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<big>PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.</big> | |||
<big> PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. | __TOC__ | ||
For verified planned additions, see [[Planned Features]]. | For verified planned additions, see [[Planned Features]]. | ||
For the list of upcoming features for future versions of Project Zomboid, see [[Upcoming Features]]. | |||
==Alpha== | |||
*[[Build 39|Build 39]] – June 2018 | |||
*[[Build 38|Build 38]] – September 2017 | |||
*[[Build 37|Build 37]] – April 2017 | |||
*[[Build 36|Build 36]] – January 2017 | |||
*[[Build 35|Build 35]] – December 2016 | |||
*[[Build 34|Build 34]] – May 2016 | |||
*[[Build 33|Build 33]] – November 2015 | |||
*[[Build 32|Build 32]] – August 2015 | |||
*[[Build 31|Build 31]] – March 2015 | |||
*[[#30|Build 30]] – December 2014 | |||
*[[#29|Build 29]] – October 2014 | |||
*[[#28.3|Build 28]] – September 2014 | |||
*[[#27|Build 27]] – May 2014 | |||
*[[#26|Build 26]] – April 2014 | |||
*[[#25 v3|2.9.9.17 Build 25 v3]] – March 2014 | |||
*[[#25 v2|2.9.9.17 build 25 v2]] – March 2014 | |||
*[[#25|2.9.9.17 build 25]] – February 2014 | |||
*[[#23|2.9.9.17 build 23]] – February 2014 | |||
*[[#21|2.9.9.17 build 21]] – December 2013 | |||
*[[#20|2.9.9.17 build 20]] – December 2013 | |||
*[[#19.1|2.9.9.17 build 19 Hotfix]] – December 2013 | |||
*[[#19|2.9.9.17 build 19]] – December 2013 | |||
*[[#14|2.9.9.17 build 14]] – December 2013 | |||
*[[#11|2.9.9.17 build 11]] – November 2013 | |||
*[[#2.9.9.17|2.9.9.17]] – November 2013 | |||
*[[#2.9.9.16|2.9.9.16]] – November 2013 | |||
*[[#2.9.9.15|2.9.9.15]] – September 2013 | |||
*[[#2.9.9.14|2.9.9.14]] – August 2013 | |||
*[[#2.9.9.13|2.9.9.13]] – August 2013 | |||
*[[#2.9.9.12|2.9.9.12]] – August 2013 | |||
*[[#2.9.9.11|2.9.9.11]] – August 2013 | |||
*[[#2.9.9.10|2.9.9.10]] – August 2013 | |||
*[[#2.9.9.7|2.9.9.7]] – August 2013 | |||
*[[#2.9.9.6|2.9.9.6]] – July 2013 | |||
*[[#2.9.8.3|2.9.8 Test 003]] – July 2013 | |||
*[[#2.9.8.2|2.9.8 Test 002]] – July 2013 | |||
*[[#2.9.8.1|2.9.8 Test 001]] – June 2013 | |||
*[[#8b|RC 2.9 Build 0008b]] – May 2013 | |||
*[[#8a|RC 2.9 Build 0008a]] – May 2013 | |||
*[[#7|RC 2.9 Build 0007]] – April 2013 | |||
*[[#6|RC 2.9 Build 0006]] – April 2013 | |||
*[[#5|RC 2.9 Build 0005]] – April 2013 | |||
*[[#1|RC 2.9 Build 0001]] – April 2013 | |||
*[[#0.2.0r_RC2.5|0.2.0r RC2.5]] – July 2012 | |||
*[[#0.2.0r_RC2|0.2.0r RC2]] – June 2012 | |||
*[[#0.2.0r_RC1|0.2.0r RC1]] – June 2012 | |||
*[[#0.2.0q|0.2.0q]] – March 2012 | |||
*[[#0.2.0p|0.2.0p]] – March 2012 | |||
*[[#0.2.0o|0.2.0o]] – March 2012 | |||
*[[#0.2.0n|0.2.0n]] – March 2012 | |||
*[[#0.2.0m|0.2.0m]] – March 2012 | |||
*[[#0.2.0n|0.2.0l]] – March 2012 | |||
*[[#0.2.0k|0.2.0k]] – March 2012 | |||
*[[#0.2.0j|0.2.0j]] – March 2012 | |||
*[[#0.2.0i|0.2.0i]] – March 2012 | |||
*[[#0.2.0h|0.2.0h]] – March 2012 | |||
*[[#0.2.0g|0.2.0g]] – March 2012 | |||
*[[#0.2.0f|0.2.0f]] – March 2012 | |||
*[[#0.2.0e|0.2.0e]] – March 2012 | |||
*[[#0.2.0d|0.2.0d]] – March 2012 | |||
*[[#0.2.0c|0.2.0c]] – March 2012 | |||
*[[#0.2.0b|0.2.0b]] – March 2012 | |||
*[[#0.2.0a|0.2.0a]] – March 2012 | |||
==<span id=Pre Alpha>Pre-Alpha</span>== | |||
*[[#0.1.5d|0.1.5d]] – September 2011 | |||
*[[#0.1.5c|0.1.5c]] – September 2011 | |||
*[[#0.1.5b|0.1.5b]] – August 2011 | |||
*[[#0.1.5a|0.1.5a]] – August 2011 | |||
*[[#0.1.4?|0.1.4?]] – June 2011 | |||
*[[#0.1.4b|0.1.4b]] – June 2011 | |||
*[[#0.1.4a|0.1.4a]] – June 2011 | |||
*[[#0.1.3a|0.1.3a]] – May 2011 | |||
*[[#0.1.2a|0.1.2a]] – May 2011 | |||
*[[#0.?|0.?]] – May 2011 | |||
*[[#0.0.0|0.0.0]] – March 2011 | |||
==Changelogs== | |||
*[[#Alpha Builds|Alpha Builds]] | |||
*[[#Pre-Alpha Builds|Pre-Alpha Builds]] | |||
===Alpha Builds=== | |||
{|class="wikitable" | |||
|- style="vertical-align:top;" | |||
|<span id=30>[http://theindiestone.com/forums/index.php/topic/11292-released-build-30/ Build 30 (stable release)]</span>|| 29th December 2014|| | |||
'''[NEW STUFF]''' | |||
*New sandbox stuff ! | |||
**You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets. | |||
**New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more! | |||
*The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3 | |||
*The Erosion mod is integrated in the vanilla game with several new things! TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes. Stuff you can expect to see includes: | |||
**11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. | |||
**11 types of bush. | |||
**17 types of plant. Some plants have flowers that bloom depending on the season. | |||
**Wall vines creep up some outside walls, sometimes growing over windows. | |||
**Wall cracks appear on some outside walls. | |||
**Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. | |||
**Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year. | |||
**All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables. | |||
*Added a "only server that match your version are shown" text on public server list. | |||
*New cyrillic fonts. | |||
*Reduced heal time a lot. | |||
*Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525). | |||
*New farming tile by Mash. | |||
*Added remove grass/bushes. | |||
*Tweaked brightness and colours to make it a bit more realistic. | |||
*Fixed flickering shadows bug. | |||
*Changed endurance system, it now take longer to get exhausted, but take longer to recover from it. | |||
*Added auto zoom on joypad. | |||
*Zombies now clump together into groups more. | |||
*You can now add/remove curtains on self made windows frame. | |||
*[Farming] Increased time needed for a plant to grow. | |||
*[Farming] Decreased water/health point loss for plants. | |||
*Potatoes will now last longer but give a bit less hunger reduction. | |||
*Added a "Beginner" mode (it take the sandbox presets "Beginner"). | |||
*Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now: | |||
**Tomatoes | |||
**Bell peppers | |||
**Red radishes | |||
**Leeks | |||
**Eggplants | |||
**Potatoes | |||
**Carrots | |||
*Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked :P | |||
*Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes) | |||
*Scavenging for food during winter will be impossible, or really hard in cold months | |||
*Plants now loose health during cold temperature | |||
*The new health system! | |||
'''[BUG FIX]''' | |||
*Can't add infinite item in an evolved recipe anymore | |||
*Can't add cooked food to a trap anymore | |||
*Fixed player getting cooking XP when another player cooks food. (Issue #001005) | |||
*Fixed player corpse not being created in singleplayer. | |||
*Fixed bug which caused black screen after death. | |||
*Fixed still gaining some blunt xp while bare handed | |||
*Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot | |||
*Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky :D) | |||
*Fixed allowing a broken sledgehammer to be used to destroy stuff. | |||
*Fixed a bug when barricading something with a stone hammer. | |||
*Fixed fertilize and shovel farming actions not stopping when player walks/runs. | |||
*Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock(). | |||
*Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game. | |||
*Fixed sandbox options resizing. (Issue #001067) | |||
*Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016) | |||
*Fixed mod clothing item icons not loading. | |||
*Fixed farming problems (translations issues) (Issue #001053) | |||
*Fixed barricade issues. (Issue #001030) | |||
*Give the bowl back when you put a cake batter in a baking pan | |||
*Fixed some farming bugs. | |||
*Fixed some loot distributions (like books in the fridge in the motel) | |||
*[http://theindiestone.com/forums/index.php/topic/11292-released-build-3012/?p=154618#entry154618 Full bug list fixed so far via our Bug Tracker] | |||
|- style="vertical-align:top;" | |||
|<span id=29>[http://theindiestone.com/forums/index.php/topic/10536-released-build-29/ Build 29 (stable)]</span>|| 14th October 2014|| | |||
'''[NEW STUFF]''' | |||
*Tons of new sounds (74 so far and counting !) | |||
**Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time. | |||
**New crafting sound: saw logs, duct tape, slicing food... | |||
**New foot step sounds. | |||
**And much more... | |||
*New Scavenge skill (does not require any tools, usefull for MP !): | |||
**Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect. | |||
**The nuмber and the type of food found will depend on your skill. | |||
**Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while. | |||
*Little revamp of the melee skill: | |||
**Blunt and blade now have 3 sub skills: | |||
**Accuracy: Influences hit chance, damage done, critical chance.. | |||
**Guard: Helps you to avoiding being scratched when wearing a weapon. | |||
**Maintenance: Helps you to not lower the condition of your weapon when using it. | |||
**Accuracy and reloading skills are now part of the sub skill : Ranged. | |||
**Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged). | |||
*New crafting: make axe and hammer from stones, tree branch and ripped sheet. | |||
*The stone hammer condition decrease when you build things with it (like walls, floor..) | |||
*Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things ! | |||
*Added a sub menu "Wall" in the construction menu. | |||
*Chopping trees can drop branches and/or twigs. | |||
*Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare). | |||
*Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time. | |||
*The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage. | |||
*Added trapping skill books. | |||
*Traps won't catch animal if a player is around. | |||
*Renamed Scavenge in Forage. | |||
*Push a zombie on a fence won't make it climb it, but return in attack mode. | |||
*Added more chance to hit with a ranged weapon if the target is really close. | |||
*No auto age for item being respawned by the server. | |||
*Added a 15 mins day length options in sandbox. | |||
*Added wine in loot distribution. | |||
*Now render the dead body in 3D. | |||
*Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons. | |||
'''[BUG FIX]''' | |||
*Fixed issue #000751 | |||
*Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client. | |||
*Fixed cases where lighting + vision weren't updated when objects were added/removed. | |||
*Fixed zombies continuing to thump destroyed objects in multiplayer. | |||
*Fixed traps not being updated if the map area containing the trap was never loaded. | |||
*Fixed issues placing and interacting with traps. | |||
*Remove grass blend tiles when taking sand/dirt/gravel with the shovel. | |||
*Fixed corpses sharing inventory with a zombie. | |||
*Fixed no zombies spawning after a server soft-reset. | |||
*Fixed soft-reset exception with traps. | |||
*Fix for missing zombies in Last Stand challenge 2. | |||
*No more tree chopping with a frying pan, baseball bat etc. | |||
*Sometimes there were 2 trees on the same grid. | |||
*Lighting fixed for sand bags. | |||
*Fixed issue #652 | |||
*Fixed issue #769 | |||
*Fixed issue #761 | |||
*Fixed issue #784 | |||
*Fixed issue #775 | |||
*Fixed issue #773 | |||
*Fixed issue #838 | |||
*Fixed issue #841 | |||
*Fixed issue #850 | |||
*Fixed issue #852 | |||
*Fixed issue #830 | |||
*Fixed issue #840 | |||
*Fixed issue #842 | |||
*Fixed issue #844 | |||
*Fixed issue #839 | |||
*Fixed issue #827 (even if I can't change the tracker status.. :() | |||
*Fixed 100% CPU on Linux server. | |||
*Fixed high lag issue on multiplayer. | |||
*Lowered fire sound. | |||
*Added a heart beat volume option. | |||
*Stop hammer/sawing sounds when interrupting a carpentry action. | |||
*Update the loot window after cutting down a tree (so the logs/twigs/branches appear). | |||
*Framerate fix for food warming/cooling. | |||
*Don't do ambient sound when the game is paused. | |||
*Removed some debug output. | |||
*Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded). | |||
*Fixed some reloading issues. | |||
*Fixed an issue with attacking a zombie that was climbing over a fence. | |||
*Fixed player corpse inventory sync in MP. | |||
'''[BALANCE]''' | |||
|- | *Increase the drop rate of petrol can. | ||
*Decrease the spawn rate of paintings and farming seeds inside crates. | |||
*Increased the water bottle loot rate. | |||
! | *Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)). | ||
*Modified some experience needed for level on some skills. | |||
|- style="vertical-align:top;" | |||
|<span id=28.3>[http://theindiestone.com/forums/index.php/topic/9298-released-build-283/ Build 28.3 (stable release)]</span>|| 2th September 2014|| | |||
'''[NEW STUFF]''' | |||
*Weapon overhaull (more things in the info post will come). | |||
*Multiple text lines editor. | |||
*You can now write a note and read them (more of a multiplayer thing), you can lock them so they'll be editable only by you. | |||
*Semi-3D Sound ! Sound will now go left to right, fade away, etc.. | |||
*Burn zombie corpses ! It'll need some petrol and a lighter/matches. | |||
*Windows can now perma lock if you try to open them for too long. | |||
*Bandages will now be removed after a certain amount of time. | |||
*Disabled the corpse decay. | |||
*Added experimental population management: after an area is abandoned by the player, new zombies will migraite slowly from this point. I'll need feedback on it. :) | |||
*[MP] Added experimental loot respawn, you have to setup the serverOption "HoursForLootRespawn", if you set it as 48, it mean the zone will have to be unseen for 48 in game hour before loot respawning, same as zombies respawn, I'd LOVE to have feedback on it :) | |||
*I'm also working on (idk if it'll be done for this build tho..) the ability to paint letters/text on wall. | |||
*New crafting : Bookcase, shelves, bed... | |||
*Map fixes (no more falling through Mall stairs, etc...). | |||
*Weapon upgrades (fully moddable), they'll come alone at the gunstore, or directly mounted on some weapons, you need a screwdriver to put them in/out. | |||
*Firearm need to be held with 2 hands (except pistol). | |||
*[MP] You will be now instant disconnect if trying to join a server with a different build version than yours. | |||
*Added paintable signs (skull, arrows..) over wall or post sign (new crafting) for every in game painting color (you need a paint brushe and the color you want). | |||
*Zombies who die by fire will now continue to burn/spread fire after their death. | |||
*[MP] If you have a dice you can now do /roll 6 (nuмber up to 100) to roll a random nuмber, this will be shown to every near players. Picture | |||
*[MP] If you have a card deck you can now do /card to draw a random card, this will be shown to every near players. Picture | |||
*The zombie migration have also a server option : HoursForZombiesRespawn, same as the one for loot respawn. | |||
*[MP] Chat is now locally logged : you can press up or down while in the chat text entry to review your last entered message (saving the 20 last messages), then you can enter them again or modify them. | |||
*Some new items : Thread, Needle, Tarp etc... | |||
*Tent will now require a tarp (instead of the sheets) to be crafted. | |||
*You can now craft a mattress with some sheet, pillow, thread and a needle. | |||
*Another server option for the loot respawn : MaxItemsForLootRespawn = 4 // For the loot respawn, if a container have more items than this nuмber, it won't respawn loot (use it to limit respawn in safe house for example..) | |||
*You can now type admin commands directly in the console, no need to log as admin, for example do a : additem "rj" "Base.Axe" directly in the console to add this user an Axe, more admin commands are coming (probably for this build, will do it while testing), like broadcasting message and.. Well.. Idk yet :P (I'll update the "how to administrate your server" post today) | |||
*You can now add game meat (I mean rabbit, birds, squirrel.. from trapping) inside soup and stew. | |||
*Loot respawn can't happen in a zone where the player have built (or barricaded) stuff (to avoid spawning in/near safe house). | |||
*This is for Serrate Bloodrage (aka combat-medic badass :D) : You can now make your own bread ! Make a bread dough from flour, yeast, salt and a bit of water, cook it : become a true French today. | |||
*Cleaned the server console a bit (less messages). | |||
'''[BUGFIX]''' | |||
*Fixed some incorrect map zone. | |||
*Fixed some incorrect loot distribution. | |||
*Fixed tent/campfire couldn't be build on tall grass. | |||
*Fixed some world filler. | |||
*Map exported with multiple fixes from Mash. | |||
*Zombies can't jump over closed/barricaded windows anymore. | |||
*Hammer will now correctly be equipped (if required) before crafting something. | |||
'''[BALANCE]''' | |||
*Increased the difficulty to open windows when you're not strong. | |||
*Increase a bit the spawn of twine (specially inside the sewing shop). | |||
*Bait for trapping will now use only 5 hunger reduction from the food you use as bait, also fixed minors things on trapping. | |||
*Lowered a lot the time required to cook bacons. | |||
|- style="vertical-align:top;" | |||
|<span id=27>[http://theindiestone.com/forums/index.php/topic/8467-released-build-27/ Build 27 (stable release)]</span>|| 20th May 2014|| | |||
*New world filler for Gun store and Trash can. | |||
*Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. | |||
*Trapping | |||
*Added Spanish-Argentina translation. | |||
*Added a public server list in-game. | |||
*West Point gets additional cells, including a theater and a mall. | |||
*MD5 Checksum for Multiplayer. Anytime a player connects to a server, his lua files will be compared to the server's. This will detect modified lua files and potentially prevent hackers from joining the server. | |||
*New World Filler Sprites have been added (e.g. books on bookshelves) | |||
*New Items : | |||
** Dead Animals | |||
** Earplugs | |||
** Rings | |||
** Various Toys | |||
*Adds a Propane Tank for making a BBQ. | |||
*Adds ability to drag and move corpse. | |||
*Corpses now only have 8 capacity (from 50) | |||
*New container icons (microwave, vending machine). | |||
|- style="vertical-align:top;" | |||
|<span id=26>Build 26 (stable release)</span>|| 12th May 2014|| | |||
*Online Multiplayer! | |||
*3D Models have been added for characters! (Some very old computers may need to turn them off) | |||
*A new cooking system has been implemented | |||
*Fishing has been added. | |||
*New food types, including : | |||
** Pickles | |||
** Bell peppers | |||
** Mustard | |||
** Peach | |||
** Cake batter | |||
*New icons for some items. | |||
*A new stabbing weapon, the hunting knife! | |||
*You can now choose to split a pot of soup or stew into 2 or 4 bowls. | |||
*Added a hunger reduction selection in recipe, for example now Butter;15 mean you gonna use 15 hunger reduction of the butter (and not all the butter). | |||
*Change on food poisoning : | |||
**Poisoned food will now have varying levels of toxicity (bleach is more deadly than poison ivy, etc.) | |||
**By drinking bleach you'll feel pain pretty fast, with a slight health loss, then sickness accompanying you after 1-2hrs. | |||
**After the sickness, you'll start to lose health, a full bottle of bleach will kill you. | |||
**But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it! | |||
*Added context-menu command to chop down trees. | |||
*Sledgehammer will lose condition when used to destroy things. | |||
*[MP] Password will now be hashed in the data base. | |||
*A ton of other stuff we've forgotten. We'll make a more comprehensive changelist from 23->26 soon. | |||
'''[BALANCE]''' | |||
*The weight of some items have been changed : | |||
**Frying Pan from 2 to 1. | |||
**Pot of soup from 6 to 4. | |||
*Benefits from food will now last longer. | |||
*Lowered the chance of finding a Spiffo. | |||
'''[BUGFIXES]''' | |||
*Fixed the cabbage icon. | |||
*Some fix in the crafted item sprite (sometime they bug when reload). | |||
*Fixed the help text in admin command (if you misstyped something, now the help text will be correct). | |||
*[MP] You can now use the character ' in your username. | |||
*[MP] Fixed zombie corpse with no items on them. | |||
*[MP] Fixed safety toggle from sometimes not synced. | |||
*[MP] Even if DisplayUserName is off, you can now see the safety skull. | |||
*Disable stencil buffer in 3D model FBO. Added checkGLError() calls to get more info about what fails when creating FBOs. It seems Intel GPUs often don't ѕupport the combined depth/stencil images. | |||
*Set SandboxVars (Lua variable) from SandboxOptions after loading map_sand.bin. (Issue #000325). There is a Lua function SandboxOptions.load() but it only loads some of the variables. | |||
*Fixed fire issues. When an IsoThumpable was destroyed by fire, it could still be interacted with. | |||
*Print an error if there is no spawn-point table for the current map. | |||
*Fixed female pants/skirt glitch when not wearing a top. | |||
*Fixed RecipeManager bug calculating the age of created items. | |||
*Fixed 3D animation glitch when weapon attack animation finishes. | |||
*Fixed a big hitch when first seeing a large group of 3D zombies. Borrow the OpenGL context from the RenderThread only one time when setting the zombie models. | |||
*Fixed an old map-streaming bug. It's possible to have a chunk scheduled to be saved/reused and loaded at the same time. This can happen if you step over a chunk boundary and then back again quickly. What was happening was the chunk woul... | |||
*Make walking in GhostMode approx 1/2 slow as sprinting. This is used in multiplayer. Always moving at warp speed makes it hard for admins to walk along ledges etc. | |||
*Reduced garbage creation and with 3D models. Don't update model lights in the render thread. | |||
*Change current animation after switching weapons while aiming. (Issue #000315) | |||
*Fixed smash-a-window becoming open-a-window when initially in attack stance. (Issue #000314) | |||
*Added custom maps in multiplayer. Since custom maps are handled through the modding system, mods are needed in multiplayer. In serverOptions.ini, "Mods" is a semicolon-separated list of mod id names. Mods=BedfordFalls;AnotherMod;YetAn... | |||
*Fixed IsoGridSquare.EnsureSurroundNotNull() not respecting the map bounds. | |||
*Mods can load custom .pack and .tiles files. | |||
**In a mod's mod.info file: pack=NAME : means load media/texturepacks/NAME.pack tiledef=NAME NUмBER means load media/NAME.tiles There may be multiple pack= and tiledef= lines in each mod.info | |||
*Walk next to a tent before sleeping in it. | |||
*Fixes to ISBuildingObject. | |||
*Added "Destroy Floors" command. Only allowed at z > 0. People wanted this to correct carpentry errors (and fight griefers who block stairs with floors). | |||
*Fixed LastStand bugs. | |||
*Fixed tents. ISBuildingObject changes. Tents use both front and back tiles and can face either direction. | |||
*Increase the distance that Shift-clicking toggles curtains. | |||
*Darkened localToBuilding lights a bit. | |||
*Call GameClient.getCustomModData() when needed. | |||
*Fixed RecalcAllWithNeighbours() not recalculating all the squares it needed to. Stumbled upon this while doing the chop-down-tree action. | |||
*Added chop-down-tree timed action. | |||
*Fixed 'hours survived' getting reset in MP. | |||
*Throw an exception when loading IsoWorldInventoryObjects when the item type is unknown (same as ItemContainer.load() does) | |||
*Discard IsoWorldInventoryObjects that use obsolete item types. | |||
*Fixed not being able to sprint N/S/W/E in GhostMode (Issue #000297) . If the amount of movement is > 1 in any direction then testCollideAdjacent() returns true. | |||
*Fixed GhostMode not being set when admin joins a server. Don't drawDebugChunkMap() unless Core.bDebug is set. (Issue #000296) | |||
*ISDestroyStuffAction: sync the breakdoor sound with the sledgehammer swing animation. Sync sound in MP too. | |||
*Fixed ambient door/window lights "popping" when turning. | |||
*Fixes to ISTakeWaterAction. | |||
*Save the game after converting to a new world version. | |||
*Redid the food-aging system. | |||
*Don't print "timeout downloading zip" in console once the download has finished. | |||
*Free 3D model slots before return-to-menu. There seemed to be stale zombies and players in ModelManager.Contains. | |||
*Display the weapon condition, cooking progress, and drainable-amount-remaining as progress bars. Also moved the "Contains:" recipe line below the item name, and fixed images *overlapping the Contains: label. Also fixed the InventoryPane co... | |||
*Fixed AdjacentFreeTileFinder not handling diagonals (Issue #285). | |||
*Fixed fridge/stove temperature being off by 1 day wrt electricity shutoff. | |||
*Fixed teleporting through wall when using 'E' to climb a sheet rope on the other side of the wall. | |||
*Add ѕupport for obsolete script items. This is needed since savefiles cannot be loaded if there are unknown items. The type of item (Food, Weapon, etc) needs to be the same so the InventoryItem (or subclass) load() method reads the correc... | |||
*Fixed some issues with destroying windows. | |||
**1) A wall with a window couldn't be destroyed with the sledgehammer. ISWorldObjectContextMenu now checks for a wall if there is a window. | |||
**2) Removing a window leaves the wall behind, but there i... | |||
*Fixed adding sheetrope on the server. The client calls canAddSheetRope() which calls getOrCreateGridSquare(), but the server doesn't. | |||
*Fixed ISInventoryPage using invalid container with ItemPicker. Also set IsoGameCharacter.inventory to "explored". | |||
*Fixed local/global chat not using the desired key bindings. | |||
*Fixed typo in SuburbsDistributions.lua (affected mechanic shop) | |||
*Fix #2 for IsoCell.getOrCreateGridSquare on the server. | |||
*Added GLBufferObject to hide whether the ARB or core version of glGenBuffers etc is used. Some people get a "glGenBuffers unѕupported" error with the 3D models, which is odd *since that is part of the OpenGL 1.5 API. | |||
*Allow spawnpoints at z > 0. Fixed return-to-menu bug that spawned new players at z > 0. IsoChunkMap.WorldZA wasn't getting initialized between sessions, so if the previous player was loaded at z > 0, the next new player would spawn at z ... | |||
*Fixed IsoCell.getOrCreateGridSquare on the server. | |||
*Fixed ServerList.txt file stream not being closed. | |||
*Fixed mod.info file streams not being closed. | |||
*MP time sync: server sends clock time to clients every 10 game minutes. | |||
*Fixed missing 3D female hair. SurvivorFactory.setHairNoColor uses F_Hair_Bob, F_Hair_Long, F_Hair_Long2, F_Hair_OverEye and F_Hair. But there is no f_hair.txt so I used f_hair_kate.txt | |||
*IsoObjectPicker scores IsoThumpable doors the same as regular doors. | |||
*Prevent zombies thumping on crafted door frames. Someone reported a door frame was destroyed before the door. | |||
*Farming/campfire fixes. | |||
**1) The LoadGridsquare event on the server is happening before the square's properties are updated, so the 'exterior' check fails. | |||
**2) After a server soft-reset, the farming clock is reset to zero, so last-time-water... | |||
*Fixed lighting not being updated immediately when opening/closing doors. | |||
*Allow doors to be built inside regular door frames, not just IsoThumpable door frames. | |||
*Fixed destroying IsoThumpable container destroys contained items. When destroyed with the sledgehammer context menu command, items were not destroyed. | |||
*Fixed campfire sprite not getting set properly in MP. | |||
*Fixed soft-reset bug with campfires. | |||
*Fixed ISFarmingInfo bug on client. | |||
*Fixed excessive memory usage during server soft-reset. | |||
*Fixed campfire object not updating on load. | |||
*Campfire rewrite | |||
**Added ISCampfire object. | |||
**Got rid of campfire ID#. | |||
**Use nested modData tables instead of "campfire:N:...". | |||
**Don't extinguish campfires instantly when rain starts. Instead, reduce the fuel twice as fast as long as it is r... | |||
*Synced removing build material from the ground. | |||
**Seems like there was a bug in the loop as well, since it removed items without decrementing 'm'. | |||
*Update ISFarmingInfo on the client when plants change. | |||
*Farming: plants that are not outside don't get watered when it rains, get less health from sunny days. Some plants (carrots and radishes) suffer when there is too much water, so people grow then inside. | |||
*Changes to Core.setDisplayMode() | |||
**1) Fixed RenderThread.returnContext() not getting called if the display mode couldn't be set. | |||
**2) Only accept isFullscreenCapable() display modes when asking for fullscreen. | |||
**3) Set fullscreen + displaymod... | |||
*Fixed running out of file handles on Linux (too many open files). | |||
**Looking at Resource Monitor I saw many open files: | |||
**1) All the .lotheader files | |||
**2) Many duplicate ambient stream .ogg files (windy day, windy night etc); more as time passed... | |||
*Fixed see-through-walls on z > 0 along chunk boundaries. | |||
*It was possible to see through the west walls of the 3-story grey office building in Westpoint. This was due to there being no squares on the other side of the wall. | |||
*Fixed chunky lighting. | |||
*I set out to fix non-smooth lighting on exterior walls at z > 0. Turns out this fixes chunky lighting inside rooms as well. | |||
*Fixed quoting problem with projectzomboid.sh (Linux demo won't launch). | |||
*Fixed IsoWindow properties. | |||
*Allow right-clicking on IsoThumpable walls that are s or e of the player. | |||
*When thumpable walls are "transparent" it wasn't possible to interact with them via the right-click menu. No plaster, paint, etc was possible. | |||
*Fixed rare exception in SpeedControlsHandler | |||
*Fixed garbage creation in ModelCamera | |||
*Fixed issues with windows on chunk boundaries. Issue #000237 | |||
*Fixed a rare crash in SwipeStatePlayer. The code I commented out already happens near line 331. | |||
*Fixed 3D player not facing the direction of movement when walking a path. | |||
*Fixed light sources not being removed when out of bounds. | |||
*Fixed pistol clips disappearing on Normal/Hardcore reloading difficulty. | |||
*Prevent item duplication in MP due to delaying grabbing items from the ground. | |||
*Fixed 3D animations not being the same duration as the sprite animation. If you chopped a tree with an axe with the 3D player model, you could hear that the chopping wasn't in sync with the animation. IsoSprite.update() does "def.Frame +=... | |||
*Improved blood splatter rendering / logic . | |||
*Server handles the -debuglog commandline option. | |||
*Taking/spilling dirt removes blend_grassoverlay tiles and attached sprites (blend tiles). | |||
|- | '''[TRANSLATION]''' | ||
|2.9.9.17 build 25 v3|| 25th March 2014|| | *Korean language is back ! | ||
*Japanese language ! (thanks a lot Katzengarten !) | |||
|- style="vertical-align:top;" | |||
|<span id=25 v3>2.9.9.17 build 25 v3</span>|| 25th March 2014|| | |||
*Temporary reset to 2D sprites for player if graphic card does not | *Temporary reset to 2D sprites for player if graphic card does not ѕupport FBOs. Just until we can get the remaining compat issues fixed. This will be removed as soon as we get 100% compatibility. As stated before having 2D + 3D for player characters will hold us back terribly in future. | ||
*Optimization of FBOs. Only uses one for every 3D character in the game. | *Optimization of FBOs. Only uses one for every 3D character in the game. | ||
*Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that. | *Fixed some colour tint issues on 3D models so they match 2D counterparts more closely, which improves the switch from 2D to 3D for zombies, tho some issues still remain (momentary flick to different direction on occasion, as well as turning a 3D model to a 2D sprite constrained the 8 compass directions). I did notice that in full daytime they looked a little muddy but can't say if that's a new thing or was the case in previous build. Will look to fix that. | ||
Line 23: | Line 483: | ||
*Other stuff, will get the others to fill out. | *Other stuff, will get the others to fill out. | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25 v2|| | |<span id=25 v2>2.9.9.17 build 25 v2</span>|| 21th March 2014|| | ||
NO OFFICIAL CHANGELIST | NO OFFICIAL CHANGELIST | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 25|| | |2.9.9.17 build 25||17th February 2014|| | ||
'''<nowiki>[BUGFIX]</nowiki>''' | '''<nowiki>[BUGFIX]</nowiki>''' | ||
*Remove plant action is now synchronised. | *Remove plant action is now synchronised. | ||
Line 60: | Line 520: | ||
'''<nowiki>[NEW STUFF]</nowiki>''' | '''<nowiki>[NEW STUFF]</nowiki>''' | ||
*Added the | *Added the nuмber of players connected in the PLAYERS list (press escape and click "PLAYERS"). | ||
*You now can't join a server with an empty user name. | *You now can't join a server with an empty user name. | ||
*Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list. | *Added a "QUICK JOIN" button in the server list, allowing you to join the server without save it in the list. | ||
Line 86: | Line 546: | ||
'''<nowiki>[CLIENT]</nowiki>''' | '''<nowiki>[CLIENT]</nowiki>''' | ||
*Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | *Map choose + Character creation + Random spawn point added. Note : Random spawn point can be changed by the admin so everyone could spawn at the same point, but by default it'll be random (just like single player). | ||
*Servers in ServerList will be pinged, so you can see if they are online, the | *Servers in ServerList will be pinged, so you can see if they are online, the nuмber of players connected... | ||
'''<nowiki>[SERVER]</nowiki>''' | '''<nowiki>[SERVER]</nowiki>''' | ||
Line 97: | Line 557: | ||
*Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | *Added administration tools : http://theindiestone.com/forums/index.php/topic/5813-how-to-administrate-a-server/ | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 23||February | |<span id=23>2.9.9.17 build 23</span>||4th February 2014|| | ||
'''<nowiki>[PERFORMANCE]</nowiki>''' | '''<nowiki>[PERFORMANCE]</nowiki>''' | ||
*Big improvements to multithreaded rendering performance. | *Big improvements to multithreaded rendering performance. | ||
Line 140: | Line 600: | ||
*Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | *Fixed the player sometimes getting drawn overtop of objects after coming down a staircase. | ||
*Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | *Fixed skill-book reading times. If you increased the game speed while reading, the book would get read much more quickly. Now every page takes 2 game-world minutes to read no matter the game speed. | ||
*The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the | *The player now remembers how many pages of each type of book have been read. In the old system, each book recorded the nuмber of pages read in itself only. That was a problem if you started a new character *from an old savefile, the new character couldn't read already-read books. | ||
*Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | *Fixed DrainableComboItem rate of depletion. Candles would not be drained at 60 fps. | ||
*Unequip items (such as candles) when depleted. | *Unequip items (such as candles) when depleted. | ||
Line 156: | Line 616: | ||
*Screen resolutions are now sorted by increasing width and height in the options. | *Screen resolutions are now sorted by increasing width and height in the options. | ||
*Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | *Fixed o/p keys in Last Stand challenge 2 working in challenge 1. | ||
*Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total | *Fixed the on/off state of building alarms not being restored properly. The game would correctly save whether an alarm was on/off, but would only set it to 'on' when reloading a game. Because of this and because the on/off state is initially randomized every time a game starts, over time more and more buildings would get alarmed. When loading an old savefile, the status of alarms will be reset to a reasonable amount. This should only affect buildings that haven't been explored yet. You'll see the total nuмber of alarmed buildings printed to the console. | ||
*Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | *Clicking the 'inventory' button will toggle the loot window in sync with the inventory window, in case one was visible and the other was not. | ||
*Fixed multiple raindrops and rain splashes on single tiles. | *Fixed multiple raindrops and rain splashes on single tiles. | ||
Line 176: | Line 636: | ||
*When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | *When filling dirt/gravel/sand bags from the ground, only 1/4 of the bag is filled each time. Submenus let you choose exactly which bag to use. Also, the player must walk next to the spot when filling a bag. | ||
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth. | ||
*For modder's, nested Lua tables in mod data are now | *For modder's, nested Lua tables in mod data are now ѕupported: | ||
**Keys may be either | **Keys may be either nuмber or string. Only string was allowed before. | ||
**Values may be boolean, | **Values may be boolean, nuмber, string or table. Only nuмber and string were allowed before. | ||
*The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | *The game will write all of its console output to a text file ~/Zomboid/pzlog.txt in addition to the console. | ||
*A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | *A new OnResolutionChange event fires when the screen size changes. This is used to update the layout of the various option screens gracefully. The option screens are not so small on 1024-pixels-wide or smaller screens. | ||
*Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | *Zombies will (usually) wander away from a window they just climbed through. This was done to fix the jumping in/out of a window repeatedly, although that still happens sometimes. | ||
*Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | *Any item that can store water will now show a 'Pour on ground' context menu option. This means that bottles of Mayonnaise, bowls of soup, etc, can be emptied out. | ||
*Custom maps now | *Custom maps now ѕupported. You can create a mod, put one or more custom world maps into the media/maps directory, and they will show up in the map selector screen when creating a new character. They will only show up for enabled mods. Savefiles remember which map directory the world came from, so if the mod gets uninstalled or disabled, you won't be able to play that savefile. | ||
'''<nowiki>[BALANCE]</nowiki>''' | '''<nowiki>[BALANCE]</nowiki>''' | ||
Line 200: | Line 660: | ||
*Mod posters now function on OS X | *Mod posters now function on OS X | ||
*Mod sprites now function on OS X | *Mod sprites now function on OS X | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 21||December | |<span id=21>2.9.9.17 build 21</span>||20th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* Fixed crashes when crafting, most notably cooking | * Fixed crashes when crafting, most notably cooking | ||
* Improved Mac | * Improved Mac ѕupport | ||
* Improved launcher for lower resolutions'' | * Improved launcher for lower resolutions'' | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 20||December | |<span id=20>2.9.9.17 build 20</span>||11th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* Hand made windows frame are no longer passable through. | * Hand made windows frame are no longer passable through. | ||
Line 223: | Line 683: | ||
* Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.'' | * Experimental PC Launcher (Issues with Mac/Linux atm) thanks Starbound! ''Ignore the fact you now get a Steam and Launcher option for compatibility mode, this is because that config has to be shared across all branches of the game so we can't remove the steam pop-up until we release the launcher on Steam proper or those not on this branch will no longer get it.'' | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 19 Hotfix||December | |<span id=19.1>2.9.9.17 build 19 (Hotfix)</span>||10th December 2013|| | ||
Bug fixes: | Bug fixes: | ||
* Fixed a bug in the "take some dirt" option. | * Fixed a bug in the "take some dirt" option. | ||
Line 247: | Line 707: | ||
* Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...) | * Lowered the spawn rate of hammer (now Marina fixed bunch of shed/garage room name, we had tons of hammer...) | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 19||December | |<span id=19>2.9.9.17 build 19</span>||6th December 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
Line 264: | Line 724: | ||
Performance: | Performance: | ||
* Fixed memory leak causing OOSs on some systems. | * Fixed memory leak causing OOSs on some systems. | ||
* Performance changes / improvements (no promises, including the demo, with the | * Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted). | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
Line 275: | Line 735: | ||
Balance: | Balance: | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the | * Tweaked the nuмber of berries in a bush. | ||
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | * You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | ||
* Time to start a fire in a oven increased. | * Time to start a fire in a oven increased. | ||
Line 353: | Line 813: | ||
* Updated French, Polish, Italian and Russian translation. | * Updated French, Polish, Italian and Russian translation. | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 14||November | |<span id=14>2.9.9.17 build 14</span>||9th November 2013|| | ||
Bug Fixes: | Bug Fixes: | ||
* The weak trait will now reduce your max capacity. | * The weak trait will now reduce your max capacity. | ||
Line 371: | Line 831: | ||
Performance: | Performance: | ||
* Fixed memory leak causing out of memory errors on some systems. | * Fixed memory leak causing out of memory errors on some systems. | ||
* Performance changes / improvements (no promises, including the demo, with the | * Performance changes / improvements (no promises, including the demo, with the nuмbers we're talking chances are it'll take a few to get most of them sorted) | ||
* Tweaked the camping code to make it much more efficient. | * Tweaked the camping code to make it much more efficient. | ||
Line 382: | Line 842: | ||
Balance: | Balance: | ||
* When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | * When you make an item, we set the condition of the result item with an average of the used items condition, and not just the lowest condition. | ||
* Tweaked the | * Tweaked the nuмber of berries in a bush. | ||
* You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | * You'll now have much more chance to find stuff (including axes and hammer) in the West Point toolstore (in front of the sea horse coffee). | ||
* Time to start a fire in a oven increased. | * Time to start a fire in a oven increased. | ||
Line 396: | Line 856: | ||
* Updated translation : Russian, French and Polish. | * Updated translation : Russian, French and Polish. | ||
* Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | * Added few new things to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-2#entry43568 | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17 build 11||November | |<span id=11>2.9.9.17 build 11</span>||8th November 2013|| | ||
Steam release | |||
Change list : | Change list : | ||
Line 506: | Line 967: | ||
*Numerous optimizations / fixes | *Numerous optimizations / fixes | ||
*Other things (not Dragons). | *Other things (not Dragons). | ||
|- | |- style="vertical-align:top;" | ||
|2.9.9.17||September | |<span id=2.9.9.17>2.9.9.17</span>||4th September 2013|| | ||
Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | Steam version for existing customers [http://theindiestone.com/forums/index.php/topic/1382-steam-keys/] | ||
Line 546: | Line 1,007: | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.16|| August | | <span id=2.9.9.16>2.9.9.16</span>|| 23th August 2013|| | ||
[New Stuff] | [New Stuff] | ||
Line 578: | Line 1,039: | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.15|| August | | <span id=2.9.9.15>2.9.9.15</span>|| 13th August 2013 || | ||
* No more god mode. | * No more god mode. | ||
Line 585: | Line 1,046: | ||
*Added icon for dead zombies. | *Added icon for dead zombies. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.14|| August | | <span id=2.9.9.14>2.9.9.14</span>|| 13th August 2013 || | ||
* Fixed shader issue stopping a bunch of people running the game. | * Fixed shader issue stopping a bunch of people running the game. | ||
* Lowered zombie | * Lowered zombie nuмbers (seems something's gone amiss there) | ||
* Fixed food name. | * Fixed food name. | ||
* Removed the | * Removed the nuмber of read page in the name of the book (now it's only in the tooltip). | ||
* You can now fast forward when you read a skill book and still have the multiplier. | * You can now fast forward when you read a skill book and still have the multiplier. | ||
* Removed some unintended output console message. | * Removed some unintended output console message. | ||
Line 603: | Line 1,064: | ||
* Crawler won't try to break window/door (thump) no more. | * Crawler won't try to break window/door (thump) no more. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.13 || August | | <span id=2.9.9.13>2.9.9.13</span> || 11th August 2013 || | ||
* Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | * Fixed world version conversion to solve crash problems with loading worlds (you may need to use original backups of build 10 saves for this to work properly, but maybe not) | ||
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* Increased hammer spawn chances a bit. | * Increased hammer spawn chances a bit. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.12 || August | | <span id=2.9.9.12>2.9.9.12</span> || 11th August 2013 || | ||
* Optimizations - FPS comparisons would be ace. | * Optimizations - FPS comparisons would be ace. | ||
Line 620: | Line 1,081: | ||
* Other stuff I forget. | * Other stuff I forget. | ||
|- | |- style="vertical-align:top;" | ||
| 2.9.9.11 || August | | <span id=2.9.9.11>2.9.9.11</span> || 11th August 2013 || | ||
<big> Bug Fixes</big> | <big> Bug Fixes</big> | ||
Line 658: | Line 1,119: | ||
* Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | * Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | ||
* [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | * [UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | ||
* [LASTSTAND] | * [LASTSTAND] ѕupport multiple challenge for Last Stand. | ||
* [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse | * [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse ѕupport for now, controller will come :-) ). | ||
* [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | * [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | ||
* [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | * [MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | ||
Line 667: | Line 1,128: | ||
* [FARMING] Display an average time for fully grown plant in the farming tooltip. | * [FARMING] Display an average time for fully grown plant in the farming tooltip. | ||
* Added all the Carpentry, Cooking and Farming skill books. | * Added all the Carpentry, Cooking and Farming skill books. | ||
* [UI] Added the version | * [UI] Added the version nuмber on the main screen (bottom right). | ||
* [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. | * [UI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. | ||
* [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). | * [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). | ||
Line 677: | Line 1,138: | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] | | <span id=2.9.9.10>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.10] </span> | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 691: | Line 1,152: | ||
*Fixed zombies climbing through closed windows on Last Stand | *Fixed zombies climbing through closed windows on Last Stand | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] | | <span id=2.9.9.7>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15771 2.9.9.7] </span> | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 709: | Line 1,170: | ||
|- | |- | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6] | | <span id=2.9.9.6>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15767 2.9.9.6]</span> | ||
| July | | 3th July 2013 | ||
| | | | ||
Line 720: | Line 1,181: | ||
*Fixed hang on split-screen due to splitscreen hack of reloading system. | *Fixed hang on split-screen due to splitscreen hack of reloading system. | ||
*Fixed at least one cause of the equip icons disappearing on reload. | *Fixed at least one cause of the equip icons disappearing on reload. | ||
*Other stuff that has been forgotten in the 'version | *Other stuff that has been forgotten in the 'version nuмber crisis of 2013' | ||
|- | |- style="vertical-align:top;" | ||
| [http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003] | | <span id=2.9.8.3>[http://theindiestone.com/community/viewtopic.php?f=39&t=15456 2.9.8 Test 003]</span> | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 736: | Line 1,197: | ||
*Fixed barricade / sheets on reload (may not work on 08b saves yet) | *Fixed barricade / sheets on reload (may not work on 08b saves yet) | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002] | | <span id=2.9.8.2>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 002]</span> | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 800: | Line 1,261: | ||
*Food now rots properly again. | *Food now rots properly again. | ||
|- | |- style="vertical-align:top;" | ||
| [http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001] | | <span id=2.9.8.1>[http://www.theindiestone.com/community/viewtopic.php?f=39&t=15452 2.9.8 Test 001</span>] | ||
| June | | 26th June 2013 | ||
| | | | ||
Line 810: | Line 1,271: | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
*Farming / barricading fixes. | *Farming / barricading fixes. | ||
*Attempt to fix large | *Attempt to fix large 8b saves. | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0008b | | <span id=8b>RC 2.9 Build 0008b</span> | ||
| May | | 15th May 2013 | ||
| | | | ||
Line 826: | Line 1,287: | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
*Fixed an occasional crash with zombie walks that occurs after staggering back. | *Fixed an occasional crash with zombie walks that occurs after staggering back. | ||
*Fixed issue with [[crafting]] not creating correct | *Fixed issue with [[crafting]] not creating correct nuмber of items. | ||
*Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | ||
Line 832: | Line 1,293: | ||
*Player starts with [[Baseball Bat]] in inventory | *Player starts with [[Baseball Bat]] in inventory | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0008a | | <span id=8a>RC 2.9 Build 0008a</span> | ||
| May | | 15th May 2013 | ||
| | | | ||
Line 852: | Line 1,313: | ||
*[[Curtains]] are no more clickable from outside. | *[[Curtains]] are no more clickable from outside. | ||
*Disabled UI key binding while the game is paused. | *Disabled UI key binding while the game is paused. | ||
*Experimental joypad | *Experimental joypad ѕupport. | ||
*Experimental split-screen | *Experimental split-screen ѕupport. | ||
*Flipping dead bodies graphical glitch fixed. | *Flipping dead bodies graphical glitch fixed. | ||
*Memory usage drastically reduced. | *Memory usage drastically reduced. | ||
Line 889: | Line 1,350: | ||
<big> Bugs Introduced </big> | <big> Bugs Introduced </big> | ||
*Issue introduced where [[crafting]] not creating correct | *Issue introduced where [[crafting]] not creating correct nuмber of items. Sheets will rip into 1x bandage instead of 8x. | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build | | <span id=7>RC 2.9 Build 7</span> | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 907: | Line 1,368: | ||
*Removed the ranger starting items (previous camping mod) | *Removed the ranger starting items (previous camping mod) | ||
*Added a modal dialog on the delete save | *Added a modal dialog on the delete save | ||
*Added -safemode param to help getting into game on badly | *Added -safemode param to help getting into game on badly ѕupported graphics cards. | ||
<big> Bug Fixes </big> | <big> Bug Fixes </big> | ||
Line 921: | Line 1,382: | ||
*None | *None | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0006 | | <span id=6>RC 2.9 Build 0006</span> | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 956: | Line 1,417: | ||
*Hunger is unbalanced | *Hunger is unbalanced | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0005 | | <span id=5>RC 2.9 Build 0005</span> | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 973: | Line 1,434: | ||
|- | |- style="vertical-align:top;" | ||
| RC 2.9 Build 0001 | | <span id=1>RC 2.9 Build 0001</span> | ||
| April | | 29th April 2013 | ||
| | | | ||
Line 986: | Line 1,447: | ||
*In-game login and resolution options. | *In-game login and resolution options. | ||
*In-game chat (optional) | *In-game chat (optional) | ||
*Multi-map | *Multi-map ѕupport for multiple maps. | ||
*Multi-world save functionality. (Still save on quit) | *Multi-world save functionality. (Still save on quit) | ||
Line 1,011: | Line 1,472: | ||
*Crash on death | *Crash on death | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r or RC2.5 || July | | <span id=0.2.0r_RC2.5>0.2.0r or RC2.5</span> || 24th July 2012 || | ||
[http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | [http://theindiestone.com/community/viewtopic.php?f=21&t=9404/ <big>Go to Indie Stone for full release info and download</big>] | ||
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | *NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | ||
Line 1,026: | Line 1,487: | ||
*Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. | *Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. | ||
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | *Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r RC2 || June | | <span id=0.2.0r_RC2>0.2.0r RC2</span> || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | ||
Line 1,041: | Line 1,502: | ||
*Fixed tree/door chopping (although the damage needs adjustment) | *Fixed tree/door chopping (although the damage needs adjustment) | ||
*Fixed hordes appearing indoors. | *Fixed hordes appearing indoors. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0r RC1 || June | | <span id=0.2.0r_RC1>0.2.0r RC1</span> || 29th June 2012 || | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | ||
*Added new zombie sprites | *Added new zombie sprites | ||
Line 1,065: | Line 1,526: | ||
*The new blood system had to be removed until it can be optimized memory / speed wise. | *The new blood system had to be removed until it can be optimized memory / speed wise. | ||
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0q || March | | <span id=0.2.0q>0.2.0q</span> || 27th March 2012 || | ||
*Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | *Banished the stair death! If it is not gone (which hopefully it is) stair death should be MUCH less common now. This does not include falling from high floors through careless walking near edges, perhaps unfairly in certain buggy circumstances like missing bannisters. | ||
*Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | *Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0p || March | | <span id=0.2.0p>0.2.0p</span> || 27th March 2012 || | ||
*BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | *BLOODY WINDOW/CURTAIN FIX BY GODS WE HOPE. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0o || March | | <span id=0.2.0o>0.2.0o</span> || 26th March 2012 || | ||
*Fixed bug with [[Oven|ovens]] not working. | *Fixed bug with [[Oven|ovens]] not working. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0n || March | | <span id=0.2.0n>0.2.0n</span> || 26th March 2012 || | ||
*Fixed shift click on [[Curtains|curtains]] on west facing walls. | *Fixed shift click on [[Curtains|curtains]] on west facing walls. | ||
*Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | *Added some other important stuff that will be invisible to player but setting foundation for some future stuff. And that. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0m || March | | <span id=0.2.0m>0.2.0m</span> || 25th March 2012 || | ||
*NOT SAVE COMPATIBLE WITH 0.2.0l!! | *NOT SAVE COMPATIBLE WITH 0.2.0l!! | ||
*Load/save [[Sheet Rope|sheet ropes]]. | *Load/save [[Sheet Rope|sheet ropes]]. | ||
Line 1,093: | Line 1,554: | ||
*Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | *Enforced straight running up and down stairs. Let us know if this improves/eliminates stair death problems. | ||
*Fixed dropping dupe bug. | *Fixed dropping dupe bug. | ||
*Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a | *Modding: Unrecognised params in item definitions will be put into lua moddata on any new inventory item. As a nuмber if possible otherwise as a text string. | ||
*Modding: UserModData for objects/inv items now loaded and saved in save file. Only | *Modding: UserModData for objects/inv items now loaded and saved in save file. Only nuмbers + strings tho. | ||
*Modding: Added hook for cancelled timed actions. | *Modding: Added hook for cancelled timed actions. | ||
*Modding: Exposed GameTime + InventoryItemFactory classes | *Modding: Exposed GameTime + InventoryItemFactory classes | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0l || March | | <span id=0.2.0l>0.2.0l</span> || 24th March 2012 || | ||
* More zombies in buildings. | * More zombies in buildings. | ||
*Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | *Added workaround error trapping around saving containers with something faulty in them, to cause *the world cut in half bug. This will still happen but should now just not load the contents of faulty container. | ||
Line 1,109: | Line 1,570: | ||
*"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | *"Quick grab" in containers to help with the fiddly double click. One click on a arrow to the left of the icon will straight away put items in your inventory | ||
*Added game launcher, simple and easy to use. | *Added game launcher, simple and easy to use. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0k || March | | <span id=0.2.0k>0.2.0k</span> || 23th March 2012 || | ||
* Slowed down [[Zombies|zombies]] in line with performance increase. | * Slowed down [[Zombies|zombies]] in line with performance increase. | ||
* Significantly lowered [[Zombies|zombie]] spot chance. | * Significantly lowered [[Zombies|zombie]] spot chance. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0j || March | | <span id=0.2.0j>0.2.0j</span> || 22th March 2012 || | ||
* Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | * Reduced starting [[Zombies|zombies]] in town area further and slowed [[Zombies|zombie]] migration speeds from outer cells. | ||
* [[Zombies]] less likely to see you on upper floors. | * [[Zombies]] less likely to see you on upper floors. | ||
Line 1,120: | Line 1,581: | ||
* True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | * True directional zombie migration across a 100x100 grid of cells. Town full of zombies? Go north to the farm, will likely be quieter.Though [[Zombies|zombies]] may migrate in on the south of the map the longer you're there. As more residential areas are added these will become game start hotspots of [[zombies]]. | ||
* Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | * Possible fix to invincible [[Zombies|zombies]]. Unconfirmed. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0i || March | | <span id=0.2.0i>0.2.0i</span> || 22th March 2012 || | ||
* WARNING: Not save compatible with 0.2.0h. | * WARNING: Not save compatible with 0.2.0h. | ||
* Added loading / saving text so people don't think it's crashed.. | * Added loading / saving text so people don't think it's crashed.. | ||
Line 1,129: | Line 1,590: | ||
* Fixed blood splat issues on reload. | * Fixed blood splat issues on reload. | ||
* Food temps, cooked/uncooked, age etc saved out properly. | * Food temps, cooked/uncooked, age etc saved out properly. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0h || March | | <span id=0.2.0h>0.2.0h</span> || 22th March 2012 || | ||
* WARNING: Not savegame compatible with 0.2.0g! | * WARNING: Not savegame compatible with 0.2.0g! | ||
* Fixed clicking when dead to restart game. Until this release always close game and rerun. | * Fixed clicking when dead to restart game. Until this release always close game and rerun. | ||
Line 1,140: | Line 1,601: | ||
* Fixed cooker / [[Refrigerator|fridges]]. | * Fixed cooker / [[Refrigerator|fridges]]. | ||
* Fixed tree yield on reload. | * Fixed tree yield on reload. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0g || March | | <span id=0.2.0g>0.2.0g</span> || 15th March 2012 || | ||
* Shift click open / closes curtains instead of windows. | * Shift click open / closes curtains instead of windows. | ||
* Fixed issues with apartment block stairwell / walls. | * Fixed issues with apartment block stairwell / walls. | ||
Line 1,150: | Line 1,611: | ||
* Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. | * Fixed bug where [[Zombies|zombie]] spawn points were missing resulting in [[Zombies|zombies]] spawning at random map positions instead of map edges. | ||
* (Hopefully) fixed freezing dying survivors whose legs fall off. | * (Hopefully) fixed freezing dying survivors whose legs fall off. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0f || March | | <span id=0.2.0f>0.2.0f</span> || 13th March 2012 || | ||
* Fix bug where thirst isn't actually killing you. | * Fix bug where thirst isn't actually killing you. | ||
* Fix to broken 'you survived for' time. | * Fix to broken 'you survived for' time. | ||
Line 1,169: | Line 1,630: | ||
* Moddable professions and traits. | * Moddable professions and traits. | ||
* Removed gamma correction as it caused problems on some people's particularly other platform machines. | * Removed gamma correction as it caused problems on some people's particularly other platform machines. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0e || March | | <span id=0.2.0e>0.2.0e</span> || 13th March 2012 || | ||
* [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | * [[NPC|NPCs]] will now favour doors over smashing [[Window|windows]]. | ||
* Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | * Bug causing [[NPC|NPCs]] to be able to run too far without tiring fixed. | ||
Line 1,180: | Line 1,641: | ||
* [[Zombies]] use spawn points at side of map. | * [[Zombies]] use spawn points at side of map. | ||
* Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | * Much fewer [[Zombies|zombies]] at start. Extra [[Zombies|zombies]] per day until they reach current (pre 0.2.0e) levels on day 5. May need balancing. Try the defines.lua in the media/lua folder if you want to play. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0d || March | | <span id=0.2.0d>0.2.0d</span> || 12th March 2012 || | ||
* Opening / closing [[Window|windows]] will no longer repair them. | * Opening / closing [[Window|windows]] will no longer repair them. | ||
* Fixed missing icons. | * Fixed missing icons. | ||
Line 1,189: | Line 1,650: | ||
* Direction changer no longer interferes with double size toggle. | * Direction changer no longer interferes with double size toggle. | ||
* Inconsistency between endurance on mouse and keys fixed. | * Inconsistency between endurance on mouse and keys fixed. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0c || March | | <span id=0.2.0c>0.2.0c</span> || 12th March 2012 || | ||
* Sleeping on couches | * Sleeping on couches | ||
* Fixed invisible door syndrome | * Fixed invisible door syndrome | ||
Line 1,196: | Line 1,657: | ||
* A few new recipes / item balancing. | * A few new recipes / item balancing. | ||
* Fixed error where all but the tut house wheeliebin were not pushable. | * Fixed error where all but the tut house wheeliebin were not pushable. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0b || March | | <span id=0.2.0b>0.2.0b</span> || 12th March 2012 || | ||
* Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | * Lowered [[Zombies|zombie]] count some to tone down difficulty and help performance. | ||
* [[NPC|NPCs]] chance of being 'loners' lowered a tad. | * [[NPC|NPCs]] chance of being 'loners' lowered a tad. | ||
Line 1,205: | Line 1,666: | ||
* Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. | * Barricading / [[Sheet Rope]] fixed. [[Sheet Rope|Sheet ropes]] only work out of diag forward facing [[Window|windows]] for now tho. | ||
* Numerous map fixes. | * Numerous map fixes. | ||
|- | |- style="vertical-align:top;" | ||
| 0.2.0a || March | | <span id=0.2.0a>0.2.0a</span> ||11th March 2012 || | ||
* Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | * Added crafting of [[Stairs Piece|Stairs]], [[Wall]]s, [[Door Frame]]s, [[Wooden Window Frame|Window Frame]]s, and [[Crate]]s. | ||
* Added ability to chop down trees with [[Axe]] to get [[Log]]s. | * Added ability to chop down trees with [[Axe]] to get [[Log]]s. | ||
Line 1,221: | Line 1,682: | ||
* [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | * [[Moodles#Mood|Mood moodle]] added, and being in angry mood disables happy interactions with [[NPC]]'s. | ||
* NPC AI Overhaul including player-NPC interactions. | * NPC AI Overhaul including player-NPC interactions. | ||
* | * ѕupport for [[LUA scripting]] added. | ||
* Added [[Skills|skills]] that level up with use. | * Added [[Skills|skills]] that level up with use. | ||
* Pushable objects added. | * Pushable objects added. | ||
* [[Wheelie Bin]]s added. | * [[Wheelie Bin]]s added. | ||
* Map size quadrupled. | * Map size quadrupled. | ||
* Multi-cell map | * Multi-cell map ѕupport. | ||
* Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | * Map now consists of series of .lot files, which represent chunks of a map that can be inserted into any map. | ||
* Lighting system and graphics overhaul. | * Lighting system and graphics overhaul. | ||
Line 1,236: | Line 1,697: | ||
|} | |} | ||
{| | |||
!style="background-color:#ffaaaa;"| Version | |||
===Pre-Alpha Builds=== | |||
{| class="wikitable" | |||
|- style="vertical-align:top;" | |||
!style="background-color:#ffaaaa;"| Version Build | |||
!style="background-color:#aaffaa;"| Date Added | !style="background-color:#aaffaa;"| Date Added | ||
!style="background-color:#aaddff;"| Features/Fixes Added | !style="background-color:#aaddff;"| Features/Fixes Added | ||
|- | |- style="vertical-align:top;" | ||
| | | <span id="0.1.5d">0.1.5d</span> || September 7, 2011 || | ||
| | |||
| | |||
* Fixed the 'infinisleep' bug. | * Fixed the 'infinisleep' bug. | ||
* [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | * [[Traits|Hypochondria]] and uncooked [[food]] no longer cause damage and [[Moodles#In Pain|pain]], just [[Moodles#Sick|illness]]. | ||
* Character creation button clicking fixed | * Character creation button clicking fixed | ||
|- | |- style="vertical-align:top;" | ||
| 0.1.5c || September 6, 2011 || | |||
| <span id="0.1.5c">0.1.5c</span> || September 6, 2011 || | |||
* Optimizations - Hopefully a ton less lag. | * Optimizations - Hopefully a ton less lag. | ||
* Less rain. | * Less rain. | ||
Line 1,261: | Line 1,725: | ||
* Slowed down horde movement. | * Slowed down horde movement. | ||
* Added [[weapon]] durability and breakage. | * Added [[weapon]] durability and breakage. | ||
|- | |- style="vertical-align:top;" | ||
| 0.1.5b || August 28, 2011 || | | <span id="0.1.5b">0.1.5b</span> || August 28, 2011 || | ||
* Fixed weird zombie spawning. | * Fixed weird zombie spawning. | ||
* Fixed crash when full tile barricade is placed without a hammer equipped. | * Fixed crash when full tile barricade is placed without a hammer equipped. | ||
Line 1,270: | Line 1,734: | ||
* Fixed NPCs attacking thin air. | * Fixed NPCs attacking thin air. | ||
* Slowed down NPC walk speed. | * Slowed down NPC walk speed. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.5a|0.1.5a]] || August 28, 2011 || | | <span id="0.1.5a">[[Patch_0.1.5a|0.1.5a]]</span> || August 28, 2011 || | ||
* Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | * Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | ||
* Open doors now block vision/collide at their new angle. | * Open doors now block vision/collide at their new angle. | ||
Line 1,291: | Line 1,755: | ||
* Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. | * Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. | ||
* Basic NPC's with basic controls (move, punch, run) | * Basic NPC's with basic controls (move, punch, run) | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1. | | <span id="0.1.4?">[[Patch_0.1.4?|0.1.4?]]</span> || June 19, 2011 || | ||
* Adjustments and tweaks to Panic system. | * Adjustments and tweaks to Panic system. | ||
* Fire Animation rate fix. | * Fire Animation rate fix. | ||
Line 1,299: | Line 1,763: | ||
* Infection rates from zombie scratches and bites modified after _extensive_ testing. | * Infection rates from zombie scratches and bites modified after _extensive_ testing. | ||
* Memory leak in the rain system fixed | * Memory leak in the rain system fixed | ||
* Based on extensive play-testing - Fixes to incorporate the specific | * Based on extensive play-testing - Fixes to incorporate the specific nuмber of bruises, scratches, bites has been factored into the body damage calculations. | ||
* Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed. | * Bug with moodles always being shown in the lower right on Hi-Res displays is now fixed. | ||
* Body part status updated to reflect being on fire/burning. | * Body part status updated to reflect being on fire/burning. | ||
Line 1,319: | Line 1,783: | ||
* Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy. | * Fix to pain system, to allow pain to dissipate naturally once all body damage is gone and player is fully healthy. | ||
* Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | * Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | | <span id="0.1.4b">[[Patch_0.1.4b|0.1.4b]]</span> || June 10, 2011 || | ||
* Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | * Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | ||
* Fixed camera bug. | * Fixed camera bug. | ||
Line 1,337: | Line 1,801: | ||
* M to toggle music on and off (in lieu of a real option screen) | * M to toggle music on and off (in lieu of a real option screen) | ||
* A secret thing. | * A secret thing. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | | <span id="0.1.4a">[[Patch_0.1.4a|0.1.4a]]</span> || June 6, 2011 || | ||
* N, E, S, W / NE, SE, SW, NW directional control toggle. | * N, E, S, W / NE, SE, SW, NW directional control toggle. | ||
* Inventory grows to fill vertical space of sidebar. | * Inventory grows to fill vertical space of sidebar. | ||
Line 1,367: | Line 1,831: | ||
* Smashed doors either by player or by zombie yield some planks to pick up. | * Smashed doors either by player or by zombie yield some planks to pick up. | ||
* Game pause/resume and speed control buttons on the hud. | * Game pause/resume and speed control buttons on the hud. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.3a|0.1.3a]] || May 31, 2011 || | | <span id="0.1.3a">[[Patch_0.1.3a|0.1.3a]]</span> || May 31, 2011 || | ||
* Fixed invisible wife / running bug. | * Fixed invisible wife / running bug. | ||
* Mousewheel | * Mousewheel ѕupport for inventory | ||
* Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | * Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- style="vertical-align:top;" | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | <span id="0.1.2a">[[Patch_0.1.2a|0.1.2a]]</span> || May 29, 2011 || | ||
* Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | * Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
* Tweaked zombie | * Tweaked zombie nuмbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights. | ||
* Added arrow keys / right shift / control keys as alternates to WASD | * Added arrow keys / right shift / control keys as alternates to WASD | ||
* Lowered zombie path-finding range | * Lowered zombie path-finding range | ||
Line 1,398: | Line 1,862: | ||
* Increased wall transparency range. | * Increased wall transparency range. | ||
* Line of sight now works when zombified. | * Line of sight now works when zombified. | ||
|- | |- style="vertical-align:top;" | ||
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | | <span id="0.?">0.?</span> || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | ||
|- | |- style="vertical-align:top;" | ||
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | | <span id="0.0.0">0.0.0</span> || March 15, 2011 || * Project Zomboid is officially announced | ||
|} | |} | ||
= | ==See Also== | ||
* [[Upcoming Features]] | * [[Upcoming Features]] | ||
* [[Planned Features]] | |||
* [[Version history/Development Versions|Development Versions]] | * [[Version history/Development Versions|Development Versions]] | ||
[[ | [[Category:Version_history]] |
Revision as of 16:42, 2 June 2018
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates. Different branches on Steam and GOG may be using different versions of the game. Depending on what branch you are using, you may not have the most recent version of the game.
For verified planned additions, see Planned features. For the list of upcoming features for future versions of Project Zomboid, see Planned features.
Alpha
- Build 39 – June 2018
- Build 38 – September 2017
- Build 37 – April 2017
- Build 36 – January 2017
- Build 35 – December 2016
- Build 34 – May 2016
- Build 33 – November 2015
- Build 32 – August 2015
- Build 31 – March 2015
- Build 30 – December 2014
- Build 29 – October 2014
- Build 28 – September 2014
- Build 27 – May 2014
- Build 26 – April 2014
- 2.9.9.17 Build 25 v3 – March 2014
- 2.9.9.17 build 25 v2 – March 2014
- 2.9.9.17 build 25 – February 2014
- 2.9.9.17 build 23 – February 2014
- 2.9.9.17 build 21 – December 2013
- 2.9.9.17 build 20 – December 2013
- 2.9.9.17 build 19 Hotfix – December 2013
- 2.9.9.17 build 19 – December 2013
- 2.9.9.17 build 14 – December 2013
- 2.9.9.17 build 11 – November 2013
- 2.9.9.17 – November 2013
- 2.9.9.16 – November 2013
- 2.9.9.15 – September 2013
- 2.9.9.14 – August 2013
- 2.9.9.13 – August 2013
- 2.9.9.12 – August 2013
- 2.9.9.11 – August 2013
- 2.9.9.10 – August 2013
- 2.9.9.7 – August 2013
- 2.9.9.6 – July 2013
- 2.9.8 Test 003 – July 2013
- 2.9.8 Test 002 – July 2013
- 2.9.8 Test 001 – June 2013
- RC 2.9 Build 0008b – May 2013
- RC 2.9 Build 0008a – May 2013
- RC 2.9 Build 0007 – April 2013
- RC 2.9 Build 0006 – April 2013
- RC 2.9 Build 0005 – April 2013
- RC 2.9 Build 0001 – April 2013
- 0.2.0r RC2.5 – July 2012
- 0.2.0r RC2 – June 2012
- 0.2.0r RC1 – June 2012
- 0.2.0q – March 2012
- 0.2.0p – March 2012
- 0.2.0o – March 2012
- 0.2.0n – March 2012
- 0.2.0m – March 2012
- 0.2.0l – March 2012
- 0.2.0k – March 2012
- 0.2.0j – March 2012
- 0.2.0i – March 2012
- 0.2.0h – March 2012
- 0.2.0g – March 2012
- 0.2.0f – March 2012
- 0.2.0e – March 2012
- 0.2.0d – March 2012
- 0.2.0c – March 2012
- 0.2.0b – March 2012
- 0.2.0a – March 2012
Pre-Alpha
- 0.1.5d – September 2011
- 0.1.5c – September 2011
- 0.1.5b – August 2011
- 0.1.5a – August 2011
- 0.1.4? – June 2011
- 0.1.4b – June 2011
- 0.1.4a – June 2011
- 0.1.3a – May 2011
- 0.1.2a – May 2011
- 0.? – May 2011
- 0.0.0 – March 2011
Changelogs
Alpha Builds
Build 30 (stable release) | 29th December 2014 |
[NEW STUFF]
[BUG FIX]
|
Build 29 (stable) | 14th October 2014 |
[NEW STUFF]
|
Build 28.3 (stable release) | 2th September 2014 |
[NEW STUFF]
[BUGFIX]
[BALANCE]
|
Build 27 (stable release) | 20th May 2014 |
|
Build 26 (stable release) | 12th May 2014 |
[BALANCE]
[BUGFIXES]
[TRANSLATION]
|
2.9.9.17 build 25 v3 | 25th March 2014 |
|
2.9.9.17 build 25 v2 | 21th March 2014 |
NO OFFICIAL CHANGELIST |
2.9.9.17 build 25 | 17th February 2014 |
[BUGFIX]
[NEW STUFF]
[OTHER]
[CLIENT]
[SERVER]
|
2.9.9.17 build 23 | 4th February 2014 |
[PERFORMANCE]
[BUGFIX]
[[NEW STUFF]]
Campfires are a bit nicer. They have an actual animated fire sprite and will set the player/zombies on fire if stepped on. Light cast by the fire goes on/off as it should. Adding fuel to a campfire increases the amount of time it will burn as well as the light radius. A new file camping_fuel.lua lists the different fuel types and how much burn-time each is worth.
[BALANCE]
[EASTER EGGS]
[TRANSLATIONS]
[OS X CHANGES]
|
2.9.9.17 build 21 | 20th December 2013 |
Bug Fixes:
|
2.9.9.17 build 20 | 11th December 2013 |
Bug Fixes:
New Stuff:
|
2.9.9.17 build 19 (Hotfix) | 10th December 2013 |
Bug fixes:
New Stuff:
Balance:
|
2.9.9.17 build 19 | 6th December 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
Bug Fixes:
New Stuff:
Balance Stuff:
Modding:
Translations:
|
2.9.9.17 build 14 | 9th November 2013 |
Bug Fixes:
Performance:
New Stuff:
Balance:
Modders:
Translations:
|
2.9.9.17 build 11 | 8th November 2013 |
Steam release Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | 4th September 2013 |
Steam version for existing customers [2] Link to Forum Post for 2.9.9.17 [3]. Currently this version is only available with a Steam Key. [New Stuff]
[Bug Fix]
[Balance]
[Known Issues]
|
2.9.9.16 | 23th August 2013 |
[New Stuff]
[Bug Fix]
[Balance]
[Modding]
|
2.9.9.15 | 13th August 2013 |
|
2.9.9.14 | 13th August 2013 |
|
2.9.9.13 | 11th August 2013 |
|
2.9.9.12 | 11th August 2013 |
|
2.9.9.11 | 11th August 2013 |
Bug Fixes
- Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill). - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill). - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
New Features
|
2.9.9.10 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.7 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.9.6 | 3th July 2013 |
New Features
Bug Fixes
|
2.9.8 Test 003 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 002 | 26th June 2013 |
New Features
Bug Fixes
|
2.9.8 Test 001 | 26th June 2013 |
New Features
Bug Fixes
|
RC 2.9 Build 0008b | 15th May 2013 |
Go to Indie Stone for more release info and download Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | 15th May 2013 |
New Features
Bugs Introduced
|
RC 2.9 Build 7 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | 29th April 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | 24th July 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | 29th June 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | 27th March 2012 |
|
0.2.0p | 27th March 2012 |
|
0.2.0o | 26th March 2012 |
|
0.2.0n | 26th March 2012 |
|
0.2.0m | 25th March 2012 |
|
0.2.0l | 24th March 2012 |
|
0.2.0k | 23th March 2012 | |
0.2.0j | 22th March 2012 |
|
0.2.0i | 22th March 2012 |
|
0.2.0h | 22th March 2012 |
|
0.2.0g | 15th March 2012 |
|
0.2.0f | 13th March 2012 |
|
0.2.0e | 13th March 2012 |
|
0.2.0d | 12th March 2012 | |
0.2.0c | 12th March 2012 |
|
0.2.0b | 12th March 2012 |
|
0.2.0a | 11th March 2012 |
|
Pre-Alpha Builds
Version Build | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4? | June 19, 2011 |
|
0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |