Trout: Difference between revisions
(Updated to build 41.51 - still needs Template:Consumables2) |
(Added crafting, fixed sickness & added unhappiness) |
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|proteins=32.56 | |proteins=32.56 | ||
|carbohydrates=5 | |carbohydrates=5 | ||
<!--EFFECT--> | |||
|unhappy_change=20 | |||
<!--COOKING--> | <!--COOKING--> | ||
|cook_minutes=20 | |cook_minutes=20 | ||
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==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
A trout can be eaten raw, which | A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | ||
== Crafting == | |||
A trout can be used in various cooking recipes. | |||
===Cooking=== | |||
{{Main|Cooking}} | |||
{{Crafting header|ing=2}} | |||
{{Crafting cooking|121|ing=2}} | |||
|} | |||
==Distribution== | ==Distribution== | ||
===Fishing=== | ===Fishing=== |
Revision as of 05:14, 22 July 2021
Template:Infobox foodA trout is a perishable food item used in cooking.
Usage
Consumable properties
A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A trout can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) |
Distribution
Fishing
- Main article: Fishing
Trout can be caught using a fishing rod.
Vehicles
Trout can be found in the bed of a fisherman's truck.
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51
item Trout { Type = Food, DisplayName = Trout, Icon = FishTrout, Weight = 0.4, HungerChange = -15, DaysFresh = 4, DaysTotallyRotten = 8, IsCookable = true, MinutesToBurn = 60, MinutesToCook = 20, Carbohydrates = 1, Proteins = 36, Lipids = 10, Calories = 230, BadInMicrowave = true, GoodHot = true, BadCold = true, UnhappyChange = 20, RemoveUnhappinessWhenCooked = true, }