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{{Languages}}{{VersionNotice|version=Version 41|incver=78.16}}
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{{Header|The Game World|version=Version 41|incver=78.16}}
'''Fire''' is a damaging mechanic in [[Project Zomboid]], that can be created via various means.


'''Starting Fires With Weapons/appliances'''
==Starting fires with weapons/appliances==
Fires can be started either by using an incendiary weapon such as a [[Molotov Cocktail]], or by leaving a [[heat source]] on for too long. Fire will attract [[zombies]] to the location of the flames. The fire will burn down structures and will burn zombies/survivors to death. If the fire touches a wall or any other flammable structure, the structure may eventually burn down depending upon its composition; a brick, stone, or metal wall may catch fire and be damaged but go out on its own, whilst a wooden building is far more likely to be burned to ashes. The presence of rain or fog may also influence ongoing fires.
Fires can be started either by using an incendiary weapon such as a [[Molotov Cocktail]], or by leaving a [[heat source]] on for too long. Fire will attract [[zombies]] to the location of the flames. The fire will burn down structures and will burn zombies/[[Player|survivors]] to death. If the fire touches a wall or any other flammable structure, the structure may eventually burn down depending upon its composition; a brick, stone, or metal wall may catch fire and be damaged but go out on its own, whilst a wooden building is far more likely to be burned to ashes. The presence of rain or fog may also influence ongoing fires.


'''Starting Fires using tools'''
==Starting fires using tool==
Fires can be starting as long as the following requirements are met.
Fires can be starting as long as the following requirements are met.
'''Requirements'''
'''Requirements'''
# A place to start a fire (such as a Camp fire or Grill)
#A place to start a fire (such as a [[campfire]] or grill)
# Tinder (such as rags, twigs, books, magazines)
#Tinder (such as [[Ripped Sheets|rags]], [[twigs]], [[book]]s, [[magazine]]s)
# Fuel (Just about any wooden Item)
#[[Fuel]] (just about any wooden item)
# A tool to start a fire (such as a lighter, matches, or drill plank)
#A tool to start a fire (such as a [[lighter]], [[matches]], or [[Notched Wooden Plank|drill plank]])
Start by right clicking anything that a fire can be started in and select add fuel from the context drop down menu, each fuel item will show much burn time it will add to the fire. Next select start fire and select your tool / tinder source ('''note''' drill planks require sturdy sticks and can be only be used on campfires, while the option to use drill planks is available on grills nothing will happen if the option is selected). Items can then be added to the fire using the icon on the inventory screen.
Start by right-clicking anything that a fire can be started in and select add fuel from the context drop down menu, each fuel item will show much burn time it will add to the fire. Next, select start fire and select your tool / tinder source ('''note''' drill planks require sturdy sticks and can be only be used on campfires, while the option to use drill planks is available on grills nothing will happen if the option is selected). Items can then be added to the fire using the icon on the inventory screen.
              
              
Generally, zombies take slightly longer to kill with fire than a survivor, but are not immune to it. More importantly, as it creates a lot of light and sound, fire will attract zombies; as such it can be used to create a (potentially expensive) distraction by igniting a building, or by setting fire to a group of zombies themselves. If players are able to avoid detection, the zombies should huddle up around each other as they burn, whilst occasionally attracting more to their mass, leading to a shambling clump of burning undead – and, ultimately, a pile of charred remains.
Generally, zombies take slightly longer to kill with fire than a survivor, but are not immune to it. More importantly, as it creates a lot of light and sound, fire will attract zombies; as such it can be used to create a (potentially expensive) distraction by igniting a building, or by setting fire to a group of zombies themselves. If players are able to avoid detection, the zombies should huddle up around each other as they burn, whilst occasionally attracting more to their mass, leading to a shambling clump of burning undead – and, ultimately, a pile of charred remains.
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Once the fire is set, it is very likely that the fire will start spreading and will do so if there is something to spread on. The fire can spread to survivors, zombies, and structures, which in turn look for even more things to spread across. Once the fire has nothing to spread across for a few dozen in-game minutes, the fire will eventually die out.
Once the fire is set, it is very likely that the fire will start spreading and will do so if there is something to spread on. The fire can spread to survivors, zombies, and structures, which in turn look for even more things to spread across. Once the fire has nothing to spread across for a few dozen in-game minutes, the fire will eventually die out.


In the event the player catches on fire, running (preferably out in the rain) will eventually extinguish the player. Fires can also be put out using the right mouse button and clicking extinguish. To fight a small fire, a container of water can be used, while an [[Extinguisher|extinguisher]] should be used to combat larger fires. Even with these tools, it is recommended to choose a [[campfire]] location away from anything that may spread a fire, in case a routine cookout goes out of control. Always remember to turn off/extinguish a heat source once you are done using it.
In the event the player catches on fire, running (preferably out in the rain) will eventually extinguish the player. Fires can also be put out using the right mouse button and clicking extinguish. To fight a small fire, a container of water can be used, while an [[extinguisher]] should be used to combat larger fires. Even with these tools, it is recommended to choose a [[campfire]] location away from anything that may spread a fire, in case a routine cookout goes out of control. Always remember to turn off/extinguish a heat source once you are done using it.


[[Vehicle|Cars]] are currently immune to fire, so sitting in it and driving into fire will not [[Health#Types of Injuries|damage the player]] or the car at all.
Currently, [[Vehicle|cars]] are currently immune to fire, so sitting in it and driving into fire will not [[Health#Types of injuries|damage the player]] or the car at all.


Fire system is due to be revamped in [[Build 42]].
Fire system is due to be revamped – it was originally planned for [[Build 41]], but was delayed, probably to [[Build 42]].


==Gallery==
==Gallery==

Revision as of 16:08, 26 August 2023

Fire is a damaging mechanic in Project Zomboid, that can be created via various means.

Starting fires with weapons/appliances

Fires can be started either by using an incendiary weapon such as a Molotov Cocktail, or by leaving a heat source on for too long. Fire will attract zombies to the location of the flames. The fire will burn down structures and will burn zombies/survivors to death. If the fire touches a wall or any other flammable structure, the structure may eventually burn down depending upon its composition; a brick, stone, or metal wall may catch fire and be damaged but go out on its own, whilst a wooden building is far more likely to be burned to ashes. The presence of rain or fog may also influence ongoing fires.

Starting fires using tool

Fires can be starting as long as the following requirements are met.

Requirements

  1. A place to start a fire (such as a campfire or grill)
  2. Tinder (such as rags, twigs, books, magazines)
  3. Fuel (just about any wooden item)
  4. A tool to start a fire (such as a lighter, matches, or drill plank)

Start by right-clicking anything that a fire can be started in and select add fuel from the context drop down menu, each fuel item will show much burn time it will add to the fire. Next, select start fire and select your tool / tinder source (note drill planks require sturdy sticks and can be only be used on campfires, while the option to use drill planks is available on grills nothing will happen if the option is selected). Items can then be added to the fire using the icon on the inventory screen.

Generally, zombies take slightly longer to kill with fire than a survivor, but are not immune to it. More importantly, as it creates a lot of light and sound, fire will attract zombies; as such it can be used to create a (potentially expensive) distraction by igniting a building, or by setting fire to a group of zombies themselves. If players are able to avoid detection, the zombies should huddle up around each other as they burn, whilst occasionally attracting more to their mass, leading to a shambling clump of burning undead – and, ultimately, a pile of charred remains.

Once the fire is set, it is very likely that the fire will start spreading and will do so if there is something to spread on. The fire can spread to survivors, zombies, and structures, which in turn look for even more things to spread across. Once the fire has nothing to spread across for a few dozen in-game minutes, the fire will eventually die out.

In the event the player catches on fire, running (preferably out in the rain) will eventually extinguish the player. Fires can also be put out using the right mouse button and clicking extinguish. To fight a small fire, a container of water can be used, while an extinguisher should be used to combat larger fires. Even with these tools, it is recommended to choose a campfire location away from anything that may spread a fire, in case a routine cookout goes out of control. Always remember to turn off/extinguish a heat source once you are done using it.

Currently, cars are currently immune to fire, so sitting in it and driving into fire will not damage the player or the car at all.

Fire system is due to be revamped – it was originally planned for Build 41, but was delayed, probably to Build 42.

Gallery