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<div class="header" style="margin: 5px; background: #3E3E3E; padding: 5px; font-weight: bold; text-align: center; font-size: 120%; color:#ffffff;">IMPORTANT :</div> Le jeu étant encore uniquement prévu pour des claviers anglais (type QWERTY) il faut passer votre clavier français (en AZERTY) en configuration anglaise en appuyant à la fois sur '''alt et shift'''.
<div class="header" style="margin: 5px; background: #3E3E3E; padding: 5px; font-weight: bold; text-align: center; font-size: 120%; color:#ffffff;">IMPORTANT :</div> Le jeu étant encore uniquement prévu pour des claviers anglais (type QWERTY) il faut passer votre clavier français (en AZERTY) en configuration anglaise en appuyant à la fois sur '''alt et shift'''.


{{Notice|Outdated}}
{{header|Gameplay|User Interface|version=Version 39|incver=66.3}}
{{About|the general controls of Project Zomboid|customising controls/key-bindings|Options#Key Bindings}}
<!--NOTICE: MISSING INFORMATION [updated version 39.66.3]
• Combat
        - Rack Firearm
• Information/Help
        - Toggle Lua Debugger
• Multiplayer
-->
<!--NOTICE: NEEDS VERIFICATION/EXPANDED [updated version 39.66.4]
• Combat
        - Equip/Unequip Weapon: confirm the validity of claims.


==Mouvements==
 
*Vous pouvez contrôler le personnage en utilisant les touches '''ZQSD''', les touches fléchées ou en utilisant le clic droit et déplaçant le curseur de la souris dans une direction. Plus le pointeur est loin du personnage, plus vite celui-ci va courir dans cette direction.
 
*Maintenir ''''SHIFT'''' fera courir le personnage.
 
*Maintenir ''''CTRL'''' ou ''''W'''' activera le déplacement furtif, ce qui ralentira le déplacement, plus silencieux, et donc plus dur à repérer, veuillez voir la partie relative au combat ci-dessous.
 
 
 
 
 
 
 
-->
{| style="float:right; border:1px solid FFFFFF;margin:.46em 0 0 .2em"
|- style="font-size:100%"
| valign="top" |[[Image:Controls.png|520px]]<!--
  --><br> ''Screenshot of the in-game Key Bindings section of the Game Options <small>- Version 39.57</small>''
|}
The default '''controls''' are displayed below; most (not all) ''key bindings'' can be customised in the [[Options|game options]] along with gamepad/controller configuration. In order to customise a key binding, the desired key change must be ''left-clicked'', followed by the desired keystroke. If done correctly, the desired key will be displayed within the box.
__TOC__
 
==General==
{| class="pztable"
!Key
!Function
!Description
|-
|'''{{abbr|RMB|Right Mouse Button}}'''
|Contextual Menu
|Pressing will display the contextual menu, which will contain all available interactions with that object.
|-
|'''{{abbr|LMB|Left Mouse Button}}'''
|Select
|This is context specific and will vary depending on what it interacts with, such as picking up items, opening and closing of doors, windows curtains and light switches.
|-
|{{Key|&#61;}} / '''{{abbr|MSW|Mouse Scroll Wheel}}'''
|Zoom-in
|Zooms the camera in closer to the player, decreasing the field of view.
|-
|{{Key|&#45;}} / '''{{abbr|MSW|Mouse Scroll Wheel}}'''
|Zoom-out
|Zooms the camera out farther from the player, increasing the field of view.
|-
|{{Key|ESC}}
|Main Menu
|
*Pauses a single-player game.
*Displays the pause menu, allowing the player to adjust [[options]], exit game, etc.
|-
|}
 
==Player Control==
{| class="pztable"
!Key
!Function
!Description
|-
|{{Key|W}}
|Move Forward
|rowspan="4"|
*The basic directional movement of the player. Holding both a horizontal and vertical movement key will cause the player to move diagonally.
*Pressing the '''{{abbr|RMB|Right Mouse Button}}''' and selecting ''move here'', will cause the player to move to that location.
|-
|{{Key|S}}
|Move Backward
|-
|{{Key|A}}
|Move Left
|-
|{{Key|D}}
|Move Right
|-
|{{Key|SHIFT}}
|Run/Sprint
|Press and hold (depending on the [[Options#Key Bindings|toggle run option]]) to increase movement speed, at the cost of generating more noise and [[Moodles#Endurance|exertion]].
|-
|{{Key|E}}
|Interact
|
*Pressing once will perform the first action on the contextual menu, without displaying it. (e.g. Opening a door, window...)
*Holding will perform the ''follow up'' action on the contextual menu (e.g. Going through a window after opening).
*Tapping rapidly will make an ''urgent action'', causing the player to take drastic measures (e.g. Smashing a window with their arm).
|-
|{{Key|Q}}
|Shout
|-
|-
|{{Key|M}}
|Open Map
|
|-
|{{Key|ESC}}
|Cancel Action
|Cancels any Action the player is currently performing.
|}


==Combat==
==Combat==
*En maintenant '''CTRL''' ou '''W''' le personnage se mettra en position de combat quelque soit l'arme équipée dans l'emplacement principal. Le clic gauche permettra de donner un coup avec l'arme équipée dans la direction pointée par la souris. Cette technique permet aussi de casser le portes et les vitres.
{| class="pztable"
!Key
!Function
!Description
|-
|{{Key|L. Ctrl}} / '''{{abbr|RMB|Right Mouse Button}}'''
|Aim/Sneak
|
*Holding causes the player to face in the direction of the ''mouse cursor''.
*Moving while held causes the player to sneak, generating less noise.
*The longer it's held down, the more accurate the attack will be.
|-
|'''{{abbr|LMB|Left Mouse Button}}'''
|Fire/Attack
|Pressing will cause the player to fire or attack in the direction the player is facing.
|-
|{{Key|Space}}
|Melee
|Causes the player to perform an unarmed melee ''shove'', or ''stomp'' in the direction the player is facing.
|-
|{{Key|X}}
|Rack Firearm
|Racks a round into a firearm in hardcore reload mode. 'R' will remove and insert magazines, 'X' will rack a round into the chamber, making it ready to fire.
|-
|{{Key|R}}
|Reload Weapon
|
*Reloads the currently equipped firearm.
**Depending on the [[Options#Reloading|reloading difficulty]], pressing will load/unload the magazine of a held [[pistol]].
**Holding will add bullets to a held magazine.
|-
|{{Key|1}}
|Equip/Unequip Blunt Weapon
|rowspan="3"|
*Equips/Unequips the desired weapon type into the primary weapon slot, thus making it the active weapon/tool.
*If there are multiple weapons of the same type, the chosen weapon is the one with the highest maximum damage. {{verify|Is this correct?}}
|-
|{{Key|2}}
|Equip/Unequip Firearm Weapon
|-
|{{Key|3}}
|Equip/Unequip Stab Weapon
|-
|{{Key|F}}
|Activate/Deactivate Light
|
*Equips a [[:Category:Illumination|light source]] as the secondary item if there is one available in the player's main inventory and activates it.
*Activates/deactivates an already equipped light source.
|}
 
==Inventory==
{| class="pztable"
!Key
!Function
!Description
|-
|{{Key|I}}
|Toggle Inventory
|Toggles between the [[inventory]] windows being displayed and hidden.
|-
|'''{{abbr|RMB|Right Mouse Button}}'''
|Display Contextual Menu
|Can be used on any item in the [[Player|player's]] or a [[containers|container's]] inventory to display their uses - whether they can be [[Hunger|eaten]], [[Thirst|drunk]], equipped or used in [[Crafting|crafting recipes]].
|-
|'''{{abbr|LMB|Left Mouse Button}}'''
|Highlighting
|
*This will highlight the selected item.
*Holding and dragging will select all items within the selection box.
*After selecting an item, {{Key|Ctrl}} + {{abbr|LMB|Left Mouse Button}} can be used when selecting a second item, highlighting the second item while keeping the initial one highlighted.
*Alternatively, {{Key|Shift}} + {{abbr|LMB|Left Mouse Button}} can be used when selecting the second item, also highlighting all items between the two selections.
|}
 
 
==Build/Move Mode==
{| class="pztable"
!Key
!Function
!Description
|-
|&emsp;{{Key|R}}
|Rotate building
|Will rotate the selected item 90° each press when in build/move mode.
|-
|&emsp;{{Key|TAB}}
|Toggle mode
|
Cycles through furniture-moving modes.
*[[File:Furniture_Pickup.png]] '''Pick-up:''' places the object in the player's inventory.
*[[File:Furniture_Place.png]] '''Place'''
*[[File:Furniture_Rotate.png]] '''Rotate:''' moving the mouse will rotate the object to face that direction.
*[[File:Furniture_Disassemble.png]] '''Disassemble''': alternatively the '''{{abbr|RMB|Right Mouse Button}}''' can be pressed on the desired object followed by selecting ''"dismantle"'' in the context menu.
|-
|&emsp;{{Key|ESCAPE}}
|Cancel Action
|Exits the build/move mode
|}
 
==Vehicle==
===General Vehicle Operation===
{| class="pztable"
!Key
!Function
!Description
|-
|&emsp;{{Key|W}}
|Accelerate/Forward
|
|-
|&emsp;{{Key|S}}
|Brake/Reverse
|
|-
|&emsp;{{Key|A}}
|Turn left
|
|-
|&emsp;{{Key|D}}
|Turn right
|
|-
|&emsp;{{Key|Spacebar}}
|Hand brake
|
|}
 
