Fixed trying to wash clothings from not a clothing (clicking on soap..) not working.
| |
| * Fixed dedicated server bug with flies sound.
| |
| * Fixed multi trigger radio effects with multiple devices near player.
| |
|
| |
|
| |
| '''IWBUMS Build 38.2'''
| |
|
| |
|
| |
| [New]
| |
|
| |
| * [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
| |
| * Zombies clothing will now have great chance of being dirty or bloody (or both!).
| |
| * Added ambient flies sounds if lot of zombies corpses are on a zone.
| |
| * New sandbox options:
| |
| * Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
| |
| * Added random selection on zombie's: Strength, Toughness and Cognition.
| |
|
| |
| [Balance]
| |
|
| |
| * Lowered a lot the effect of dead bodies over illness.
| |
| * You can now add up to 5 corpses into a single graves.
| |
| * Moved night darkness sandbox option to World category instead of Nature.
| |
| * Increased the darkness when selecting "Pitch Black" in sandbox option.
| |
| * Increased a tad the nutrition values of fishes & berries.
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed being able to dig graves over graves if directions were different.
| |
| * Fixed Burry into Bury. (another RJ-ism!)
| |
| * Fixed lampost still active when electricity was down.
| |
| * Fixed being able to build thing inside player's safehouse.
| |
| * Fixed being able to climb through windows into a player's safehouse.
| |
| * Fixed a bug when making player's clothing bloody.
| |
| * Fixed bug when picking/dropping a zombie not updating zone's bodies count.
| |
| * Fixed bunch of bugs in dead bodies counting for illness.
| |
|
| |
| |-
| |
| |[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-382/ Build 38 (IWBUM Release)]|| 19th June 2017 ||
| |
|
| |
| [New]
| |
|
| |
| * Added an easy way for modders to add columns to their scrolling lists.
| |
| * [MP] Added an UI for admin to manage player's inventory.
| |
| * Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
| |
| * You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
| |
| ::If you're carrying a corpse, you can bury it in an empty grave.
| |
| * Added new sub menu in carpentry "Misc".
| |
| ::In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
| |
| * Changes in clothing:
| |
| ::Clothing can now become dirty over extended periods, dependant on your activities.
| |
| ::Fighting zombies will make your clothing bloody.
| |
| ::If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
| |
| ::Clothing now also has durability, every time you get hit you'll lose a little.
| |
| ::Some clothing is more resistant than others.
| |
| * Added new sandbox options:
| |
| ::Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
| |
| ::Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
| |
| ::Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
| |
| ::Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
| |
| ::Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
| |
| ::Free Trait Points: Adds free points during character creation.
| |
| ::Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
| |
| ::Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
| |
| ::Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
| |
| ::Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
| |
| ::Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
| |
| ::Time Before Corpse Removal: nuмber of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
| |
| ::Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
| |
| ::Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
| |
| ::Added random selection on zombie's: Strength, Toughness and Cognition.
| |
| * TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
| |
| * [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
| |
|
| |
|
| |
| [Balance]
| |
|
| |
| * Increase player's constructions hit points.
| |
| * Removed starting year sandbox option.
| |
| * Increased a tad the nutrition values of fishes & berries.
| |
|
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed zombie memory "none" sandbox option not working.
| |
| * Fixed a bug with season making moon not afecting ambient lights at night.
| |
| * Fixed water pouring bug.
| |
| * Fixed lampost still active when electricity was down.
| |
| * Fixed being able to build thing inside player's safehouse.
| |
| * Fixed being able to climb through windows into a player's safehouse.
| |
|
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/21958-released-build-3714/ Build 37.14 (stable release)]|| 3rd May 2017 ||
| |
|
| |
| [New]
| |
|
| |
| * Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off.
| |
| * Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version.
| |
| * Added a "Version Info" button on the menu screen
| |
| * Improved ovens and microwaves:
| |
| ::You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'.
| |
| ::You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off.
| |
| ::Putting metal in a microwave can result in fire.
| |
| ::Added new sounds to oven/microwave.
| |
| ::Added "operating" light to oven/microwave.
| |
| * Food Changes:
| |
| ::Some food will become less edible when microwaved, increasing character sadness.
| |
| ::Eating food hot/cold will have relevant impact on character happiness/sadness.
| |
| * Lootable Map Items:
| |
| ::Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations.
| |
| ::Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge.
| |
| ::To look at a map right click it and then select "Read Map".
| |
| ::Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols.
| |
| ::You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens!
| |
| ::Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed.
| |
| ::Annotated maps can be shared with friends and faction members in MP
| |
| * Updated windows jre to 8u121.
| |
| * Added "annoted map" system:
| |
| ::You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
| |
| ::They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
| |
| ::Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
| |
| ::Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
| |
| * Added some new wood crack sounds for wood floor with stash.
| |
| * Deer thropies and Wheelie dumpsters to be movable.
| |
| * Turkish translation fixes for radio by DemirHerif.
| |
| * Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
| |
| * Added new server option "HoursForWorldItemRemoval": Nuмber of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting
| |
| :unnecessary strain on servers.
| |
| * Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...).
| |
| * Added Portuguese Brazilian translation by HiveFuze.
| |
|
| |
|
| |
|
| |
|
| |
| [Balance]
| |
|
| |
| * Lowered the sound radius of tap water drips.
| |
| * Reduced the nuмber of random building (burnt, safehouse..) from 20% to 10%.
| |
| * Crafting metal roof now require 1 use of the blowtorch.
| |
|
| |
|
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Thunder sound is now tied to ambient volume.
| |
| * Fixed a problem in UI_EN.txt.
| |
| * Fixed Rosewood player spawns also resetting the spawn_region.
| |
| * Fixing not being able to reload weapons in normal/hard reloading difficulty.
| |
| * Fixed some languages having menu screen buttons misplaced.
| |
| * Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
| |
| * Fixed stairs pillar not set as carrying wall.
| |
| * Fixed nullpointer in BodyDamage.
| |
| * Now stop all current action before doing a trade.
| |
| * Fixing walking during trade could cause duplication of traded items.
| |
| * Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
| |
| * Fixed nullPointer with certain evolved recipes.
| |
| * Fixed peanut butter/cheese sandwich not having nutritious values.
| |
| * Fixed short concrete walls blocking vision.
| |
| * Fixed metalwork menu popping out even if you couldn't build something.
| |
| * Fixed various bugs about some evolved recipes.
| |
| * Fixed west metal bar barricades being on the bottom of the window.
| |
| * Fixed random safehouse spawning incorrect zombies nuмber.
| |
| * Fixed collapsed map still displaying symbols & notes.
| |
| * Fixed not being allowed to cut small fish fillet (weight < 1.0).
| |
| * Fixed some wrong painting reference for carpentry.
| |
| * Fixed a nullpointerExpection with dry towel.
| |
| * Several wall objects not being able to places (including many single facing signs).
| |
| * Hospital bed not being able to be picked up and showing error box when trying.
| |
| * Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
| |
| * Radio/Tv commercials not working.
| |
| * Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
| |
| * Radio in hand chat not logging in MP chat log.
| |
| * Issue with a bunch of movables turning into indestructable objects.
| |
| * Bug that made makeshift radio turn into a normal radio after being placed down.
| |
| * Office water dispensers retain water when moving.
| |
| * Exit sign can be places above door frames.
| |
| * Multi tile bath not being able to be placed again after pick up.
| |
| * Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
| |
| * Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.
| |
| * Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..).
| |
| * Fixed thunder being played for Deaf players.
| |
| * Fixed a crash when sleeping and spawning zombies.
| |
| * Added code check to avoid doing fall damage when running down stairs on laggy servers.
| |
| * Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
| |
| * Fixed a crash due to burning IsoCompost item.
| |
| * Fixed blowtorch being removed if become empty.
| |
| * Fixed "e" context key not working to climb down a sheet rope.
| |
| * Fixed server crashes when removing a non-pvp zone.
| |
| * Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant.
| |
| * Remove bush is now possible with a stone axe.
| |
| * Fixed metal door fences blocking the vision.
| |
| * Fixed vision not updating when barricading player made construction.
| |
| * Now walking to the ashes when doing "clear ashes" action.
| |
| * Fixed a wrong calcul of the non pvp zone size when creating it.
| |
| * Fixed wrong properties on Lettuce item.
| |
| * Fixed clicking "details" in main screen open up multiple UI multiple time.
| |
| * Fixed duplicating factions.
| |
| * Remove plants + erosion data when placing floor
| |
| * Server options for radio tranmission staff members/invis players
| |
| * Some tiledef fixes
| |
| * Fixed oven and microwave can not be controlled from joypad
| |
| * Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
| |
| * Fixed 'Buffs/Debuffs in 4p overlap eachother'
| |
| * Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
| |
| * Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
| |
| * Fixed if joypad contain space character in the name - The game won't save it
| |
| * Fixed The players do not wake up without the alarm clock in MP.
| |
| * Fixed if players wake up in MP - the second player sees black screen.
| |
| * Fixed eat sounds repeated very quickly bug.
| |
| * Possible fix for multiplying rain collector on the ground when raining.
| |
| * Fixed nullpointer when testing vision of a non-existent item.
| |
| * Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys.
| |
| * Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks.
| |
| * Player can now select the inactive option (Sleep) from the joystick.
| |
| * The joypad has no control on join server page.
| |
| * Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete).
| |
| * Hot beverage now give thirst reduction.
| |
| * Fixed renaming something always put game speed at 1.
| |
| * Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
| |
| * Your character will no longer auto drink from tainted water items.
| |
| * Fixed game freeze with alarm clock and -nosound option.
| |
| * Fixed some of the moodles descriptions.
| |
| * Fixed adding fuel to a BBQ displayed "add petrol" action.
| |
| * Fixed wrong items distribution in bar.
| |
| * You can now walk over composter but are slowed by it.
| |
| * Fixed missing "Pour into" or having it twice in the context menu.
| |
| * Fixed allowed to build carpentry things with a broken hammer.
| |
| * Fixed missing "Pour Into".
| |
| * Fixed exterior lights not working.
| |
|
| |
| ------------------
| |
| '''New versions during update:'''
| |
|
| |
| '''Build 37.9 (25th of April):'''
| |
|
| |
| [New]
| |
|
| |
| * Added -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows.
| |
|
| |
| [Balance]
| |
|
| |
| * Lowered annotated map chance from 30% to 20%.
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Changed "Annoted map" to "Annotated map".
| |
| * Fixed possible zombie crash.
| |
| * Fixed wrong capacity on player built containers (shelves, bookcase...).
| |
| * Fixed wrong displayed version nuмber.
| |
| * You can now walk over composter but are slowed by it.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.10 (28th of April):'''
| |
|
| |
| * Live on public & IWBUMS (in case someone forgets to go back to public)
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed crash when throwing bombs with explosion power over 100 (hydrocraft).
| |
| * Fixed being able to respawn stash container.
| |
| * Fixed zombies thumping on hidden floorboard container.
| |
| * Fixed being blocked by hidden floorboard container.
| |
| * Fixed some compatibility with hydrocraft when scavenging.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.11 (28th of April)'''
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed a problem when loading some previous saves.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.12 (3rd of May)'''
| |
|
| |
| [New]
| |
|
| |
| * [MP] Added a GeneratorFuelConsumed Server option. The default is 1.0: if you set it to 0.5 your generators will consume half the amount of fuel, if it's set to 2.0 they'll consume twice as much.
| |
| * [MP] Added a WorldItemRemovalExlusionList server option. This is used to exclude some items removed by the HoursForWorldItemRemoval options, with the default being logs & water items.
| |
| * You can now craft a remote controller for your traps with a Radio Receiver and not only a remote tv Receiver.
| |
|
| |
| [Balance]
| |
|
| |
| * Microwave default timer is now set to 60 minutes.
| |
| * A full petrol can now fill a generator up to 80% (from 40%).
| |
| * Generators have now twice less chance of losing condition while running.
| |
| * Changed toaster capacity from 50 to 3.
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed save bug with stash map.
| |
| * When destroying a generator it now disables it.
| |
| * Fixed pouring into objects creating duplicate entries in context menu.
| |
| * Fixed pouring into objects not updating the weight of items.
| |
| * Fixed pouring into objects not having a name in the action bar, not updating job delta.
| |
| * "Transfer All" inventory button now is locked to the size of the inventory panel.
| |
| * Added missing event "OnTileRemoved".
| |
| * Fixed equipped backpacks icons being missplaced when starting a game.
| |
| * Fixed lights not working in a building connected to a generator.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.13 (May the 4th be with you)'''
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed missing "Pour Into".
| |
| * Fixed exterior lights not working.
| |
|
| |
| ------------------
| |
|
| |
| '''Build 37.14 (10th of May)'''
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed missing "Pour into" or having it twice in the context menu.
| |
| * Fixed allowed to build carpentry things with a broken hammer.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/21743-released-build-364/ Build 36.40 (stable release)]|| 22nd December 2016 ||
| |
|
| |
| * Added SteamID to PVP's log
| |
| * Added DisplayName column in whitelist table in the database
| |
| * Now dump the server's console into users/YOU/zomboid/server-console.txt
| |
| * Added more zones to Rosewood and March Ridge for respawn/forage
| |
| * Switched dll compiller to VS 2013 + rebuild all dll's (should no more require VCredist 2015 to work)
| |
| * Items can now use the RequireInHandOrInventory properties (list, separated by /)
| |
| * For now used only on Cigarettes which will require either a lighhter or matches
| |
| * Added multi sprite objects to movables (max 4x4 grid)
| |
| * Multi Sprite Movables:
| |
| * Some multi sprite movables can appear as a single item and are added to inventory like the other movables (for example a 2 tile painting)
| |
| * Most multi sprite movables however need to be broken down into parts. For example beds and big cabinets etc. They require a tool and when performing a 'pick up' action the object is broken down
| |
| :into several heavy parts, one part for each tile, which are spawned on ground.
| |
| * The parts are named "Object name 1/2" etc.
| |
| * Electrician will now start with create various radios recipes
| |
| * Added tooltip on various Radios "Equip as primary or secondary item to operate radio."
| |
| * Added a tradingUI for MP:
| |
| * Right click a player, select "Trade" to open the new window.
| |
| * Drag & drop items from your main inventory to your offer, once you're done click "Seal Offer"
| |
| * When both player sealed their offer, you can click "Finalize Deal"
| |
| * Added watering can to items that can be on ground & filled with rain water
| |
| * Add a break sound when failing to fix an item
| |
| * Added a mini scoreboard in the admin panel:
| |
| * Little UI showing all players connected (self updating), right click any player to bring a context menu to either teleport to him, teleport him to you, make him invisible or enable godmode
| |
| * [MODDERS] You can now override recipes, just make a new recipe with the same name than the one you want to override and add a Override:true.
| |
| * [MODDERS] Added an "Obsolete:true" property to recipes, using this will make them not in game
| |
| * Added an item editor for admins in MP:
| |
| * Right click an item (not a stack of item!) and click "Edit Item" to access the new UI.
| |
| * You can modify various properties like color, name, damage, range, hunger reduction, etc...
| |
| * Large furniture placing now checks tiles on floor for parts, however atleast 1 part must be in inventory.
