Upcoming versions: Difference between revisions

From PZwiki
(Build 41 is released, let's remove it)
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{{Languages}}{{header|PZwiki|hidever=true}}{{Notice|Future}}{{About|Project Zomboid's features that are confirmed and in development|planned features|planned features}}
{{Languages}}
[[File:Roadmap_Jan_22.png|thumb|Development roadmap towards full release as of [https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/ January 2022]]]The following '''upcoming versions''' contain a list of confirmed features, however some details may be based on speculation with regards to what has been mentioned by the [[The Indie Stone]] on their [https://projectzomboid.com/blog/ blog], [https://theindiestone.com/forums/ forums], [https://www.reddit.com/r/projectzomboid/ Reddit], [https://steamcommunity.com/app/108600/discussions/ Steam], [https://twitter.com/theindiestone Twitter] and [https://discord.gg/0lGvMrCiUWbasJFh Discord].
{{Header|PZwiki|hidever=true}}
{{Future}}
{{About|Project Zomboid's features that are confirmed and in development|planned features|planned features}}
[[File:Roadmap Jan 22.png|thumb|Development roadmap towards full release as of [https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/ January 2022]]]The following '''upcoming versions''' contain a list of confirmed features, however some details may be based on speculation with regards to what has been mentioned by the [[The Indie Stone]] on their [https://projectzomboid.com/blog/ blog], [https://theindiestone.com/forums/ forums], [https://www.reddit.com/r/projectzomboid/ Reddit], [https://steamcommunity.com/app/108600/discussions/ Steam], [https://twitter.com/theindiestone Twitter] and [https://discord.gg/0lGvMrCiUWbasJFh Discord].


Remember that nothing is set in stone leading up to the release of a patch or release candidate.
Remember that nothing is set in stone leading up to the release of a patch or release candidate.
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==[[Build 41]] - Animation Overhaul==
[[File:Zombie PoliceTrooper.png|thumb|200px|Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.]]
[[File:Clothing Mesh.gif|thumb|Clothing Mesh Demo from [https://www.youtube.com/watch?v=dhhjHrPQ0sg YouTube].]]
[[File:Sim-style walls.jpg|thumb|Sim-style wall cutaways.]]
;Date:IWBUMS: October 16, 2019
:Stable: December 20, 2021
'''Build 41''' is currently on the 'stable' build and updated to version {{Current version|stable}}. The below features list is a brief snapshot of what has been added. Patches for build 41 are still being worked on, focusing around: polish, balance, bug fixes and further multiplayer improvements.
'''Features'''
*Completely new animations system.<ref name="Death Cab for Zombie">[https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/ Death Cab for Zombie (Dev Blog)]. Posted May 24, 2018.</ref>
**AnimZed tool.
*More [[clothing]] variations and meshes.
*Blood and dirt will be visualised on clothing, including tears and player damage<ref name="Sunstar Snaps">[https://projectzomboid.com/blog/2019/03/sunstar-snaps/ Sunstar Snaps (Dev Blog)]. Posted March 28, 2019.</ref> as well as vehicles.
*New [[weapons]].
**New weapon meshes.
**New skills to reflect new weapons.
**Weapon attachments shown on weapons.<ref name="Guns WIP">[https://www.youtube.com/watch?v=WdEbigXwQHw Guns WIP (Video)]. Uploaded May 24, 2016.</ref>
*Improved combat system.
*"Reflective" and animated water.<ref name="Nightzedding">[https://theindiestone.com/forums/index.php?/topic/24911-nightzedding/ Nightzedding (Dev Blog)]. Posted December 6, 2018.</ref>
*Sim-style cutaways for interior walls.<ref name="Statedoid">[https://theindiestone.com/forums/index.php?/topic/25099-statedoid/ Statedoid (Dev Blog)]. Posted January 17, 2019.</ref>
*New music.
*Openable garage doors.<ref name="Red Hand Gang">[https://projectzomboid.com/blog/2019/03/red-hand-gang/ Red Hand Gang (Dev Blog)]. Posted March 21, 2019.</ref>
*New zombie audio and SFX.<ref name="The Sound of Mucus">[https://projectzomboid.com/blog/2019/05/the-sound-of-mucus/ The Sound of Mucus (Dev Blog)]. Posted May 30, 2019.</ref>
*New tutorial.
*Optimized multiplayer.
**PvP stealth mechanics.
**Item icons in chat.
**Improved chat menu.<ref name="OwnerZhip">[https://projectzomboid.com/blog/news/2021/04/ownerzhip/ OwnerZhip (Dev Blog)]. Posted April 22, 2021.</ref>
*Translation fixes and English (UK).
*New loot distributions.
*Minor farming improvements.
*[[Controls#Controller|Gamepad/controller]] improvements.<ref name="Dead of Night">[https://projectzomboid.com/blog/2018/04/dead-of-night/ Dead of Night (Dev Blog)]. Posted April 12, 2018.</ref><ref name="Survivors in the Mist">[https://projectzomboid.com/blog/2018/10/survivors-in-the-mist/ Survivors in the Mist (Dev Blog)]. Posted October 11, 2018.</ref>
**Playable on various controller types (including DS).
**Ability to test it's working in options.
**Adjust button bindings.
**'General info' tab for more specialist set-ups.
*New sound design by [https://thenoiseworks.com/ Noiseworks].<ref name="Noise Works">[https://projectzomboid.com/blog/news/2021/02/noise-works/ Noise Works (Dev Blog)]. Posted February 25, 2021.</ref>
{{clear}}


==[[Build 42]] - Crafting Update==
==[[Build 42]] - Crafting Update==

Revision as of 21:31, 10 September 2023

PZwikiUpcoming versions
PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's features that are confirmed and in development. For planned features, see planned features.
Development roadmap towards full release as of January 2022

The following upcoming versions contain a list of confirmed features, however some details may be based on speculation with regards to what has been mentioned by the The Indie Stone on their blog, forums, Reddit, Steam, Twitter and Discord.

Remember that nothing is set in stone leading up to the release of a patch or release candidate.

Last Updated
10/09/2023

Build 42 - Crafting Update

Deer grazing.
Rabbits will roam the countryside.
Date
Unstable: TBA
Stable: TBA

Features

  • Workstations[1]
    • Interactable tile required in specific recipes
    • Required to make item/subparts
    • Upgradable to gain access to more and better items
    • Workstations will be constructed by a carpenter/tinkerer
    • Some workstations will be lootable, but also constructable
  • Rebalanced traits, occupations, skills, items, recipes.
  • Professions[1]
    • New post-apocalypse professions that’ll unlock as the apocalypse progresses.
    • Pre-apocalypse professions will have an expiry date, and no longer selectable after a certain time period.
    • Post-apoc professions:
  • Affinities[1]
    • A profession or trait may grant affinity with various other skills that tangentially relate to the profession chosen. Likely providing skill XP bonuses.
    • Will only relate to crafting related skills
    • Learning a skill that’s not the character’s affinity will suffer sever XP gain debuff.
    • This will allow a character to perform several jobs within a community, however no one person will be max skill at everything.
In-game bovine entities.
  • Hunting and animal husbandry[1]
    • Animal with basic AI (improved further in Build 43)
    • Basic hunting mechanics (improved at a later date)
    • Wild animals roaming the countryside
    • Livestock that can be leashed and put in an enclosure
    • Cows, Sheep, Pigs, Chickens, Rabbits, Deer, and Rats
  • Fishing minigame[1]
    • Aim at a place to fish (RMB) then cast out (LMB).
    • Control the fishing rod with RMB to pull/release, leading the float towards the player.
  • Diminishing returns on modern technology
    • Over time objects will no longer become usable, and break quicker the more it’s repaired, with the maximum condition slowly reducing. For example: generators can only be repaired so many times.
  • New challenge map: 'Many Years Later'[1]
    • A rundown village many years after the collapse of civilisation, requiring the player to utilise the new crafting systems in order to survive and thrive.
  • Medical System update
  • Lockpicking
    • Not confirmed for build 42, maybe build 43 or for 42.x patches
    • Implemented by the creator of the lockpicking mod
    • Locks vary in types and lockpicking difficulty, tools required may differ
    • locked doors, chests and cabinets containing valuables inside houses
  • Performance improvements[2]
    • Caching of pre-rendered chunks and storing as VRAM
    • Utilising z-buffers
  • Variable chunk heights
    • Height limit defined per chunk, rather than globally.
    • Height limits can be greater than 8 storeys.
  • Four-way stairs[2]
  • Negative location coordinates, allowing for map expansion further North or West
  • Light propagation[2]
    • Light will propagate into adjacent rooms
    • Rooms in complete darkness possible (no windows)
'Many Years Later' challenge map.
  • Map improvements[2]
    • New locations: telecom tower
    • Electricity pylons
    • Brandenburg
    • Ekron
    • Town formerly known as Ekron erroneously will be called Fallas Lake in build 42 by a sign that will be found at the entrance.
  • Soundscape improvements[2]
    • Ambience, to assist with knowing when electricity and water supply are shut off
  • New CDs and VHS tapes. [2]
  • Improved fire graphics and mechanics.[3]
  • Basements
    • The same house can have different basements across multiple playthroughs. A random basement will be selected from a list of all possible basements and assigned to the house.
    • Super rare extensive underground complex
    • Unique, hardcoded basements for specific key buildings that will be the same on every playthrough
    • max 32 levels underground

Build 43 - NPC Stage 1 (Autonomous NPCs and groups)

Date
Unstable: TBA
Stable: TBA

Features

  • Survivor NPCs that can play the game, group with player and be ordered around.[4]
  • Survivor stories
  • Events experienced by the NPC can be recounted later
  • Incorporate new AI code into animals

Build 44 - Intermediate Update 1

Date
Unstable: TBA
Stable: TBA

Features

  • No features currently hinted for this version, see the planned features for a list of features that may be included in this version

Build 45 - NPC Stage 2 (NPC Group/Faction mechanics)

Date
Unstable: TBA
Stable: TBA

Features

  • Personalities.[4]
  • Group politics.
  • Inter-group conflicts.
  • Metagame.
  • Story interactions.

Build 46 - Intermediate Update 2

Date
Unstable: TBA
Stable: TBA

Features

  • No features currently confirmed for this version, see the planned features for a list of features that may be included in this version

Build 47 - NPC Stage 3 (NPC Scenarios/Encounters)

The continuing adventures of Kate and Baldspot.
Date
Unstable: TBA
Stable: TBA

Features

Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels.[5]

Build 48 - Version 1.0

Prospect map for Project Zomboid (click to enlarge)
Date
Unstable: TBA
Stable: TBA

Features

See also

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Holy Cow (Dev Blog). Posted February 17, 2022.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 42 Techdoid (Dev Blog). Posted February 17, 2022.
  3. Cite error: Invalid <ref> tag; no text was provided for refs named Sunstar Snaps
  4. 4.0 4.1 4.2 Where's The NPCs?. Posted 25th May 2019.
  5. The Continuing Adventures Of... Posted 28th Jan 2013.
  6. 6.0 6.1 March to 1.0 (Dev Blog). Posted June 23, 2014.
  7. APZDTISA II (Dev Blog). Posted 21 October, 2013
  8. Any chance on a UI revamp again?. Posted 17 Jul, 2018.
  9. Reloaded (Dev Blog). Posted July 11, 2019.
  10. Kitchen Sink Drama (Dev Blog). Posted April 19, 2018.