===Vehicle Radial Menu===
{| class="pztable"
!Key
!Function
!Description
|-
|&emsp;{{Key|V}}
|Vehicle Radial Menu
|
*Displays the vehicle radial menu, which can be used to perform all the vehicle's available actions.
[[File:VehicleRadialMenu.png]]
|-
|&emsp;{{Key|F}}
|Toggle Vehicle
|Toggles the headlights between an ''on'' and ''off'' state.
|-
|&emsp;{{Key|N}}&emsp;<small>or</small>&emsp;{{Key|W}}
|Start Engine
|Attempts to start the engine, either by key or [[Vehicles#Hot-wiring|hot-wiring]].
|-
|&emsp;{{Key|O}}
|Heater
|Toggles the heater panel which can be used to adjust the vehicle's heating and cooling.
|-
|&emsp;{{Key|U}}
|Info
|Displays the vehicle mechanics/info, which can take a few seconds - the player must be outside the vehicle, otherwise they'll be removed from the vehicle before opening the panel.
|-
|&emsp;{{Key|E}}
|Enter/Exit Vehicle
|The vehicle can be entered when standing next to a door (displaying a green square) or through the radial menu. The player exits the vehicle from the side based on their current seat.
|-
|&emsp;{{Key|Z}}
|Switch Seat
|Displays the vehicle's seats, showing the player's and any occupied seats. The player can move seats by either clicking the desired seat, or by pressing the designated numbered hotkey shown on the seat. The player may also choose which seat to exit the vehicle from this menu.
|-
|&emsp;{{Key|Q}}
|Horn
|Sounds the vehicle's horn until the key is released, or if using the radial menu, it will sound for 2 seconds. Attracts any zombies towards the vehicle.
|}
:'''Device Options:'''
:: Displays the panel of the installed [[radio]].
:'''Open Window:'''
:: Opens the player's seat window, making the inside temperature the same as the outside temperature. Will also allow [[zombies]] to attack the player.
:'''Sleep:'''
:: Allows the player to sleep in the vehicle.
===Vehicle Dashboard===
''Note: This '''section''' has been updated to version 40.43, and may not match the whole page's last updated version.''
: Displays the current status of the vehicle. Some icons can be activated by clicking with the '''{{abbr|LMB|Left Mouse Button}}'''.
: [[File:Dashboard_4043.png]]
:<small>''Numbers in <span style="color:#F00">'''red'''</span> are status icons and those in <span style="color:#00FF80">'''green'''</span> are accessories and other interactables.''</small>
====Status Icons====
''Displayed in <span style="color:#F00">'''red'''</span>''
====<small>1. Engine Status</small>====
#[[File:Dashboard_Engine_Off.png]]: The engine is off(not ignited).
#[[File:Dashboard_Engine_Igniting.png]]: The engine is currently in the process of ignition.
#[[File:Dashboard_Engine_Ignited.png]]: The engine is on(ignited).
#[[File:Dashboard_Engine_Broken.png]]: The engine is broken or not present in the car.
 
====<small>2. Battery</small>====
#[[File:Dashboard_Battery_Off.png]]: The car key is not inserted into the {{Tooltip|key slot|Interactables, #4}}, no info is given.
#[[File:Dashboard_Battery_On.png]]: The [[Car Battery|battery]] is charged and functional.
#[[File:Dashboard_Battery_NoCharge.png]]: The [[Car Battery|battery]] is discharged or not present in the car.
====<small>3. Door Lock</small>====
This icon does not need the car key to be inserted into the {{Tooltip|key slot|Interactables, #4}} to display the current state.
#[[File:Dashboard_Door_Unlocked.png]]: The car doors are unlocked and can be opened without car keys.
#[[File:Dashboard_Door_Locked.png]]: The car doors are locked and can only be opened using car keys.
====<small>4. Gearshift Position</small>====
* Displays the current gear the vehicle is in.
====<small>5. Tachometer</small>====
* Gauge that measures the rotation speed of the engine's crankshaft, displayed in '''{{abbr|RPM|Revolutions Per Minute}}'''.
====<small>6. Speedometer</small>====
* Gauge that measures the vehicle's current speed, displayed in '''{{abbr|MPH|Miles Per Hour}}'''.
====<small>7. Fuel Gauge</small>====
* Gauge that measures the current amount of fuel in the [[Fuel Tank|fuel tank]], displayed in '''Litres (L)'''.
====Interactables====
''Displayed in <span style="color:#00FF80">'''green'''</span>''
====<small>1. Headlights</small>====
This icon does not need the car key to be inserted into the {{Tooltip|key slot|Interactables, #4}} to display the current state.
#[[File:Dashboard_Headlights_Off.png]]: The headlights are off.
#[[File:Dashboard_Headlights_On.png]]: The headlights are on.
#[[File:Dashboard_Headlights_Broken.png]]: The headlights are broken, damaged or not present in the car.
====<small>2. Heater</small>====
This icon does not need the car key to be inserted into the {{Tooltip|key slot|Interactables, #4}} to display the current state.
#[[File:Dashboard_Heater_Off.png]]: The heater is off.
#[[File:Dashboard_Heater_On.png]]: The heater is on.
====<small>3. Trunk Lock</small>====
This icon does not need the car key to be inserted into the {{Tooltip|key slot|Interactables, #4}} to display the current state.
#[[File:Dashboard_Trunk_Unlocked.png]]: The trunk is unlocked and can be opened without car keys.
#[[File:Dashboard_Trunk_Locked.png]]: The trunk is locked and can only be opened using car keys.
====<small>4. Key Slot</small>====
#[[File:Dashboard_Key_Empty.png]]: The [[Car Key|car key]] is not inserted into the key slot, therefore the engine is not ignited and is off.
#[[File:Dashboard_Key_NotIgnited.png]]: The [[Car Key|car key]] is inserted into the key slot, but is not turned, therefore the engine is not ignited and is off.
#[[File:Dashboard_Key_Ignited.png]]: The [[Car Key|car key]] is inserted into the key slot and turned, therefore the engine is ignited and is on.
#[[File:Dashboard_Key_Hotwire.png]] The [[Car Key|car key]] is not present, but the vehicle has been [[Vehicles#Hot-wiring|hot-wired]]. There is no way to tell if the engine is ignited or not by looking at the key slot in this state.
The key can be stored in the key slot with the engine off, draining the [[Car Battery|battery]] if any of the [[#Interactables|accessories]] are left on.
 
