Sledgehammer: Difference between revisions
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{{ | {{Improve}}{{Languages}}{{Header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=77}}{{Infobox weapon | ||
{{ | |||
{{Infobox weapon | |||
|display_name=Sledgehammer | |display_name=Sledgehammer | ||
|name_colour=Weapon | |name_colour=Weapon | ||
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|class_name=Base.Sledgehammer | |class_name=Base.Sledgehammer | ||
}}A '''sledgehammer''' is a [[Weapons#Heavy|heavy]], two-handed, blunt melee weapon. | }}A '''sledgehammer''' is a [[Weapons#Heavy|heavy]], two-handed, blunt melee weapon. | ||
== Usage == | ==Usage== | ||
=== Breaking | ===Weapon=== | ||
The sledgehammer has one of the highest average and maximum damage of all weapons, but has the longest swing time among all melee weapons. The sledgehammer is one of the few weapons that can hit 3 zombies at once (for comparison, a [[Baseball Bat|baseball bat]] can only hit 2 zombies at once), but it must be used carefully as it generates a lot of exhaustion. Notably, the character is unable to swing the sledgehammer when [[Moodles#Endurance|exhausted]]. | |||
===Breaking doors=== | |||
The sledgehammer is very effective at breaking [[Door|doors]], dealing 40 damage to them, compared to an [[Axe|Axe]] dealing 35 damage. | The sledgehammer is very effective at breaking [[Door|doors]], dealing 40 damage to them, compared to an [[Axe|Axe]] dealing 35 damage. | ||
=== Chopping | ===Chopping trees=== | ||
The sledgehammer is better at chopping down trees | The sledgehammer is better at chopping down trees than most melee weapons, dealing 10 damage, but still not as effective as the [[Axe]] which deals 35 damage. | ||
=== Destruction of | ===Destruction of tiles=== | ||
Destroying | Destroying tiles, such as walls, doors and other miscellaneous objects, is a function exclusive to the sledgehammer. To destroy blocks, click "Destroy" on the right-click menu while having the Sledgehammer equipped. A red box will appear, highlighting the block you are about to destroy. | ||
== Condition == | ==Condition== | ||
The sledgehammer is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. The sledgehammer's durability is exceptionally high and it takes a long time to break. The sledgehammer has a 1 in 40 chance of losing durability per hit. | The sledgehammer is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. The sledgehammer's durability is exceptionally high and it takes a long time to break. The sledgehammer has a 1 in 40 chance of losing durability per hit. | ||
=== Repairing === | ===Repairing=== | ||
{{Fixing weapon | {{Fixing weapon | ||
|item=Sledgehammer | |item=Sledgehammer | ||
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It should be noted that repairing the sledgehammer makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | It should be noted that repairing the sledgehammer makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | ||
== Distribution == | ==Distribution== | ||
Sledgehammers are usually found in [[Containers#Crates|crates]] and [[Containers#Metal_Shelves|metal shelves]]. Locations such as warehouses, hardware stores, constrution sites, and industrial facilities are prime locations for finding a sledgehammer. Rarely, a sledgehammer can be found on the road near a pothole and traffic cones. | Sledgehammers are usually found in [[Containers#Crates|crates]] and [[Containers#Metal_Shelves|metal shelves]]. Locations such as warehouses, hardware stores, constrution sites, and industrial facilities are prime locations for finding a sledgehammer. Rarely, a sledgehammer can be found on the road near a pothole and traffic cones. | ||
== Crafting == | ==Crafting== | ||
Due to the item being a blunt weapon, it can be used to smash a watermelon. | Due to the item being a blunt weapon, it can be used to smash a watermelon. | ||
{{Crafting header|ing=2}} | {{Crafting header|ing=2}} | ||
{{Crafting | {{Crafting cooking|402|ing=2}} | ||
}} | |||
|} | |} | ||
== Code == | ==Code== | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
<pre> | |||
item Sledgehammer | item Sledgehammer | ||
{ | { | ||
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Tags = Sledgehammer, | Tags = Sledgehammer, | ||
} | } | ||
</pre> | |||
==History== | |||
== History == | |||
{| class="pztable" width="550" style="text-align:center;" | {| class="pztable" width="550" style="text-align:center;" | ||
|- | |- | ||
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|} | |} | ||
== Gallery == | ==Gallery== | ||
[[File:Sledgehammer-Article-Image1.png|center|(Left) Showing the Destroy function on the sledgehammer. (Right) Showing the destruction of a wall.]] | [[File:Sledgehammer-Article-Image1.png|center|(Left) Showing the Destroy function on the sledgehammer. (Right) Showing the destruction of a wall.]] | ||
{{Navbox | {{Navbox weapons}} | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Spiffo's Construction Crew (Project)]] | [[Category:Spiffo's Construction Crew (Project)]] |
Revision as of 03:50, 5 March 2023
Sledgehammer | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 6 | |
Function | Destroy walls | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 4 | |
Range | 0.7–1.35 tiles | |
Damage | 2–3 | |
Knockback | 1 | |
Knockdown | 3 | |
Technical details | ||
Base ID | Base.Sledgehammer | |
A sledgehammer is a heavy, two-handed, blunt melee weapon.
Usage
Weapon
The sledgehammer has one of the highest average and maximum damage of all weapons, but has the longest swing time among all melee weapons. The sledgehammer is one of the few weapons that can hit 3 zombies at once (for comparison, a baseball bat can only hit 2 zombies at once), but it must be used carefully as it generates a lot of exhaustion. Notably, the character is unable to swing the sledgehammer when exhausted.
Breaking doors
The sledgehammer is very effective at breaking doors, dealing 40 damage to them, compared to an Axe dealing 35 damage.
Chopping trees
The sledgehammer is better at chopping down trees than most melee weapons, dealing 10 damage, but still not as effective as the Axe which deals 35 damage.
Destruction of tiles
Destroying tiles, such as walls, doors and other miscellaneous objects, is a function exclusive to the sledgehammer. To destroy blocks, click "Destroy" on the right-click menu while having the Sledgehammer equipped. A red box will appear, highlighting the block you are about to destroy.
Condition
The sledgehammer is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. The sledgehammer's durability is exceptionally high and it takes a long time to break. The sledgehammer has a 1 in 40 chance of losing durability per hit.
Repairing
Repair Sledgehammer |
---|
Potentially repairs: 55%
Chance of success: 100% |
Potentially repairs: 20%
Chance of success: 95% Needs:
Duct Tape (2 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Glue (3 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (4 units) |
It should be noted that repairing the sledgehammer makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
Sledgehammers are usually found in crates and metal shelves. Locations such as warehouses, hardware stores, constrution sites, and industrial facilities are prime locations for finding a sledgehammer. Rarely, a sledgehammer can be found on the road near a pothole and traffic cones.
Crafting
Due to the item being a blunt weapon, it can be used to smash a watermelon.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Watermelon Chunks x5 |
0.75 Cooking | none | (keep) |
Watermelon (consumed) |
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
item Sledgehammer { DisplayCategory = ToolWeapon, MaxRange = 1.35, WeaponSprite = SledgeHammer, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 4, EnduranceMod = 4, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.04, Categories = Blunt, ConditionLowerChanceOneIn = 40, Weight = 6, SplatNumber = 3, PushBackMod = 1, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 3, DoorDamage = 40, IdleAnim = Idle_Weapon2, CantAttackWithLowestEndurance = TRUE, SwingAnim = Heavy, DisplayName = Sledgehammer, MinRange = 0.7, SwingTime = 2, HitSound = SledgehammerHit, HitFloorSound = SledgehammerHit, SwingSound = SledgehammerSwing, DoorHitSound = SledgehammerHit, KnockdownMod = 3, SplatBloodOnNoDeath = FALSE, Icon = Sledgehamer, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = SledgehammerBreak, TreeDamage = 10, MinDamage = 2, MaxDamage = 3, MetalValue = 120, AlwaysKnockdown = TRUE, CritDmgMultiplier = 2 BaseSpeed = 0.9, WeaponLength = 0.65, RequiresEquippedBothHands = TRUE, AttachmentType = BigBlade, Tags = Sledgehammer, } item Sledgehammer2 { DisplayCategory = ToolWeapon, MaxRange = 1.35, WeaponSprite = SledgeHammer02, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 4, EnduranceMod = 4, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.04, Categories = Blunt, ConditionLowerChanceOneIn = 40, Weight = 6, SplatNumber = 3, PushBackMod = 1, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 3, DoorDamage = 40, IdleAnim = Idle_Weapon2, CantAttackWithLowestEndurance = TRUE, SwingAnim = Heavy, DisplayName = Sledgehammer, MinRange = 0.7, SwingTime = 2, HitSound = SledgehammerHit, HitFloorSound = SledgehammerHit, SwingSound = SledgehammerSwing, DoorHitSound = SledgehammerHit, KnockdownMod = 3, SplatBloodOnNoDeath = FALSE, Icon = Sledgehammer2, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = SledgehammerBreak, TreeDamage = 10, MetalValue = 120, MinDamage = 2, MaxDamage = 3, AlwaysKnockdown = TRUE, CritDmgMultiplier = 2, BaseSpeed = 0.9, WeaponLength = 0.65, RequiresEquippedBothHands = TRUE, AttachmentType = BigBlade, Tags = Sledgehammer, }
History
Alpha | |
---|---|
Build 26 | The sledgehammer will lose condition when used to destroy things. |
RC 2.9.8a | Melee weapons debuffed. |
0.2.0a | Sledgehammer added |