| |
| * Radio items can be dropped on floor as item (when draggin them into container panel)
| |
| * Added description to every server options for the ServerOptionsUI
| |
| * Improve the "Invite Friends UI": added colors to friend's status, better sorting: online first, then busy/away, then offline, also added a name filtering.
| |
| * Added a disclaimer on main screen to show what's new in the version (will be mostly used for public branch, but adding it here so translators can translate it to be ready for public)
| |
|
| |
|
| |
|
| |
| [Balance]
| |
|
| |
| * Removed nightmares when sleeping in MP
| |
| * Lowered water dispenser waterAmount from 400 to 250
| |
| * Added nutrition values on home made bread dough
| |
| * Made walk to timed actions still work for Fast Forward x1
| |
| * Decreased time needed for food to create compost in the composter
| |
| * Lowered the berries calories (mostly from 70 to 20)
| |
| * Lowered the mushroom calories
| |
| * Increase *3 rabbit nutrition values
| |
| * Various increase in trapping animals nutrition
| |
| * Lower the health regen when sleeping if you're starving.
| |
| * Reduced the health loss done by starving.
| |
|
| |
|
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed MaxAccountPerUser server option not working correctly
| |
| * Removed moderators being able to alter the database in the dbviewer
| |
| * Fixed bug with display name and factions
| |
| * Players in faction will now have the updated list of players in their faction
| |
| * Fixed a bug in the zone export making all the new zone non appears (need a new game)
| |
| * Can now sterilize water mug using fire/oven
| |
| * Boredom will increase way slower if you're reading (can still get bored after a while)
| |
| * Changed movable item icons to reflect the actual object rather then category icons
| |
| * Changed movable items can no longer be dropped on floors (other containers still possible)
| |
| * Changed dragging movable item to world now activates the movable cursor for that item
| |
| * Fixed tents not using the new sleeping code (didn't check if you were tired, etc.)
| |
| * Crafted radios won't have battery inside it
| |
| * Walk to action will be stopped if you fast forward (avoid anti-colision bug)
| |
| * Fixed game crashing with option 'nosound'
| |
| * Added missing "break sound" on some items
| |
| * Another attempt to fix the non-stop ringing alarm clock
| |
| * Fixed stuck mute volume bug for radio/tv's after chunk unload/reload
| |
| * Fixed antique oven not working after move
| |
| * Fixed bug that broke dismantling
| |
| * Fixed certain cartboxes that werent being able to be placed on floor.
| |
| * Fixed not being able to sleep with a controller
| |
| * Fixed not being able to interact with player's made item with a controller (painting, barricading...)
| |
| * Fixed not being able to interact with multi stage item with a controller
| |
| * Fixed various bug on safehouses:
| |
| * Being able to transfer a safehouse to someone who owns a safehouse
| |
| * Owner wasn't taking in the "last time visited" calcul
| |
| * Fixed composter respawning items
| |
| * You now can't add frozen food to your evolved recipe
| |
| * Fixed recipes using wrong Alarm Clock/Digital Watch
| |
| * Fixed "SleepAllowed" server options not working for sleeping in tent
| |
| * Fixed being able to upgrade wall without having the required materials
| |
| * Fixed "Fruit Salad" being "Salad".
| |
| * Fixed "Add" ingredient for evolved recipe being "From"
| |
| * Fixed creating a new character keeping your previous traits for free.
| |
| * Fixed translation errors in UI_EN.txt
| |
|
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/20539-released-build-3526/ Build 35.25 (stable release)]|| 25th July 2016 ||
| |
|
| |
| * For now Nutrition is enabled on every difficulty to get some feedback, plan is to be enabled only on hard and hardcore difficulty once i balanced it completely
| |
| * Added nights events, be carefull where you sleep, close the curtains and turn off the TV!
| |
| * Big trees in wilderness
| |
| * New SadisticAIDirector sandbox options
| |
| * Added new skill books (first aid...)
| |
| * New world filler for container (shelves, bar shelves...)
| |
| * You can now build while having materials inside bags
| |
| * Barricade action can take items from your backpacks
| |
| * Added missing object as bed (bar stool, barber chair...)
| |
| * Added a new MP server option FastForwardMultiplier (default 40.0, min 1.0 max 100.0), define how much the time will accelerate when all players are sleeping
| |
| * Zombies can now tears down your sheet rope
| |
| * You now only have 40% chance of spawning with your house key
| |
| * You now have a minor "chance" to spawn a new player with minor injury (could be bandaged), minor panic or a bit exhausted, won't happen in easy difficulty
| |
| * Wet items (bath towel and dish cloth) will now dry themself after a while, a progress bar is in the tooltip to show you how much time left
| |
| * Coffee and tea bag are now food items
| |
| * New Evolved recipe: Prepare Beverage, from a mug of water, add coffee or tea, sugar/honey/milk if you want and cook it!
| |
| * You now can't destroy ashes with a sledgehammer, use a shovel to remove them instead
| |
| * Lot of fruits and vegetables now have thirst reduction
| |
| * Added a "Transfer All" button like the Loot All, it transfer everything in your current inventory that's not equipped/not a key ring/not favorite
| |
| * You can now favorite items (right click on it, "Favorite") meaning they can't be transfered (expect inside your own inventory, ie put it in a bag/unpack it)
| |
| * Updated credits
| |
| * Updated/Added lot of items tooltips
| |
| * Highlight selected loot container in the world (color is currently orange, may subject to change)
| |
| * You can now paint almost any interior walls of houses (tell me if i'm missing some!)
| |
| * You can now paint your wooden furnitures (crates, chairs, table...)
| |
| * Drainable item (water bottle, bag of coal, painting...) now reduce weight according to their remaining uses
| |
| * Now spawn Extinguisher in shed and garage
| |
| * Dismantling a TV remote will now give a Receiver, used to craft remote trigger
| |
| * Added various info UI (character creation, inventory, health/skill panel) to help newcomers, but feedback is always appreciated anyways ;)
| |
| * Added Fruit Salad (make them from a bowl and add fruits!)
| |
| * Park Ranger and Lumberjack now move faster in forest (park ranger more than lumberjack)
| |
| * Now grab automatically items in the first aid kit (even when not equipped!) when using the health panel menu
| |
| * You can now consolidate 2 drainables (eg. fill a not full petrol can with another, etc.)
| |
| * Your character no longer climb over a fence when using context key ("e" by default) if it's on upper floor, you can still use right click -> climb over to do so
| |
| * You can now make molotov with empty glass bottle (wine, whiskey) and petrol
| |
| * Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!)
| |
| * Drop your cooking pot, bowl, bucket or saucepan on the ground when it's raining and it'll fill automatically! (long process, even longer for the bowl or saucepan, because they're
| |
| :smaller)
| |
| * Added black & red painting
| |
| * Added Box of Jars, spawn in houseware store and groceries, open it to get 6 jars and jar lids
| |
| * Added smoker trait: need to have a regular cigarette or start to gain stress/unhappyness
| |
| * Cigarettes now gives less stress relief, no more unhappyness but give bit of sickness if not a smoker, on the other hand smoker get more "bonus" from having a smoke
| |
| * Added a OnEat lua hook on Food items (called when eating the item, check cigarettes)
| |
| * Display a "% full" of a zone when foraging
| |
| * [MP] Admin: Log players spawn coordinates upon fully connecting.
| |
| * [MP] Admin: Log players death coordinates. (in the user log if by zombies or in the pvp one)
| |
| * [MP] Admin: Log incidences of the game removing "duped" items when a player tries to have both of them in inventory. (with coordinates)
| |
| * [MP] Admin: Log players locations when logging off
| |
| * [MP] Removed /grantadmin and /removeadmin commands, use now /setaccesslevel "username" "none" to remove an access level
| |
| * [MP] Added a "display name" for users, can be changed by admin (your username/loggin/save still remain the same, but the name shown to the others player can be changed)
| |
| * [MP] Admin staff will now have UI box when something important occurs in the world (detected cheats, player killed in pvp...) and can teleport to the place via a simple button
| |
| * [MP] Added an admin panel, press "escape" while in game and click on "admin panel":
| |
| ::In this panel you can have a little SGBD: see/modify the database (only moderators and admin can modify)
| |
| ::Admin staff can also enable carpentry cheat: construct anything in carpentry menu instantly without materials (more "cheat" for admin are coming)
| |
| ::You can see a safehouses list
| |
| ::You can see a factions list
| |
| ::You can see/modify the server options
| |
| ::See/Modify "Non-PVP zone"
| |
| * [MP] Added a transactionID on players, should stop copying/pasting save in multiplayer (server option: SaveTransactionID, default false)
| |
| * [MP] Added a server option to save the player status after he gets hit (PlayerSaveOnDamage option)
| |
| * [MP] Added users log:
| |
| ::Everytime something weird occurs (lua checksum, cheat detected...) a log is added, admin staff can see them easily in the admin panel
| |
| ::Admin can also add log to keep trace of stuff
| |
| ::Added also a warning points system: admin staff can add warning point to a user (with a reason) so they can have a trace of players having bad behavior
| |
| * Added a Multiplayer tab in the option screen:
| |
| ::You can display or not your username (works only for you, others will always see your username if the server options said so)
| |
| ::Change your username/speach color (it's now persistant!)
| |
| * [MP] Admin: Added a /teleportto command, use it to teleport to coordinates, ex: teleportto 10607,9462,0
| |
| * [MP] New access level for admins, check this:
| |
| * [MP] Added a player stats UI, admin and moderator can now change a player's stats (name, surname, nickname, traits, professions, experience, ...)
| |
| * [MP] Admin and moderator can now setup a tag name + a color for this tag (will appears like: [Coder] RJ)
| |
| * [MP] Admins can now mute the /all chat for a player (do this from the playuer stats UI)
| |
| * Auto set keys to azerty keyboard if azerty language (only french? meh.) detected
| |
| * Allow key replacement in the option screen (if you type a key that's already in use, you can switch values via a simple modal dialog)
| |
| * Changed default resolution from 1024x768 to the max possible (according to your screen, max is 1920x1080, set to 4K directly in option)
| |
| * You can now pass through green hedge, but it slows you a lot (zombies included ;))
| |
| * [MP] Added "Non PVP Zone" for admin
| |
| ::From the admin panel, you can manage your non pvp zone
| |
| ::Add, remove, change title of a zone easily with this new UI
| |
| ::To add a zone, click on "add new zone", then you draw a rectangle with your character (you'll see a green rectangle as you move, this is the non pvp zone you're creating) once you're
| |
| ::done, click on "create new zone" to finalize.
| |
| ::Everyone inside this zone can't shoot or be shoot people, they also can't use melee attacks on others, you can still fight zombies
| |
| * [MP] Added a safehouse UI for players (and/or admin):
| |
| ::Once you've claimed a safehouse, right click it while inside it and choose "View Safehouse"
| |
| ::From there you can addremove players in it (with list of connected players)
| |
| ::Change safehouse title (new thing!)
| |
| ::Change ownership (again new!)
| |
| * [MP] Admin staff now have unlimited weight capacity
| |
| * [MP] A safehouse now need to have a bedroom (can't claim police station etc...)
| |
| * [MP] Added DisableSafehouseWhenPlayerConnected server options, if true it make safehouse not safe (you can enter/loot it) while someone from this safehouse is connected and some
| |
| :times after he disconnect
| |
| * Added lot of new things to translate.
| |
| * New map areas for survivors to discover! We want the community to discover these together, so all we'll say for now is that to find them you go in a generally south-western direction
| |
| :from Muldraugh. If you see a new road, follow it!
| |
| * [MP] Faction
| |
| ::Create your faction from the user panel (press escape while in game to see it), admins can use FactionDaySurvivedToCreate options to make players needs to survive some days before
| |
| ::creating one
| |
| ::Add a tag (4 letters) and choose a color for it, it'll be show over your head (or not, use the faction panel to disable your tag for players outside of your faction)
| |
| ::Admins can use FactionPlayersRequiredForTag option to set a minimum of nuмber of players in the faction before crerating a tag
| |
| ::Disable PVP for players of your faction from the faction panel! Be carefull though, as it only works for melee, firearm will still hurt them if you enable pvp
| |
| * From the user panel, players can now also send tickets to communicate with admins
| |
| * Admin can answer and manage those tickets, players will see the answer.
| |
| * VOIP!
| |
| ::VOIP lets you talk to your co-op friends and survivors you meet on MP servers.
| |
| ::It’s not a general overall PZ chat channel, but instead allows survivors to communicate when they’re in ‘audible’ distance from each other on the map itself.
| |
| ::To enable VOIP enter the options menu, then choose whether you want the system to operate via Voice Activation or through the press of a button (default: left alt).
| |
| * Added lot of new zone for foraging (not 100% is done yet)
| |
| * Added a "Known Recipes" on the crafting UI, showing total recipes you can do and how many left to discover
| |
|
| |
|
| |
|
| |
| Alarm clocks/Sleeping tweaks:
| |
|
| |
| * Your alarm clock and digital watches are now usefull to wake you up!
| |
| * Without them, you'll wake up only when your character is not tired anymore
| |
| * Set the time to ring the alarm, enable it and you're good.
| |
| * And don't forget to turn off the alarm...
| |
| * Your character can have trouble falling asleep, meaning he could wake up still a bit tired
| |
| * You'll not be able to sleep if you're in pain or panicked (you can counter this with sleeping pills...), while being anxious could bring some nightmares...
| |
| * Clock (top right screen) is hidden if you don't have an alarm clock or a digital watch in your inventory
| |
|
| |
|
| |
|
| |
| Disassembling:
| |
|
| |
| * You can now scavenge (disassemble) world items (chair, shelves...) to obtain materials
| |
| * This often require tools and skills, low skill could end in the destruction of the item
| |
| * Metal welding:
| |
| * Craft various objects from walls to fences, windows... In metal!
| |
| * You'll need a blowtorch (works on propane) and a metal welding mask in order to craft anything involving metal
| |
| * You can also barricade your windows and door with metal plates or metal bars
| |
|
| |
|
| |
|
| |
| Multiple stage building:
| |
|
| |
| * You're now able to upgrade your constructions if you have to appropriate skills
| |
| * It'll take some materials to upgrade your constructions and you need the right skill (ex: you build a wall lvl 1, then hit lvl 4 carpentry, right click on the wall and upgrade it!)
| |
| * You now first need to build a frame (wooden or metal) before building a wall or a window.
| |
|
| |
|
| |
|
| |
| Added sleeping quality:
| |
|
| |
| * Sleeping on a good bed could reduce the needed time to sleep a tad
| |
| * On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck
| |
| * You can't sleep if too much in pain or anxious, take some sleeping pills to counter this
| |
|
| |
|
| |
|
| |
| Added compost:
| |
|
| |
| * Build them from the carpentry menu, under furniture
| |
| * Put food in it, when the food is rotten it'll start to transform slowly into compost, more or less depending on it's hunger value
| |
| * When the compost is at least 10% full, you can grab some compost with an empty sandbag
| |
| * Then use the compost just like the fertilizer, it'll make your farming plants grow faster!
| |
|
| |
|
| |
|
| |
| Inventory Experimental Tweaks:
| |
|
| |
| * Goal: make it feel more like a windows explorer
| |
| * Using "shift" key now select a list and not a single item (you first select an item, press shift and another item, it'll select everything between your first selection and your
| |
| :second)
| |
| * Using "control" key now select one more item/unselect in the list, just like the "shift" key did before
| |
| * Increased a tad the highlighted white rectangle of selected items
| |
| * Unselect items when clicking outside the inventory
| |
| * Ctrl key (or anything you binded on "Aim") still stop moving the camera when inside the inventory
| |
|
| |
|
| |
|
| |
|
| |
| [Balancing]
| |
|
| |
| * Balanced nutrition, weight progression should be more linear... (really need feedback on this one ;))
| |
| * Adjusted zombie behaviour in terms of night-time house lighting
| |
| * Changed way "lucky" and "unlucky" traits works, changed the way lower odds, it's now a fixed % instead of weird nuмbers calculation.
| |
| * Renamed "Build" menu into "Carpentry"
| |
| * Chef and Burger flipper can't take the "Cook" trait
| |
| * You can now find watches sometimes directly on dead zombies
| |
| * Claustophobic panic will now depend on the room size + Capped it so beta effect still works
| |
| * Made some fixes in the tutorial/improve it.
| |
| * "EXIT" -> "QUIT", "RETURN" -> "RESUME" in Main menu
| |
| * Trap Stick -> Stick Trap
| |
| * Barricade context menu becomes now Barricade (Planks)
| |
| * Falling take your weight, athleticism and type of floor to calcul fracture/damage done
| |
| * Falling more than three storeys is always fatal
| |
| * Reduced how the stats multiplier sandbox option impact fatigue in easy difficulty
| |
| * Stairs planks and nails requirement increased from 8 to 15
| |
| * Tweaked a bit how the fire spread, should less spread/start on non desired tiles (roads...)
| |
| * Increrase weight of mattress from 2 to 8
| |
| * Inventory context button: drop all/drop one/unpack is now Drop all/Drop one/Unpack
| |
| * Rest option is now possible even with no exertion moodle
| |
| * Boredom/Unhappyness no longer increase while reading
| |
| * Digging hole for farming now drain much less fatigue
| |
| * Removed electrician skill requirement to pick up fridge but increased their weight from 30 to 40
| |
| * Reduced move speed even more when carrying heavy objects
| |
| * Scale endurance loss while running being heavy loaded with current weight
| |
| * Now also reduce endurance if you're walking while heavy loaded
| |
| * Beans Bowl now have happyness reduction just like the open can of beans, cook the bowl to remove the happyness debuff
| |
| * Increased planks and nails required to build wooden crates from 2 to 3
| |
| * Renamed "Empty Sang Bag" into "Sack"
| |
| * Increrased the time for a rotten food to totally disapear (x10)
| |
| * Food poisonning (from eating rotten food) is now tied to it's hunger reduction (meaning bigger items poison you more), it's generally less than before
| |
| * Generators will now drain more or less fuel depending on how much electrical objects they're plugged on
| |
| * Use 2 nails instead of 1 to barricade a window with a plank
| |
| * Balanced how XP is given for recipes: lot of cooking recipes has been tweaked, opening jars/etc won't give xp while making bread etc will give more
| |
| * Same for sawing log, it now gives 3 xp if your woodwork level is under 3, but only 1 xp point then
| |
| * Stress now reduce the damage done by your weapons (shaking hands..)
| |
| * Being stressed for a while start to increase unhappyness
| |
| * Changed paperclip weight from 0.1 to 0.03 (same as nails)
| |
| * Changed notebook weight from 1 to 0.5
| |
|
| |
|
| |
| [Bug Fix]
| |
|
| |
| * Fixed a bug in eating food ("can't eat more" sometimes wouldn't appears, thanks vanorfeadiel!)
| |
| * Now reduce nutrition value to pasta and rice when put in a saucepan or pot
| |
| * Now remove curtains if a windows burn
| |
| * Fixed wrong burnt fencing on some fencing
| |
| * If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen.
| |
| * Pot of soup and stew from evolved recipes now reduce thirst
| |
| * Fixed thirst not changed when pouring soup/stew into bowls
| |
| * Firing a firearm don't give blunt maintenance and guard XP anymore
| |
| * Soup from canned soup now also reduce thirst
| |
| * Changed "SMall" chest to "Small" chest
| |
| * Stop spawning double bag + stuff when choosing easy and a starter kit (first week or sandbox)
| |
| * Can't barricade wooden fences
| |
| * Fixed a bug making you're health not decreasing if starving
| |
| * Now take the weapon needed from the container if needed when upgrading/removing upgrade on it (thanks Snakeman!)
| |
| * You can now barricade with planks if nails were inside one of your backpacks
| |
| * Fixed a bug when sometimes the paint menu appears empty of painting
| |
| * Removed inaccurate ping in top left of the screen (+ key binding)
| |
| * Fixed some translation problems (button not aligned, etc... Thanks Teesee!)
| |
| * Fixed making sheet rope invisible when building a wall over it
| |
| * Fixed ultra fast stomp glitch
| |
| * [MP] Create the servertest.ini even in dedicaced server (not only in host)
| |
|
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19577-released-public-build-3428/ Build 34.28 (stable release)]|| 26th May 2016 ||
| |
| * A new column in the server whitelist database shows the Steam ID of the owner the game, in case it is different than the Steam ID of the client that is connecting. This should allow admins to deal with problem players that are abusing the account-sharing features of Steam. To ban the owner of the game, the admin will need to add the owner's Steam ID to the bannedip table manually. Banning a player the usual ways only bans the Steam ID of the client, not the owner.
| |
| * Moved coop-stderr.txt and coop-stdout.txt to Zomboid folder (they were in the install directory).
| |
| * Fixed clients getting stuck in an endless download loop after an 8-second timeout had occured waiting for a map update from the server.
| |
| * Disabled Nutrition.update() on the server and for dead players.
| |
| * Server saves map_t.bin every 10 minutes instead of every 10 seconds (ouch) and does it in a separate thread.
| |
| * Players are sorted by name in the in-game players list.
| |
| * Take items from the ground and other containers when lighting fireplaces and woodstoves.
| |
| * Fixed bird sound playing for trapped animals.
| |
| * Fixed "Navigate + Use Doors" zombies opening locked doors and windows.
| |
| * Fixed sleep-related traits not being available in multiplayer when sleep is allowed.
| |
| * Reduce all food-related properties (like calories) when adding bait to traps.
| |
| * Boredom/Unhappiness now get reduced when eating food or using food as bait.
| |
| * Place moved rugs on top of the topmost floor object.
| |
| * Removed a bunch of server and client console spam. If you want to see messages on the server about map loading/unloading, pass -debuglog=MapLoading on the commandline when launching the server. Other messages can be removed by setting -Dzomboid.znetlog=0 in the server's .json file (or .BAT/.SH file depending on how you start the server).
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19461-released-public-build-3427/ Build 34.27 (stable release)]|| 18th May 2016 ||
| |
| Version 34.24
| |
| :* Fixed exceptions when the server's SpawnPoint setting was improperly formatted.
| |
| :* Added UseTCPForMapDownloads server setting. This enables the old way clients received map data from the server. It may help the server run better when many clients are connected.
| |
| :* Fixed plant diseases going over 100, and not being treatable if they were already 100 or greater.
| |
| :* Fixed exceptions adding items to corpses in multiplayer.
| |
| :* Starting the game in Compatiblity Mode forces 1x textures on.
| |
| :* Added a "Soft Reset" button to the Host screen to do -Dsoftreset to the server's world.
| |
| :* Adjusted fatigue to increase faster. This was needed because sleeping was previously fixed to properly reduce fatigue all the way to zero. Waking up at 7AM, the tired moodle should first appear near 11PM.
| |
| :* Fixed food spawning as frozen in freezers without power (Six Months Later for example).
| |
| :* Fixed poison from food not considering the amount of food that was eaten.
| |
| :* Some people were getting a black screen in game. This was due to the Lighting.dll failing to load, which was caused by 1 of 2 things:
| |
| :* The system was missing Microsoft Visual C++ Runtime DLLs. The game comes with the installer for those DLLs, but I'm guessing they only run the first time the game is installed. So now the game itself will run those installers if the Lighting DLL couldn't be loaded.
| |
| :* Some people's systems have bugged installations of the C++ Runtime 2012. I rebuilt the Lighting DLL to use the newer C++ Runtime 2013 which didn't seem to have this problem.
| |
|
| |
| Version 34.25
| |
| :* Added PlayerRespawnWithSelf and PlayerRespawnWithOther server options to enable spawning where you died or at a splitscreen partner's location.
| |
| :* Co-op hosts may always run server admin commands, even when the host's account is not admin.
| |
| :* Updated client and server to this version.
| |
|
| |
| Version 34.26
| |
| :* Keep the controller listbox (the one you see in-game when first activating the controller) above other windows. Removed blank space below the last item in the list.
| |
| :* Fixed the game sometimes hanging in multiplayer after closing the window in-game.
| |
| :* When creating new server settings, all currently-active Workshop mods are added to the new settings. This also happens when starting a co-op server when the settings don't exist yet.
| |
| :* When adding a map in the server-settings editor, that map's spawnpoints.lua file is automatically added to the spawn regions list. Removing a map removes the spawnpoints.lua file from the spawn regions list.
| |
| :* Fixed button tooltips not showing up if they cover the button (when the button is near the bottom of the screen).
| |
| :* Co-op hosts connect to 127.0.0.1 for map downloads when UseTCPForMapDownloads=true.
| |
| :* Steam co-op hosts don't log in as admin anymore. This should be okay, since co-op hosts can now run admin commands whether they are admin or not.
| |
| :* Fixed some garbage creation on the server with the new map-download code.
| |
| :* Fixed username and speech text position over other players heads lagging in multiplayer.
| |
| :* Removed the old PZServerSettings program.
| |
| :* Avoid a possible NullPointerException in SwipeStatePlayer.
| |
| :* Changed how player coordinates are reported in the server's PVP log (now uses x,y,z world coordinates).
| |
|
| |
| Version 34.27
| |
| :* Stop generalstore.other loot spawning in bin/clothingrack/filingcabinet/microwave.
| |
| :* Fixed light radius shrinking when lights were placed above ground floor.
| |
| :* Force the player awake after death if they will become a zombie.
| |
| :* Fixed clicking on containers from far away displaying their contents.
| |
| :* Fixed not being able to slice cooked Bread Dough.
| |
| :* Fixed SpawnItems going to the wrong player or no player after respawning in-game.
| |
| :* Fixed destroying floor at top of two adjacent staircases.
| |
| :* Fixed CanBeDoneFromFloor recipes not removing items in bags on the ground on the server.
| |
| :* Co-op hosts always see the admin buttons in the players list, even when not admin.
| |
| :* Fixed invisible players and their chat text sometimes being visible to non-admins.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19365-released-public-build-3423/ Build 34.23 (stable release)]|| 10th May 2016 ||
| |
| * All-new double-sized textures.
| |
| * Easy Co-op server hosting from in the game.
| |
| * Double-sized Tilesets option for low-spec machines.
| |
| * There's a new server-settings editor in-game.
| |
| * Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
| |
| * Allow rain barrels to be moved.
| |
| * Added SleepAllowed and SleepNeeded server options for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
| |
| * Fireplaces work like campfires.
| |
| * Wood stoves now work like campfires. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
| |
| * See-through doors. Hang sheets on see-through doors.
| |
| * Fixed walls and solid objects on the floor below blocking movement going up stairs.
| |
| * Staircases may now be placed above another staircase.
| |
| * Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
| |
| * Allow digging farm plots with a shovel.
| |
| * The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
| |
| :* 1) The player gained a point while already having enough XP for a new perk level.
| |
| :* 2) The player gained enough XP for a new perk level, and already had a point to spend.
| |
| * Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
| |
| * Added "Pour into" submenu so you can choose what to transfer water into.
| |
| * "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
| |
| * Smoke bomb changes:
| |
| :* No longer start fires in multiplayer.
| |
| :* Now work when fire is disabled in multiplayer.
| |
| :* No longer emit light.
| |
| :* Don't burn corpses.
| |
| :* Use a larger smoke sprite when first triggered.
| |
| * Memory-leak fixes in multiplayer.
| |
| * Bags now displayed on ground.
| |
| * New community translations.
| |
| * Ham icon looks far less like a penis.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19359-iwbums-3422/ Build 24.22 (IWBUMS Release)]|| 9th May 2016 ||
| |
| * Wall vines placed by the mapper become erosion wall vines (on the ground floor only).
| |
| * Fixed adding/removing items to/from bags on the ground not sending those items to the server. Broken since February. Whoops!
| |
| * Fixed fishing exception when no more lures were found when automatically adding another fishing action.
| |
| * Fixed cooking recipes with the same name getting combined in the crafting ui. ('Prepare Rice' for example)
| |
| * Juice Box: Eat -> Drink.
| |
| * Axeman trait gives faster axe swings.
| |
| * Fixed some issues saving when closing the game window while in-game instead of exiting.
| |
| * Fixed erosion updates on the server every 10 minutes possibly affecting parts of the map that hadn't finished loading yet, resulting in invisible trees etc.
| |
| * Added a graphical indicator to show how fast time is passing while sleeping in multiplayer. It updates once every 10 game-world minutes. I added this because it wasn't always obvious when the last awake player finally went to sleep, if you weren't staring at the clock.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19331-iwbums-3421/ Build 34.21 (IWBUMS Release)]|| 6th May 2016 ||
| |
| * Fixed the launched server's name sometimes being different than the one displayed in the Host screen.
| |
| * Updated community translation files. The encoding of Simplified Chinese files is now UTF-8.
| |
| * Fixed random-building code running before a chunk was fully loaded, which sometimes caused sprite issues with erosion.
| |
| * Fixed frozen food not aging at all; it was supposed to age 1/50 the rate of unrefrigerated food.
| |
| * Fixed Watermelon DaysFresh being greater than DaysTotallyRotten.
| |
| * Fixed possible exception and infinite loop when burning barricaded objects.
| |
| * Smoke bomb changes:
| |
| :* No longer start fires in multiplayer.
| |
| :* Now work when fire is disabled in multiplayer.
| |
| :* No longer emit light.
| |
| :* Don't burn corpses.
| |
| :* Use a larger smoke sprite when first triggered.
| |
| * Nutrition is disabled everywhere by default until more refinements are done. It can be turned on in new Sandbox games.
| |
| * Fixed recipes sometimes producing rotten food as soon as the first ingredient was added.
| |
| * Updated the screen shader to greatly reduce texture sparkles at the highest zoom levels. Let me know if this causes problems.
| |
| * Fixed the screen position of the equipped secondary icon.
| |
| * Fixed icon size in the radio/tv panel.
| |
| * "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19311-iwbums-3420/ Build 34.20 (IWBUMS Release)]|| 4th May 2016 ||
| |
| * Hide the 'New Character' button after death when DropOffWhiteListAfterDeath=true (for perma-death servers).
| |
| * Fixed PVP cooldown taking 1/2 as long at 60 FPS compared to 30 FPS.
| |
| * Don't show ZzzZZZzzzz text in the chat window.
| |
| * Fixed 'Wake Up XYZ' not working on splitscreen players in multiplayer.
| |
| * Fixed radio/tv broadcasts in multiplayer only displaying the first line followed by static. (Issue #160)
| |
| * Stop radio/tv <bzzt> text being logged in the chat window.
| |
| * Fixed controller A button not adding/removing traits in character creation.
| |
| * Fixed not being able to dig with a shovel/trowel with hand injuries.
| |
| * Prevent thumping zombies getting pushed away by other zombies. (Issue #1459)
| |
| * With Mortality=Never, don't become infected, only fake-infected, otherwise the fever lasts forever. (Issue #157)
| |
| * Fixed tool-name translations of shovel/trowel in the furniture-moving info window.
| |
| * Added "Pour into" submenu so you can choose what to transfer water into.
| |
| * Doubled endurance regen while sleeping to match the Rest action.
| |
| * Hide ??? tiles when not in debug mode.
| |
| * Added many tooltips for various server options.
| |
| * Added a console message about possible server hangs before doing UPnP.
| |
| * Removed 'Slice Bread' recipe that uses uncooked Bread Dough. (Issue #161)
| |
| * Changed Six Months Later loot rarity to Rare instead of Normal.
| |
| * Fixed zombies not hurting sleeping players.
| |
| * Increased the damage zombies do when thumping when the clock is running fast.
| |
| * Made rain more transparent when the screen shader is used.
| |
| * Fixed 'Climb through' controller prompt not appearing for window frames without windows.
| |
| * Fixed holes in floors being valid places to stand for some actions. (Issue #163)
| |
| * Fixed moved woodstoves displaying fuel/fire sprites. (Issue #165)
| |
| * Fixed some tile-property bugs (sink position in the Sunstar Motel bathrooms).
| |
| * Fixed missing wall-vines in the Last Stand map (they used an old tileset).
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19277-iwbums-3419/ Build 34.19 (IWBUMS Release)]|| 30th April 2016 ||
| |
| * Fixed tutorial breakage caused by customizing zoom levels.
| |
| * Fixed render bug when ServerWelcomeMessage was empty.
| |
| * Added a lamp to the tutorial cabin kitchen.
| |
| * Non-public servers shouldn't show up on the Steam server browser. I wasn't able to test this though.
| |
| * A co-op host can mark which friends are allowed to join. Those friends may then join without needing an invite from the host, using the in-game server browser, Steam's server browser, or Steam's 'Join Game' / 'View Game Info' menu commands.
| |
| * Possibly fixed the Steam server browser not realizing clients left the game.
| |
| * Fixed non-Steam co-op host not using the correct server password if one was set in the INI file.
| |
| * Fixed client savefile name being 0_ServerName_player when joining a non-Steam hosted server. If you joined a non-Steam hosted server, rename your 0_ServerName_player folder to IP_Port_Username instead. This bug doesn't affect Steam-enabled hosted servers.
| |
| * Fixed old tent sprites being used.
| |
| * Fixed container overlay sprites not appearing outside of pre-built rooms.
| |
| * Add Mash's new rain textures.
| |
| * The texture-compression option is forced on when the game is started in Compatibility Mode.
| |
|
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19241-iwbums-3418/ Build 34.18 (IWBUMS Release)]|| 26th April 2016 ||
| |
| * Added an editor for spawnpoints.lua files to the server-settings editor.
| |
| * Fixed adding sheetropes not consuming items in multiplayer.
| |
| * When an installed Workshop item is added in the server-settings editor, all mods in that Workshop item are added to the Mods list. When a mod is added, any maps in that mod are added to the Maps list. So adding a Workshop item adds it's mods which adds those mod's maps automatically.
| |
| * An error is displayed if a client attempts to accept an invite while in-game or when not at the main menu screen. Previously, the invite was ignored in these situations.
| |
| * All friends are displayed in the Invite Friends screen along with their online/offline/etc state.
| |
| * Instead of drawing individual drops, rain textures are drawn across the whole scene. The textures are chosen based on the intensity of the rain. Rain splashes may appear on every level (such as flat roofs), not just ground level. The textures aren't final.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19096-iwbums-3415/ Build 34.15 (stable release)]|| 12th April 2016 ||
| |
| * Fixed the Mortality Sandbox option not showing the "Never" choice.
| |
| * Fixed /showoptions command displaying junk.
| |
| * Fixed water/electricity shutoff bugs.
| |
| * Fixed an exception with fireplaces when using the 1x tilesets.
| |
| * Fixed lighting bug rendering wall vines.
| |
| * Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other.
| |
| * Fixed remote-player's health not always being synced properly when doing a medical check.
| |
| * Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox.
| |
| * The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
| |
| * 1) The player gained a point while already having enough XP for a new perk level.
| |
| * 2) The player gained enough XP for a new perk level, and already had a point to spend.
| |
| * Reduced the rate of damage from poison.
| |
| * Fixed "other" tables in SuburbsDistributions.lua not being used.
| |
| * Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot.
| |
| * "Dig" context-menu option is only shown when clicking on a diggable tile.
| |
| * Allow WildEggs as cake ingredient.
| |
| * Fireplaces can be lit with the same items as campfires.
| |
| * Fixed equipped clothing items being useable as fireplace fuel.
| |
| * Wood stoves now work like fireplaces. They emit light, warm/dry the player, can be used for cooking, and don't require electricity.
| |
| * Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves. (Campfires already warmed/dried the player).
| |
| * Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab).
| |
| * Fixed client exception toggling PVP in multiplayer.
| |
| * Prevent exceptions in multiplayer when a client wields an unknown type of item.
| |
| * Fixed being allowed to dump dirt onto non-existing floors at z > 0.
| |
| * Replaced furniture-moving context menu with a panel that shows when the mouse is over it. One less click required.
| |
| * Added SleepAllowed server option for multiplayer sleeping. Players may sleep at any time. When all players are asleep, the server clock speeds up. Players sleep until they wake themselves by aiming or moving. Players may wake other players. Zombie attacks also wake players.
| |
| * Pressing the A or B button on a controller exits to the menu after player death.
| |
| * Changed "Bag of Oats" back to "Can of Oats"
| |
| * Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
| |
| * Fixed player traits not getting sent to the server. This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player.
| |
| * Fixed always spawning in the same house in multiplayer.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/19002-iwbums-build-3414/ Build 34.14 (IWBUMS Release)]|| 2nd April 2016 ||
| |
| * Fixed changing lightbulbs not changing the color of the light. (Issue #79)
| |
| * Fixed 3D model lighting (flipped x axis).
| |
| * Fixed lightbulb color being lost after moving lamps.
| |
| * Server spawn buildings are never randomized, and any zombies in them are removed when a player joins.
| |
| * Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
| |
| * Allow rain barrels to be moved. Potential mod breakage: IsoThumpable.setMaxHealth() now only sets MaxHealth, it doesn't set Health as well.
| |
| * Moving carpentry objects preserves the original object's modData table.
| |
| * Fireplace: Fixed crash when lighting. Fixed sprite size/position. Fixed light radius in multiplayer.
| |
| * Rotten spices (such as mayonnaise) can't be added to a recipe unless cooking skill is high enough. (Issue #89)
| |
| * Allow digging farm plots with a shovel.
| |
| * The "Dig" context menu action now says "Dig With Hands" when the player doesn't have a shovel or trowel. (Issue #71)
| |
| * Alarm sound stops playing sooner after fast-forwarding. (Issue #50)
| |
| * Fixed most ??? and broken tiles in community maps that haven't been updated for the 2x tileset changes. The 'sewer' tileset doesn't exist in 2x yet, it's used in many Bedford Falls garages so they still display ???. These fixes should be applied when starting new games using community maps as well as loading old savefiles.
| |
| * Fixed inventory-menu tooltips not going away sometimes when using the controller.
| |
| * Added an in-game server settings editor. This is basically the same as PZServerSettings, but is in-game so it can be translated. It can be accessed by the new "Servers" button, which may go away once starting servers from the client is added.
| |
| * The Sandbox options screen was redesigned. There were changes to how Sandbox and server options are implemented, to make it easier for the developers to add new options in the future. Please report any weird bugs with Sandbox or server options that these changes may have caused.
| |
| * The zombies.ini files which held the advanced zombie options are no longer used. Those settings are now regular Sandbox options.
| |
| * Fixed an exception when climbing through a wall-without-window.
| |
| * Fixed wall-without-window being blocked by furniture next to it.
| |
| * Fixed ISCoordConversion, broken by 2x changes. This caused problems removing grass behind walls.
| |
| * Fixed fridge sound not coming back on when a generator is started. Added freezer hum. (Issue #93)
| |
| * Split evolved recipes Pasta into PastaPan/PastaPot, Rice into RicePan/RicePot.
| |
| * Don't allow non-empty containers (i.e., Garbage Bags) to be used as carpentry materials. (Issue #97)
| |
| * Display the translated name of tools in the furniture-moving info window.
| |
| * Fixed Mayonnaise not adding calories/carbs/lipids/proteins to food when used as a spice. (Issue #92)
| |
| * Clear the action queue when a player dies. This fixes an exception when the player dies transferring inventory items.
| |
| * Fixed campfire light radius not changing immediately after adding fuel.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/18572-iwbums-build-3413/ Build 34.13 (IWBUMS Release)]|| 15th March 2016 ||
| |
| * Fixed an exception when using the mousewheel in the main menu before the game started.
| |
| * Fixed container capacity changing when moving objects.
| |
| * Fixed freezer container being lost when moving objects.
| |
| * Fixed wrong container capacity being displayed when clicking on objects in the world.
| |
| * Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist).
| |
| * Fixed farming sprites not showing in the context menu.
| |
| * Fixed farming sprites for in-game plants. There may be bugs here, it's a bit confusing.
| |
| * Fixed some ??? tiles when importing old savefiles.
| |
| * Fixed disappearing items and weight capacity possibly being exceeded when spawning items.
| |
| * Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan.
| |
| * Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer.
| |
| * Fixed ProjectZomboid.exe argument handling.
| |
| * Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer.
| |
| * Fixed vertical sprite position after moving objects with the 2x tiles.
| |
| * Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later).
| |
| * Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed.
| |
| * Crates can now be moved with the furniture-moving commands. When building new crates, the height is chosen automatically (no need to use the R key). Currently, this allows stacking crates on top of tables as well, although that might change. Destroying crates lower in a stack should cause the higher crates to drop down.
| |
| * Fixed the new lighting system not "spotting rooms" properly. This prevented spawning of indoor zombies and generators.
| |
| * Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world.
| |
| * Fixed 3D models flickering on/off in coop.
| |
| * Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day.
| |
| * Fixed right-clicking not detecting players or corpses with the 2x tiles.
| |
| * Fixed black fridge having 20 freezer capacity
| |
| * Fixed the appearance of grime below windows (so it matches adjacent walls).
| |
| * Changed some nutrition nuмbers
| |
| * Updated left side icons to non-pixelized ones
| |
| * Fixed unlucky trait giving some times more loots
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/18438-iwbums-build-3412/ Build 34.12 (IWBUMS Release)]|| 4th March 2016 ||
| |
| * Nutrition system - Food now has a more realistic nutritional content, and characters change over time based upon the quality of the food they eat.
| |
| :* Every items has now nutrition values such as fat, proteins, carbohydrates and calories.
| |
| :* You gain lose/gain weight depending on your calories intakes, other nutritions values can affect your strength, your xp gain, your endurance, etc...
| |
| :* Nutrition values are displayed on packaged items, a nutritionist trait has been added, he can see every nutrition values (free for fitness instructor)
| |
| * New C++ lighting system. Runs a lot faster and doesn't get interrupted when the map scrolls.
| |
| * Freezers! Some fridge now have freezer, but foods in them to freeze it and it'll stay fresh much longer!
| |
| * Fixed trait tooltips not showing.
| |
| * Fixed an old multithreading bug with map loading that resulted in RecalcProperties exception.
| |
| * Fixed thunder sound volume (now tied to main game volume).
| |
| * Fixed Sandbox option screen being displayed when starting a new character from an existing world.
| |
| * Shift-E will open/close a door instead of any sheet hanging on it if the player moved recently.
| |
| * Thumpables (like crates) placed next to windows are no longer solid.
| |
| * Fixed handling of +connect arguments added by Steam.
| |
| * Sheets are added on whatever side of the window the player is on.
| |
| |-
| |
| |[http://theindiestone.com/forums/index.php?/topic/18102-released-build-3410-food-tracker-build/ Build 34.10 (stable release)]|| 4th Feb 2016 ||
| |
| '''Update 1:'''
| |
| * Added nutrition debug file
| |
| * Fixed some bugs with the nutrition system
| |
| * Reduced hunger decrease (so you'll be less starving)
| |
| * Hunger reduce faster if fighting
| |
| * Added malus for having too much or too few carbs/ptos/lipids (still not 100% done)
| |
| * Cap the calories values (can't go under 3500 or over 4000, let's see if it's help or way too unrealistic and i'll remove it...)
| |
| '''Update 2:'''
| |
| * Added icons for the new traits (not definitive icons!)
| |
| * Added new traits descriptions
| |
| * You now can't eat if you're well fed
| |
| * Fixed weight-related trait sometimes not being updated in character info screen
| |
| * Changed single berry in a bunch of berries
| |
| * Added pasta & rice (they are evolved recipes, lot of food can be added in them, you need a water pot to prepare them)
| |
| * Added several foods to evolved recipes (canned foods can now be added to recipes, etc...)
| |
| * Fixed cutting fish filet not adding nutritional values
| |
| * Fixed unfit/out of shape being good traits
| |
| * Well fed moodle will stay bit longer
| |
| * Fixed some evolved recipes incorrect nuмbers
| |
| * Reduced speed of gaining/losing weight
| |
| * Calories to gain weight is now based on your weight (the more you have weight, the more calories is needed to gain weight)
| |
| * You know start at 800 calories (previously 500)
| |
| * Fixed Emaciated trait having wrong value
| |
| * Fixed nutrition values in food tooltip being displayed in green
| |
| * Fixed nutrition value of base item (cake preparation, pie dough..) not being added in evolved recipe
| |
| * Balanced some nutrition values
| |
| '''Update 3:'''
| |
| * Added freezer (icons are placeholder! Mash will do way better than me :D)
| |
| * Every fridge (will be changed) have now a freezer, possibly with some food in them (if so, I lowered a tad the food spawn in fridge)
| |
| * Place food (not everything can be freezed!) in freezer and wait a bunch of time (check the item details to see the progression) and it'll be freezed!
| |
| * Frozen items have way more time before getting rotten (about 50 times more), but you'll need power to have the freezer on :)
| |
| * To unfroze an item, just take it in your inventory or put it in the oven for some time (item first unfroze THEN start to heat for cooking)
| |
| * Fixed pasta & rice not give back the pot when ate.
| |
| * Fixed eating only a portion of food giving .weird nutrition bonus
| |
| * Fixed creating pasta bowl giving rice bowl.
| |
| * Fixed incorrect berries values for evolved recipes
| |
| * Fixed some incorrect mushroom values for evolved recipes
| |
| * Balanced some nutrition values (thanks a lot to all of you guys for this :D)
| |
| |- | | |- |
| |[http://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ Build 33.20 (IWBUMS Release)]|| 18th Jan 2016 || | | |[http://theindiestone.com/forums/index.php?/topic/17823-released-iwbums-3320/ Build 33.20 (IWBUMS Release)]|| 18th Jan 2016 || |