==HUD==
The '''head-up display''' or just '''HUD''' is the method of displaying information to the player as part of the [[wikipedia:User interface|user interface]].
===Time Controls===
:[[File:TimeDisplay.jpg]]
:'''Pause:'''&emsp;{{Key|F2}}&emsp;<small>or</small>&emsp;[[File:PauseAnim.gif|link=]]
:: Pauses the game. Different to {{Key|ESCAPE}} as it does not bring up the menu.
:'''Play:'''&emsp;{{Key|F3}}&emsp;<small>or</small>&emsp;[[File:PlayAnim.gif|link=]]
:: Changes the game speed back to the default speed. 10 minutes of in-game time corresponds to 25 seconds of real time.
:'''Fast-Forward x5:'''&emsp;{{Key|F4}}&emsp;<small>or</small>&emsp;[[File:FFwd1Anim.gif|link=]]
:: Increases game speed to 5x the default.
:'''Fast-Forward x20:'''&emsp;{{Key|F5}}&emsp;<small>or</small>&emsp;[[File:FFwd2Anim.gif|link=]]
:: Increases game speed to 20x the default.
:'''Fast-Forward x40:'''&emsp;{{Key|F6}}&emsp;<small>or</small>&emsp;[[File:WaitAnim.gif|link=]]
:: Increases game speed to 40x the default.
:'''Display time:'''&emsp;[[File:Watch Black.png|20px|link=Classic Wrist Watch|Classic Wrist Watch]]&emsp;<small>or</small>&emsp;[[File:DigitalWatch.png|20px|link=Digital Watch|Digital Watch]]&emsp;<small>or</small>&emsp;[[File:AlarmClock.png|20px|link=Alarm Clock|Alarm Clock]]
:: Having either a [[Classic Wrist Watch|classic wrist watch]], [[Digital Watch|digital watch]] or [[Alarm Clock|alarm clock]] in the player's main inventory will display the in-game time in the upper-right corner. The time format can be adjusted in the [[options]] menu.
 
===Left-side HUD Icons===
:[[File:Leftsidehud.jpg]]
:'''1. Primary Item'''
:: Displays the primary equipped item.
:'''2. Secondary Item'''
:: Displays the secondary equipped item.
:'''3. Toggle Inventory UI:'''&emsp;{{Key|I}}
:: Hides/shows the [[inventory]] when left-clicked.
:'''4. Toggle Health Panel:'''&emsp;{{Key|H}}
:: Hides/shows the player [[health]] panel, which can be used to navigate to the ''info'' {{Key|J}} and ''[[skills]]'' {{Key|C}} panels.
:'''5. Toggle Crafting UI:'''&emsp;{{Key|B}}
:: Hides/shows the [[crafting]] panel, where the player's known recipes can be found.
:'''6. Move Furniture'''
:: Enables [[#Build/Move Mode|furniture-moving]], which may require certain skills and tools depending on the [[furniture]].
===Information/Help===
:'''Toggle Survival Guide:'''&emsp;{{Key|F1}}
:: Hides/shows the [[Survival Guide|survival guide]], which is an brief in-game contextual tutorial describing certain aspects of Project Zomboid.
:'''Toggle UI:'''&emsp;{{Key|V}}
:: Will hide/show the HUD, excluding [[moodles]]. Ideal for taking uncluttered screenshots.
:: Note that this will not function when nearby a vehicle, and will instead trigger the vehicle radial menu.
:'''Display FPS:'''&emsp;{{Key|K}}
:: Toggles the display of FPS (Frames Per Second) in the top-left corner of the screen.
:'''Toggle Lua Debugger:'''&emsp;{{Key|F11}}
:: toggles the Lua debugger window, which can be used by [[Modding|modders]]. Requires the <code>-debug</code> launch option.
 
