Foraging
Foraging is a survivalist skill that allows you to search forested areas for food and resources.
Usage
Right-click the ground in a forest area and click Forage on the context menu.
- Foraging takes 15 seconds to complete, but resources may be obtained at any time in the duration.
- Items will spawn in the players inventory.
- Repeat foraging will increase the player's tiredness.
- Items aren't unlimited in a zone, if you don't find anything, go elsewhere and try again, they'll be replenished after 50000 in-game seconds. If no Forage context option appears, trying moving elsewhere nearby or closer to the woods.
- Zone size is 40x40 centered around the player.
- The maximum chance finding items is 25% for food/bait and 30% for stone/wood.
- During March and April, chances of finding food are reduced.
- From November 1st to February 28th, only non-edible items are found.
- Foraging in deep forest increases the chance to find anything.
- The amount of items found will depend on your skill, and the chance to find items will depend on your skill and "Nature's Abundance" setting in Sandbox mode.
- Sandbox setting "Nature's Abundance" defines the amounts of findings per zone.
Nature's Abundance | Findings per zone |
---|---|
Very poor | 1 - 10 |
Poor | 3 - 13 |
Normal | 5 - 15 |
Abundant | 7 - 17 |
Very abundant | 10 - 20 |
Occupations & Traits
Occupations
Name | Starting Points | Major Skills | Description |
---|---|---|---|
Park Ranger | -4 | +1 Carpentry +2 Foraging +2 Trapping |
Allows much faster movement through forests and woodland. |
Fisherman | -2 | +3 Fishing +1 Foraging |
N/A |
Traits
Name | Cost | Description |
---|---|---|
Former Scout | -6 | +1 First Aid +1 Foraging |
Herbalist | -6 | Can find medicinal herbs and craft medicines and poultices from them. |
Hiker | -6 | +1 Foraging +1 Trapping |
XP Gain
- Food / Bait found = 5 XP
- Stone / Wood found = 2 XP
- Nothing found = 10% chance for 1 XP
Items
The foraging skill determines what types of items can be found.
Item | Amount | Description | Level |
---|---|---|---|
Berries |
2 - 8 | One random berry will be poisonous and only a herbalist can identify which one. | No foraging level required. |
Chipped Stone |
1 | Used to make wooden lance and stone axe. | No foraging level required |
Stone |
1 | Used to make Stone Hammer. | No foraging level required |
Tree Branch |
1 - 3 | Used to make wooden lance, stone axe, and stone hammer. Can be used as campfire fuel. | No foraging level required |
Twigs |
1 - 3 | Can be used as the kindling to make a campfire kit. | No foraging level required |
Violets |
2 - 5 | Doesn't rot | No foraging level required |
Berries |
2 - 7 | One random berry will be poisonous and only a herbalist can identify which one. | Foraging level 2 |
Blackberry Blueberry |
2 - 7 | Used in various cooking recipes. Never poisonous | Foraging level 2 |
Grape Leaves |
1 - 5 | Doesn't rot | Foraging level 2 |
Worm |
1 - 2 | Can be used as fishing bait. | Foraging level 2 |
Mushrooms |
1 - 4 | Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. | Foraging level 4 |
Cricket |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 4 |
Rosehips |
1 - 4 | Food that doesn't rot. | Foraging level 4 |
Mushrooms |
1 - 3 | Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. | Foraging level 6 |
Grasshopper |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 6 |
Cockroach |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 6 |
Logs |
1 | Used in various recipes, can be sawed down to planks and burned as fuel. | Foraging level 6 |
Frog |
1 | Can be butchered for meat | Foraging level 7 |
Wild Eggs |
1 - 3 | Must be cooked, doesn't rot. | Foraging level 8 |
Medicinal Herbs
The herbalist trait, or reading The Herbalist magazine, will allow you to forage for medicinal herbs. A poultice can be made with a Mortar and Pestle. There is no skill requirement to find medicinal herbs.
Item | Description |
---|---|
Black Sage |
Provides mild pain relief. |
Comfrey |
Aids recovery from broken bones when applied as a poultice. |
Common Mallow |
Eat to relieve cold and flu symptoms. |
Ginseng |
Eat to restore endurance. |
Lemon Grass |
Eat to soothe bouts of food poisoning. |
Plantain |
Aids recovery from wounds when appliced as a poultice. |
Wild Garlic |
Helps to fight against infection when applied as poultice. |
Recipes
Template:Crafting table header
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
Template:Crafting table footer
History
Alpha | |
---|---|
Build 41.50 | *Reduced fatigue due to foraging by a large amount. |
Build 34 | *Black and blue berry can no longer be poisonous |
Build 33 | *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill. |
Build 32.17 | *Fixed being able to forage above ground level. (Issue #001926) |
Build 32.7 | *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823) |
Build 32.4 | *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632) |
Build 31.2 | *Fixed calcul in the foraging action |
Build 30 | *Foraging for food during winter will be impossible, or really hard in cold months |
Build 29 | *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging |