Watermelon

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Revision as of 08:10, 27 January 2024 by VaileasysBot (talk | contribs) (Category Project: Fruit)

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The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
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Watermelon
Watermelon
Watermelon Watermelon (Rotten) Watermelon Slice Watermelon Chunks
General
Category Food
Encumbrance
Heavy Load
3
Days until stale 6 days
Days until rotten 8 days
Nutrition
Hunger
Hunger
-60
Thirst
Thirst
-140
Calories
Calories
1355
Carbohydrates
Carbohydrates
341.11
Proteins
Proteins
27.56
Fat
Fat
6.78
Technical details
Item ID Base.Watermelon

Watermelon is a perishable food item.

Usage

Consumable properties

Watermelon can't be eaten, instead player must either cut or smash them first.

Fresh Stale Rotten

Watermelon.png
Hunger: -60


Watermelon.png
Hunger: -40
Boredom: +10
Unhappiness: +10

Rotten Watermelon.png
Hunger: -27
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

What it can make

Watermelon can be cut into slices with a saw, axe, or knife or smashed into chunks with a blunt weapon.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
WatermelonSliced.png
Watermelon Slice x10
0.75 Cooking none
(keep)
Watermelon.png
Watermelon
(consumed)
WatermelonSmashed.png
Watermelon Chunks x5
0.75 Cooking none
(keep)
Watermelon.png
Watermelon
(consumed)

Distribution

Watermelon is often found in refrigerators and grocery displays.

Gallery

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73

    item Watermelon
	{
		DisplayName = Watermelon,
		DisplayCategory = Food,
		Type = Food,
		Weight = 3,
		Icon = Watermelon,
		CantEat = TRUE,
		/*EvolvedRecipe = Salad:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10,*/
		FoodType = Fruits,
		DaysFresh = 6,
		DaysTotallyRotten = 8,
		HungerChange = -60,
		ThirstChange = -140,
		Calories = 1355,
		Carbohydrates = 341.11,
		Lipids = 6.78,
		Proteins = 27.56,
		CustomEatSound = EatingFruit,
		WorldStaticModel = Watermelon_Ground,
		Tooltip = Tooltip_item_Watermelon,
		EvolvedRecipeName = Watermelon,
	}

See also