Electricity: Difference between revisions

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{{Notice|Underconstruction}}
{{Header|Project Zomboid|Game mechanics}}
{{Page version|41.78.16}}
{{About|the electrical grid|the electrical skill|Electrical}}
'''Electricity''', also called '''power''', is a [[fuel]] type used to power various electrical [[appliances]] in [[Project Zomboid]].


Electricity is a fuel source in Project Zomboid used to power various appliances.
==Usage==
Electricity can power electrical appliances including [[refrigerator]]s, [[oven]]s, [[Washing Machine|washing machines]], [[Clothes Dryer|clothes dryers]], [[television]]s and [[Lighting|lights]].


Electricity is primarily used to power various appliances, lighting, and general life-sustaining resources you'll need if you want to survive.
The electricity will be functioning at the start of the game, allowing the [[player]] to prepare for short period. However, the electricity will randomly shut off anywhere from 0–30 in-game days, which can be adjusted in the [[Custom Sandbox#World|sandbox settings]]. Once the electricity has shutoff, all appliances requiring electricity will no longer function.


==General Information==
===Generator===
{{Main|Generator}}
A [[generator]] can be used to provide power to appliances in a small area around it. Generators require [[gasoline]] to function, which will be depleted at a rate dependent to the appliances powered by it.


At the beginning of the apocalypse, the power grid will be fully operational, meaning you will not need [[Generator]] in order to generate Electricity.  
==Helpful tips==
*[[Miscellaneous tiles#Gas Pumps|Gas pump]]s will not function without a nearby power source, consider finding generators for at least one gas station for a steady supply of fuel.
*[[Burglar Alarm|Burglar alarms]] ''will not'' be deactivated when the power grid fails.
*[[Car Battery|Car batteries]] can be charged with a [[Car Battery Charger|car battery charger]] if they are within the radius of a generator.
*Perishable foods within refrigerated containers across the game world will start to rot, but rotten food can still be used to fill a [[composter]], or salvaged to provide a minor [[nutrition]] component to recipes if a player has the sufficient cooking skill requirement to do so.
*Streets and interiors will be much darker without the presence of lights which can make combat more difficult, consider taking a [[Light sources|light source]] and/or the [[Traits#Positives|cat's eyes trait]] for better vision in the dark.
*If the [[Automated Emergency Broadcast System]] frequency is found, its broadcasts can give players an advance warning before the power grid shuts off.


However, the power grid will eventually shut down, meaning you will need to find an alternative means of generating power, which is the primary function of the [[Generator]]
==See also==
 
*[[Battery]]
A tip for beginners is that for the time being when the power grid gives way, food within a refrigerated container will begin to become [[rotten]] if they are perishable, gas pumps will no longer provide [[gasoline]] without a source of power, and lighting in all forms will be shut off without a source of power.
*[[Car Battery]]
 
*[[Water]]
To not be caught off guard by the power grid failure, it is recommended to listen to the [[Automated Emergency Broadcast System]], as it will give the player a warning before the grid gives way.
*[[Tiles]]
 
==Power Usage==
 
Each appliance, light, etc that you connect to a power source has a certain amount of power they consume while operating.
 
This is not an issue when the apocalypse is first kicking off (since anyone who is coming to claim your electricity bill has other things to worry about) but when the power grid fails, you'll need to rely on a [[generator]], which requires fuel.
 
If you are powering an area with a generator, right-click on the generator to access the '''Generator Info''' tab. There, it will provide a list of what is connected to the generator, the usage of power for that appliance, and how much your total power consumption is.
 
Each appliance connected to the power source has a different power consumption, as an Industrial Fridge will have a higher power consumption than a Neon Sign.
 
==Quick Tips==
 
To power a generator, you will need fuel, and when the power goes out, gas pumps will no longer provide fuel without a power source. To solve this dilemma, you will need to have a generator to power the fuel pumps.
 
[[Burglar Alarms]] '''WILL NOT''' be deactivated when the power grid fails.
 
Car Batteries can be charged with a [[Car Battery Charger]] if they are within a power source.

Latest revision as of 11:01, 4 March 2024

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PlushSpiffo.pngThis article is about the electrical grid. For the electrical skill, see Electrical.

Electricity, also called power, is a fuel type used to power various electrical appliances in Project Zomboid.

Usage

Electricity can power electrical appliances including refrigerators, ovens, washing machines, clothes dryers, televisions and lights.

The electricity will be functioning at the start of the game, allowing the player to prepare for short period. However, the electricity will randomly shut off anywhere from 0–30 in-game days, which can be adjusted in the sandbox settings. Once the electricity has shutoff, all appliances requiring electricity will no longer function.

Generator

Main article: Generator

A generator can be used to provide power to appliances in a small area around it. Generators require gasoline to function, which will be depleted at a rate dependent to the appliances powered by it.

Helpful tips

  • Gas pumps will not function without a nearby power source, consider finding generators for at least one gas station for a steady supply of fuel.
  • Burglar alarms will not be deactivated when the power grid fails.
  • Car batteries can be charged with a car battery charger if they are within the radius of a generator.
  • Perishable foods within refrigerated containers across the game world will start to rot, but rotten food can still be used to fill a composter, or salvaged to provide a minor nutrition component to recipes if a player has the sufficient cooking skill requirement to do so.
  • Streets and interiors will be much darker without the presence of lights which can make combat more difficult, consider taking a light source and/or the cat's eyes trait for better vision in the dark.
  • If the Automated Emergency Broadcast System frequency is found, its broadcasts can give players an advance warning before the power grid shuts off.

See also