==Miscellaneous==
:'''Shout:'''&emsp;{{Key|Q}}
:: Causes the player to shout, drawing nearby [[zombies]].
:'''Take screenshot:'''&emsp;{{Key|F10}}
:: Pressing will take a screenshot and store it in the <code>\Users\USERNAME\Zomboid\Screenshots</code> folder.
:: There is no in-game confirmation that a screenshot has been taken, therefore the player should be aware that each keystroke will save a new screenshot.
:'''Toggle Moveable Panel Mode:'''&emsp;{{Key|RBRACKET}}
:: Locks/unlocks the ability to reposition panels, such as the inventory. {{verify|Is this correct?}}
:: Doesn't currently seem to function.
 
==Multiplayer==
:'''Toggle Safety:'''&emsp;{{Key|P}}
:: ''Unknown''
:'''Local Chat:'''&emsp;{{Key|T}}
:: ''Unknown''
:'''Global Chat:'''&emsp;{{Key|Y}}
:: ''Unknown''
:'''Push-to-Talk key:'''&emsp;{{Key|LALT}}
:: ''Unknown''
 
==Controller==
It is possible to use a [[wikipedia:Gamepad|gamepad]] rather than the standard mouse and keyboard, which is ideal for local 4 player split-screen co-op.
To use a controller, it must first be connected and installed correctly in the operating system.  


==Inventaire==
Any controller can be tested from the controller tab in the [[Options|game options]], to ensure all buttons are functioning correctly. The controller sensitivity can also be adjusted there.
*Les objets peuvent être consommés en '''faisant glisser les objets''' vers l'icône en forme de cœur présente à gauche de l'écran.
*Le ''''clic droit'''' enlève l'objet présent sur votre curseur.
*En appuyant sur la ''''barre d'espace'''' vous ouvrez l'inventaire. En la maintenant, vous maintenez l'inventaire ouvert.
*Les objets équipés actuellement peuvent être assignés à un raccourci en utilisant '''Ctrl+Shift+ [1-9]''' puis en appuyant sur les touches  '''[1-9]''' vous accéderez rapidement aux objets enregistrés.
*La '''molette de la souris''' permet de naviguer rapidement à travers l'inventaire.
*En maintenant '''ctrl''' tout en plaçant un objet dans un [[container/fr|conteneur]] on peut déposer tout le groupe d'objet.
*En utilisant deux fois sur le '''clic gauche''' sur un objet présent dans un conteneur, celui-ci ira dans votre inventaire.


==Dialogues==
{| style="width:100%;"
*En appuyant sur ''''ECHAP'''' pendant un dialogue, tout le dialogue sera passé.
|- style="font-size:100%"
*Appuyer sur ''''A'''' va faire crier le personnage.
| style="text-align:center;" valign="top" |[[File:360_controller.png|514px]]<!--
*Utiliser le ''''clic gauche'''' sur un PNJ proche du joueur permettra de lancer un dialogue ou de demander au PNJ de suivre le joueur.
  --><br> ''Controls of a standard XBox 360 controller''
|}


==Divers==
The controls for a controller are usually context based and can change depending on the action, however they will usually be displayed on-screen. The general controls for a controller are displayed below.
*Le '''clic gauche''' a plusieurs fonctions dépendant de l'objet sur lequel il est utilisé, par exemple pour ouvrir une [[door/fr|porte]] ou pour ramasser des [[items/fr|objets]].
*'''P''' sert à mettre le jeu en pause.
*Maintenir '''Entrée ou Retour arrière''' multipliera la vitesse du jeu par 10.
*'''M''' coupe le son.
*Appuyer sur ''''U'''' va changer aléatoirement l'apparence et les vêtements du personnage. Ceci est peut-être un bug.
*Cliquer sur l'écran de game over va relancer le jeu.
*Il est possible de détruire une barricade en utilisant une hache sur celle-ci.


[[category:User Interface/fr]]
;Left stick: Player movement
;Left stick (press): Toggle between walking and running
;Directional Pad: Navigate contextual menus
;Right stick: Sneak/aim
:Navigate radial menu
;[[File:abutton.png]] A button: Primary button to interact with world objects, such as opening doors, windows and turning on/off lights.
: Context specific and will vary depending on what it interacts with
;[[File:bbutton.png]]  B button: Secondary button to interact with world objects, such as smashing windows and climbing over fences.
: Close/cancel contextual menus and panels (excluding inventory)
: Expand inventory item lists
;[[File:xbutton.png]] X button: Display contextual menu, displaying available interactions
: Quick loot/drop item
;[[File:ybutton.png]] Y button: Open/close inventory menu
;Left bumper: Navigate tabs - rotates through player inventory tabs
:Cycle build mode
;Right bumper: Navigate tabs - rotates through container inventory tabs
;Left trigger: Shove/stomp (triggered on release)
;Right trigger: Fire/attack (triggered on release)
;Back: Press and hold to display radial menu
:: Usage:
::#Hold ''"Back"'' to display radial menu
::#Move the ''"Left stick"'' to the desired option
::#Release ''"Back"'' before the ''"Left stick"'' to select the option.
:: Options:
::*Player Info (Info, Skills, Health)
::*Crafting
::*Move Furniture
::*Zoom In
::*Zoom Out
::*Pause/Play
::*Fast-Forward Time
;Start: Tap once to only pause the game, or tap twice to open pause menu

Revision as of 12:24, 26 July 2022

IMPORTANT :

Le jeu étant encore uniquement prévu pour des claviers anglais (type QWERTY) il faut passer votre clavier français (en AZERTY) en configuration anglaise en appuyant à la fois sur alt et shift.

AppleRotten.png
Cet article ou cette section peut être dépassé(e).
Il est encouragé aux éditeurs de mettre à jour cette article avec des informations récentes.
PlushSpiffo.pngCet article concerne the general controls of Project Zomboid. Pour customising controls/key-bindings, voir Options.
Controls.png
Screenshot of the in-game Key Bindings section of the Game Options - Version 39.57

The default controls are displayed below; most (not all) key bindings can be customised in the game options along with gamepad/controller configuration. In order to customise a key binding, the desired key change must be left-clicked, followed by the desired keystroke. If done correctly, the desired key will be displayed within the box.

General

Key Function Description
RMB Contextual Menu Pressing will display the contextual menu, which will contain all available interactions with that object.
LMB Select This is context specific and will vary depending on what it interacts with, such as picking up items, opening and closing of doors, windows curtains and light switches.
= / MSW Zoom-in Zooms the camera in closer to the player, decreasing the field of view.
- / MSW Zoom-out Zooms the camera out farther from the player, increasing the field of view.
ESC Main Menu
  • Pauses a single-player game.
  • Displays the pause menu, allowing the player to adjust options, exit game, etc.

Player Control

Key Function Description
W Move Forward
  • The basic directional movement of the player. Holding both a horizontal and vertical movement key will cause the player to move diagonally.
  • Pressing the RMB and selecting move here, will cause the player to move to that location.
S Move Backward
A Move Left
D Move Right
⇧ Shift Run/Sprint Press and hold (depending on the toggle run option) to increase movement speed, at the cost of generating more noise and exertion.
E Interact
  • Pressing once will perform the first action on the contextual menu, without displaying it. (e.g. Opening a door, window...)
  • Holding will perform the follow up action on the contextual menu (e.g. Going through a window after opening).
  • Tapping rapidly will make an urgent action, causing the player to take drastic measures (e.g. Smashing a window with their arm).
Q Shout
M Open Map
ESC Cancel Action Cancels any Action the player is currently performing.

Combat

Key Function Description
L. Ctrl / RMB Aim/Sneak
  • Holding causes the player to face in the direction of the mouse cursor.
  • Moving while held causes the player to sneak, generating less noise.
  • The longer it's held down, the more accurate the attack will be.
LMB Fire/Attack Pressing will cause the player to fire or attack in the direction the player is facing.
Space Melee Causes the player to perform an unarmed melee shove, or stomp in the direction the player is facing.
X Rack Firearm Racks a round into a firearm in hardcore reload mode. 'R' will remove and insert magazines, 'X' will rack a round into the chamber, making it ready to fire.
R Reload Weapon
  • Reloads the currently equipped firearm.
    • Depending on the reloading difficulty, pressing will load/unload the magazine of a held pistol.
    • Holding will add bullets to a held magazine.
1 Equip/Unequip Blunt Weapon
  • Equips/Unequips the desired weapon type into the primary weapon slot, thus making it the active weapon/tool.
  • If there are multiple weapons of the same type, the chosen weapon is the one with the highest maximum damage. [verify]
2 Equip/Unequip Firearm Weapon
3 Equip/Unequip Stab Weapon
F Activate/Deactivate Light
  • Equips a light source as the secondary item if there is one available in the player's main inventory and activates it.
  • Activates/deactivates an already equipped light source.

Inventory

Key Function Description
I Toggle Inventory Toggles between the inventory windows being displayed and hidden.
RMB Display Contextual Menu Can be used on any item in the player's or a container's inventory to display their uses - whether they can be eaten, drunk, equipped or used in crafting recipes.
LMB Highlighting
  • This will highlight the selected item.
  • Holding and dragging will select all items within the selection box.
  • After selecting an item, Ctrl + LMB can be used when selecting a second item, highlighting the second item while keeping the initial one highlighted.
  • Alternatively, ⇧ Shift + LMB can be used when selecting the second item, also highlighting all items between the two selections.


