Stone Axe: Difference between revisions
KleinTophat (talk | contribs) mNo edit summary |
Digger1213 (talk | contribs) (Updated stats, removed Maintenance formula) |
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==Condition== | ==Condition== | ||
The stone axe is an [[Skills#Axe|axe]] weapon, therefore being influenced by the axe skills: accuracy, guard and maintenance. It has a maximum condition of 5 and will be damaged depending on the player's | The stone axe is an [[Skills#Axe|axe]] weapon, therefore being influenced by the axe skills: accuracy, guard and maintenance. It has a maximum condition of 5 and will be damaged depending on the player's Maintenance and Axe skill. With level 0 Maintenance and Axes the chance of losing condition is 1 in 5. | ||
=== Repairing === | === Repairing === | ||
The stone axe cannot be repaired, and must be crafted again once broken. | The stone axe cannot be repaired, and must be crafted again once broken. | ||
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SubCategory = Swinging, | SubCategory = Swinging, | ||
ConditionMax = 5, | ConditionMax = 5, | ||
MaxHitCount = | MaxHitCount = 3, | ||
DoorDamage = 15, | DoorDamage = 15, | ||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
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RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
TwoHandWeapon = TRUE, | TwoHandWeapon = TRUE, | ||
BreakSound = | BreakSound = RawAxeBreak, | ||
TreeDamage = 10, | TreeDamage = 10, | ||
CriticalChance = 15, | CriticalChance = 15, |
Revision as of 23:50, 16 January 2023
Stone Axe | ||
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Stone Axe | ||
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General | ||
Category | Weapon | |
Encumbrance | 1.2 | |
Function | Chop trees | |
Equipped | Two-handed | |
Condition max. | 5 | |
Skill | Axe | |
Damage | ||
Type | Axe | |
Attack speed | 3.0 | |
Range | 0.61–1.2 tiles | |
Damage | 0.5–1.5 | |
Knockback | 0.3 | |
Knockdown | 1.5 | |
Technical details | ||
Ingredients |
1 × Tree Branch 1 × Chipped Stone 1 × Ripped Sheets or 1 × Twine or 1 × Dirty Rag | |
Base ID | Base.AxeStone | |
A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.
Weapon
The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 1.5.
The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.
Breaking doors
It is effective at breaking down doors, dealing 15 damage per hit.
Chopping trees
The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.
Crafting
Stone axes are made up of items which are scavenged via Foraging.Tree branches, chipped stones and ripped sheets (or twine) are required.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Stone Axe |
0 XP | none | Tree Branch (consumed) |
Chipped Stone (consumed) |
(consumed) |
Condition
The stone axe is an axe weapon, therefore being influenced by the axe skills: accuracy, guard and maintenance. It has a maximum condition of 5 and will be damaged depending on the player's Maintenance and Axe skill. With level 0 Maintenance and Axes the chance of losing condition is 1 in 5.
Repairing
The stone axe cannot be repaired, and must be crafted again once broken.
Code
From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item AxeStone { MaxRange = 1.2, MinAngle = 0.72, WeaponSprite = StoneAxe, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Axe, ConditionLowerChanceOneIn = 5, Weight = 1.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 3, DoorDamage = 15, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Raw Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = AxeStone, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = RawAxeBreak, TreeDamage = 10, CriticalChance = 15, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 1.5, BaseSpeed = 1, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tags = ChopTree;CutPlant, }