Build/Move Mode

Key Function Description
R Rotate building Will rotate the selected item 90° each press when in build/move mode.
Tab ↹ Toggle mode

Cycles through furniture-moving modes.

  • Furniture Pickup.png Pick-up: places the object in the player's inventory.
  • Furniture Place.png Place
  • Furniture Rotate.png Rotate: moving the mouse will rotate the object to face that direction.
  • Furniture Disassemble.png Disassemble: alternatively the RMB can be pressed on the desired object followed by selecting "dismantle" in the context menu.
ESCAPE Cancel Action Exits the build/move mode

Vehicle

General Vehicle Operation

Key Function Description
W Accelerate/Forward
S Brake/Reverse
A Turn left
D Turn right
Spacebar Hand brake

Vehicle Radial Menu

Key Function Description
V Vehicle Radial Menu
  • Displays the vehicle radial menu, which can be used to perform all the vehicle's available actions.

VehicleRadialMenu.png

F Toggle Vehicle Toggles the headlights between an on and off state.
NorW Start Engine Attempts to start the engine, either by key or hot-wiring.
O Heater Toggles the heater panel which can be used to adjust the vehicle's heating and cooling.
U Info Displays the vehicle mechanics/info, which can take a few seconds - the player must be outside the vehicle, otherwise they'll be removed from the vehicle before opening the panel.
E Enter/Exit Vehicle The vehicle can be entered when standing next to a door (displaying a green square) or through the radial menu. The player exits the vehicle from the side based on their current seat.
Z Switch Seat Displays the vehicle's seats, showing the player's and any occupied seats. The player can move seats by either clicking the desired seat, or by pressing the designated numbered hotkey shown on the seat. The player may also choose which seat to exit the vehicle from this menu.
Q Horn Sounds the vehicle's horn until the key is released, or if using the radial menu, it will sound for 2 seconds. Attracts any zombies towards the vehicle.
Device Options:
Displays the panel of the installed radio.
Open Window:
Opens the player's seat window, making the inside temperature the same as the outside temperature. Will also allow zombies to attack the player.
Sleep:
Allows the player to sleep in the vehicle.

Vehicle Dashboard

Note: This section has been updated to version 40.43, and may not match the whole page's last updated version.

Displays the current status of the vehicle. Some icons can be activated by clicking with the LMB.
Dashboard 4043.png
Numbers in red are status icons and those in green are accessories and other interactables.

Status Icons

Displayed in red

1. Engine Status

  1. Dashboard Engine Off.png: The engine is off(not ignited).
  2. Dashboard Engine Igniting.png: The engine is currently in the process of ignition.
  3. Dashboard Engine Ignited.png: The engine is on(ignited).
  4. Dashboard Engine Broken.png: The engine is broken or not present in the car.

2. Battery

  1. Dashboard Battery Off.png: The car key is not inserted into the key slot, no info is given.
  2. Dashboard Battery On.png: The battery is charged and functional.
  3. Dashboard Battery NoCharge.png: The battery is discharged or not present in the car.

3. Door Lock

This icon does not need the car key to be inserted into the key slot to display the current state.

  1. Dashboard Door Unlocked.png: The car doors are unlocked and can be opened without car keys.
  2. Dashboard Door Locked.png: The car doors are locked and can only be opened using car keys.

4. Gearshift Position

  • Displays the current gear the vehicle is in.

5. Tachometer

  • Gauge that measures the rotation speed of the engine's crankshaft, displayed in RPM.

6. Speedometer

  • Gauge that measures the vehicle's current speed, displayed in MPH.

7. Fuel Gauge

  • Gauge that measures the current amount of fuel in the fuel tank, displayed in Litres (L).

Interactables

Displayed in green

1. Headlights

This icon does not need the car key to be inserted into the key slot to display the current state.

  1. Dashboard Headlights Off.png: The headlights are off.
  2. Dashboard Headlights On.png: The headlights are on.
  3. Dashboard Headlights Broken.png: The headlights are broken, damaged or not present in the car.

2. Heater

This icon does not need the car key to be inserted into the key slot to display the current state.

  1. Dashboard Heater Off.png: The heater is off.
  2. Dashboard Heater On.png: The heater is on.

3. Trunk Lock

This icon does not need the car key to be inserted into the key slot to display the current state.

  1. Dashboard Trunk Unlocked.png: The trunk is unlocked and can be opened without car keys.
  2. Dashboard Trunk Locked.png: The trunk is locked and can only be opened using car keys.

4. Key Slot

  1. Dashboard Key Empty.png: The car key is not inserted into the key slot, therefore the engine is not ignited and is off.
  2. Dashboard Key NotIgnited.png: The car key is inserted into the key slot, but is not turned, therefore the engine is not ignited and is off.
  3. Dashboard Key Ignited.png: The car key is inserted into the key slot and turned, therefore the engine is ignited and is on.
  4. Dashboard Key Hotwire.png The car key is not present, but the vehicle has been hot-wired. There is no way to tell if the engine is ignited or not by looking at the key slot in this state.

The key can be stored in the key slot with the engine off, draining the battery if any of the accessories are left on.

HUD

The head-up display or just HUD is the method of displaying information to the player as part of the user interface.

Time Controls

File:TimeDisplay.jpg
Pause:F2orPauseAnim.gif
Pauses the game. Different to ESCAPE as it does not bring up the menu.
Play:F3orPlayAnim.gif
Changes the game speed back to the default speed. 10 minutes of in-game time corresponds to 25 seconds of real time.
Fast-Forward x5:F4orFFwd1Anim.gif
Increases game speed to 5x the default.
Fast-Forward x20:F5orFFwd2Anim.gif
Increases game speed to 20x the default.
Fast-Forward x40:F6orWaitAnim.gif
Increases game speed to 40x the default.
Display time:Classic Wrist WatchorDigital WatchorAlarm Clock
Having either a classic wrist watch, digital watch or alarm clock in the player's main inventory will display the in-game time in the upper-right corner. The time format can be adjusted in the options menu.

Left-side HUD Icons

File:Leftsidehud.jpg
1. Primary Item
Displays the primary equipped item.
2. Secondary Item
Displays the secondary equipped item.
3. Toggle Inventory UI:I
Hides/shows the inventory when left-clicked.
4. Toggle Health Panel:H
Hides/shows the player health panel, which can be used to navigate to the info J and skills C panels.
5. Toggle Crafting UI:B
Hides/shows the crafting panel, where the player's known recipes can be found.
6. Move Furniture
Enables furniture-moving, which may require certain skills and tools depending on the furniture.

Information/Help

Toggle Survival Guide:F1
Hides/shows the survival guide, which is an brief in-game contextual tutorial describing certain aspects of Project Zomboid.
Toggle UI:V
Will hide/show the HUD, excluding moodles. Ideal for taking uncluttered screenshots.
Note that this will not function when nearby a vehicle, and will instead trigger the vehicle radial menu.
Display FPS:K
Toggles the display of FPS (Frames Per Second) in the top-left corner of the screen.
Toggle Lua Debugger:F11
toggles the Lua debugger window, which can be used by modders. Requires the -debug launch option.

Miscellaneous

Shout:Q
Causes the player to shout, drawing nearby zombies.
Take screenshot:F10
Pressing will take a screenshot and store it in the \Users\USERNAME\Zomboid\Screenshots folder.
There is no in-game confirmation that a screenshot has been taken, therefore the player should be aware that each keystroke will save a new screenshot.
Toggle Moveable Panel Mode:RBRACKET
Locks/unlocks the ability to reposition panels, such as the inventory. [verify]
Doesn't currently seem to function.

Multiplayer

Toggle Safety:P
Unknown
Local Chat:T
Unknown
Global Chat:Y
Unknown
Push-to-Talk key:LALT
Unknown

Controller

It is possible to use a gamepad rather than the standard mouse and keyboard, which is ideal for local 4 player split-screen co-op. To use a controller, it must first be connected and installed correctly in the operating system.

Any controller can be tested from the controller tab in the game options, to ensure all buttons are functioning correctly. The controller sensitivity can also be adjusted there.

360 controller.png
Controls of a standard XBox 360 controller

The controls for a controller are usually context based and can change depending on the action, however they will usually be displayed on-screen. The general controls for a controller are displayed below.

Left stick
Player movement
Left stick (press)
Toggle between walking and running
Directional Pad
Navigate contextual menus
Right stick
Sneak/aim
Navigate radial menu
Abutton.png A button
Primary button to interact with world objects, such as opening doors, windows and turning on/off lights.
Context specific and will vary depending on what it interacts with
Bbutton.png B button
Secondary button to interact with world objects, such as smashing windows and climbing over fences.
Close/cancel contextual menus and panels (excluding inventory)
Expand inventory item lists
Xbutton.png X button
Display contextual menu, displaying available interactions
Quick loot/drop item
Ybutton.png Y button
Open/close inventory menu
Left bumper
Navigate tabs - rotates through player inventory tabs
Cycle build mode
Right bumper
Navigate tabs - rotates through container inventory tabs
Left trigger
Shove/stomp (triggered on release)
Right trigger
Fire/attack (triggered on release)
Back
Press and hold to display radial menu
Usage:
  1. Hold "Back" to display radial menu
  2. Move the "Left stick" to the desired option
  3. Release "Back" before the "Left stick" to select the option.
Options:
  • Player Info (Info, Skills, Health)
  • Crafting
  • Move Furniture
  • Zoom In
  • Zoom Out
  • Pause/Play
  • Fast-Forward Time
Start
Tap once to only pause the game, or tap twice to open pause menu